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Which candidates should VIP assign the last three open tags for (choose 3)

  • Japanese Revolter

    Votes: 82 51,3%
  • Yucatan Revolter

    Votes: 70 43,8%
  • Newfoundland

    Votes: 45 28,1%
  • One Additional African Native State

    Votes: 27 16,9%
  • Iraq/Mesopotamia Revolter

    Votes: 71 44,4%
  • Ryukyu Islands

    Votes: 21 13,1%
  • An Independent State In The South Pacific

    Votes: 19 11,9%
  • Kurdistan Revolter

    Votes: 65 40,6%
  • One Additional Native American State In North America

    Votes: 18 11,3%
  • Czechoslovakia Revolter

    Votes: 43 26,9%

  • Total voters
    160
  • Poll closed .
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Mammut

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A possible tiny mistake in the french-tahiti events. When france get event 162612 (Tahiti apologise to france) it has the same event description as event 16261 (france demand compensation for tahiti expells 2 french missionaries). I doubt it can be right because there is event descriptions for event 162612 in the event_text file.
 

OHgamer

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crash63 said:
I play a game with Texas and I have tons of immigrants (pop of 0.9 in 1848 and 3m in 1863).

Is that with VIP:R...does that mean your fears regarding immigration potential have been calmed ;)
 

OHgamer

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Mammut said:
A possible tiny mistake in the french-tahiti events. When france get event 162612 (Tahiti apologise to france) it has the same event description as event 16261 (france demand compensation for tahiti expells 2 french missionaries). I doubt it can be right because there is event descriptions for event 162612 in the event_text file.

typo most likely..will check
 

henrikhka

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I don't fully agree with you there.

I assume constitutional monarchy = people elect the guys sitting in the parliament, but the king decides who forms the government and has to sign all laws, before they are enacted.

Democracy = same as before, except the king has absolutely nothing to say.

Now I can't say for all other countries, but afaik quite a lot of the countries that we consider democracies today, are actually ConMons in theory, but just function as democracies, since the king never actually makes a decision against the parliament.

An example of a country that went from ConMon to democracy during the Victoria Timeframe, is Denmark (in which I live). And I'm fairly sure that a lot of the countries in Europe, that still have a monarchy, are still ConMons in theory, but during the Victoria timespan, the king simply got less and less to say, and in the end simply just functioned as a puppet of the government (in lack of better expression). (I'm not totally sure if I'm right here, correct me if not.)

Now with that said, I think you can say that some countries, while not changing their constitution in the Victoria timespan, did still change into a fuctional democracy, only maintaining the ConMon by name, and as such should have the features of a democracy.

Dunno if I'm all wrong, but I know that at least Denmark went from ConMon to Democracy during Victoria.
 

OHgamer

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If it's still got a monarchy whose actions are limited by a constitution (or the legal equivalent, as in the UK) then it's a Constitutional Monarchy. monarch may do nothing but sit and wave at the crowd as a tourist attraction, but the monarch is still there. That is how events have been developed both in VIP and in the eyes of the developers - unless you do a dramatic reform from basic monarchy to full suffrage etc to become a democracy, the implication is that the reform is a gradual reform designed to preserve the symbols of government legitimacy rather than create new symbols of legitimacy.
 

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First of all, I'd like to say that VIP is a great mod. I absolutely love the depth that it gives the world.

Three small things I noticed:
I won the civil war as Carlist Spain by capturing Madrid. Afterwards, there were two events that turn you into Spain. The first one worked properly, but the second spits out errors about the country already existing. Ignoring the errors still allowed the game to continue, but it sounds like it is worth mentioning.

If British India breaks its alliance at some point, an event appears that gives it a choice to end game or rejoin. If this happens a second time, the same event appears, but another event appears right after it that gives no choice but to end the game. What compounds the problem even further is that after the 1st event, the alliance just expires on its own, making the second situation and endgame inevitable.

Italy is a revolter in Europe. As the UK, I captured a couple of provinces from Two Sicilies, and released them as a satellite state - Italy. This broke the entire Italy unification chain, with the exception of Venice, which for some reason joined the couple south-Italian Italy provinces. I don't know if it is worth it, but it may be worth addressing the existence of an Italy that doesn't include most of Italy.
 

OHgamer

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steppenfox said:
First of all, I'd like to say that VIP is a great mod. I absolutely love the depth that it gives the world.

Three small things I noticed:
I won the civil war as Carlist Spain by capturing Madrid. Afterwards, there were two events that turn you into Spain. The first one worked properly, but the second spits out errors about the country already existing. Ignoring the errors still allowed the game to continue, but it sounds like it is worth mentioning.

If British India breaks its alliance at some point, an event appears that gives it a choice to end game or rejoin. If this happens a second time, the same event appears, but another event appears right after it that gives no choice but to end the game. What compounds the problem even further is that after the 1st event, the alliance just expires on its own, making the second situation and endgame inevitable.

Italy is a revolter in Europe. As the UK, I captured a couple of provinces from Two Sicilies, and released them as a satellite state - Italy. This broke the entire Italy unification chain, with the exception of Venice, which for some reason joined the couple south-Italian Italy provinces. I don't know if it is worth it, but it may be worth addressing the existence of an Italy that doesn't include most of Italy.

1- what were the errors that you got when you became Spain, I'll see if I can track them down

2 - There isn't a really satisfactory solution on this aspect of british india, other than a 3-strikes you're out policy. Unforuntately once the alliance is broken, it can only be renewed for 5 years. Though I have an idea to try and keep it in place

3 - here we really are stuck. Italy was added because players requested the ability to create a puppet italy if they conquered the Italian states. Fair request, but unfortunately the way the revolt text works it's either create if you have a little of the territory or not create at all. So not sure what the best solution is here.
 

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I'm afraid that I didn't think to copy down the numbers until it was too late.
It happened right after the 2nd event that would have turned me into "Spain". I was already Spain at the time, and if i remember the errors seemed to have complained that the nation with that ID was already in the game. Sorry I'm not more helpful.
 

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steppenfox said:
I'm afraid that I didn't think to copy down the numbers until it was too late.
It happened right after the 2nd event that would have turned me into "Spain". I was already Spain at the time, and if i remember the errors seemed to have complained that the nation with that ID was already in the game. Sorry I'm not more helpful.

Do you have a savegame from after that happened. If yes, PM me and I'll arrange for you to send it to me.
 

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Tabris.BR said:
Thanks for the answer.
Just another question, there's a way to achive total unification of germany (with Austria too) without the popular revolution?

At this point their is no event chain to achieve the "Grossdeutsch" solution included in the mod. Something that could be added in the future, once the focus shifts from scripting the actual history to focusing on alt-history plot lines.
 

Tabris.BR

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OHgamer said:
At this point their is no event chain to achieve the "Grossdeutsch" solution included in the mod. Something that could be added in the future, once the focus shifts from scripting the actual history to focusing on alt-history plot lines.
Ok, so i'll take a big BB hit and annex austria "manually"
 

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I'm getting a constant CTD type error. I can't figure out at all what's causing it -- I only know the date. February 2nd (because I've been reloading from a February 1st reload -- the first time it happened it was mid-late February, IIRC) 1858. I tried commenting out the event files for a whole bunch of nations that were having events upon the reload, I DLed the hotfix, but its still crashing.
 

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Plushie said:
I'm getting a constant CTD type error. I can't figure out at all what's causing it -- I only know the date. February 2nd (because I've been reloading from a February 1st reload -- the first time it happened it was mid-late February, IIRC) 1858. I tried commenting out the event files for a whole bunch of nations that were having events upon the reload, I DLed the hotfix, but its still crashing.

PM me so I can arrange for you to send me the savegame.

what nation are you playing?
 

unmerged(76903)

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As Carlist spain, there is apparently (from what I read in the bug-report thread) an event that turns me into Spain. When is this event, and secondly, do I inherit Spain's event-file? And will the War of Usanian Aggression against Spain fire?
 

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Stahltrommel said:
As Carlist spain, there is apparently (from what I read in the bug-report thread) an event that turns me into Spain. When is this event, and secondly, do I inherit Spain's event-file? And will the War of Usanian Aggression against Spain fire?

Yes, you become Spain so you get all spain's events from the point you become Spain, including the War Against Iberian Imperialism ;) if you still own Cuba directly in the 1890s and the Confederate States do not survive.
 
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