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crash63

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GrafZahl said:
The war for german leadership is only one step to become germany. The final step is the capture of Paris in the franco-prussian war in 1870. After achieving that you will become germany and inherit the minor states in the "Drei Hurras für Deutschland!" Event. Its the historical way.

I have the same problem.
Historically in 1866, Prussia has annexed Hannover, Schleswig-Holstein, Hesse, Nassau and Francfort after his victory.

The events exist but there is a problem of trigger.
In the same time Italy don't have Venise after Prussian victory. :confused:
 

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crash63 said:
I have the same problem.
Historically in 1866, Prussia has annexed Hannover, Schleswig-Holstein, Hesse, Nassau and Francfort after his victory.

The events exist but there is a problem of trigger.
In the same time Italy don't have Venise after Prussian victory. :confused:
ups, didn´t know that :rolleyes:

##################################################
# The battle of Koeniggraetz (by Wilhelm II)
##################################################
event = {
id = 247027
random = no
country = PRU

trigger = {
flag = { name = flg_Austria_contests value = 1 }
war = { country = PRU country = AUS }
control = { province = 735 data = PRU } # Troppau
control = { province = 760 data = PRU } # Karlsbad
control = { province = 775 data = PRU } # Koenigraetz
control = { province = 950 data = PRU } # Cieszyn
}

name = "The battle of Koeniggraetz decides the war."
desc = "The austro-prussian war ended in a Prussian victory, which meant the exclusion of Austria from Germany. The issue was decided in Bohemia, where the principal Prussian armies met the main Austrian forces and the Saxon army, most decisively at the Battle of Königgrätz."
style = 0

date = { day = 22 month = august year = 1866 }
offset = 10
deathdate = { day = 30 month = december year = 1871 }

action_a = {
name = "Victory!"
command = { type = trigger which = 111040 } #AUS
}

action_b = {
name = "Let's fight on for a total victory!"
command = { } #
}


}

##################################################
# The treaty of prague (by Wilhelm II)
##################################################
event = {
id = 111040
random = no
country = AUS

#triggered by PRU 247027

name = "The treaty of prague."
desc = "By the Treaty of Prague (Aug. 23, 1866) Prussia and Austria signed a treaty through which Prussias leadership is accepted and Prussia inherited Hanover, Hesse-Kassel, Nassau, Frankfurt and the dutchies of Schleswig-Holstein and Lauenburg."
style = 0

action_a = {
name = "Arrgh... Sign it!"
command = { type = prestige value = -25 }
command = { type = trigger which = 247028 } #PRU
}
action_b = {
name = "We will fight till bitter end!"
command = { type = pop_consciousness which = 75 value = 3 }#they know that the war is lost :)
command = { type = pop_militancy which = 75 value = 2 }
}

}

##################################################
# The treaty of prague (by Wilhelm II)
##################################################
event = {
id = 247028
random = no
country = PRU

#triggered by AUS 111040

name = "The treaty of prague."
desc = "By the Treaty of Prague (Aug. 23, 1866) Prussia and Austria signed a treaty through which russias leadership is accepted and Prussia inherited Hanover, Hesse-Kassel, Nassau, Frankfurt and the dutchies of Schleswig-Holstein and Lauenburg."
style = 0

action_a = {
name = "Good! Sign it."
command = { type = peace which = AUS value = 0 }
command = { type = trigger which = 171002 }
command = { type = trigger which = 175000 }
command = { type = trigger which = 224000 }
command = { type = trigger which = 163000 }
command = { type = trigger which = 176000 }
command = { type = trigger which = 256000 }
command = { type = prestige value = 25 }
command = { type = badboy value = -5 }
}
}

##################################################
# The treaty of prague (by Wilhelm II)
##################################################
event = {
id = 171002
random = no
country = HAN

picture = default

#triggered by PRU 247028

trigger = {
ai = yes
alliance = { country = HAN country = AUS }
won_war = { country = PRU country = HAN }
won_war = { country = PRU country = AUS }
event = 247028
}

name = "We lost all!"
desc = "The prussians have defeated us completely and we have to surrender to them."

action_a = {
Name = "All is lost"
command = { type = surrender which = PRU }
command = { type = trigger which = 247030 }

}
}

Hmmm.. maybe its the "won_war = { country = PRU country = HAN }" If I´m correct you only get Hannover and the other minors if they fight alongside with austria.

The "type = peace which = AUS value = 0" code... the peace this will make, will it include the allys of austria or only austria? If not, you must win and make peace against Hannover and the other before go for the Königgraetz Event.. just a thougt. :confused:
 

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Another note

Is it normal to have your badboy skyrocket after unifing Germany?

Thanks for the help.
 

Generalisimo

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crash63 said:
I have deleted all triggers and keep just "event 247028". After this modification there is no problem. :)

It's a problem of trigger.

(and for Venise for Italia after the prussian victory ?)
If none of those minors fought for Austria, it is silly to see them annexed.
did the minors fought for Austria?
 

crash63

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Generalisimo said:
If none of those minors fought for Austria, it is silly to see them annexed.
did the minors fought for Austria?

In my first game Austria was alone. In my second all these minors are in war with Austria against me. I try to have the event of victory but nothing for annexation. I try to defeat all minors before the victory event but noting too.

I don't know where is the problem but all the triggers were OK and I didn't have annexation. :(
 

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crash63 said:
In my first game Austria was alone. In my second all these minors are in war with Austria against me. I try to have the event of victory but nothing for annexation. I try to defeat all minors before the victory event but noting too.

I don't know where is the problem but all the triggers were OK and I didn't have annexation. :(
i will like to see the save game where the minors in the side of austria fighting against you...
if you have it, please, compress it and send it over to generalisimo_arg@hotmail.com
thanks.
 

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Generalisimo said:
i will like to see the save game where the minors in the side of austria fighting against you...
if you have it, please, compress it and send it over to generalisimo_arg@hotmail.com
thanks.


Sorry but 11Mo it's big for my modem 56K. :p

I think there is maybe a problem with this line

won_war = { country = PRU country = AUS }

When you have the victory event, for the AI, it was a white peace, no ?
 

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crash63 said:
Sorry but 11Mo it's big for my modem 56K. :p
compress it with WinRAR and it is not more than 450KB... ;)

crash63 said:
I think there is maybe a problem with this line

won_war = { country = PRU country = AUS }

When you have the victory event, for the AI, it was a white peace, no ?
i think so... because AUS is the one signing the peace... :(
 

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Generalisimo said:
If none of those minors fought for Austria, it is silly to see them annexed.
did the minors fought for Austria?


In my experience they did fight with Austria against me. I can send you the save game, but the game is already finished. Will that work?

Tell me if I'm getting the code right. To have the annexation you need to fight AUS and the minors in the AUS x PRU war. Conquer a lot of provinces from the minor but NOT sue for peace. Then control the AUS provinces mentioned in the code.

I know I didn´t do that. I went straight for the austrian provinces in hope to win the war as fast as possible. Maybe that's why it didn't fire.
If this is the case, it would be nice if the prussian player had a warning of some sort that if those minors were sondly beaten "they wouldn't have political stability to sustein themselves" or something like that.

Thank you.


[Edit] After reading my own post, I'm under the impression that it is not very understandable. I might have made up a few words :confused:
Let me know...
 

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King of Brazil said:
In my experience they did fight with Austria against me. I can send you the save game, but the game is already finished. Will that work?

Tell me if I'm getting the code right. To have the annexation you need to fight AUS and the minors in the AUS x PRU war. Conquer a lot of provinces from the minor but NOT sue for peace. Then control the AUS provinces mentioned in the code.

I know I didn´t do that. I went straight for the austrian provinces in hope to win the war as fast as possible. Maybe that's why it didn't fire.
If this is the case, it would be nice if the prussian player had a warning of some sort that if those minors were sondly beaten "they wouldn't have political stability to sustein themselves" or something like that.

Thank you.


[Edit] After reading my own post, I'm under the impression that it is not very understandable. I might have made up a few words :confused:
Let me know...
there is a problem with those events, so i need a save game when you have invaded AUS and you are currently at war with the minors...to test the different outcomes and fix the events.
 

unmerged(26612)

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I´m not a modder but maybe it would work if you replace the

ai = yes
alliance = { country = HAN country = AUS }
won_war = { country = PRU country = HAN }
won_war = { country = PRU country = AUS }
event = 247028


with something like

ai = yes
alliance = { country = HAN country = AUS }
atwar = HAN PRU..... (syntax?)
event = 247028

I think asking for "event = 247028" is the same like "won_war = { country = PRU country = AUS }" so I think you can leave it. And replace the "won_war = { country = PRU country = HAN }" with the atwar command.. I don´t know if the Hannover event triggers after you are still at war with them. Or is this wad? :wacko: Just a thougt.
 

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GrafZahl said:
ai = yes
alliance = { country = HAN country = AUS }
atwar = HAN PRU..... (syntax?)
event = 247028

I think asking for "event = 247028" is the same like "won_war = { country = PRU country = AUS }" so I think you can leave it. And replace the "won_war = { country = PRU country = HAN }" with the atwar command.. I don´t know if the Hannover event triggers after you are still at war with them. Or is this wad? :wacko: Just a thougt.
that will not work because the event triggers AFTER AUS & PRU have signed a white peace (transferring the 3 provinces to PRU hands, but the engine doesn't see that :( ).
 

unmerged(26612)

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Generalisimo said:
that will not work because the event triggers AFTER AUS & PRU have signed a white peace (transferring the 3 provinces to PRU hands, but the engine doesn't see that :( ).

argh your right :(

...hmmm but maybe delete the atwar = HAN PRU..... , only leaving:

ai = yes
alliance = { country = HAN country = AUS }
event = 247028

I feel like a censor... cut cut cut :D

I mean if Hannover and Austria are still in an alliance when the event (peace) triggers they would have been in war with prussia too. Ok there is a possibility that they signed a defensive pact during war but not a great one. And if they did, Hannover should have known the consequences :p
 

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yes, but it is more complex than that...
some minors have this:
Code:
alliance = {
id = { type = 9403 id = 110 }
expirydate = { year = 1920 month = january day = 1 }
participant = { FRM AUS }
[B]exception = "PRU"[/B]
defensive = yes
}

alliance = {
id = { type = 9403 id = 111 }
expirydate = { year = 1920 month = january day = 1 }
participant = { FRM PRU }
[B]exception = "AUS"[/B]
defensive = yes
}
so, FRM will not be involved in a war between PRU & AUS.
(the event made for FRM will not have sense since FRM doesn't get involved in the war :( )

another minors has this:
Code:
alliance = {
id = { type = 9403 id = 98 }
expirydate = { year = 1920 month = january day = 1 }
participant = { COB AUS }
defensive = yes
}

alliance = {
id = { type = 9403 id = 99 }
expirydate = { year = 1920 month = january day = 1 }
participant = { COB PRU }
[B]exception = "AUS"[/B]
defensive = yes
}
So, COB will not jump in favor of PRU if AUS attack, but will do that if PRU attacks... the situation that we have here... so COB will always join AUS alliance.

another minor has this:
Code:
alliance = {
id = { type = 9403 id = 121 }
expirydate = { year = 1920 month = january day = 1 }
participant = { HAM AUS }
[B]exception = "PRU"[/B]
defensive = yes
}

alliance = {
id = { type = 9403 id = 122 }
expirydate = { year = 1920 month = january day = 1 }
participant = { HAM PRU }
defensive = yes
}
so HAM will not jump in favor of AUS if PRU attacks, so HAM will not be involved in this war (good, they have no event).

CAN SOMEONE EXPLAIN WHY THIS?
some make exception over both great countries, some over AUS and some over PRU, why???
isn't it easier to make an exception on both???
:confused:

that will make things more easier to solve this problem...
:(
 

Generalisimo

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well, even with the problem stated above (in the previous post) i managed to solve this problem...
the only problem that is left, is that HAN is the only one that gets annexed, the rest do not join on the side of AUS, so they are not touched by this events... Only Bavaria, Annhalt, Baden, SaxeCoburg, SaxeMeinigem, SaxeWeimar and Wurtemberg (and Hannover of course) are the ones that join the war on the side of AUS, because they do not have PRU excluded from the defensive alliance with AUS :(
(the rest have excluded PRU from the defensive alliance, so they do not get involved in the war, because PRU is the agressor of AUS)
 
Last edited:

unmerged(26612)

Second Lieutenant
Mar 8, 2004
177
0
Hmmm puzzle...

Delete all exeptions in the scenario file. :rolleyes: Maybe not all of them but the ones that historicaly surrender to prussia... so history could be possible ;)
And/or do the querries for the minors before declaration of peace. Create an additional event for it and trigger it last of all.

##################################################
# The battle of Koeniggraetz (by Wilhelm II)
##################################################
event = {
id = 247027
random = no
country = PRU

NO CHANGE

}

##################################################
# The treaty of prague (by Wilhelm II)
##################################################
event = {
id = 111040
random = no
country = AUS

#triggered by PRU 247027

NO CHANGE

}

##################################################
# The treaty of prague (by Wilhelm II)
##################################################
event = {
id = 247028
random = no
country = PRU

#triggered by AUS 111040

name = "The treaty of prague."
desc = "."
style = 0

action_a = {
name = "Good! Sign it."
command = { type = trigger which = 171002 }
command = { type = trigger which = 175000 }
command = { type = trigger which = 224000 }
command = { type = trigger which = 163000 }
command = { type = trigger which = 176000 }
command = { type = trigger which = 256000 }
command = { type = trigger which = 666666 } #### Peacetrigger ####
command = { type = prestige value = 25 }
command = { type = badboy value = -5 }
}
}

##################################################
# The treaty of prague (by Wilhelm II)
##################################################
event = {
id = 171002
random = no
country = HAN

picture = default

#triggered by PRU 247028

trigger = {
ai = yes
alliance = { country = HAN country = AUS }

OR = {
won_war = {country = PRU country = HAN } # if the stupid AI has signed peace to early ;)
atwar= PRU HAN .... (syntax?)
}
event = 247028
}

name = "We lost all!"
desc = "The ."

action_a = {
Name = "All is lost"
command = { type = surrender which = PRU }
command = { type = trigger which = 247030 }
}
}

##################################################
# Peactrigger
##################################################
event = {
id = 666666
random = no
country = PRU

picture = default

#triggered by PRU 247028

name = "Peace with Austria!"
desc = "."

action_a = {
Name = "Peace"
command = { type = peace which = AUS value = 0 }
}
}

Hope this would work %)
 
Last edited: