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Which candidates should VIP assign the last three open tags for (choose 3)

  • Japanese Revolter

    Votes: 82 51,3%
  • Yucatan Revolter

    Votes: 70 43,8%
  • Newfoundland

    Votes: 45 28,1%
  • One Additional African Native State

    Votes: 27 16,9%
  • Iraq/Mesopotamia Revolter

    Votes: 71 44,4%
  • Ryukyu Islands

    Votes: 21 13,1%
  • An Independent State In The South Pacific

    Votes: 19 11,9%
  • Kurdistan Revolter

    Votes: 65 40,6%
  • One Additional Native American State In North America

    Votes: 18 11,3%
  • Czechoslovakia Revolter

    Votes: 43 26,9%

  • Total voters
    160
  • Poll closed .
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Paul Bäumer's gravedigger
Mar 22, 2002
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I posted something in the AI thread, but I thought I would post it here too. I have noticed that the AI changes lead the AI to sprint up the industrial/economic techtree. On the one hand this is good as it gives a boost to the AI economy and is generally a good idea. On the other hand it does seem to cause the AI to neglect military techs (I can keep up even when making no particular effort to, and doing no tech trading). Also having FRA, PRU, and to a lesser extent the UK and RUS plastered with lvl 4 RR in 1870 is not ideal in my mind. Just a thought.

Then again I think the whole tech tree should be modded so the earlier techs are less RP and faster and the later ones more RP and longer (nothing too severe mind you). This would discourage rushing up to get RR 5 in 1860 as so many players seem to love.
 

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Hi VIP modders, I think your project looks interesting, although I can't try it without a ZIP version. I especially like the idea of variant chains of events that let you break out of the cage of history-as-it-happened.

I posted some mod ideas in the general forum. I don't want to flood the forum with repeated copies of my posts, so if you haven't seen them I will refer you:

http://forum.paradoxplaza.com/forum/showthread.php?t=132605

http://forum.paradoxplaza.com/forum/showthread.php?t=134585

I hope this is the correct thread in which to post these links. I just wanted you expert modders to be aware of some of my ideas if you don't think they're too stupid to consider or impossible to implement. :)
 
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Becephalus said:
I posted something in the AI thread, but I thought I would post it here too. I have noticed that the AI changes lead the AI to sprint up the industrial/economic techtree. On the one hand this is good as it gives a boost to the AI economy and is generally a good idea. On the other hand it does seem to cause the AI to neglect military techs (I can keep up even when making no particular effort to, and doing no tech trading). Also having FRA, PRU, and to a lesser extent the UK and RUS plastered with lvl 4 RR in 1870 is not ideal in my mind. Just a thought.

Then again I think the whole tech tree should be modded so the earlier techs are less RP and faster and the later ones more RP and longer (nothing too severe mind you). This would discourage rushing up to get RR 5 in 1860 as so many players seem to love.

Already worked on and mostly fixed. As i said earlier, i had to rush these AI files out the door because of v0.11...so i hope you'l forgive me these little mistakes.
 

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Paul Bäumer's gravedigger
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unknown-X- said:
Already worked on and mostly fixed. As i said earlier, i had to rush these AI files out the door because of v0.11...so i hope you'l forgive me these little mistakes.

thats good to hear :) Not something that needs forgiveness...just trying to keep you on your toes ;)
 
Mar 11, 2004
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One thing that bugs me... the number of American events.
Don't get me wrong, I like it when playing an AMERICAN country - but when in Europe (er even Asia!), these events will hardly influence what's happening to me. It just gets annoying when Texas has it 100th Comanchee raid ;).
How about making a version where those events don't display (I understand that's possible by giving them the AI_EVENT name?)

Also, I generall think there's an event for too much. Especially things like peace treaties can easily become absolutely inappropiate when the war has gone vry different from historical. And at least -I- don't play Victoria just to see RL history play out in a slightly interactive fashion ;).
 

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Lord Asharak said:
One thing that bugs me... the number of American events.
Don't get me wrong, I like it when playing an AMERICAN country - but when in Europe (er even Asia!), these events will hardly influence what's happening to me. It just gets annoying when Texas has it 100th Comanchee raid ;).
How about making a version where those events don't display (I understand that's possible by giving them the AI_EVENT name?)

Also, I generall think there's an event for too much. Especially things like peace treaties can easily become absolutely inappropiate when the war has gone vry different from historical. And at least -I- don't play Victoria just to see RL history play out in a slightly interactive fashion ;).

There will be more events for other countries as soon as someone writes those events. (I'm still gathering source materials for many things.)

The Texas events are being refined, and some will be altered, replaced, or removed. However, with VIP there's just going to be a lot of events.
 
Mar 11, 2004
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No, no, I think you misunderstand me.
I didn't complain about too much events per se, or that Texas gets too much... just suggesting that those events that can't possibly influence the player, and that are more flavor anyway, be processed in the background and not prompted.

So, perhaps like this:
European Version - North and South American non-major event don't display.
American Version - The other way round.

Same goes for every other part of the world, of course, once they have lots of events, too...
 

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Lord Asharak said:
No, no, I think you misunderstand me.
I didn't complain about too much events per se, or that Texas gets too much... just suggesting that those events that can't possibly influence the player, and that are more flavor anyway, be processed in the background and not prompted.

So, perhaps like this:
European Version - North and South American non-major event don't display.
American Version - The other way round.

Same goes for every other part of the world, of course, once they have lots of events, too...

You can do this by yourself.

Right Click in the event line, or box or anything, and a 4 option box will pop-up with options to you choose about the event displaying, pop&pause, pop, log, don't show.

BTW, making a single version is already a HUGE effort, any MANY leisure hours taken away, to make a american, european and asian version is just lost time from the modders.
 
Mar 11, 2004
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Of course! It's a great mod, and I wouldn't post here if I didn't think so! :) :) :)

Please don't think that I don't appreciate the efforts of anyone here - it was certainly not meant that way :).

The problem with that is that it affects ALL events. But, really, it's not a large problem at all :D .
 

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AFAIK making an event an AI event makes it not to trigger for human players, which doesn't sound like a good choice.

I personally don't like the way VIP is headed. I was looking forward to some extra events for major countries and a set of dozen/half a dozen for minors with little or no own events when something major happened. I haven't and will not install VIP as it is, perhaps I'll copy/paste some events for countries that I feel lacking. But this is just my opinion, feel free to continue as you please.
 

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Guess some people would just want something like a "VIP-lite" along those very specific and rather restrained lines, for example, instead of what the EEP or MES are/were for EU2 or even CORE for HoI (and we don't even have like 50% of the events those mods have, AFAIK). Perhaps, for some, what works for EU2 doesn't work for Victoria. A respectable opinion, by all means...

But personally, as pimparel indicated, when I want less distractions, I just set all third-party events to only show up in the gamelog and can then play just fine.
 

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Scythe said:
Guess some people would just want something like a "VIP-lite" along those very specific and rather restrained lines, for example, instead of what the EEP or MES are/were for EU2 or even CORE for HoI (and we don't even have like 50% of the events those mods have, AFAIK). Perhaps, for some, what works for EU2 doesn't work for Victoria. A respectable opinion, by all means...

But personally, as pimparel indicated, when I want less distractions, I just set all third-party events to only show up in the gamelog and can then play just fine.

However, Grosshaus do have a good point, cause with only a few countries beeing modded and this huge list for each of them, when we reach the time that most of the countries will have their own events, it might cramp the engine and slow the game pace.

Actually, there is a ton of events that can be safelly removed, cause they don't add nothing to gameplay, the flavor events. I am guilty of writing a dozen of them.

We may have a good way-out of this, just by realocating the flavor events of each country in a different file, like: VIP_BRZ_flavor.txt, and if the player don't want to play with them, is just the case of commenting them out.
 

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pimparel said:
We may have a good way-out of this, just by realocating the flavor events of each country in a different file, like: VIP_BRZ_flavor.txt, and if the player don't want to play with them, is just the case of commenting them out.

You are right, but that would only be a partial solution (since even if there are certainly quite a few flavor events, they aren't the majority in most countries right now, so the problem, if it ever went away anyways, would still reappear after more standard events are added-in). Still, I think it's a good idea.
 

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pimparel said:
However, Grosshaus do have a good point, cause with only a few countries beeing modded and this huge list for each of them, when we reach the time that most of the countries will have their own events, it might cramp the engine and slow the game pace.

Actually, there is a ton of events that can be safelly removed, cause they don't add nothing to gameplay, the flavor events. I am guilty of writing a dozen of them.

We may have a good way-out of this, just by realocating the flavor events of each country in a different file, like: VIP_BRZ_flavor.txt, and if the player don't want to play with them, is just the case of commenting them out.
also, remember that a lot of people "converts" the flavour events in important events by granting huge bonuses... ;)
A common example that was vastly used is to grant 2 or 3 railroads for free just because that day "historically" was the day of the creation of the first railroad of the nation... :wacko: :p
 

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pimparel said:
We may have a good way-out of this, just by realocating the flavor events of each country in a different file, like: VIP_BRZ_flavor.txt, and if the player don't want to play with them, is just the case of commenting them out.

Thats a fantastic suggestion and one that we used in EEP. There are two new event files. One for the main events and one for the flavor events. You can comment out an entire file rather thatn individual events within a file. Makes it much easier to be selective when modding or playing a mod.
 

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Generalisimo said:
also, remember that a lot of people "converts" the flavour events in important events by granting huge bonuses... ;)
A common example that was vastly used is to grant 2 or 3 railroads for free just because that day "historically" was that day of the creation of the first railroad of the nation... :p

So maybe, this idea should be put in motion? It's aeasy to do and will be easier with this is implemented in earlier stages. It also will help with balancing and with the...
.
.
.
.
"translation costs" :rofl:
 

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pimparel said:
So maybe, this idea should be put in motion?

Guess I'll start doing that with my files later today or tomorrow, you with your BRZ/U00/etc. and so on with the rest of the modders and their files... ;) I was just pointing out that this won't be a total solution for all countries, since they don't have the same proportion of flavor events (in fact, some don't have any at all).
 

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pimparel said:
So maybe, this idea should be put in motion? It's easy to do and will be easier with this implemented in earlier stages.

The idea of a having the broader events for each country in the "VIP_country" files, and the flavor events in "VIP_country_flavor" files is a good idea. While said in jest, having the files organized so that those who want can make a "VIP Lite" would be a nice thing to do.

What do we need to do to help identify what is what? What criteria makes a major event and what makes a flavor event?

As pimparel says, if there's a chance we'll do it, we should start thinking about it now.
 

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I think separating the events to flavours and originals is a good idea.

aprof said:
What do we need to do to help identify what is what? What criteria makes a major event and what makes a flavor event?

Some thoughts of criteria for a major event:

Use of inheritance command
A new country is born
Provinces change hands
Constitution, FoG or national value is changed
Several political reforms are made
Event is a trigger for a major event
War is declared on another nation or peace sued
Somebody is made a satellite or satellite status is broken

Perhaps something else and Gen appointed as Ultimate Dictator (tm) to make the rulings in obscure cases.
 
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