So far I'm pretty impressed with the VIP mod as well.
My game as Japan sure was fun, and I'm on Italy now.
So yeah, three cheers
My game as Japan sure was fun, and I'm on Italy now.
So yeah, three cheers
Andrewhl said:It is so hard to be civilized in VIP
Can't change tech with my land
have no machine parts,no cements
I have to convert the pop to cleargymen in order to increase the LIT while furniture is extremely expensive
How do u guys deal with that?![]()
WELLshasla6 said:I think you mean uncivilized.
Long LEE said:That's now quite what I ment.
When you're on your rampage across Africa, and once you've got a 100% war score, is it better then to "puppet" them, as opposed to annexing?
shasla6 said:Mishgan is right; the practical benefits are unfortunately now negligible, given that the concept of excess population is not modeled. But I still do it quite often for the fun and satisfaction of remaking a colony in your image, so to speak. Especially if there's a historical precedent, like in Algeria.
qwerkus said:There is one thing i do not understand about VIP: why do you guys separate events between so called "vanilla_events" and "VIP events" ? IF the vanilla events would have been vanilla events, i could try to understand - but as far as my game experience reaches, many of the event files that should be "vanilla" (=inaltered) have been tweaked with events removed or changed. So this just doesn't make sense anymore: as a result, if one wants to track back an event that didn't work properly, or if he just wants to add/remove an event, he has to search trough 2 files at once, for each country. So why not just merge those two files ?
qwerkus
PS: where is the file that contains the country-event numbers correspondence table, ie 47XX = PRU and so on ?