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JRaup

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Stenkil said:
Self-Strengthening uses flag_arrow_war_lost(sp?) as a trigger, but it isn't set in the VIP events? Beijing treaty uses china_treaty(sp?) instead of flag_arrow... used in vanilla event (in db/events, not VIPScen/...


I don't think that there's currently a problem here, as everything was firing correctly. But I'll check the events agin to be sure..
 

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going up
 

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bump
 

lz14

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Nov 13, 2005
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Hi guys VIP is awesome ! And I read this whole thread too.

I just played like 20 years with China I just want to say a couple things about resources, not complaints just a bit interesting.

It was hilarious it says I need 10 coffee to get a craftman. lol. Guess have to buy coffee for the round eyed devils to teach Chinese how to be a craftman.

And I felt China should have some basic resources produced. China produce no wool which is required for irregular troops. This means China cannot have troops without trading which is weird. Also some other basic goods like there is no fish in the whole China, and very little fruits. On the other hand when you hear tropical woods you don't immediately associate it with China but she produces plenty.

I reckon it should be tweaked later and China should produce all the basic goods without trading at all. maybe except liquors

cheers
 

JRaup

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lz14 said:
Hi guys VIP is awesome ! And I read this whole thread too.

I just played like 20 years with China I just want to say a couple things about resources, not complaints just a bit interesting.

It was hilarious it says I need 10 coffee to get a craftman. lol. Guess have to buy coffee for the round eyed devils to teach Chinese how to be a craftman.

And I felt China should have some basic resources produced. China produce no wool which is required for irregular troops. This means China cannot have troops without trading which is weird. Also some other basic goods like there is no fish in the whole China, and very little fruits. On the other hand when you hear tropical woods you don't immediately associate it with China but she produces plenty.

I reckon it should be tweaked later and China should produce all the basic goods without trading at all. maybe except liquors

cheers


I haven't taken a solid look at Chinese resources of late, and I'm woefully behind on my further reviews. A number of provinces will need to be looked at, as some resources (such as grain, cattle, and wool) are not present to a high enough degree. While others are over represented.

As for coffee being a need for craftsmen, I don;t ever recall that being in, but maybe I'm just being forgetful. If it is a requirement, well, for teh nonce consider it the corruption of Chinese professionals by decadent Western ways...
 

lz14

Second Lieutenant
Nov 13, 2005
163
32
bump.

And I just want to point out, when playing as Japan I accepted the dutch letter. It gives all level one techs. However, the Dutch itself doesn't have the experimental RR tech. so it's kinda weird. Japan can turn around and trade that tech back to the Dutch. And since the relation is 200, it gets pretty decent returns.
 

unmerged(52819)

Second Lieutenant
Jan 14, 2006
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japan, late tokugawa period (proposal of new nations)

the scenario leading to meiji restration is not so exciting. actually, late tokugawa period had a series of battles (boshin war) between tokugawa and new meiji government. but in the game, we could even wait for the restration happening.

my suggestion is to split japan in powers (by creating new nations) to fight over the authority.

what do you think?

FYI: late tokugawa shogunate
 

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bassadoram said:
the scenario leading to meiji restration is not so exciting. actually, late tokugawa period had a series of battles (boshin war) between tokugawa and new meiji government. but in the game, we could even wait for the restration happening.

my suggestion is to split japan in powers (by creating new nations) to fight over the authority.

what do you think?

FYI: late tokugawa shogunate

Great idea, but there is a long, long list of candidates for the reserved tag we have left (after which all, yes ALL of the tags will be assigned and we will have nothing free left) so be prepared for a long series of negotiations with others who have their own projects they'd like to include into VIP but need extra tags assigned.
 

unmerged(52819)

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OHgamer said:
Great idea, but there is a long, long list of candidates for the reserved tag we have left (after which all, yes ALL of the tags will be assigned and we will have nothing free left) so be prepared for a long series of negotiations with others who have their own projects they'd like to include into VIP but need extra tags assigned.

i understand, and there is a range in numbers for the code necessary for the late tokugawa project.

i'll work on some blue prints, so someone may get interested.
 

Sleepyhead

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OHgamer said:
Great idea, but there is a long, long list of candidates for the reserved tag we have left (after which all, yes ALL of the tags will be assigned and we will have nothing free left) so be prepared for a long series of negotiations with others who have their own projects they'd like to include into VIP but need extra tags assigned.
Do you know if the new patch will provide any new tags?
 

unmerged(52819)

Second Lieutenant
Jan 14, 2006
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brief history in late tokugawa period.

to start the new project, i want to touch on brief history in late tokugawa period.

in 1853, when the Perry's mission had arrived, there were two political idea for future japan:
-merger with imperial court (pro-tokugawa)
-abolishment of tokugawa (anti-tokugawa)

pro-tokugawa power came up with the merger. it would make a compromise to ease anti-tokugawa sentiment, also holding political influence under the new system.

anti-tokugawa pursued the abolishment of tokugawa: they knew tokugawa would stay in power, besides it would totally lose their value.

"meiji restration - boshin war"
as tokugawa became incapable of dealing with opposition, they restored prerogatives at emperor's disposal. in the very next day, anti-tokugawa members stormed in imperial court, announced establishment of meiji government, which tokugawa was totally excluded. as sequence, tokugawa rushed to kyoto for liberation, which started boshin war.

"surrender of edo"
tokugawa was defeated before well-armed meiji government, and they were surrendered at edo. however, some members escaped the city for resistance.

"battles of hokuetsu, aizu"
meiji government sent army to take control in the north which pro-tokugawa sentiment was strong. as the army of meiji government reached, northern provinces gathered to form alliance against meiji government. through battles in the north, meiji government crushed the resistance, and now advancing to the fortress in hakodate where remnants of tokugawa claimed independence.

"battle of hakodate"
battle in hakodate was severe, but eventually the fortress was surrendered under the meiji government.

wikipedia english doesn't cover all the incidents, so some materials are brought from japanese wiki through my translation.
 

OHgamer

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Sleepyhead said:
Do you know if the new patch will provide any new tags?

I'll never say never but the chances look very very very very remote.
 

unmerged(52819)

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OHgamer said:
I'll never say never but the chances look very very very very remote.

in that case, all the proposed nations become local mod. it's not too bad since we can twist least important nations into new nations. but there's a lot of work for adjustment in every update.
 

unmerged(52819)

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regarding to tag distribution

OHgamer said:
I'll never say never but the chances look very very very very remote.

is there any plan to keep some tags untouched?

there are many creators want to build new nations with great plans. but tags are so limited that only few lucky ones can get on VIP. so what about those not so lucky ones? i'm sure they will make it happened in their local mod. but the biggest concern is adjustment.

there is a risk in the local mod; tags which are used for local mod can be changed in future updates. it causes a conflict between VIP and local mod. and it is a big threat to creators.

my suggestion is we should secure some tags, which are least important like ones without any event texts. they should be untouched for local mod creators, so they can work on their local mod without hussle.
 

JRaup

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bassadoram said:
is there any plan to keep some tags untouched?

there are many creators want to build new nations with great plans. but tags are so limited that only few lucky ones can get on VIP. so what about those not so lucky ones? i'm sure they will make it happened in their local mod. but the biggest concern is adjustment.

there is a risk in the local mod; tags which are used for local mod can be changed in future updates. it causes a conflict between VIP and local mod. and it is a big threat to creators.

my suggestion is we should secure some tags, which are least important like ones without any event texts. they should be untouched for local mod creators, so they can work on their local mod without hussle.

There's already an extensive thread on this. AFAIK, ALL currently existing TAGs have been taken and assigned. There are NO free TAGs at all in VIP ATM.
 

unmerged(52819)

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Jan 14, 2006
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JRaup said:
There's already an extensive thread on this. AFAIK, ALL currently existing TAGs have been taken and assigned. There are NO free TAGs at all in VIP ATM.

i know this doesn't belong here, but it regards to my project as well. so if it takes further discussion, i'll take it to proper thread.

anyway, i have to make myself clear because there's a misunderstanding.

we know there are some tags without an event file. for example, scotland doesn't have any, AFAIK. it means such country doesn't appear in the game unless you are particularly interested. i'll call it 'silent tag.'

now, suppose you applied for a new nation, but lost in vote. what would you do? most likely, you would create the new nation with a silent tag, trying to make own mod under VIP. but what if, in the future update, scotland is modified by VIP? as i mentioned, it's going to be a disaster to local mod creator for making adjustments in every update. so, we should keep some silent tags untouched for the future, and it will make more people stick with VIP in the future as well.

again, my suggestion is, to give 'guarantee of independence' for silent tags for local mod creators.

now, let me ask you again; is there such plan undergoing in the thread?

PS
if there was such discussion already, forget about it. it was just a dream.