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Kennelly

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I've corrected the event I proposed a few weeks,so it works properly now.Possibly it could be included in the Prussia flavor events folder.

event = {
id = 247036
random = no
country = PRU

picture = default

trigger = {
owned = { province = 803 data = PRU }
}

name = "The Hohenzollern lands are united!"
desc = "In the 12th century the Hohenzollern family had divided into the branch which now resides in Berlin and another one which rules over the original Hohenzollern territories in Swabia.In 1849,however the Swabian Hohenzollern handed over their land to their Northern relatives and the Prussian monarchs could finally return to the home of their ancestors."
style= 0

date = { month = july day = 1 year = 1849 }

action_a = {
name = "Let's return to Hohenzollern Castle!"
command = { type = pop_militancy which = south_german value = 1 where = 803 }
command = { type = prestige value = 1 }
}
}
 

unmerged(19505)

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Why won't the "Three Hurrays for the German Empire" event trigger in my game? I'm playing as the US, and to my delight the Prussian AI is actually winning the Franco - Prusso War all by itself (I've never seen this happen in vanilla Victoria, good job VIP!). They fight their way to Paris, seize it and then... nothing. As the days roll by, they go on to conquer most of France until after a while a "generic" peace treaty is signed where they get a few provinces, but that's it. No Germany! I've reloaded the game several times and no matter what, that event won't trigger.

Could this be because they lost the Austro - Prussian War just a few years earlier? I was quite busy fighting another war against Mexico at that time so I didn't pay much attention to Europe, but I think that war ended in a peace in which the Austrians gained one or two provinces. Does this make it impossible for the German Empire to form, no matter how well the Prussians do against the French?
 

unmerged(6545)

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In regards to the HAN situation, if i remmeber correctly, Prussian forces Totaly defeated the Hannover armies in a matter of days, which lead to the annexation of HAN.

Also, this may belong in the France thread, but Napoleaon III was captured at Sedan, and then he went into exile, with a new Republican goverment taking over....

Another though, why isn't there events ffor "dropping the Pilot ", the Kaiser's Dismissal of Bismark in 1890. Theres another minister that i cannot remmeber, or find his name that came in afterwards....
 

unmerged(23158)

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Napoleon's fall is covered...

...or being covered, rather, in the French forum. No need to worry 'bout that, though if you want to help out, by all means.
 
Mar 11, 2004
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Can't it be solved by having the Prussian victory event set a flag, and then annexing those north german minors still allied to Austria (through events triggered by that flag)?
 

Generalisimo

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There is a problem with the chain of the German Leadership for Prussia winning regarding the german minors.
When PRU declares war against AUS, some of the german minors joins the fight, usually on the side of AUS.
The problem here is that the new events for the Treaty of Prague contemplates the historical countries that defended AUS... that were annexed AFTER AUS was defeated...
But what is the problem with the current chain?
Well, most of the historical defenders of AUS NEVER join the war and the not historical (like Bavaria or Wurtemberg) join the war too often.
The biggest problem are the starting defensive pacts.
A lot of countries have "except = PRU" not allowing Coburg and others join the war in the side of AUS, but BAY for example, doesn't have that, so they jump in the side of AUS...
So, what to do here?

1) Update all the defensive pacts in the beggining to be able to represent better the historical outcome in this event.
OR
2) leave the pacts as they are and add more events to contemplate that every german nation could have joined the war (so ,if PRU wins they annex every german nation that joined the war in the side of AUS).

Option 1 will prepare the war for the historical outcome, but it will not contemplate new countries involved in the war.
Option 2 will create a huge annexation after the war, since now almost all the minors joins the war in the side of Austria.

I think that maybe the best solution is a combination of both... add the events, but also update the defensive pacts too, so in most of the cases the historical outcome happens. ;)

What do you think?
 

nomoi

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I was playing as Switzerland yesterday (it is the best country to test your events. Just sit and view the world :)) and in neuchatel incident after I saw the france offer a comprimise event, I had a event saying "Phew! I was getting a bit nervous there..." and no b choice. In addition to that this event started a war with me and prussia (with her allies also ofcourse). After that I take a look of that chain and I thought there is need of a little tweakening. So here below is my humble suggestion. It works better IMO.


#########################################################################
# Neauchatel declares Independence (Swiss version)
#########################################################################
event = {
id = 271005
random = no
country = SWI

name = "Neauchatel declares Independence"
desc = "Since the end of the Napoleonic wars, the canton of Neauchatel was not only a Swiss canton, but also a principality of Prussia. However, in 1848, Liberals in Neauchatel declared their complete independence from the kingdom."
style = 0

date = { day = 1 month = march year = 1848 }

action_a = {
name = "...God No!"
command = {type = relation which = PRU value = -25}
}

#########################################################################
# Neauchatel declares Independence (Prussian version)
#########################################################################
event = {
id = 247031
random = no
country = PRU

name = "Neauchatel declares Independence"
desc = "Since the end of the Napoleonic wars, the canton of Neauchatel was not only a Swiss canton, but also a principality of Prussia. However, in 1848, Liberals in Neauchatel declared their complete independence from the kingdom. The incidence became more serious, when Prussian royalists attempted an insurgence."
style = 0

date = { day = 1 month = march year = 1848 }

action_a = {
name = "We'll show those Swiss not to meddle with mighty Prussia!"
command = { type = relation which = SWI value = -25}
command = { type = setflag which = flg_pru_swi value = 1 }
}
action_b = {
name = "Who cares about Neauchatel?"
command = {type = prestige value = -20}
command = {type = sleepevent which = 162213} #French compromise
command = {type = sleepevent which = 271006} #Swiss response
command = {type = sleepevent which = 271007}
command = {type = sleepevent which = 271008}
command = {type = sleepevent which = 247032}
}
}

#########################################################################
# Royalist Insurgence in Neauchatel [Swiss version]
#########################################################################
event = {
id = 271006
random = no
country = SWI

trigger = { flag = { name = flg_pru_swi value = 1 } }

name = "Royalist Insurgence in Neauchatel"
desc = "After declaring their independence from Prussia, royalists overthrew the Neauchatel government. However, they were easily repelled. This in turn, however, further damaged Swiss-Prussian relations - Bismarck ordered the mobilization of an army 160.000 strong."
style = 0

date = { day = 7 month = march year = 1848 }
offset = 5
deathdate = { day = 25 month = march year = 1848 }

action_a = {
name = "Ask for Help from France"
command = { type = relation which = PRU value = -25}
command = { type = trigger which = 162213 } #FRA
}
action_b = {
name = "Who cares about Neauchatel?"
command = { type = prestige value = -10}
command = { type = secedeprovince which = PRU value = 806}
command = { type = sleepevent which = 162213}
command = { type = sleepevent which = 271007}
command = { type = sleepevent which = 271008}
command = { type = sleepevent which = 247032}
}
}

#########################################################################
# Royalist Insurgence in Neauchatel [French version]
#########################################################################
event = {
id = 162213
random = no
country = FRA

name = "Royalist Insurgence in Neauchatel"
desc = "After arresting royalist insurgents in Neauchatel, Prussia threatened Switzerland with war. Only through French mediation was the day saved."
style = 0

action_a = {
name = "Suggest a compromise."
command = { type = sleepevent which = 271007}
command = { type = trigger which = 271008 } # SWI
}
action_b = {
name = "Who cares about Neauchatel?"
command = { type = trigger which = 271007 } # SWI
command = { type = prestige value = -1}
command = { type = sleepevent which = 271008 }
command = { type = sleepevent which = 247032}
}
}

#########################################################################
# France suggests a compromise
#########################################################################
event = {
id = 271008
random = no
country = SWI

name = "France suggests a Compromise"
desc = "The French Emperor Napoleon III has suggested a compromise; the imprisoned royalists will be released, but Prussia will lay down all claims on Neauchatel for all times."
style = 0

action_a = {
name = "Phew! I was getting a bit nervous there..."
command = { type = prestige which = -10}
command = { type = relation which = FRA value = 20 }
command = { type = trigger which = 247032 } # PRU
}
action_b = {
name = "Let those warmongering Prussians know the strength of the Swiss!"
command = { type = war which = PRU }
command = { type = sleepevent which = 247032}
}
}

#########################################################################
# No French Help, it is Neauchatel or Fate!
#########################################################################
event = {
id = 271007
random = no
country = SWI

name = "No French Help, it is Neauchatel or Fate!"
desc = "Prussia was not going to accept the loss of face with giving up Neauchatel. While the rest of the world watched, Prussian divisions prepared to wage war on Switzerland."
style = 0

action_a = {
name = "Cede Neauchatel"
command = { type = secedeprovince which = PRU value = 806 }
command = { type = relation which = FRA value = -20 }
}
action_b = {
name = "Let them come!"
command = { type = war which = PRU }
}
}

#########################################################################
# Switzerland accepts French Compromise
#########################################################################
event = {
id = 247032
random = no
country = PRU

name = "Switzerland accepts French Compromise"
desc = "The Swiss Federal Council has accepted a compromise in the Neauchatel incident. The imprisoned royalists will be released, but Prussia will lay down all claims on Neauchatel for all times."
style = 0

action_a = {
name = "That's acceptable. But don't do it again!"
command = { type = prestige which = 5}
command = { type = relation which = SWI value = 50 }
}
action_b = {
name = "Ha! The time for talking is long over!"
command = { type = war which = SWI }
command = { type = prestige which = -10}
command = { type = relation which = FRA value = -20}
}
}
 

Strategist

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As soon as you guys have some spare time, can you come to the 1919 sub and help us with events etc for the 1919 campaign?
 

Gezz Inti

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A question (or even suggestion):

It's a bit sad when you -as a minor german country- refuse to join Germany, only to be able to continue to play. Wouldn't it be great if you could accept the offer and automatically switch to take command of the unified entity (if that's not already another player in MP)? I guess this is not possible, but maybe...
 

unmerged(10416)

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Jul 28, 2002
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Gezz Inti said:
A question (or even suggestion):

It's a bit sad when you -as a minor german country- refuse to join Germany, only to be able to continue to play. Wouldn't it be great if you could accept the offer and automatically switch to take command of the unified entity (if that's not already another player in MP)? I guess this is not possible, but maybe...
There is no way. What you can do, is, you can save the game, and then load the save game playing as another country. Just right-click on your flag, scroll down and select the country you want to play. You can't select the countries whose flags are displayed next to yours in the load game menu - you need to edit the save game. Open up the .eug file with the notepad editor, scroll down a little until you see something like this
Code:
    ENG = { desc = "" countrytactics = "" playername = "United Kingdom : " } 
    FRA = { desc = "" countrytactics = "" playername = "France : " } 
    PRU = { desc = "" countrytactics = "" playername = "Prussia : " } 
    AUS = { desc = "" countrytactics = "" playername = "Austria : " } 
    RUS = { desc = "" countrytactics = "" playername = "Russia : " } 
    SAR = { desc = "" countrytactics = "" playername = "Sardinia-Piedmont : " } 
    TUR = { desc = "" countrytactics = "" playername = "Ottoman Empire : " } 
    GRE = { desc = "" countrytactics = "" playername = "Greece : RECHENKNECHT" } 
    SWE = { desc = "" countrytactics = "" playername = "Sweden : " } 
    USA = { desc = "" countrytactics = "" playername = "USA : " } 
    MEX = { desc = "" countrytactics = "" playername = "Mexico : " }
In my example, RECHENKNECHT shows what I am playing. Just delete the other lines, and when you open the save game you will see only your own flag on the top row.
 

Gezz Inti

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Karl Martell said:
There is no way. What you can do, is, you can save the game, and then load the save game playing as another country. Just right-click on your flag, scroll down and select the country you want to play. You can't select the countries whose flags are displayed next to yours in the load game menu - you need to edit the save game. Open up the .eug file with the notepad editor, scroll down a little until you see something like this
Code:
    ENG = { desc = "" countrytactics = "" playername = "United Kingdom : " } 
    FRA = { desc = "" countrytactics = "" playername = "France : " } 
    PRU = { desc = "" countrytactics = "" playername = "Prussia : " } 
    AUS = { desc = "" countrytactics = "" playername = "Austria : " } 
    RUS = { desc = "" countrytactics = "" playername = "Russia : " } 
    SAR = { desc = "" countrytactics = "" playername = "Sardinia-Piedmont : " } 
    TUR = { desc = "" countrytactics = "" playername = "Ottoman Empire : " } 
    GRE = { desc = "" countrytactics = "" playername = "Greece : RECHENKNECHT" } 
    SWE = { desc = "" countrytactics = "" playername = "Sweden : " } 
    USA = { desc = "" countrytactics = "" playername = "USA : " } 
    MEX = { desc = "" countrytactics = "" playername = "Mexico : " }
In my example, RECHENKNECHT shows what I am playing. Just delete the other lines, and when you open the save game you will see only your own flag on the top row.

Yeah I know, thanks for bothering to explain it. It would have been just sweet to have an elegant in-game solution. But well, we'll live without it...
 

unmerged(10416)

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Jul 28, 2002
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Generalisimo said:
There is a problem with the chain of the German Leadership for Prussia winning regarding the german minors.
When PRU declares war against AUS, some of the german minors joins the fight, usually on the side of AUS.
The problem here is that the new events for the Treaty of Prague contemplates the historical countries that defended AUS... that were annexed AFTER AUS was defeated...
But what is the problem with the current chain?
Well, most of the historical defenders of AUS NEVER join the war and the not historical (like Bavaria or Wurtemberg) join the war too often.
The biggest problem are the starting defensive pacts.
A lot of countries have "except = PRU" not allowing Coburg and others join the war in the side of AUS, but BAY for example, doesn't have that, so they jump in the side of AUS...
So, what to do here?

1) Update all the defensive pacts in the beggining to be able to represent better the historical outcome in this event.
OR
2) leave the pacts as they are and add more events to contemplate that every german nation could have joined the war (so ,if PRU wins they annex every german nation that joined the war in the side of AUS).

Option 1 will prepare the war for the historical outcome, but it will not contemplate new countries involved in the war.
Option 2 will create a huge annexation after the war, since now almost all the minors joins the war in the side of Austria.

I think that maybe the best solution is a combination of both... add the events, but also update the defensive pacts too, so in most of the cases the historical outcome happens. ;)

What do you think?
The only real problem here is with Hannover. Hannover is the only German minor who was annexed historically and who is not small enough to be annexed by Prussia by normal in-game means. Everyone else, like Hesse-Kassel, Nassau, Schleswig and what not is three provinces or smaller. The solution to the Hannover problem might be to code a simple event that triggers when the city of Hannover itself is occupied by the Prussians. This event would say something like "King Georg has fled the city, and his army has been routed. Now the fate of Hannover is in our hands." Prussia may or may not decide to occupy the rest of Hannover and may or may not make a separate peace with Hannover. Totally doesn't matter. Because:
1) If Prussia gets the usual peace of Prague event, it should be assumed that she has won the war and can do whatever she wants with the German minors north fo the Rhine. Just like historically. A follow-up event should check for the Hannover defeated flag. If it has been set, Prussia gets a simple choice: "We have defeated the Hannoverians in war, and the German confederation is no longer. We may now decide what to do with Hannover." You should be able to annex them through this event, force them to cede some land and pay, or leave them alone. Whatever. They should, in any case, join your North German Federation soon enough.

2) If, once the war is over, the statement "won_war = { country = AUS country = PRU } is true, or an event that simulates a defeat of Prussia has triggered, it should be assumed that Austria has defeated Germany, and the German Confederation should be restored. I submitted events for this along time ago but haven't checked whether they're in the new VIP release or not. (I lost interest in Vicky for a while...) They are on page 9 and 10 of this thread. In any case the "Restoration of the German Confederation" should restore the Kingdom of Hannover, along with all other minors that the Prussians annexed, and give them their land back.
 
Last edited:

Generalisimo

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Karl Martell said:
The only real problem here is with Hannover. Hannover is the only German minor who was annexed historically and who is not small enough to be annexed by Prussia by normal in-game means. Everyone else, like Hesse-Kassel, Nassau, Schleswig and what not is three provinces or smaller. The solution to the Hannover problem might be to code a simple event that triggers when the city of Hannover itself is occupied by the Prussians. This event would say something like "King Georg has fled the city, and his army has been routed. Now the fate of Hannover is in our hands." Prussia may or may not decide to occupy the rest of Hannover and may or may not make a separate peace with Hannover. Totally doesn't matter. Because:
1) If Prussia gets the usual peace of Prague event, it should be assumed that she has won the war and can do whatever she wants with the German minors north fo the Rhine. Just like historically. A follow-up event should check for the Hannover defeated flag. If it has been set, Prussia gets a simple choice: "We have defeated the Hannoverians in war, and the German confederation is no longer. We may now decide what to do with Hannover." You should be able to annex them through this event, force them to cede some land and pay, or leave them alone. Whatever. They should, in any case, join your North German Federation soon enough.

2) If, once the war is over, the statement "won_war = { country = AUS country = PRU } is true, or an event that simulates a defeat of Prussia has triggered, it should be assumed that Austria has defeated Germany, and the German Confederation should be restored. I submitted events for this along time ago but haven't checked whether they're in the new VIP release or not. (I lost interest in Vicky for a while...) They are on page 9 and 10 of this thread. In any case the "Restoration of the German Confederation" should restore the Kingdom of Hannover, along with all other minors that the Prussians annexed, and give them their land back.
one question regarding this subject...
in that war, all the german minors must jump on the side of AUS?
that was my main concern, but nodoby answered it... and i can't find good sources regarding all the minors on that war.
 

unmerged(10416)

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Generalisimo said:
one question regarding this subject...
in that war, all the german minors must jump on the side of AUS?
that was my main concern, but nodoby answered it... and i can't find good sources regarding all the minors on that war.
Ah! I got your question wrong, then.

Historically, the following states joined Austria and the German Confederation:
- Hannover
- Hesse-Kassel (Kurhessen)
- Nassau
- Hesse-Darmstadt
- Saxony
- Bavaria
- Württemberg
- Baden
- Frankfurt
- one or two Thuringian principalities (not in the game)
- Had Schleswig been independent, they'd have joined as well: The likely candidate, count Augustenburg, was heavily anti-Prussian and pro-Austrian, and the Prusskies had long since wished to annex all of Schleswig-Holstein

The following states joined Prussia:
- Mecklenburg
- Lübeck
- Hamburg
- Bremen
- Oldenburg
- Lippe
- Braunschweig
- Anhalt
- Almost all Thuringian principalities (Saxe-Weimar, Saxe-Coburg-Gotha, Saxe-Meiningen etc)
- Waldeck (not in the game)
- Schaumburg-Lippe (not in the game)

Of the defeated principalities, Prussia annexed all those north of the river Main. Bismarck understood that the French were very wary of Prussian expansion south of the Main, and Napoleon had told the Prussians so in the weeks before the war.
Prussia had wanted to annex Saxony as well, but Austria wouldn't have it, and such a move was VERY unpopular in all of Germany, unlike the annexation of the arch-reactionary Hanoverians.
 

Generalisimo

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Karl Martell said:
Ah! I got your question wrong, then.

Historically, the following states joined Austria and the German Confederation:
- Hannover
- Hesse-Kassel (Kurhessen)
- Nassau
- Hesse-Darmstadt
- Saxony
- Bavaria
- Württemberg
- Baden
- Frankfurt
- one or two Thuringian principalities (not in the game)
- Had Schleswig been independent, they'd have joined as well: The likely candidate, count Augustenburg, was heavily anti-Prussian and pro-Austrian, and the Prusskies had long since wished to annex all of Schleswig-Holstein

The following states joined Prussia:
- Mecklenburg
- Lübeck
- Hamburg
- Bremen
- Oldenburg
- Lippe
- Braunschweig
- Anhalt
- Almost all Thuringian principalities (Saxe-Weimar, Saxe-Coburg-Gotha, Saxe-Meiningen etc)
- Waldeck (not in the game)
- Schaumburg-Lippe (not in the game)

Of the defeated principalities, Prussia annexed all those north of the river Main. Bismarck understood that the French were very wary of Prussian expansion south of the Main, and Napoleon had told the Prussians so in the weeks before the war.
Prussia had wanted to annex Saxony as well, but Austria wouldn't have it, and such a move was VERY unpopular in all of Germany, unlike the annexation of the arch-reactionary Hanoverians.
thanks!
now with this list i can rework the defensive alliances!
:D
 

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Karl Martell said:
There is no way. What you can do, is, you can save the game, and then load the save game playing as another country. Just right-click on your flag, scroll down and select the country you want to play. You can't select the countries whose flags are displayed next to yours in the load game menu - you need to edit the save game. Open up the .eug file with the notepad editor, scroll down a little until you see something like this
Code:
    ENG = { desc = "" countrytactics = "" playername = "United Kingdom : " } 
    FRA = { desc = "" countrytactics = "" playername = "France : " } 
    PRU = { desc = "" countrytactics = "" playername = "Prussia : " } 
    AUS = { desc = "" countrytactics = "" playername = "Austria : " } 
    RUS = { desc = "" countrytactics = "" playername = "Russia : " } 
    SAR = { desc = "" countrytactics = "" playername = "Sardinia-Piedmont : " } 
    TUR = { desc = "" countrytactics = "" playername = "Ottoman Empire : " } 
    GRE = { desc = "" countrytactics = "" playername = "Greece : RECHENKNECHT" } 
    SWE = { desc = "" countrytactics = "" playername = "Sweden : " } 
    USA = { desc = "" countrytactics = "" playername = "USA : " } 
    MEX = { desc = "" countrytactics = "" playername = "Mexico : " }
In my example, RECHENKNECHT shows what I am playing. Just delete the other lines, and when you open the save game you will see only your own flag on the top row.

Or you can just go to the multiplayer screen and change your name :)
 

Gezz Inti

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Darkrenown said:
Or you can just go to the multiplayer screen and change your name :)

;) Yup, but I had particularly SP in mind. Don't dare to enter MP yet.

While there is workaround as Karl suggested, my concern was more to have an "elegant" in-game solution. Because if YOU agree to form Deutschland, it would just be natural (gamewise) to take over the control.