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Mar 11, 2004
603
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Uh..

Yes.


The amount of smilies here is very limited, btw - there should definitely be a blush smily!

But Deutschland is very intuitive, is it not?

And EVERYBODY should know what Hellas (or is it Hellàs?) means. ;)
 
Mar 11, 2004
603
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Well... I'd say you can transcribe at least Greek and Cyrillic rather easily - they're very, after all, very closely related...

And I completely surrender ... just what IS Suomi? I have a feeling it could be Finnland... :rolleyes:

Anyway, this is definitely getting OT.
 
Mar 11, 2004
603
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Oh, and another thing: the events I wrote for Neauchatel include a French one. However, apparently the French have used up all of their slots... I was thinking about simply giving it a Swiss ID (and commenting the event into the Swiss event file, so it's clear the ID-slo is used).

Any comments, objections, suggestions?
 

Generalisimo

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Lord Asharak said:
Oh, and another thing: the events I wrote for Neauchatel include a French one. However, apparently the French have used up all of their slots... I was thinking about simply giving it a Swiss ID (and commenting the event into the Swiss event file, so it's clear the ID-slo is used).

Any comments, objections, suggestions?
you still have a lot of french slots free... take a look again... ;)
 
Dec 20, 2003
772
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Lord Asharak said:
Oh, and another thing: the events I wrote for Neauchatel include a French one. However, apparently the French have used up all of their slots... I was thinking about simply giving it a Swiss ID (and commenting the event into the Swiss event file, so it's clear the ID-slo is used).

Any comments, objections, suggestions?
In the id list i've seen this:
Code:
FRA
...
162210 to 162214 - FREE
...
So there should be some free space for your french event, but better PM Generalissimo and ask him. ;)

EDIT: Hmm... too late! :eek:
:D
 
Mar 11, 2004
603
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Oh. Sorry.

Definitely needs a blush smiley, this board... :rolleyes:
 
Mar 11, 2004
603
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Reworked the Federal Constitution event. It was a major turning point in Swiss history, and has been the bases of our country for the last 150 years, so I think it should ne felt in the game, too...
Code:
#########################################################################
#  1848 Constitution
#########################################################################

event = {
	id = 271001
	random = no
	country = SWI

	trigger = {
		event = {1301}
	}

	name = "Swiss Constitution"
	desc = "Shortly after the Sonderbundkrieg, the Swiss voters approved a new constitution. It included an USA-style parliament, as well as direct-democratic and liberal principles. Switzerland stayed a decentralized federal state. Political and religious freedom was guaranteed (though the latter only for christisan confessions). In short, Switzerland became the only European state where the 'Liberal Revolution' was successful. The reason for this may very well be that it was not a revolution by force."
	style = 0
	
	date = { day = 27 month = july year = 1848 }
	offset = 1
	deathdate = { day 31 month = december year = 1851 }

action_a = {
	name = "Indeed! Progress and wealth becon!"
		command = {type = hold_election}
		command = {type = neutrality}
		command = {type = plurality value = 5}
		command = {type = pop_consciousness value = 4}
		command = [type = pop_consciusness which = liberal value = 1}
		command = {type = pop_militancy which = conservative value = 1}
		command = {type = pop_militancy which = liberal	value = -3}
		command = {type = voting_rights which = suffrage}
		command = {type = trade_unions which = non_socialist}
		command = {type = press_rights which = free_press}
	}
action_b = {
	name = "Bah. The old one worked so far..."
	command = {type = pop_consciousness which = liberal value = 3}
	command = {type = pop_militancy which = liberal	value = 4}
	command = {type = pop_militancy which = conservative value = -1}
	}
}
}
If no one objects, I'll submit the events shortly. They're all flavor, IMHO, except the constitution and the Neauchatel events (though the latter only because of the potential war...)
 

unmerged(24137)

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Dec 30, 2003
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Schnee0

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I have not read any part of this thread but I hope this is worth something:
Has anyone tried the secedeprovince command for the unification of germany? Instead of having countries being annexed (using the inherit or surrender commands) you can set them to "secedeprovince" all of their terroritory. The user gets a message that they now control the new terroritory and the former nation is no longer in the game.

The good: No Badboy, No Relation Hits, No Revolts
The bad: Any navies or armies that the former nation's had are gone
Also all of the soldier pops are transformed into labourer pops.

This is my testing file that I have quickly written up, it does not annex all of the minors (yet) but it should still be a good indicator of what this can do. Download it here and just append it to any file or make a new one and make an entry in the events.txt for it. Please note this file is meant for Prussia, all the provinces will be given to Prussia so it better exist :)
 
Dec 20, 2003
772
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Dareknown has made a mod which works the way you wanted it... see here !
But because i think a relation hit is ok, because for example the french don't like a unified germany at all i've made it another way:
Code:
##################################################  #######################
#  BB Reduce CE
##################################################  #######################
event = {
	id = 165090
	random = no
	country = GER

	trigger = {
		  badboy = 30   
		  event = 4616 #Conservative empire

		}

	name = "badboy"
	desc = "BBreduce"
	style = 0

	date = { day = 21 month = april year = 1851 }
	offset = 10
	deathdate = { day = 21 month =may  year = 1851 }


	action_a = {
		command = { type = badboy value = -30 }
		command = { type = relation  which = ENG  value = 75 }
		command = { type = relation  which = FRA  value = 75 }
		command = { type = relation  which = RUS  value = 75 }
		command = { type = relation  which = AUS  value = 75 }
		command = { type = relation  which = SWE  value = 75 }
		command = { type = relation  which = SPA  value = 75 }
		command = { type = revoltrisk which = 120 value = -5 }
	}
}
Any comments?
 

pimparel

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A little hijacking:

Wilhem II, which command is this:
Code:
command = { type = revoltrisk which = 120 value = -5 }

It's not in Harvard site, nor in the event_commands.txt. Did I missed this command? :confused:
 
Dec 20, 2003
772
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pimparel said:
A little hijacking:

Wilhem II, which command is this:
Code:
command = { type = revoltrisk which = 120 value = -5 }

It's not in Harvard site, nor in the event_commands.txt. Did I missed this command? :confused:
Yeah that's good... Derek helped me out with a hint to this command, as i searched for a way to decrease all those revolts after german unification, which you can find in all those cultural techs which reduces revoltrisk for 2000 months or so.
In this event it reduces general revoltrisk by -5 for 120 months!
But you're right pimparel that this command is not documented! ;)
 
Last edited:

Schnee0

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Are you sure this applies to the nationalistic pops? From my EU2 experiences conquered (or annexed) pops were not affected by revolt risk
 
Dec 20, 2003
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Schnee0 said:
Are you sure this applies to the nationalistic pops? From my EU2 experiences conquered (or annexed) pops were not affected by revolt risk
I'm not really sure, but it seems that there not that much revolts as before after unification.
I will take a look at this thing!
 
Dec 20, 2003
772
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As i written above it's annoying and unlogical thing that in franco/prussian war 1870/71 spain is still allied with france and fight against prussia though there is an hohenzollern on spanish throne! :confused:
So i've modified event chain a bit:

Code:
#########################################################################
#  The Spanish Succession Crisis
#########################################################################
event = {
	id = 4631
	random = no
	country = PRU

	# Triggered by SPA 7705

	name = "EVT_4631_NAME"
	desc = "EVT_4631_DESC"
	style = 0

	action_a = {
		name = "ACCEPT" # Accept
		command = { type = prestige value = 25 }
		command = { type = relation which = FRA value = -200 }
		[B]command = { type = trigger which = 269125 } #SPA
[/B]		command = { type = trigger which = 7234 } # FRA
	}
	action_b = {
		name = "DECLINE" # Decline
		command = { type = prestige value = -25 }
		command = { type = relation which = FRA value = -50 }
	}
}

#########################################################################
#  A hohenzollern on the spanish throne
#########################################################################
event = {
	id = 296125
	random = no
	country = SPA

	# Triggered by PRU 4631

	name = "A hohenzollern on the spanish throne!"
	desc = "The prussians accept our offer. Now we have a hohenzollern king!
		The french are not amused."
	style = 0

	action_a = {
		name = "ACCEPT" # Accept
		command = { type = relation which = FRA value = -100 }
		command = { type = relation which = PRU value =  100 }
		command = { type = leave_alliance which = FRA }
	}

}
 
Last edited:

Generalisimo

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Wilhelm II. said:
Yeah that's good... Derek helped me out with a hint to this command, as i searched for a way to decrease all those revolts after german unification, which you can find in all those cultural techs which reduces revoltrisk for 2000 months or so.
In this event it reduces general revoltrisk by -5 for 120 months!
But you're right pimparel that this command is not documented! ;)
what happens after the 120 months?? :confused:
the revoltrisk keep that value? increase?
 
Dec 20, 2003
772
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You find those both values in save game files:
Code:
revoltrisk = -3 
revoltriskdate = { year = 2042 month = march day = 2 }
The command set the revoltrisk in this example to -8 for 120 months and after that it should return to -3!
It should... ;)
BTW the revoltrisk date is not affected by the command, so i don't know it it will work like i want it to?!
We have to a look at that. I haven't the time to test it completely!
 

Ilkhold

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Hah, still behaves like in EU2. It only saves one end date for the change, that means if you get one really long lasting effect (which you will) then all other timeframes are void.
You'd probably need another event to raise the revoltrisk again after 120 months.