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Apr 30, 2006
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Let's hope there's not read for an Improvement Project :cool:

Yeah right. We'll need something to sort out the worst of the ahistorical hilarity, if nothing else.
 

CaptRobau

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Well there's a different between a-historical (Germany winning the Great War) and inprobable/unrealistic (buying Luxembourg and Arlon from the Dutch, selling it to France for all their colonies). I want to do the first and shouldn't be able to do the latter.

We need a sandbox, but PI needs to build a wooden frame around it so the sand doesn't spread all over the backyard lawn (nice metaphor, right?).
 

byzantium43

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Well there's a different between a-historical (Germany winning the Great War) and inprobable/unrealistic (buying Luxembourg and Arlon from the Dutch, selling it to France for all their colonies). I want to do the first and shouldn't be able to do the latter.

We need a sandbox, but PI needs to build a wooden frame around it so the sand doesn't spread all over the backyard lawn (nice metaphor, right?).

very nice metaphor

I was kind of looking forward to a game where Texas invades Majorca.

ew. When I realized that Majorca is the english name for Mallorca it made me went to cry. Majorca is such an ugly word comparatively.
 

Gen.Armando

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Well there's a different between a-historical (Germany winning the Great War) and inprobable/unrealistic (buying Luxembourg and Arlon from the Dutch, selling it to France for all their colonies). I want to do the first and shouldn't be able to do the latter.

We need a sandbox, but PI needs to build a wooden frame around it so the sand doesn't spread all over the backyard lawn (nice metaphor, right?).

You definitely deserve a metaphoric cookie
 
Aug 28, 2005
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ViP was never structured as an ahistorical modification (like MM) but more or less a fixed timeline.

In which case it became particularly annoying to play as a country loaded with game breaking events like France, Mexico, et al.
I would rather see a Victoria MM in which there are no fixed events but missions and objectives for each country. American Civil War could happen in 1905 as opposed to 1861. Maybe the Race for Africa starts decades earlier. Maybe Japan never industrializes at all but rather its Ethiopia or Madagascar.
 
Last edited:

Tormodius

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ViP was never structured as an ahistorical modification (like MM) but more or less a fixed timeline.

In which case it became particularly annoying to play as a country loaded with game breaking events like France, Mexico, et al.
I would rather see a Victoria MM in which there are no fixed events but missions and objectives for each country. American Civil War could happen in 1905 as opposed to 1861. Maybe the Race for Africa starts decades earlier. Maybe Japan never industrializes at all but rather its Ethiopia or Madagascar.

Yeah i want a mod like that! :)

Also a mod that makes an otherwise easy game to be hard like pacman at lvl250. That was MM in some sense. Very much harder to play! When EU3-IN became an easy game this mod came and made it really hard. That was a good idea!

VIP did not make the game harder in general, for example if you played germany, uk, or usa it was even easier because events favored you all the time. But i also enjoyed those extensive event chains. Like if you wanted to play China, you actually got your hands full with war... and opiates of course. It was fun, while China was not fun at all in vanilla vicky.
 

OHgamer

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One thing to remember about VIP for V1 is that about 2 years worth of development were lost because Paradox kept making major changes with the economic model, which required extensive work each time it changed to adapt to what VIP wanted to do. So it has only been with VIP:R 0.2 that economic issues were NOT at the forefront of the development question. This means that in particular ahistorical lines of development have not been given the attention they might otherwise have, and thus VIP tends towards the determinist more that we would like. But then as we always say, VIP is never completed, it's just in its latest incarnation, and work continues on it.

As far as VIP for V2, it will take some time once the game is released to get a feel for it and the modding potentials. Most likely the first edition of VIP for V2 will be more in the area of adding content like more cultures, more nations, maybe some further tweaks to the map, perhaps some new industrial and RGO goods, but not doing much with actual events until we can see what is included in V2 and how well the game engine handles the major international geopolitical changes that would need to be modelled for the period.

Right now it would be very premature to say what a VIP for V2 will look like, since we don't know much about the actual game itself at this point.
 

Easy Max

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Mmm -- I cant speak for anyone else, but I dont think there is a single paradox game that I havent eventually played and absolutely *loved* a particular mod for. With HoI 1(C.O.R.E), Hoi2 (TRP), EUII(AGCEEP), and Vicky (VIP).

*EUIII releases expansions with such alarming frequency that I never get tired of playing vanilla before the next one comes out! With HttT being fantastic, I dont see a need to get MM.

There isnt a shadow of a doubt in my mind that among all of those mods, I've gotten the most enjoyment out of VIP. For me, OHGamer and his crew have set the standard absurdly high for anyone to follow suit. I personally hope OH gets around to helming another iteration of his mod, and I'll be the first in line to download it.
 

Lloyien

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I personally hope OH gets around to helming another iteration of his mod, and I'll be the first in line to download it.

I, too, cannot wait to build sugar beet factories (or have them built for me, depending on the format of the game...or have artisans make sugar from produce, I guess).

Actually, as much as I love VIP, the artisan alone has made me giddy for Victoria II. Though I'm sure some things will need to be done, the inclusion of that one POP type does much to alleviate a lot of the hassles that were present in the original game.
 

Oerdin

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Let's hope there's not read for an Improvement Project :cool:

I've got money that says it is going to need an improvement project... Badly. That's just Paradox's recent track record since the whole split with the American parent company. It seems like the new spin off company just doesn't have the resources to do a decent beta and their budgets are so thin they just have to ship junk no matter how horrible it is. See Rome & HOI3 both of which had massive obvious design flaws and just outright bugs which even the slightest competent beta testing would have caught. Paradox says they do beta testing so maybe they do but just don't bother spending the money to fix the issues the beta testing reveals, I don't know.

Yes, I know they eventually give you one or two patches more then worst support in the industry companies like Sega or C.A. but my new policy is to never buy a game until it is in decent shape by my standards so that means buying new Paradox games when they come out is pretty much out. I'll pick them up in the bargain bin a year after they come out and after they've been reasonably patched up to where they should have been released at if the company had the resources to do a decent job.
 

unmerged(63310)

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Yes, I know they eventually give you one or two patches more then worst support in the industry companies like Sega or C.A. but my new policy is to never buy a game until it is in decent shape by my standards so that means buying new Paradox games when they come out is pretty much out. I'll pick them up in the bargain bin a year after they come out and after they've been reasonably patched up to where they should have been released at if the company had the resources to do a decent job.

It depends how much value you get out of playing a game and what the future expectations of playing similar games are. Personally I don't think there are very many companies focused on the same target market as Paradox and to me the difference between US $19.99 in the bargain bin vs $39.99 is almost invisible compared to getting typically at least 50 hours play out of most Paradox games over a couple years if not much more(HoI2 and Vicky I probably played 100 hours each). I spend more than $20 eating a single meal with my girlfriend easily and that is maybe 3 hours worth of enjoyment... 1.5 eating and 1.5 other things.

Sure some games like Mass Effect or Dragon Age have some better production values in certain ways but even playing thru twice you are lucky to see 20 hours worth of playing time and those games are easy to forget about when not playing. Vicky had me thinking on the drive to work about my plans... so the entertainment extended even beyond the actual hours spent playing.

Given all that- paying $20 more right up front to help ensure more games that I like are made in the future is pretty cheap. Maybe when I was a poor high school student or even first couple years in college that $20 seemed larger but anyone with a steady job shouldn't find it too much to pay if they actually enjoy the game at any point of its production- IE even if it takes a couple patches to make it enjoyable.

I still don't enjoy HoI3 because to me the biggest problems from HoI2 still exist in crap naval wars and poor cooperation between AI allies. However last time I played 1.3 it was almost enjoyable despite those problems and with at least 1 more patch and several mods to choose from it'll work out to be worth it.

Complaining about something before it happens and making an intention to spend as little money as possible isn't the best path to getting good games. I don't think blind support is a good path either but for now Paradox doesn't have serious competition though definitely some isolated interesting games out there... just not the range that Paradox either develops or publishes.
 

CaptRobau

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The main problem with HoI3 was that they tried to reinvent the wheel which was not necessary since HoI2 was already good. AoD is a good example of how HoI3 could've looked like. Keep the good ideas, fix the bad, make it 3D, easier to mod and do some more research so that everything starts out as historically as possible and plays out plausibly.

Returning to the subject of V2IP, I'd think it'd be a very different mod then the one for V1 as there'd be different things to fix. So as OHGamer said, we'll have to wait and see.
 

telesien

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Most likely the first edition of VIP for V2 will be more in the area of adding content like more cultures, more nations, maybe some further tweaks to the map, perhaps some new industrial and RGO goods.
Which is exactly what I am looking forward to :D (Sorry for modyfing your original statement, but I think I didn't change the context;) )
 

OHgamer

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Let's not turn this thread into yet another HoI3 sux vs HoI3 has great promise thread. If you want to discuss HoI3, go to that forum, this forum is for discussion of Victoria 2. Hopefully the past is the past and lessons have been learned by everyone.
 

unmerged(75409)

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ViP was never structured as an ahistorical modification (like MM) but more or less a fixed timeline.

In which case it became particularly annoying to play as a country loaded with game breaking events like France, Mexico, et al.
I would rather see a Victoria MM in which there are no fixed events but missions and objectives for each country. American Civil War could happen in 1905 as opposed to 1861. Maybe the Race for Africa starts decades earlier. Maybe Japan never industrializes at all but rather its Ethiopia or Madagascar.

The problem is, most Vic1 fans already have lots of ideas of what would be plausible in a 19th century game. Much of that is rather complex, combining strictly historical stuff ("Marx should publish Das Kapital in 1849", "There should be Europe-wide riots and anti-government revolts in the 1845-1850 period") with causal stuff like "history should make sense", i.e. "if France attacked Belgium, then Prussia and Britain should coordinate their foreign policy to stop France", or "if there is an independent Confederacy in north America, the great powers should somehow take this into account in their policy towards Latin America" where even history experts would have to sit down and think about what this really means.

With a 400-year sandbox game like EU3 it is okay to let many things happen wildly and chaotically. Who cares if the 1648 map of Europe looks like someone dropped a puzzle game, and Spain is an incoherent mess of territories across Europe - after all it really did look like that. But with Victoria, expectations are that things stay much closer to what we remember from history books. Great power conferences, independent nations making their appearances eventually, nations having totally different goals. (England and Britain gobbling up muslim principalities, USA on the other hand protecting all those little Latin American states... Austria and Prussia first protecting the little German states, and then suddenly trying to eat them up...)

It's more complex and that's why I fully expect mods to add fun within weeks of Vic2 coming out.
 

The Andy-Man

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ew. When I realized that Majorca is the english name for Mallorca it made me went to cry. Majorca is such an ugly word comparatively.

It depends how it is pronounced. I am unusual compared to most people in Britain that when I see a 'J' I instictivley pronounce it has an 'i'/'y'.

Besides, my spelling is so atrocious, you can't expect me to spell Spanish properly!
 

Vladislav

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It depends how it is pronounced. I am unusual compared to most people in Britain that when I see a 'J' I instictivley pronounce it has an 'i'/'y'.
It's the same word, just with the letter "j" instead of "ll" making a "y" sound.