• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
FabWolf said:
Yes I messed it ? :) Ok found the mistake now I correct it
yep :D

Code:
event = {
id = XXXXX
random = no
country = TUS

trigger = { 
exists = LUC
}

name = "Maria Luisa of Austria, duchess of Parma dies" 
desc = "As it had been decided in the Wien Congress, Granduchy of Tuscany would have inherited the duchy of Lucca at the duchess' death, the actual Duke Charles Ludovic of Bourbonnais is now the Duke of Parma"
style = 0

date = { day = 17 month = december year = 1847 }

action_a = {
name = "OK" 
command = { type = inherit which = LUC }
}
}


you do not need the offset if you want the event to trigger in an exact date. ;)
the secedeprovince command transfer the province 847 from TUS (the owner of this EVENT) to TUS (the one that you specified in the "value" clause), so this doesn't work, LUC should be transferring the province. But it is easier to use the inherit command. ;)
Code:
command = { type = inherit which = LUC }

But, i think that this events are already in:
Code:
event = { 
id = 205000
random = no
country = LUC 
trigger = {
	constitution = { country = LUC type = monarchy }
	constitution = { country = PAR type = monarchy }
	constitution = { country = TUS type = monarchy }
	}

name = "Time to go with pacted"#
desc = "After the Congress the Duchy of Parma was given to Napoleon's Wife in usufructus, but when she died the Duchy shall be given back to their rightfull owners the Bourbon-Parma, who were given Lucca in exchange promising to give it to Tuscany once they have recovered Parma."#
style = 0

date = { day = 5 month = october year = 1847 }
offset = 15
deathdate = { day = 30 month = december year = 1847 }

action_a = {
	name = "Cede Lucca to Tuscany as we had promised" # 
	command = { type = surrender which = TUS }
	}
action_b = {
	name = "Annex it to Parma as we are the true rulers of Lucca" # 
	command = { type = surrender which = PAR }
	command = { type = trigger which  = 280000 } #Tuscan Offense
	}
action_c = {
	name = "Two Duchies, one Duke" #
	command = { type = alliance which = PAR }
	command = { type = trigger which = 280000 } #Tuscan Offense
	command = { type = trigger which  = 240000 } #Two Duchies. one Duke(PAR)
	}
}
 

unmerged(10550)

EU & sons Cultist
Aug 6, 2002
71
0
Visit site
Generalisimo said:
well, i think that Austria will be seen like any prestigious nations when they are "surrendering" all of their southern part of their country... and -10 is not that much for avoiding a war.... the provinces that they loose are more valuables... ;)

i will see if Italy choose too much the first option, if that happens i will reduce it even more... also i will check how Italy ends after this event, to see if i need to take more prestige from them for accepting this.

Well btw they choosed to fight and this wasted a lot of money. The historical reason why they choosed it was the prestige they gained through the years (with the Crimean war and independence war II) u could also add a worse ralation with Prussia
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
FabWolf said:
u could also add a worse ralation with Prussia
after posting the events in the forum i modded the italian event to add this:
Code:
command = { type = relation which = PRU value = -50 }
command = { type = relation which = AUS value = 50 }
so, i have already added that... :D

the PRU relation decrease is because of the alliance broken and the AUS relation increase is to avoid a later war for the lost territory. ;)
 

unmerged(10550)

EU & sons Cultist
Aug 6, 2002
71
0
Visit site
you do not need the offset if you want the event to trigger in an exact date. ;)

> didnt want an exact date she could die anytime

the secedeprovince command transfer the province 847 from TUS (the owner .SNIP

>Yeah I corrected it

But, i think that this events are already in:
Code:
event = { 
id = 205000
..SNIP

>hmm I think this event should have no trigger and being inevitable, btw it is not in my 0.2
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
FabWolf said:
you do not need the offset if you want the event to trigger in an exact date. ;)

> didnt want an exact date she could die anytime
well, you wrote this:
Code:
trigger = { 
exists = LUC
}
[...]
date = { day = 17 month = december year = 1847 }
offset = 30
That will check the event in the 17th of December of 1847, check if Lucca exists, then activate the event (condition = TRUE), count 30 days (because of the offset) and then Trigger the event.
That's not an exact date? ;)
 

unmerged(10550)

EU & sons Cultist
Aug 6, 2002
71
0
Visit site
Generalisimo said:
It is in your VIP v0.2, check here:
..\Victoria\scenarios\VIPscen\events\VIP_Lucca.txt

Oops sorry I always watched the wrong folder... I must restudy them then!
btw why the option to choose? I think there was no way to avoid annexing Lucca after the duchess would have been died
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
FabWolf said:
Oops sorry I always watched the wrong folder... I must restudy them then!
btw why the option to choose? I think there was no way to avoid annexing Lucca after the duchess would have been died
they choose to who to surrender, TUS or PAR, or a C option for a player controlled LUC to make an alliance and go to war. ;)
 

unmerged(10550)

EU & sons Cultist
Aug 6, 2002
71
0
Visit site
Generalisimo said:
well, you wrote this:
[[/CODE]
That will check the event in the 17th of December of 1847, check if Lucca exists, then activate the event (condition = TRUE), count 30 days (because of the offset) and then Trigger the event.
That's not an exact date? ;)

Yes pardon me I am very novice, I wanted to express that in 30 days from that date the event could be realized anytime what must I write to have this?
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Generalisimo said:
#########################################################################
# Change capital to Firenze? (by Generalisimo)
#########################################################################
event = {
id = 185013
random = no
country = ITA

trigger = {
owned = { province = 846 data = ITA }
NOT = {
capital = 846 # Firenze
}
NOT = {
capital = 855 # Rome
}
}

name = "The Italian capital"
desc = "As Italy was created the question of which city should be the capital of the newfound country emerged."
style = 0

date = { day = 20 month = january year = 1850 }
offset = 30
deathdate = { day = 30 month = december year = 1890 }

action_a = {
name = "Move capital to Firenze"
command = { type = capital which = 846 }
}
action_b = {
name = "Keep current capital"
command = { }
}
}

Why not merge that event with the moving the capital to rome one? You could have A move to Rome, B move to Firenze and C keep current capital with a 60/30/10 AI chance.
 

unmerged(10550)

EU & sons Cultist
Aug 6, 2002
71
0
Visit site
Generalisimo said:
they choose to who to surrender, TUS or PAR, or a C option for a player controlled LUC to make an alliance and go to war. ;)
Hmmm.... I dont like it that much, I d like to say to Lucca players worldwide they should accept the inevitable and play as tuscany, in 12 yrs they will have Lucca again... I think historically there was no option to this.... just if one of the revolts would have kicked out the duchess and proclamed a republic they could have had the option to fight for freedom (Austria Parma Modena and Tuscany would have regulated them though) The Parma option is a bit unhistorical cause they were all members of the same family and they would have never fight among them (btw Austria would have imposed the old order in any case) IMHO
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Darkrenown said:
Why not merge that event with the moving the capital to rome one? You could have A move to Rome, B move to Firenze and C keep current capital with a 60/30/10 AI chance.
Rome becomes part of Italy much later...because now the papal states become a satellite of France when Italy is formed.
With this, you get the option to move the capital before Rome falls in your hands. ;)
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
FabWolf said:
Hmmm.... I dont like it that much, I d like to say to Lucca players worldwide they should accept the inevitable and play as tuscany, in 12 yrs they will have Lucca again... I think historically there was no option to this.... just if one of the revolts would have kicked out the duchess and proclamed a republic they could have had the option to fight for freedom (Austria Parma Modena and Tuscany would have regulated them though) The Parma option is a bit unhistorical cause they were all members of the same family and they would have never fight among them (btw Austria would have imposed the old order in any case) IMHO
If you are REALLY against that event, send a PM to Txini, he is the author of the event.
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
FabWolf said:
Yes pardon me I am very novice, I wanted to express that in 30 days from that date the event could be realized anytime what must I write to have this?
something like this:

Code:
trigger = { 
exists = LUC
random = 50
}
[...]
date = { day = 17 month = december year = 1847 }
offset = 30
deathdate = { day = 17 month = december year = 1848 }
that will check the event every 30 days (the offset) during the entire year from 17th of december of 1847 to 17th of december of 1848. Also i added some "random" condition, so the event is not always true, that will add some unpredictability to the event. ;)
 

pimparel

Wargamer Fanatic
46 Badges
Feb 12, 2003
1.934
13
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Generalisimo said:
something like this:

Code:
trigger = { 
exists = LUC
random = 50
}
[...]
date = { day = 17 month = december year = 1847 }
offset = 30
deathdate = { day = 17 month = december year = 1848 }
that will check the event every 30 days (the offset) during the entire year from 17th of december of 1847 to 17th of december of 1848. Also i added some "random" condition, so the event is not always true, that will add some unpredictability to the event. ;)

hmmm.

50% of triggering checking every 30 days through 1 year.

The chance of this happening is almost 100%.

month 1 = 50%
month 2 = 50% + 50%*1.5 = 75%
month 3 = 75% + 50%*1.5 = 87,...%
and on
 

unmerged(10550)

EU & sons Cultist
Aug 6, 2002
71
0
Visit site
Generalisimo said:
If you are REALLY against that event, send a PM to Txini, he is the author of the event.
Hopefully he will read here... maybe it got a different flavour in the complex of popular revolts, btw Tuscany turned against Austria so it could be for the others, even if they should have very different percentages to give more chance to the historical development of the thing
 
Last edited:

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
pimparel said:
hmmm.

50% of triggering checking every 30 days through 1 year.

The chance of this happening is almost 100%.

month 1 = 50%
month 2 = 50% + 50%*1.5 = 75%
month 3 = 75% + 50%*1.5 = 87,...%
and on
It should happen ALWAYS, like he describe. ;)
The only thing that i wanted to do random is the date when it happens... ;)
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
Generalisimo said:
Rome becomes part of Italy much later...because now the papal states become a satellite of France when Italy is formed.
With this, you get the option to move the capital before Rome falls in your hands. ;)

Oh. Well if you'd release 0.2b I could play VIP again and I'd know these things :p;)
 

pimparel

Wargamer Fanatic
46 Badges
Feb 12, 2003
1.934
13
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Darkrenown said:
Oh. Well if you'd release 0.2b I could play VIP again and I'd know these things :p;)

Pending approval by the Modderator