P3D said:A mistype in the hotfix:
Code:ITA;5317;Sinistra Liberal-Costituzionale;18912;2000;liberal;laissez_faire;free_trade;pluralism;full_citizenship;anti_military;all;all;x
Will fix
P3D said:A mistype in the hotfix:
Code:ITA;5317;Sinistra Liberal-Costituzionale;18912;2000;liberal;laissez_faire;free_trade;pluralism;full_citizenship;anti_military;all;all;x
Taybaxter said:Should the potato famine events for Ireland really permanently modify life expectancy in Irish provinces? The events say it is a permanent reduction...
Third Angel said:Not really a big deal but this event's description is displayed in-game as EVT141003D:There is no such entry in the text files, while EVT138003D would make perfect sense:Code:################################################################################ # War of Bolivian-Peruvian confederation by erwan ar skoul, modified by Scythe# ################################################################################ event = { id = 138003 random = no country = CHL name = "EVT107001N" desc = "EVT141003D" style = 0 date = { day = 28 month = december year = 1836 } offset = 5 deathdate = { day = 30 month = december year = 1846 } action_a = { name = "ACTWAR" command = { type = war which = BOL } command = { type = prestige value = 20 } command = {type = gain_tech which = 1402} ai_chance = 97 } action_b = { name = "ACTNOWAR" command = { type = relation which = BOL value = 100 } command = { type = prestige value = -10 } command = { type = sleepevent which = 138008 } ai_chance = 3 } }
EVT138003D;The formation of a confederation between Peru and Bolivia is seen by many of our advisors as a threat to Chile's independence by creating a potentially more powerful neighbor on our borders. Some of our advisors call for us to intervene militarily to break up this new confederation.;;;;;;;;;;X,
Sorry if this has already been reported.
At the moment the only trigger is war desperation. In one game of mine, PRU had an ongoing war against german minours, and after some time AUS declared war upon PRU. Now, since PRU accumulated some war desperation already, the above event fired soon after that giving PRU almost no chance to react.trigger = {
flag = { name = flg_Austria_contests_CE value = 1 } # Set by 247051
war = { country = PRU country = AUS }
desperation = { country = PRU data = 15 }
# NOT = {
# #control = { province = 342 data = PRU } # Berlin
# # Silesia
# control = { province = 265 data = PRU }
# }
}
ZykloNuk said:Is the trigger for event AUS#111091 working as intended?
At the moment the only trigger is war desperation. In one game of mine, PRU had an ongoing war against german minours, and after some time AUS declared war upon PRU. Now, since PRU accumulated some war desperation already, the above event fired soon after that giving PRU almost no chance to react.
Is the rest of the triggers commented out on purpose? I'd like to suggest to include these again.
OHgamer said:IIRC that is done to encourage mass migration from ireland and prevent POP growth (Ireland after the famine continued to drop in population, and the only way to have that replicate is the permanent LR drop, since pop-growth-rates are empire wide, not region specific),
Will check it though to see if its too strong.
I can't find the event you're talking about in the VIP event files. "Archduchess" and "Counter Revolution" don't turn up anything in Control F.ahun said:I tried a risky way with Austria. Changed to democrazy on the first day. The only problem u have is to avoid Archduchess Counter revolution.
OHgamer said:Note that you do not get pushed back to Hokkaido if you can hold a front around Edo/Tokyo
Code:war = { country = NIP country = TRE } control = { province = 1641 data = TRE } # Fukushima or = { control = { province = 1644 data = NIP } # Kanagawa control = { province = 1642 data = NIP } # Mito control = { province = 1645 data = NIP } # Urawa control = { province = 1643 data = NIP } # Edo }
So long as you maintain control of those 4 provinces you have the ability to keep hold of the North half on Honshu.
So the goal as Tokugawa is hold the area around Tokyo and hope you can wear down the Meiji usurpers.
Happened to me, in the same game with Prussia i've posted two times in this topic =PRELee said:It dawned on me that I'm doing this publicly now. :wacko:
If this has been reported before, I apologize. I've seen people fuss about losing money when showing a daily profit; but I went from having a 10 pound per day profit to suddenly making thousands per day. My treasury went from about 8,000 to over 800,000 in just a few days.
As you go through the files, note that from the time I joined the defensive alliance with Denmark, as Russia, on March 28, 1847 to the point where the save was made on May 1, 1847 is where I made the hundreds of thousands in profit margin. This is near as I can tell, because I simply did not notice the profit jump until it was all over.
One other note. I annexed Khiva on December 18, 1845; I then defeated Bukhara demanding humiliation and war reparations on August 9, 1846.
Anyone have an explanation? Is this a case of war reparations gone wild? :rofl:
Files are at THIS LOCATION.
Thanks.
Alyosha said:RELee:
I had the same problem in a Russia game as well - it occurred when I released Bulgaria after winning a war against the Ottomans. I waited it out and I went back to my normal earnings the first day of the next month.
I know it's not a solution, but try waiting it out and editing the extra cash you receive in the save file (or dump it into subsidies and social reforms for a while).
Does that mean it happens for all countries during a set time period? If so, there's a lot of extra money floating around, and is probably over-inflating country budgets.This bug was present with vanilla revolutions too. It happens because some goods get their prices set to 999.99£. Probably a flaw in the price determination mechanism.