• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Which candidates should VIP assign the last three open tags for (choose 3)

  • Japanese Revolter

    Votes: 82 51,3%
  • Yucatan Revolter

    Votes: 70 43,8%
  • Newfoundland

    Votes: 45 28,1%
  • One Additional African Native State

    Votes: 27 16,9%
  • Iraq/Mesopotamia Revolter

    Votes: 71 44,4%
  • Ryukyu Islands

    Votes: 21 13,1%
  • An Independent State In The South Pacific

    Votes: 19 11,9%
  • Kurdistan Revolter

    Votes: 65 40,6%
  • One Additional Native American State In North America

    Votes: 18 11,3%
  • Czechoslovakia Revolter

    Votes: 43 26,9%

  • Total voters
    160
  • Poll closed .
Status
Not open for further replies.

JRaup

Crusty Grognard
31 Badges
Apr 27, 2003
3.472
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Achtung Panzer
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Rise of Prussia
  • Europa Universalis III
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
aprof said:
Good for Spain! :D A player should occasionally be surprised by the turn of events.

I don't like you anymore. ;)


aprof said:
If we are able to implement the flag triggers for the ACW events, I'm hoping that more than a few players will be taken by surprise when New England secedes instead of the CSA. It'd serve them right if they avoided building up the South in prep for the ACW and then lose half of their industry when New England secedes. ;)


It will make the whole build up to the ACW much more dynamic and responsive to event choices. I'm eagerly awaiting teh results of the flag testing as I may have a good use for a similar scheme in China. :D
 

unmerged(8351)

Paul Bäumer's gravedigger
Mar 22, 2002
2.156
0
JRaup said:
I don't like you anymore. ;)

It will make the whole build up to the ACW much more dynamic and responsive to event choices. I'm eagerly awaiting teh results of the flag testing as I may have a good use for a similar scheme in China. :D

I really like these ideas :)
 

unmerged(5323)

Captain
Aug 12, 2001
388
0
Visit site
Another thing I need to ask is about giving free divisions in events by which war is declared. This can be quite an issue esspecialy with minor nations (- that can only afford one major defeat).

The very intent to give a division just for declaring a war sounds proposterous. It seems no better than an event which would give a free railroad just because the reciving country historicaly built that railroad in that year.

But then again, what can a scripter do when the AI sits on its butt for 40 years, not building up a single division and now you are giving it an event with a 95% chance for a war entry?!

So what should we do, ignore their millitary stenght and let our war entrance events be responsible for an ahistoric annexation and huge terriotorial losses?
Write multiple events for diffrent potential levels of millitary stenght that give
more divisions in case the country is millitarily weaker and that way reward incompetence (although it is currently due to lack of triggers technicaly nearly impossible to determine a military power of a non-one-province-country)? Give fixed number of divisions no matter the exisiting millitary might and that way possibly either stil not preventing an ahistorical catastrophic defeat or perhaps unjustly bulking up already invincible force?


The only thing I am certain of is we shouldn`t give player free divisions. If he was uncompetant and didn`t build up an army it is his problem. Also it is not like the player has a 95% chance for war entry, no matter the size of his army.
 
Last edited:

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Hrast said:
Another thing I need to ask is about giving free divisions in events by which war is declared. This can be quite an issue esspecialy with minor nations (- that can only afford one major defeat).

The very intent to give a division just for declaring a war sounds proposterous. It seems no better than an event which would give a free railroad just because the reciving country historicaly built that railroad in that year.

But then again, what can a scripter do when the AI sits on its butt for 40 years, not building up a single division and now you are giving it an event with a 95% chance for a war entry?!

So what should we do, ignore their millitary stenght and let our war entrance events be responsible for an ahistoric annexation and huge terriotorial losses?
Write multiple events for diffrent potential levels of millitary stenght that give
more divisions in case the country is millitarily weaker and that way reward incompetence? Give fixed number of divisions no matter the exisiting millitary might and that way possibly either stil not preventing an ahistorical catastrophic defeat or perhaps unjustly bulking up already invincible force?


The only thing I am certain of is we shouldn`t give player free divisions. If he was uncompetant and didn`t build up an army it is his problem. Also it is not like the player has a 95% chance for war entry, no matter the size of his army.

I have a few events where the player gets a free division. The troops are irregulars, and simulate indigenous rebels who've allied with the player country under the circumstances. (These events only occur in connection with the player supporting a particular rebellion.)

I don't give out free divisions just because an event causes a war. If a particular war ends up being too much for a country to handle, so be it. (For example, Texas has several chances to go to war with Mexico again. If it does so, it usually loses badly.)
 

aprof

Rough Writer
11 Badges
Feb 3, 2003
2.746
2
Visit site
  • Darkest Hour
  • Hearts of Iron III
  • March of the Eagles
  • Rome Gold
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Hearts of Iron II: Beta
  • Steel Division: Normand 44 Sign-up
Hrast said:
Another thing I need to ask is about giving free divisions in events by which war is declared. This can be quite an issue esspecialy with minor nations (- that can only afford one major defeat).

The very intent to give a division just for declaring a war sounds proposterous. It seems no better than an event which would give a free railroad just because the reciving country historicaly built that railroad in that year.

But then again, what can a scripter do when the AI sits on its butt for 40 years, not building up a single division and now you are giving it an event with a 95% chance for a war entry?!

So what should we do, ignore their millitary stenght and let our war entrance events be responsible for an ahistoric annexation and huge terriotorial losses?
Write multiple events for diffrent potential levels of millitary stenght that give
more divisions in case the country is millitarily weaker and that way reward incompetence (although it is currently due to lack of triggers technicaly nearly impossible to determine a military power of a non-one-province-country)? Give fixed number of divisions no matter the exisiting millitary might and that way possibly either stil not preventing an ahistorical catastrophic defeat or perhaps unjustly bulking up already invincible force?


The only thing I am certain of is we shouldn`t give player free divisions. If he was uncompetant and didn`t build up an army it is his problem. Also it is not like the player has a 95% chance for war entry, no matter the size of his army.

Hmm. I must admit that the analogy to receiving a free railroad does make sense. And I do know that in the Spanish-American War events, there are several which are awarding free divisions.

I think the one for U03 - giving The Philippines a division - is needed, as I've set the events which award The Philippines independence to not transfer any divisions to U03 from the occupying power. Historically The Philippines had above 30K men as their army, so one free division isn't too much.

But I will need to spend some more time playing with the Spanish and USA events which award free divisions to see if things are too out of balance.
 

Elias Tarfarius

Damnation Incarnate
76 Badges
Nov 13, 2001
1.065
11
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • March of the Eagles
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I have a new problem, VIP scenario crashes to desktop every time I try to load and play it. :(

Edit: I uninstalled and then loaded everything back up. VIP works perfectly fine now. Silly technology :)
 
Last edited:

unmerged(5323)

Captain
Aug 12, 2001
388
0
Visit site
Theodotus1 said:
I have a few events where the player gets a free division. The troops are irregulars, and simulate indigenous rebels who've allied with the player country under the circumstances. (These events only occur in connection with the player supporting a particular rebellion.)

Great idea. This will solve my problem perfectly.


aprof said:
I think the one for U03 - giving The Philippines a division - is needed, as I've set the events which award The Philippines independence to not transfer any divisions to U03 from the occupying power. Historically The Philippines had above 30K men as their army, so one free division isn't too much.

I see no problem with this. In fact I should probably do the same when Bulgaria is created.
 

unmerged(25612)

Colonel
Feb 10, 2004
847
0
Socialist revolutions.

First of all wouldn´t making all socail reforms and allowing social trade unions, make ones country socialist? Think of Sweden and/or Finland.

And also I would like to ask if there is an event for socailist revolution, in 1848 or 1917?

1917 seems too end of game to code the events for, but 1848 seems reasonable. Also some random events should be able to create a socialist revolution. For example we could have an event like:

"Socialist author wishes to print his revolutionary ideas."

Triggers: Year 1848 - 1870

Don´t allow: +5 prestige +3 Militancy for socialists.
Allow, but initiate cencorship: +1 Consciousness for socialists +1 Militancy for socialists.
Allow: SETFLAG "Socialist bible"

Flag "socialist bible" then triggers multiple revolt events in all countries around the world.
 

unmerged(10416)

Winter depri
Jul 28, 2002
3.333
3
There's a world of difference between what Americans call "socialism" and what socialist POPs in the game represent. The Swedish welfare state isn't socialist by 19th century definitions, it's more like state capitalism. under socialism, people understood the political system where the state would own ALL industries (not just big/important ones) and run them for the benefit of "the people" (not the way Sweden ran them... which was essentially the normal capitalist way) Also, socialism in the 19th century and well into the 20th century always called for the abolition of feudal titles and the redistribution of the wealth of the leading capitalists.

And what you see as social reforms in Vic isn't the entire palette of what Socialists would love to see... there is, for example, no option to make land reforms, or for collectivization of farms and of industries.
 

Angelos

Ἓν οἶδα ὅτι ουδὲν οἶδα.
185 Badges
Oct 18, 2001
913
85
  • Hearts of Iron Anthology
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Empire of Sin
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III: Royal Edition
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Imperator: Rome - Magna Graecia
  • Humble Paradox Bundle
  • Imperator: Rome Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
There also exists a commune de paris mod.Though i don't know whether it works.I haven't tested it.But i agree that socialists are very badly presented in the game.The same goes for communists.1848 goes almost unnoticed!
 

Grosshaus

Minister of Peace for Europe
42 Badges
May 14, 2003
10.505
79
Visit site
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
idealist said:
First of all wouldn´t making all socail reforms and allowing social trade unions, make ones country socialist? Think of Sweden and/or Finland.

If you mean Socialist in Victoria terms you seem to be referring to proletarian dictatorship as a constitution, but Sweden and Finland were at the time constitutional monarchies or democracies. And if you look at other evidence throughout the World giving more reforms makes a country more democratic, not communist. Communism has never surfaced in peacefull situations, it requires internal turmoil, which is why the event for it is sufficent.

During Victoria era there were two Communist regimes in power plus few communist revolts and movements. It was, it is and it should be quite extraordinary to become communist.

The event dealing with this is hopefully fixed in the next patch, or at least later on. Meanwhile end of discussion.
 

tyrel68

V.I.P. Graphics Guru
4 Badges
Feb 15, 2004
1.862
0
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
May 1st I believe
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
We have found out with pimparel that the "min" clause of the revolt.txt is not working right, for example, i released UKR as a satellite with AUS and they didn't get any claim over the RUS provinces.
To solve that i created this event for UKR:
Code:
#########################################################################
#  Ukraine is created (by Generalisimo)
#########################################################################
event = {
	id = 302000
	random = no
	country = UKR

	name = "Ukraine has been created!"
	desc = "The new nation receives claims over the territories were our people lives"
	style = 0

	date = { day = 1 month = january year = 1836 }
	offset = 30
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "Claim our rightfull territory!"
		command = { type = prestige value = 10 }
		command = { type = addcore which = 363 }
		command = { type = addcore which = 363 }
		command = { type = addcore which = 365 }
		command = { type = addcore which = 438 }
		command = { type = addcore which = 892 }
		command = { type = addcore which = 898 }
		command = { type = addcore which = 899 }
		command = { type = addcore which = 965 }
		command = { type = addcore which = 966 }
		command = { type = addcore which = 983 }
		command = { type = addcore which = 984 }
		command = { type = addcore which = 985 }
		command = { type = addcore which = 986 }
		command = { type = addcore which = 987 }
		command = { type = addcore which = 988 }
		command = { type = addcore which = 989 }
		command = { type = addcore which = 990 }
		command = { type = addcore which = 991 }
		command = { type = addcore which = 992 }
		command = { type = addcore which = 993 }
		command = { type = addcore which = 1004 }
		command = { type = addcore which = 1005 }
		command = { type = addcore which = 1014 }
		command = { type = addcore which = 1015 }
		command = { type = addcore which = 1016 }
		command = { type = addcore which = 1017 }
		command = { type = addcore which = 1018 }
		command = { type = addcore which = 1019 }
		command = { type = addcore which = 1020 }
		command = { type = addcore which = 1021 }
		command = { type = addcore which = 1022 }
		command = { type = addcore which = 1045 }
		}
	}
I have tested it, and it doesn't generate any CTD.
So, now we should prepare a list of nations that have most chances to revolt and that they usually do not get their claims (like in this case, UKR, if they revolt from AUS, they do not get claims over RUS, and the same happens the other way around).
Also, we could add more things to this event, like conversion of POPs if it is needed, adding division, resources, etc...

what do you think?
:D
 

unmerged(11486)

The Ancient Mariner
Oct 31, 2002
2.689
0
Visit site
I don't know if anyone has mentioned this or not, but...
In the US OOB, the fifth infantry unit is the 5th 'Sightseeing Sixth' Division. This is a bit odd.

Plus, Texas has TSS in front of all it's ship names, which would assumably mean Texas States Ship (USS = United States Ship). Maybe this should be replaced with TS or something.

Also, Texas seems to have about five thousand events. They seem to fire every few days for the first few years. Not that this is bad, but it is certainly many more than the other countries seem to have.

One final thing, the US seems to start with high militancy in many of its POPs. Is this part of VIP or am I just missing something?

Steele
 

Theodotus1

General
94 Badges
Nov 20, 2003
2.315
168
Visit site
  • Cities: Skylines Deluxe Edition
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Steele said:
I don't know if anyone has mentioned this or not, but...
In the US OOB, the fifth infantry unit is the 5th 'Sightseeing Sixth' Division. This is a bit odd.

Plus, Texas has TSS in front of all it's ship names, which would assumably mean Texas States Ship (USS = United States Ship). Maybe this should be replaced with TS or something.

Also, Texas seems to have about five thousand events. They seem to fire every few days for the first few years. Not that this is bad, but it is certainly many more than the other countries seem to have.

One final thing, the US seems to start with high militancy in many of its POPs. Is this part of VIP or am I just missing something?

Steele

Texas events have been streamlined. In VIP 0.2 the number will be similar to other countries.
 

unmerged(11486)

The Ancient Mariner
Oct 31, 2002
2.689
0
Visit site
Theodotus1 said:
Texas events have been streamlined. In VIP 0.2 the number will be similar to other countries.

Ok. Not that the events were bad or anything, just that there were more events for Texas then for most or all other countries.

What about the other stuff?

Steele
 
Status
Not open for further replies.