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Which candidates should VIP assign the last three open tags for (choose 3)

  • Japanese Revolter

    Votes: 82 51,3%
  • Yucatan Revolter

    Votes: 70 43,8%
  • Newfoundland

    Votes: 45 28,1%
  • One Additional African Native State

    Votes: 27 16,9%
  • Iraq/Mesopotamia Revolter

    Votes: 71 44,4%
  • Ryukyu Islands

    Votes: 21 13,1%
  • An Independent State In The South Pacific

    Votes: 19 11,9%
  • Kurdistan Revolter

    Votes: 65 40,6%
  • One Additional Native American State In North America

    Votes: 18 11,3%
  • Czechoslovakia Revolter

    Votes: 43 26,9%

  • Total voters
    160
  • Poll closed .
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Not open for further replies.

OHgamer

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P3D said:
A mistype in the hotfix:
Code:
ITA;5317;Sinistra Liberal-Costituzionale;18912;2000;liberal;laissez_faire;free_trade;pluralism;full_citizenship;anti_military;all;all;x

Will fix
 

OHgamer

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Taybaxter said:
Should the potato famine events for Ireland really permanently modify life expectancy in Irish provinces? The events say it is a permanent reduction...

IIRC that is done to encourage mass migration from ireland and prevent POP growth (Ireland after the famine continued to drop in population, and the only way to have that replicate is the permanent LR drop, since pop-growth-rates are empire wide, not region specific),

Will check it though to see if its too strong.
 

OHgamer

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Third Angel said:
Not really a big deal but this event's description is displayed in-game as EVT141003D:
Code:
################################################################################
# War of Bolivian-Peruvian confederation by erwan ar skoul, modified by Scythe#
################################################################################
event = { 
	id = 138003
	random = no
	country = CHL

	name = "EVT107001N"
	desc = "EVT141003D"
	style = 0

	date = { day = 28 month = december year = 1836 }
	offset = 5
	deathdate = { day = 30 month = december year = 1846 }

	action_a = {
		name = "ACTWAR"
		command = { type = war which = BOL }
		command = { type = prestige value = 20 }
		command = {type = gain_tech which = 1402}
		ai_chance = 97
	}
	action_b = {
		name = "ACTNOWAR"
		command = { type = relation which = BOL value = 100 }
		command = { type = prestige value = -10 }
		command = { type = sleepevent which = 138008 }
		ai_chance = 3
	}
}
There is no such entry in the text files, while EVT138003D would make perfect sense:

EVT138003D;The formation of a confederation between Peru and Bolivia is seen by many of our advisors as a threat to Chile's independence by creating a potentially more powerful neighbor on our borders. Some of our advisors call for us to intervene militarily to break up this new confederation.;;;;;;;;;;X,


Sorry if this has already been reported.

Will fix
 

ZykloNuk

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Is the trigger for event AUS#111091 working as intended?
trigger = {
flag = { name = flg_Austria_contests_CE value = 1 } # Set by 247051
war = { country = PRU country = AUS }
desperation = { country = PRU data = 15 }
# NOT = {
# #control = { province = 342 data = PRU } # Berlin
# # Silesia
# control = { province = 265 data = PRU }
# }
}
At the moment the only trigger is war desperation. In one game of mine, PRU had an ongoing war against german minours, and after some time AUS declared war upon PRU. Now, since PRU accumulated some war desperation already, the above event fired soon after that giving PRU almost no chance to react.

Is the rest of the triggers commented out on purpose? I'd like to suggest to include these again.
 

OHgamer

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ZykloNuk said:
Is the trigger for event AUS#111091 working as intended?

At the moment the only trigger is war desperation. In one game of mine, PRU had an ongoing war against german minours, and after some time AUS declared war upon PRU. Now, since PRU accumulated some war desperation already, the above event fired soon after that giving PRU almost no chance to react.

Is the rest of the triggers commented out on purpose? I'd like to suggest to include these again.

Not sure why those were commented out....though PRU losing 15% of its territory would in most cases involve the loss of Silesia and likely Berlin.

I'd prob add back in the need for Berlin to not be PRU controlled though I think 15% is too low as well for the desperation value.

Keep in mind, I did not script all of these events, and many were written for older versions of Victoria when the game engine behaved in different ways. There are likely a lot of events that still need a degree of rebalancing.
 

Mammut

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typo maybe. The frecnh event 162989 "We are Tired of the La Prata" shouldn't it be "We are Tired of the La Plata"? All the other events regarding this event says La Plata.
 

unmerged(41229)

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OHgamer said:
IIRC that is done to encourage mass migration from ireland and prevent POP growth (Ireland after the famine continued to drop in population, and the only way to have that replicate is the permanent LR drop, since pop-growth-rates are empire wide, not region specific),

Will check it though to see if its too strong.


After the famine events LR in Ireland is 25 (full recovery from the events that were temporary, as some were temporary and some were not). Is this too low?
 

unmerged(55833)

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ahun said:
I tried a risky way with Austria. Changed to democrazy on the first day. The only problem u have is to avoid Archduchess Counter revolution.
I can't find the event you're talking about in the VIP event files. "Archduchess" and "Counter Revolution" don't turn up anything in Control F.

Do you have an event number, know the name of the event, its triggers, or what it does?
 

unmerged(61606)

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OHgamer said:
Note that you do not get pushed back to Hokkaido if you can hold a front around Edo/Tokyo

Code:
		war = { country = NIP country = TRE } 
		control = { province = 1641 data = TRE } # Fukushima 
		or = { 
			control = { province = 1644 data = NIP } # Kanagawa 
			control = { province = 1642 data = NIP } # Mito
			control = { province = 1645 data = NIP } # Urawa
			control = { province = 1643 data = NIP } # Edo
		}

So long as you maintain control of those 4 provinces you have the ability to keep hold of the North half on Honshu.

So the goal as Tokugawa is hold the area around Tokyo and hope you can wear down the Meiji usurpers.


ahh... makes sense.. thanks. :)
 

RELee

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Free Money!!!

It dawned on me that I'm doing this publicly now. :wacko:

If this has been reported before, I apologize. I've seen people fuss about losing money when showing a daily profit; but I went from having a 10 pound per day profit to suddenly making thousands per day. My treasury went from about 8,000 to over 800,000 in just a few days.

As you go through the files, note that from the time I joined the defensive alliance with Denmark, as Russia, on March 28, 1847 to the point where the save was made on May 1, 1847 is where I made the hundreds of thousands in profit margin. This is near as I can tell, because I simply did not notice the profit jump until it was all over.

One other note. I annexed Khiva on December 18, 1845; I then defeated Bukhara demanding humiliation and war reparations on August 9, 1846.

Anyone have an explanation? Is this a case of war reparations gone wild? :rofl:

Files are at THIS LOCATION.

Thanks.
 

unmerged(61606)

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Major issue with savegames/events

When playing VIP:R 0.1, I have a MAJOR issue... the game plays fine.. but if I save a game, ALL events stop working...

and if I try to reload the save, this is waht happens:

wt.jpg


so what the hell causes this? and how can I fix it>

also, in the loaded saved games, events dont work..
 

Alyosha

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RELee:

I had the same problem in a Russia game as well - it occurred when I released Bulgaria after winning a war against the Ottomans. I waited it out and I went back to my normal earnings the first day of the next month.

I know it's not a solution, but try waiting it out and editing the extra cash you receive in the save file (or dump it into subsidies and social reforms for a while).
 

Tabris.BR

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RELee said:
It dawned on me that I'm doing this publicly now. :wacko:

If this has been reported before, I apologize. I've seen people fuss about losing money when showing a daily profit; but I went from having a 10 pound per day profit to suddenly making thousands per day. My treasury went from about 8,000 to over 800,000 in just a few days.

As you go through the files, note that from the time I joined the defensive alliance with Denmark, as Russia, on March 28, 1847 to the point where the save was made on May 1, 1847 is where I made the hundreds of thousands in profit margin. This is near as I can tell, because I simply did not notice the profit jump until it was all over.

One other note. I annexed Khiva on December 18, 1845; I then defeated Bukhara demanding humiliation and war reparations on August 9, 1846.

Anyone have an explanation? Is this a case of war reparations gone wild? :rofl:

Files are at THIS LOCATION.

Thanks.
Happened to me, in the same game with Prussia i've posted two times in this topic =P
Happened twice, i remember i also had war reparations from denmark (which was also my satellite and only ally) i both times but i only linked the two things now, initially a tought it was some strange bug having something to do with exports as i remember pausing and seem taht the copious amount of money came from the taxes and tariffs, but again i'm just a big noob, to the point that i continued the game thinking that maybe this was normal :rofl:
 
Jun 19, 2004
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Alyosha said:
RELee:

I had the same problem in a Russia game as well - it occurred when I released Bulgaria after winning a war against the Ottomans. I waited it out and I went back to my normal earnings the first day of the next month.

I know it's not a solution, but try waiting it out and editing the extra cash you receive in the save file (or dump it into subsidies and social reforms for a while).

Same here. as Russia released Al-Djazair
 

nailsworthnobby

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Ah - so someone else is having this problem. Only my game won't load at all.

The only thing that I can do is reinstall VIP:R 0.1 - then all is well for a while before the problem repeats. It used to only be some eug files that went missing but now it seems to be other files as well.
 

unmerged(61606)

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so we have a similar problem.... :( has anyone told you how to fix it?
 

Alyosha

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This bug was present with vanilla revolutions too. It happens because some goods get their prices set to 999.99£. Probably a flaw in the price determination mechanism.
Does that mean it happens for all countries during a set time period? If so, there's a lot of extra money floating around, and is probably over-inflating country budgets.

Guess I'll release states on the 30th from now on.
 

OHgamer

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PM me and I'll arrange to have you send it to me. Have not seen that happen.
 
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