• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Which candidates should VIP assign the last three open tags for (choose 3)

  • Japanese Revolter

    Votes: 82 51,3%
  • Yucatan Revolter

    Votes: 70 43,8%
  • Newfoundland

    Votes: 45 28,1%
  • One Additional African Native State

    Votes: 27 16,9%
  • Iraq/Mesopotamia Revolter

    Votes: 71 44,4%
  • Ryukyu Islands

    Votes: 21 13,1%
  • An Independent State In The South Pacific

    Votes: 19 11,9%
  • Kurdistan Revolter

    Votes: 65 40,6%
  • One Additional Native American State In North America

    Votes: 18 11,3%
  • Czechoslovakia Revolter

    Votes: 43 26,9%

  • Total voters
    160
  • Poll closed .
Status
Not open for further replies.

Palle

Major
81 Badges
Feb 3, 2003
790
0
Visit site
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
OHgamer said:
Note in VIP:R there are events to build the new tech factories that will fire during the course of the game, so that players are not left in the lurch without electric gear, barrel or radio factories. So in VIP:R at least there isn't as much of a need to use state cap unless the player feels the need to have multiple plants in different parts of the country. With an interventionist party he can just expand his 1 plant several levels to achieve the same effect.
These events seem to fire quite weirdly... You always have several different types of factory events firing simultaneously. Also it's not only new tech factories that are built, there are lumber mills, wineries etc. Is this intended?
 

Palle

Major
81 Badges
Feb 3, 2003
790
0
Visit site
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I wish there were an event to make Austria dominant power in Germany instead of Prussia. Basically, if Austria beats Prussia in war, South German states would join Austria. North German states could remain as they are or form North German Federation.
 

Enoch Root

Sátiro exquisito
86 Badges
Apr 11, 2005
3.844
21.873
  • Mount & Blade: Warband
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Teleglitch: Die More Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Do Vanilla events about the US conquest of Canada still properly work in VIP-R? IIRC, there was an event where, if you conquered certain canadian provinces with the US, you got the option of either annexing Canada or liberating it as a Satellite with a neat flag. I'm not sure if it would fire while at war with UK, though.

Also, if you press in the 52nd parallel event and the UK declares war... now what? I got cores on British Columbia, kicked british ass and forced them to cede me New Brunswick and Nova Scotia... but what happens with British Columbia? Will the events for indian tribes seceding territories now fire for me or what?
 

unmerged(61223)

Sergeant
Sep 26, 2006
90
0
Austria demanding the Rheinland

Playing Austria, won the war against Prussia. Now i got the option to demand the Rheinland. Prussia goes with give it up, but i dont get the Rheinland provinces. Is this as intended ?

And why is there no war with france after Austria becomes the dominating German power ? (instead, Prussia had war with France)
 

KingOfTheIsles

Second Lieutenant
104 Badges
Nov 26, 2004
199
1
  • Pride of Nations
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Bug in Austrian Empire event chain, event 247145 in PRU file:
Code:
command = { type = secedestate which = 293 value = AUS }

Should be:

Code:
command = { type = secedestate which = AUS value = 293 }

Also, 247146 in same file, one of the triggers for Prussia losing the Rhineland war is that Berlin not be held be Austria. Shouldn't it be either Berlin is held by Austria, or not held by Prussia?
 

KingOfTheIsles

Second Lieutenant
104 Badges
Nov 26, 2004
199
1
  • Pride of Nations
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Playing Austria, won the war against Prussia. Now i got the option to demand the Rheinland. Prussia goes with give it up, but i dont get the Rheinland provinces. Is this as intended ?

It's a bug, I noted it down in the bug thread. You just have to swap the "which" and "value" fields round in event 247145 so it reads:

command = { type = secedestate which = AUS value = 293 }

And why is there no war with france after Austria becomes the dominating German power ? (instead, Prussia had war with France)

There should be a war with France if you declared yourself an empire, which you must have done to get the Rhineland event with Prussia. Maybe France chose a B option? Also, was the war between France and Prussia from an event, or by normal means?
 

unmerged(61223)

Sergeant
Sep 26, 2006
90
0
Prussian war with france was about Spanish succession crisis. So the normal scripted war.

Ok i try and change the file and play the war again.
Also shouldnt i get all the German cores ? I didnt get Baden - Württenberg, Frankfurt, Kassel and the prussian cores around halle.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
I'll check on these issues to see what the problems are.
 

unmerged(51214)

Captain
Dec 1, 2005
483
0
2 Questions about VIP:R

Two quick questions:

1. How did you guys change the game so tariffs don't effect consciousness?

2. Why isnt TUR allied w/its sattelites. I was playing my first game as Russia and I was very disappointed when I couldnt trigger TOAS b/c I couldnt occupy the ottoman sattelites *tear* :( .

Is that on purpose?
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
Palle said:
These events seem to fire quite weirdly... You always have several different types of factory events firing simultaneously. Also it's not only new tech factories that are built, there are lumber mills, wineries etc. Is this intended?

Yes. If you look at the event file they are in, they include older techs and the newer techs, though not wineries (that I know is not a factory to be build via event)

The reason you often see them in groups is that they are dependent on the nation attaining certain levels or having a specific ruling economic position. So if you have been interventionist, the event fire later than if you are laissez-faire for some early factories since l-f can't build or expand anything while interventionists can expand. However if you switch to L-F, then you might meet the requirements for several of the factories all at once now that you've changed government.

Or a bunch of the factories have minimum literacy rate, and you may have met all the other criteria except that, and once you reach it, the events all fire.

I'm working on a rework of the file so that there will be less tendency to have the events appear all at once, but it will be impossible to prevent some clumping of events, since the use of the different thresholds means different nations will reach thresholds at different times

Here is the list of factories you have events for, and the earliest date they can fire provided you meet the literacy, prestige, military size, tech/invention and govt economic position requirements :

1836 : Steel, Fertilizer, Lumber
1837 : Fabric
1838 : Canned Food
1839 : Ammunition
1840 : Clippers
1841 : Furniture
1842 : Cement
1844 : Regular Clothes
1845 : Machine Parts
1847 : Small Arms
1849 : Explosives
1855 : Steamers, Artillery
1869 : Electric Gear
1872 : Telephones
1876 : Automobiles
1905 : Airplanes
1910 : Barrels
1919 : Radio
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
Palle said:
I wish there were an event to make Austria dominant power in Germany instead of Prussia. Basically, if Austria beats Prussia in war, South German states would join Austria. North German states could remain as they are or form North German Federation.

I need to check, I thought Darkrenown's mod had that line of development. Will check to confirm and see if there are some links broken.

But if it isn't there then that chain is something that will likely come in the future, but unless we have some volunteers who want to script something immediately, it may be a while before we get to it, since it is an alternate-history plotline and there is a lot of actual history to be scripted first.

But if a white knight wants to start the ball rolling and get some chains scripted, then the sooner such an alt-history chain will be in.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
Enoch Root said:
Do Vanilla events about the US conquest of Canada still properly work in VIP-R? IIRC, there was an event where, if you conquered certain canadian provinces with the US, you got the option of either annexing Canada or liberating it as a Satellite with a neat flag. I'm not sure if it would fire while at war with UK, though.

Also, if you press in the 52nd parallel event and the UK declares war... now what? I got cores on British Columbia, kicked british ass and forced them to cede me New Brunswick and Nova Scotia... but what happens with British Columbia? Will the events for indian tribes seceding territories now fire for me or what?

Those events are being reworked for Hotfix 2, as the creation of Canada prevents the firing of the satellite CAN events for USA currently.

And with 52nd yes, if USA gets it, the relevant events for the Native Americans to cede lands IIRC exist so they go to the USA.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
KingOfTheIsles said:
Bug in Austrian Empire event chain, event 247145 in PRU file:
Code:
command = { type = secedestate which = 293 value = AUS }

Should be:

Code:
command = { type = secedestate which = AUS value = 293 }

Also, 247146 in same file, one of the triggers for Prussia losing the Rhineland war is that Berlin not be held be Austria. Shouldn't it be either Berlin is held by Austria, or not held by Prussia?

Will investigate and fix
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
Gotikiller said:
Two quick questions:

1. How did you guys change the game so tariffs don't effect consciousness?

2. Why isnt TUR allied w/its sattelites. I was playing my first game as Russia and I was very disappointed when I couldnt trigger TOAS b/c I couldnt occupy the ottoman sattelites *tear* :( .

Is that on purpose?

We did not change anything that I know of to have tariffs effect consciousness. :confused: Should still behave the same way as before, since that is something that would be set in the .exe, not anything moddable.

on 2 - this was done IIRC for game balance purposes because of the problems with RUS constantly annexing the Principalities and Serbia during the Crimean War, while historically neither regions was annexed and more often they sided with the Russians than the Ottomans. If you really want to do the ahistorical Tsar of All Slavs, you'll need to DoW them as well. VIP is designed with an eye for the historical, and that is something that TOAS is definitely NOT.
 

Palle

Major
81 Badges
Feb 3, 2003
790
0
Visit site
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
OHgamer said:
I need to check, I thought Darkrenown's mod had that line of development. Will check to confirm and see if there are some links broken.

But if it isn't there then that chain is something that will likely come in the future, but unless we have some volunteers who want to script something immediately, it may be a while before we get to it, since it is an alternate-history plotline and there is a lot of actual history to be scripted first.

But if a white knight wants to start the ball rolling and get some chains scripted, then the sooner such an alt-history chain will be in.
I played the game further and once I occupied Berlin, event to create SGF fired. Very nice!
 

unmerged(61223)

Sergeant
Sep 26, 2006
90
0
changed the file as u recommended
now i claim empire, but i dont get bavaria as before. franco austrian war happens and if win i get the 3 provinces. All the other cores are still german minors. and the franco prussian war has started in the background. :D
 
Status
Not open for further replies.