Becephalus said:
A simple story to relate my grievances about the texas events...So I just played a game as texas from 1836-1840. In this game I ended with #1 prestiege (about 150) and #12 military (a rating of 12). I did nothing in this game but sit there and trade one claim with the us. Took a bunch of "a" choices in events and didn't build any factories or promote any POPs. I didn't adjust my sliders settings and only set the world market once in 1836. I fought no wars other than taking two provinces from mexico in the original one. My overall rating in febuary of 1840 was 4!!!!!? This is what is wrong with writing masses of events for minor countries. Texas should at most be happy to be alive in 1840. Not 4th in the world in ranking...By there very nature people tend to write events which are positive and help countries and thus when one country has many many events it tends to unbalance the game. Anyway just my attempt to show that all this focus is not necessarily helping the mod any.
I am not inteding to discourage anyone from writing events...just try to write good ones that contribute to the game. Texas had over ten commanche raid events and ten piracy events in four years...Giving anything like this sort of detail to the UK and it would have around 50 events a month. Obviously this is not going to be done so why not scale back the events to the level of abstraction all nations will be at. I would just hate to see texas turn into another byzantium where people (in my eyes) waste hours and hours making events which in the grand scheme of things mean very little. Sorry to rant it is 3AM and I should be in bed...one event mentioned that 3 people had died in said raid...I bet 3 people died a day in raids in the later BE...
And before anyone says well go write events for other countries, I will respond by saying thats not the answer. I shouldn't have to go out and write events for every country giving it money and 100 prestiege in the first 5 years, just so France can keep up with texas... The game is hard enough to balance as it is...
Things will be different in 0.2 with Texas. Not only have event strings been condensed, but the Texas beginning setup has been reverted to the historical, rather than the ahistorical version I was previously testing (which now results only from the Mexican B choice on the San Jacinto event -- sorry to have made you all guinea pigs.) AI Texas now does very little other than survive in most cases, though a player can do better than just that. (Your concern about so many events has been addressed with streamlined event trees, and there are significantly fewer Texas events now. Streamlining will continue, as needed.)
Beyond this, your understanding of why Texas did so well previously is not accurate. The reason for the high prestige and world ranking was annexation of Colorado, not the events. This is no longer generally an option for Texas, and certainly not in 1836, as before. (Unless Mexico actually recognizes the Treaty of Velasco, a 5% chance.)
I think this is the first time you've mentioned any specific criticisms (as opposed to just saying that you don't like things), and for that I thank you. These criticisms will be addressed, if they haven't already been. (A lot of work is going on that you're not seeing.)
(As for your concern about the native raid that killed three people -- for Texas at the time that was a major happening. For Texas in the game, each Indian battle event increases native POP militancy for the appropriate culture by 1, so each battle brings your native POPs closer to revolt in the game. The reservation events and certain climactic defeats reduce native POP militancy. The overall scheme eventually results in the player fighting his own war against his own native POPs. So these are more than just simple flavor events, though they may appear to be only simple flavor events to people who don't watch very carefully. More will be done with them in the future, in terms of metaevents that allow the player some choice regarding policy toward the natives -- but a working add_pop command will be necessary for those plans.)
If you have any other specific complaints, please let me know. They are very useful, as long as they give me something to go on.