Just remember that making factories that supply needed goods appear only later in the game might wreck WM. For instance luxury clothes or paper are needed for pop upgrades and should be around all the time.
C.N. said:My suggestions:
Basic Chemistry:
- explosives_factory
- ammunition_factory
Bronze Muzzle-loaded Artillery:
- artillery_factory
Flintlock Rifles:
- small_arms_factory
Publishing Industry:
- paper_mill
Freedom of Trade:
- luxury_clothes_factory
- luxury_furniture_factory
These are the ones that made most sense to leave here.
At start or Water Wheel Power:
- fabric_factory
- regular_clothes_factory
- lumber_mill
- furniture_factory
Come one, these have always been made.
Mechanized Mining:
- steel_factory
- cement_factory
Industrical mineral procession.
Mechanical Production:
- canned_food-factory
This is the only one that I moved to a level 2 tech, because canning is a fairy complicated process.
???:
- oil_rig
What does enabling this building really do? Aren't oil added to map with other events?
You definetly need the Tech for upgrades.JRaup said:Oil rigs produce oil, duh. But I think you need to have the tech required to get oil rigs before the events changing the RGO fire. I could be wrong though...
JRaup said:I like this list, and it will help some of the minors stay economically viable for longer, and not be the push overs they are. Canned Food at level 2 may be an issue, it may not. Canned Food is a requirement for building any miliatry unit, so at least the majors will need this, and probably several smaller nations as well. And that's just to insure there's enough of it on the WM.
JRaup said:Oil rigs produce oil, duh. But I think you need to have the tech required to get oil rigs before the events changing the RGO fire. I could be wrong though...
C.N. said:Nearly all major and medium sized western powers start with a canned_food_factory.
Becephalus said:You could put CF in basic chemistry as the impetus behind canning it in the first place it to prevent contamination and spoilage.
application = { # Freedom of Trade
id = 3301
name = TECH_APP_COMMERCE_4_1_NAME
desc = TECH_APP_COMMERCE_4_1_DESC
required = { }
cost = 10
time = 360
effects = {
command = { type = account_eff which = police value = 5 }
command = { type = activate_building_type which = canned_food_factory }
}
}
#########################################################################
# Military Industry by Pimparel
#########################################################################
event = {
id = 377
random = no
invention = yes
picture = organisation
trigger = {
technology = 3301
}
name = "Military Industry"
desc = "DESC"
style = 0
date = { year = 1836 }
offset = 60
deathdate = { year = 1920 }
action_a = {
name = "OK" # Excellent!
command = { type = activate_building_type which = ammunition_factory }
command = { type = activate_building_type which = small_arms_factory }
command = { type = activate_building_type which = artillery_factory }
command = { type = activate_building_type which = explosives_factory }
}
}
#########################################################################
# Textile Industry by Pimparel
#########################################################################
event = {
id = 378
random = no
invention = yes
picture = organisation
trigger = {
technology = 3301
}
name = "Textile Industry"
desc = "DESC"
style = 0
date = { year = 1836 }
offset = 60
deathdate = { year = 1920 }
action_a = {
name = "OK" # Excellent!
command = { type = activate_building_type which = fabric_factory }
command = { type = activate_building_type which = regular_clothes_factory }
command = { type = activate_building_type which = luxury_clothes_factory }
}
}
#########################################################################
# Woodcraft Industry by Pimparel
#########################################################################
event = {
id = 379
random = no
invention = yes
picture = organisation
trigger = {
technology = 3301
}
name = "Woodcraft Industry"
desc = "DESC"
style = 0
date = { year = 1836 }
offset = 60
deathdate = { year = 1920 }
action_a = {
name = "OK" # Excellent!
command = { type = activate_building_type which = paper_mill }
command = { type = activate_building_type which = furniture_factory }
command = { type = activate_building_type which = luxury_furniture_factory }
}
}
#########################################################################
# Base Industry by Pimparel
#########################################################################
event = {
id = 380
random = no
invention = yes
picture = organisation
trigger = {
technology = 3301
}
name = "Base Industry"
desc = "DESC"
style = 0
date = { year = 1836 }
offset = 60
deathdate = { year = 1920 }
action_a = {
name = "OK" # Excellent!
command = { type = activate_building_type which = lumber_mill }
command = { type = activate_building_type which = steel_factory }
command = { type = activate_building_type which = cement_factory }
}
}
#########################################################################
# Oiling Industry by Pimparel
#########################################################################
event = {
id = 380
random = no
invention = yes
picture = organisation
trigger = {
technology = 3301
}
name = "Oiling Industry"
desc = "DESC"
style = 0
date = { year = 1870 }
offset = 60
deathdate = { year = 1920 }
action_a = {
name = "OK" # Excellent!
command = { type = activate_building_type which = oil_rig }
}
}
Salting or smoking food has been around for a long time. Basic chemistry would only tell someone why it would preserve food.Theodotus1 said:This sounds good. It would represent such basic chemistry knowledge as the fact that salting or smoking food preserves it.
pimparel said:commerce_tech.txt
Thoughts?
EDIT: We will need to add those inventions to ALL countries which starts with the Freedom of Trade tech.
pimparel said:Thoughts?
EDIT: We will need to add those inventions to ALL countries which starts with the Freedom of Trade tech.
C.N. said:It doesn't address the original complaint that Freedom of Trade gives too much and other early techs not enough.
EUnderhill said:Salting or smoking food has been around for a long time. Basic chemistry would only tell someone why it would preserve food.
pimparel said:Sorry to disagree, if you have tested it, you would notice, that negative prestige countries won't have them, and also years can pass before all the inventions triggered. In one specific case, 5 years had passed, and after all, when you discover something that was already in the market, it is easier to incorporate in your economy.
Test it first, it is way better than the actal setup.
Canning facilitated long-distance operations in a way that other preservation methods could not - less wasted space and weight, and required less fresh water be obtained (same idea as free salty snacks at a bar). Partisans do not require canned goods and IMO unless you are at a level two tech that is all that you should expect to be able to regularly field without careful planning.Theodotus1 said:Indeed. Precisely. And historically, armies had no need of canned food per se, but rather preserved food of whatever type. But in the game they need canned food, which therefore must be taken to represent preserved food, not specifically food put into metal cans. (Salt pork was typically stored in barrels, for example.)
Because of this link between canned food and the military in the game, canned food technology needs to be seen as separate from canning, per se. So it should be attached to a basic technology, not a level 2 tech. And basic chemistry therefore makes the most sense.
It should be the #1 must-have tech. The only real problem that I see is that it is "painless" when obtained, as each nation starting without it ought have some sort of event that triggers from this tech as per my first post in this thread.C.N. said:Ofcourse it is better than the original setup, and of course you don't get all the factories at one time.
But, Freedom of Trade is still the number one must have tech, which was the problem the Generalissimo wanted correct.
EUnderhill said:Also - just because one has the capability to build new factory types does not guarantee that one will obtain the necessary machine parts to so do, nor to assure a regular supply of inputs.
EUnderhill said:Canning facilitated long-distance operations in a way that other preservation methods could not - less wasted space and weight, and required less fresh water be obtained (same idea as free salty snacks at a bar). Partisans do not require canned goods and IMO unless you are at a level two tech that is all that you should expect to be able to regularly field without careful planning.