• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Dec 20, 2003
772
0
Schnee0 said:
Are you sure this applies to the nationalistic pops? From my EU2 experiences conquered (or annexed) pops were not affected by revolt risk
Yes you're right. It will not have the effect it should! :(
So i will let it out of this event.
 
Dec 20, 2003
772
0
I've written an event for the austro-prussian war and the battle of koeniggrätz:

Code:
#########################################################################
#  The battle of Koeniggraetz 
#########################################################################
event = {
	id = 247027
	random = no
	country = PRU

	trigger = {
		flag = { name = flg_Austria_contests value = 1 }
		war = { country = PRU country = AUS }
		control = { province = 735 data = PRU } # Troppau
		control = { province = 760 data = PRU } # Karlsbad
		control = { province = 775 data = PRU } # Koenigraetz
		control = { province = 950 data = PRU } # Cieszyn		

	}

	name = "The battle of Koeniggraetz decides the war."
	desc = "The austro-prussian war ended in a Prussian victory, which 
meant the exclusion of Austria from Germany. The issue was decided in 
Bohemia, where the principal Prussian armies met the main Austrian forces 
and the Saxon army, most decisively at the Battle of Königgrätz."
	style = 0

	date = { day = 22 month = august year = 1866 }
	offset = 10
	deathdate = { day = 30 month = december year = 1871 }

	action_a = {
		name = "Victory!"
		command = { type = peace  which = AUS value = 0 }
                  command = { type = trigger which = 247028 }
	}
}
 
Last edited:
Dec 20, 2003
772
0
Now i've found something about the treaty of prague i will add it soon! ;)
 
Dec 20, 2003
772
0
The treaty of prague:

Code:
##################################################  #######################
#  The treaty of prague 
##################################################  #######################
event = {
	id = 247028
	random = no
	country = PRU

	#triggered by PRU 247027

	name = "The treaty of prague."
	desc = "By the Treaty of Prague (Aug. 23, 1866) Prussia and 
Austria signed a treaty through which Prussias leadership is accepted and 
Prussia inherited Hanover, Hesse-Kassel, Nassau, Frankfurt and the dutchies
 of Schleswig-Holstein and Lauenburg."
	style = 0

	action_a = {
		name = "Good! Sign it."
		command = { type = inherit  which = HAN }
                  command = { type = inherit  which = HEK }
                  command = { type = inherit  which = NAS }
                  command = { type = inherit  which = FRM }
                  command = { type = inherit  which = HOL }
                  command = { type = inherit  which = SCH }
                  command = { type = prestige = 25 }
	}
}
 

pimparel

Wargamer Fanatic
46 Badges
Feb 12, 2003
1.934
13
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Why a PRU event triggers another PRU event if neither have an b option?

Make it a single event. Also isn't better to check if those minor exist?
 

Ilkhold

Lt. General
17 Badges
Oct 6, 2003
1.440
3
Visit site
  • Europa Universalis III Complete
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Darkest Hour
pimparel said:
Why a PRU event triggers another PRU event if neither have an b option?

Make it a single event. Also isn't better to check if those minor exist?
That's not necessary, however you should check if they are inheritable. Weren't they allied with Austria and hence at war with Prussia? There has to be a good reason for an inheritance, not just a date. After all this is a game not a history show.
 
Dec 20, 2003
772
0
So here is the complete set of the events(added new austrian events):

Code:
##################################################  #######################
#  The battle of Koeniggraetz 
##################################################  #######################
event = {
	id = 247027
	random = no
	country = PRU

	trigger = {
		flag = { name = flg_Austria_contests value = 1 }
		war = { country = PRU country = AUS }
		control = { province = 735 data = PRU } # Troppau
		control = { province = 760 data = PRU } # Karlsbad
		control = { province = 775 data = PRU } # Koenigraetz
		control = { province = 950 data = PRU } # Cieszyn	

	}

	name = "The battle of Koeniggraetz decides the war."
	desc = "The austro-prussian war ended in a Prussian victory, which 
meant the exclusion of Austria from Germany. The issue was decided in 
Bohemia, where the principal Prussian armies met the main Austrian forces 
and the Saxon army, most decisively at the Battle of Königgrätz."
	style = 0

	date = { day = 22 month = august year = 1866 }
	offset = 10
	deathdate = { day = 30 month = december year = 1871 }

	action_a = {
		name = "Victory!"
                  command = { type = trigger which = 111040 } #AUS
	}

        action_b = {
		name = "Let's fight on for a total victory!"
	}


}

##################################################    #######################
#  The treaty of prague 
##################################################    #######################
event = {
	id = 111040
	random = no
	country = AUS

	#triggered by PRU 247027

	name = "The treaty of prague."
	desc = "By the Treaty of Prague (Aug. 23, 1866) Prussia and 
Austria signed a treaty through which Prussias leadership is accepted and 
Prussia inherited Hanover, Hesse-Kassel, Nassau, Frankfurt and the dutchies
 of Schleswig-Holstein and Lauenburg."
	style = 0

	action_a = {
		  name = "Arrgh... Sign it!"
                  command = { type = prestige value = -25 }
                  command = { type = trigger which = 247028 } #PRU
	}
        action_b = {
		  name = "We will fight till bitter end!"
                  command = { type = pop_consciousness which = 75 value = 3 }#they know that the war is lost :-)
                  command = { type = pop_militancy which = 75 value = 2 }
	}

}

##################################################    #######################
# Peace causes our peple to calm down 
##################################################    #######################
event = {
	id = 111041
	random = no
	country = AUS

	trigger = {
                 not = { event = 247028 }
		flag = { name = flg_Austria_contests value = 1 }
		peace_treaty = { country = PRU country = AUS }	
	}


	name = "Peace causes our people to calm down."
	desc = "The peace treaty with prussia let our people calm down and the unrest is over."
	style = 0

        date = { day = 22 month = august year = 1866 }
	offset = 25
	deathdate = { day = 30 month = december year = 1871 }


        action_a = {
		  name = "OK!"
                  command = { type = pop_consciousness which = 75 value = -3 }
                  command = { type = pop_militancy which = 75 value = -2 }
	}

}


##################################################    #######################
#  The treaty of prague 
##################################################    #######################
event = {
	id = 247028
	random = no
	country = PRU

	#triggered by AUS 111040

	name = "The treaty of prague."
	desc = "By the Treaty of Prague (Aug. 23, 1866) Prussia and 
Austria signed a treaty through which Prussias leadership is accepted and 
Prussia inherited Hanover, Hesse-Kassel, Nassau, Frankfurt and the dutchies
 of Schleswig-Holstein and Lauenburg."
	style = 0

	action_a = {
		  name = "Good! Sign it."
                  command = { type = peace  which = AUS value = 1 }
		  command = { type = inherit  which = HAN }
                  command = { type = inherit  which = HEK }
                  command = { type = inherit  which = NAS }
                  command = { type = inherit  which = FRM }
                  command = { type = inherit  which = HLS }
                  command = { type = inherit  which = SCH }
                  command = { type = prestige  value = 25 }
	}
}
 
Last edited:
Dec 20, 2003
772
0
Ilkhold said:
There has to be a good reason for an inheritance, not just a date. After all this is a game not a history show.
I'm sorry to say that but when you critize be constructive...
Be more precise!;)
If we follow your opinion then we have to remove all the other treaty events that give provinces away (Bardo-Treaty, The Treaty of Aigun...) or what? :confused:

EDIT: General ok i will change it!
 
Dec 20, 2003
772
0
pimparel said:
Also isn't better to check if those minor exist?
It's not necessary, because the command only works for countries that exists.
If it not exists the command will be ignored.
 
Dec 20, 2003
772
0
Is this flag included for NGF?
If not we should add one, because NGF uses the same flag as germany in vanilla 1.03!
 

Ilkhold

Lt. General
17 Badges
Oct 6, 2003
1.440
3
Visit site
  • Europa Universalis III Complete
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Darkest Hour
Wilhelm II. said:
I'm sorry to say that but when you critize be constructive...
Be more precise!;)
If we follow your opinion then we have to remove all the other treaty events that give provinces away (Bardo-Treaty, The Treaty of Aigun...) or what? :confused:
What kind of a stupid comment is that?
How can I be constructive if you refuse to give arguments? As it is now, I do not know any reason for an inheritance. It's your turn on being constructive to supply this reason.
How can I give precise answers if my knowledge is incomplete and you refuse to answer my questions?

Apart from that a "no-matter-how-the-situation-is-by-beatin-austria-prussia-will-inherit-hanover" does have a bad touch upon it. You just have to make sure, that it will fit. And if you want a precise solution of when and how to code the inheritance in the right circumstances, then do supply some information why Prussia did or should inherit those principalities.
 

Lares

First Lieutenant
46 Badges
Jul 27, 2003
229
4
Visit site
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
I think its time to integrate Hanover as the most important of the annexed minors in the event change. I would strongly suggest that the inheritance event is made a Hanoverian one, working ONLY if Hanover is AI controlled. I think it wouldn't be fun if you play Hanover and some war you don't probably participate in gives Prussia the right to inherit your realms ... You don't have any choice in the event, Wilhelm.

To get the discussion on historical grounds: Hanover was the primary target of Prussian expansion in the middle of the 19th century. But Prussia were in need of a justification for annexation. King Georg V. of Hannover gave it to them by taking part on the side of Austria in there war against Prussia. This was a quite stupid decision by the Hanoverian King as Prussian troops already surrounded the country and took it in just some days. If Georg would have stayed neutral or even allied with the Prussians the annexation would not have happened.

A event chain could look like this:

Hanoverian event:

A. Hanover ally of Austria (historical)

trigger:
- Hanover is allied to Austria
- Austria and Hanover loose a war against Prussia
- Hanover is AI controlled

effects:
- Hanover is inherited by Prussia
- some prestige loss and/or additional bb points for Prussia (they just annexed a souverain state with the ruling dynasty traditionally linked to the UK)
- probably trigger for some Prussian/German interior events showing the effects of the annexation, most prominently the usage of the 'Welfenfonds', the treasury of the Royal House of Hanover, by Bismarck for interior affairs.

B. Hanover neutral or ally of Prussia

trigger:
- Hanover is neutral of allied to Prussia

effects:
- none

For event A you could use the following event graphic. Its from the battle of Langensalza, which the Hanoverian troops fighted against the Prussian troops in a desperate attempt to reach the Austrian troops in Bohemia. They won the battle actually, but after that with no supply and ammunition left they had no other choice then to capitulate.

han_langensalza.jpg
 
Last edited:

unmerged(23158)

Sergeant
Dec 6, 2003
79
0
Visit site
I was thinking along those lines for Hannover for the end of the Austro-Prussian War, except also including the other German minors that Prussia took at the end of the war (Nassau, Hessian states). Would be easy to script, I'm sure.