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Which candidates should VIP assign the last three open tags for (choose 3)

  • Japanese Revolter

    Votes: 82 51,3%
  • Yucatan Revolter

    Votes: 70 43,8%
  • Newfoundland

    Votes: 45 28,1%
  • One Additional African Native State

    Votes: 27 16,9%
  • Iraq/Mesopotamia Revolter

    Votes: 71 44,4%
  • Ryukyu Islands

    Votes: 21 13,1%
  • An Independent State In The South Pacific

    Votes: 19 11,9%
  • Kurdistan Revolter

    Votes: 65 40,6%
  • One Additional Native American State In North America

    Votes: 18 11,3%
  • Czechoslovakia Revolter

    Votes: 43 26,9%

  • Total voters
    160
  • Poll closed .
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Generalisimo

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Volum said:
United Germany with as the Conservative empire, the French got the conservative Germany formed event and decleared war. I spanked them and won. I dont remember the exact year for that, but now in December 1852 while i still have a peace treaty with France, they get the Conservative Germany Formed event again, and declear war, again.

Is this supposed to happen? Seems a bit stupid to me, but i guess il have to spank them again.
Do you have a save game after the 2nd declaration of war?
If yes, then look inside the savegame, almost at the end of it, you will see that you have log of events that happened. Please copy & paste the entries here to see which events we are talking about.
Thanks.
 

Waffen9999

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Generalisimo said:
That's a know bug, check the HAN event that is triggered by the ENG event (queen victoria) and remove the alliances commands with the german minors that you have annexed. ;)
It is corrected in v0.4 now.
By the way, the last patch is VIP v0.3C... and you do not need to install the quickfix over that patch. ;)

Thanks alot Generalisimo Franco sir :) That did it just right.
 

unmerged(24708)

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forced peace event IND.

Hi, i am playing as usa.
the french are at war with prussia and switzerland, switzerland is allied with britain so the french are then again at war with the british alliance and belgium.
The british is also at war with annam

So i think to meself, hey lets make a profit from war, and since both the britts and french and brazil are guaranteeing the independance of uruguay, lets DoW uruguay.

So I end up with a good little war against the britts, french brazilians and switzerland.

Now the issue is that I ram peace down the brittish throats, intending to next take out france. However the Indian peace events makes the USA peace flag set, thus all of a sudden the USA is at total peace.

This is ofcourse due to the alliance the brittish has with france and uruguay and switzerland against USA, although since at war themselves it seems a bit, ahum strange perhaps? They shouldn't ally themselves against the usa over uruguay if at war themselves, should they?

just thought you guys should know...

cheers
 

Generalisimo

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melmquist said:
Hi, i am playing as usa.
the french are at war with prussia and switzerland, switzerland is allied with britain so the french are then again at war with the british alliance and belgium.
The british is also at war with annam

So i think to meself, hey lets make a profit from war, and since both the britts and french and brazil are guaranteeing the independance of uruguay, lets DoW uruguay.

So I end up with a good little war against the britts, french brazilians and switzerland.

Now the issue is that I ram peace down the brittish throats, intending to next take out france. However the Indian peace events makes the USA peace flag set, thus all of a sudden the USA is at total peace.

This is ofcourse due to the alliance the brittish has with france and uruguay and switzerland against USA, although since at war themselves it seems a bit, ahum strange perhaps? They shouldn't ally themselves against the usa over uruguay if at war themselves, should they?

just thought you guys should know...

cheers
thanks for the report! :D
 

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I just wanted to poke my head in, since I've been playing 1.03c... I think the addition in the previous release of British East India is working brilliantly, easily my favorite addition so far in VIP--the UK is still easy, but now it's at least fun because it IS hard to form a billion army divisions. Money isn't much of a problem because of the flow coming from India, but you need all that money to support the massive navy. Combined with how much longer it takes to research stuff, even for the UK, it is really actually making me think of just using the navy for the most part instead of building a massive naval AND army juggernaut and defeating Russia in a straight up land war.

Now if only there was some way I could actually win a war and gain warscore using my navy... But that's a problem with the Victoria engine.
 

unmerged(22292)

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Played VIP 0.3. Germany in each 5-7 years declared war to France. From 1870 to 1900 Prussia then Germany 5 times attacked France. In each German-French war France lost 8-10 provinces.(Germany was in alliance with Italy) Until 1900 year Germany had owner almost of all territory of France, but Italy got all France's Mediterranean Sea coast. Only Paris and some coast provinces in West keep France.
Usa in USA-Spain war occupied the biggest Part Territories Of Spain. On Coasts of Spain USA descent around 45-50 divisions. Army of Spain controled some provinces around Madrid.
Alliance (Italy-Osmans-Germany) some times declared war to Austria.

For 19 century in Europe in Victoria was too many and too bloody battles and Wars and How Usa can descent in Spain 50 divisions for this years?

After which parametrs in Victoria one Country declare War to other Country (In 30 years Germany 5 times declared war to France)?
 

Innocent

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I've played as Austria through 1905, and so far haven't witnessed a single unreasonable war. But this may be because neither Germany nor Italy formed (Italy because I defeated them in 1859, and Germany because Prussia agreed to share the leadership in Germany). Russia and the Turk fought a few wars before I liberated the Balkans, and the French and British fought a war over colonial issues. And Britain has decided that my meddling in Africa and China without a modern navy wasn't acceptable (good for them!). So far I've been very impressed with the number and style of wars that have been fought.

biezpiens said:
Played VIP 0.3. Germany in each 5-7 years declared war to France. From 1870 to 1900 Prussia then Germany 5 times attacked France. In each German-French war France lost 8-10 provinces.(Germany was in alliance with Italy) Until 1900 year Germany had owner almost of all territory of France, but Italy got all France's Mediterranean Sea coast. Only Paris and some coast provinces in West keep France.
Usa in USA-Spain war occupied the biggest Part Territories Of Spain. On Coasts of Spain USA descent around 45-50 divisions. Army of Spain controled some provinces around Madrid.
Alliance (Italy-Osmans-Germany) some times declared war to Austria.

For 19 century in Europe in Victoria was too many and too bloody battles and Wars and How Usa can descent in Spain 50 divisions for this years?

After which parametrs in Victoria one Country declare War to other Country (In 30 years Germany 5 times declared war to France)?
 

Kosh

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Usa in USA-Spain war occupied the biggest Part Territories Of Spain. On Coasts of Spain USA descent around 45-50 divisions. Army of Spain controled some provinces around Madrid.
Unfortunately is a very common situation both in VIP & vanilla Vicky
The best way to avoid that should be a evento to declare colonial war instead of standard war, but there is no event command like that
Of course can be trigger a event if USA controls Cube, PuertoRico & Philipinnes, but iit wouldn't be usefull allways, because USA could try to assault Iberian Peninsula prior to Philipinnes!
 

unmerged(34921)

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biezpiens said:
Played VIP 0.3. Germany in each 5-7 years declared war to France. From 1870 to 1900 Prussia then Germany 5 times attacked France. In each German-French war France lost 8-10 provinces.(Germany was in alliance with Italy) Until 1900 year Germany had owner almost of all territory of France, but Italy got all France's Mediterranean Sea coast. Only Paris and some coast provinces in West keep France.
Usa in USA-Spain war occupied the biggest Part Territories Of Spain. On Coasts of Spain USA descent around 45-50 divisions. Army of Spain controled some provinces around Madrid.
Alliance (Italy-Osmans-Germany) some times declared war to Austria.

For 19 century in Europe in Victoria was too many and too bloody battles and Wars and How Usa can descent in Spain 50 divisions for this years?

After which parametrs in Victoria one Country declare War to other Country (In 30 years Germany 5 times declared war to France)?

I´ve observed similar situations especially since playing Vic 1.03 / VIP 0.3c. AI of the western powers (GB, France, Spain, US) tends to build incredible large number of divisions allready around the 1850. As soon as any peace treaty expires, an new war starts.
Also I´ve observed, that GB seldom modernizes its fleet; around 1880 it usually consists of large numbers of MW and FR despite GB having the technology to build more modern typs. As Prussia a was able to sink almost the entire British fleet with no more than a dozen Ironclads...
 

Generalisimo

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biezpiens said:
Played VIP 0.3. Germany in each 5-7 years declared war to France. From 1870 to 1900 Prussia then Germany 5 times attacked France. In each German-French war France lost 8-10 provinces.(Germany was in alliance with Italy) Until 1900 year Germany had owner almost of all territory of France, but Italy got all France's Mediterranean Sea coast. Only Paris and some coast provinces in West keep France.
Usa in USA-Spain war occupied the biggest Part Territories Of Spain. On Coasts of Spain USA descent around 45-50 divisions. Army of Spain controled some provinces around Madrid.
Alliance (Italy-Osmans-Germany) some times declared war to Austria.

For 19 century in Europe in Victoria was too many and too bloody battles and Wars and How Usa can descent in Spain 50 divisions for this years?

After which parametrs in Victoria one Country declare War to other Country (In 30 years Germany 5 times declared war to France)?
with which VIP patch?
 

Generalisimo

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Herodot said:
I´ve observed similar situations especially since playing Vic 1.03 / VIP 0.3c. AI of the western powers (GB, France, Spain, US) tends to build incredible large number of divisions allready around the 1850. As soon as any peace treaty expires, an new war starts.
Also I´ve observed, that GB seldom modernizes its fleet; around 1880 it usually consists of large numbers of MW and FR despite GB having the technology to build more modern typs. As Prussia a was able to sink almost the entire British fleet with no more than a dozen Ironclads...
The AI doesn't disband the wooden fleets, so, when you sunk it, you made them a favour. :D
Well, like i always said:
bad relations + borders + some war value in the AI = WAR
We are trying to reduce this agressive behaviour of the AI by adding some "recomposing" relations commands, at least for scripted wars.
 

Garuda

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I did at one time have a vip version of vic on my 'puter but was dssappointed with how long it took to research stuff, which left me still floating around in wooden frigates come 1900 etc.

Has there been any change to this aspect of vip in recent months?
 

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Generalisimo said:
The AI doesn't disband the wooden fleets, so, when you sunk it, you made them a favour. :D
Say, wouldn't it be possible to have a few fleet-invention-related events that disband old ships for AI players (at least the few most important ones, like the British), perhaps in exchange for one or two ships of the new type? This would have an adverse (but short term) effect on their naval power, but it just might be enough to allow the British to maintain a more modern, more powerful, and most importantly, better-maintained fleet. It sure would be great if war against Britain didn't always start with the sinking of two hundred frigates and man-of-wars all at 10% hull strength.
 

tyrel68

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Wow, that is actually a great idea!! It is simple and it would force the AI to build more and better ships.

type = delete_unit which = 3

This deletes a random naval unit. So the way it would work is you just disband your whole navy when you research a new tech. They are obselete aren't they ;)
 

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Hmm, that's not quite what I had in mind :p. Doing it that way would be too disruptive (in theory, you could attack another country, and suddenly discover that their entire fleet disappears in the middle of the war because they invented a new naval tech). I was thinking more along the lines of ships two tech levels behind disappearing, so if you've invented cruisers, your ironclads disappear but your submarines stay behind, but I see now that the type = delete_unit command allows you to enter a unit id, but doesn't allow you to enter a unit type.

Still, this does mean that the problem of obsolete navies could at least be reduced by giving the countries that start the game with large wooden fleets events that would disband their wooden fleets ship by ship at a given point in time. For example, something like this...
type = delete_unit which = 10470
...Should in theory disband the British man-of-war HMS Blenheim. Two things would need to be checked, however - 1. How the game reacts if you tell it to delete a unit that no longer exists, and 2. Are unit ids reassigned to new units? Obviously, either of those things could cause problems - last thing you want is to disband one of their old man-of-wars only to find that you're actually disbanding their brand new battleship that happened to receive the same id.
 

unmerged(31388)

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Sorry for not replying guys, i belive i have a save, alltough it might be later since i think i recall i signed peace. That game is on the computer right next to me tough, i sometimes play Victoria on 2 computers at once :/

Quick edit: Looking at the logs i see that France got the Conservatie German Empire formed Febuary 27 1851 and December 20 1852.

Edit2: Sorry guys, i was going to copy the file from that computer to this one when i realised that the crossover cable is at my brothers. Il get it back sometime next week, but i can say 100% tough that France got the CGE event both times tough.
 
Last edited:

tyrel68

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Hmm, I am hashing up a cool way of doing this right now and I will run it by you to see what you think a little later.

Code:
#########################################################################
#  Mothball of Fleet by Tyrel68
#########################################################################
event = { 
	id = XXXXXXX
	random = no
	
	#Triggered by the Ironclads (ID: 215)
	#At this point you are moving from wooden to Steel ships so all previous ships you have are obselete now.

	trigger = {
		ai = yes #Avoid Player Abuse
		is_GP = yes
	}

	name = "AI_EVENT"
	desc = "AI_EVENT"
	style = 0
	
	action_a = {
		name = "ACTOK"
		command = { type = treasury value = -7500 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = delete_unit which = 3 }
		command = { type = add_division  which = Ironclad }
		command = { type = add_division  which = Ironclad }
		command = { type = add_division  which = Ironclad }
		command = { type = add_division  which = Ironclad }
		command = { type = add_division  which = Ironclad }
		command = { type = add_division  which = SteamerTrans }
		command = { type = add_division  which = SteamerTrans }

	}
}
This is still a little extreme but it is a start and seems to be logical. At this point you lose the ability to build ManoWars so this event Mothballs your Clipper Transports and ManoWars and Possibly Commerce Raiders but that is unavoidable. This will definitly trim down the number of Wooden ships kicking around later on.

In regards to the trigger, I avoided players exploting this by making it AI only and to prevent small countries from getting the bonus, I left it to GP's only since they are the naval powers anyway.

Quarto said:
Still, this does mean that the problem of obsolete navies could at least be reduced by giving the countries that start the game with large wooden fleets events that would disband their wooden fleets ship by ship at a given point in time. For example, something like this...
type = delete_unit which = 10470
...Should in theory disband the British man-of-war HMS Blenheim. Two things would need to be checked, however - 1. How the game reacts if you tell it to delete a unit that no longer exists, and 2. Are unit ids reassigned to new units? Obviously, either of those things could cause problems - last thing you want is to disband one of their old man-of-wars only to find that you're actually disbanding their brand new battleship that happened to receive the same id.
This is ineffectual to just disband the starting navies as the starting navies pale in comparison to the later built navies. Therefore it would have little to no effect on most countries.
 
Last edited:

Sute]{h

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There is an error in this event:
Code:
[color=white]
#########################################################################
#  The Italian Unification Assembly (by Generalisimo)
#########################################################################
event = {
	id = 262005
	random = no
	country = SIC
	picture = demorev

	trigger = {
		constitution = { country = LOM type = democracy }
		constitution = { country = MOD type = democracy }
		constitution = { country = PAP type = democracy }
		constitution = { country = PAR type = democracy }
		constitution = { country = SAR type = democracy }
		constitution = { country = SIC type = democracy }
		constitution = { country = TUS type = democracy }
		constitution = { country = VEN type = democracy }
		random = 50
		greater_prestige = { country = SIC country = SAR }
		greater_prestige = { country = SIC country = PAP }
		NOT = {
			OR = {
				atwar = LOM
				atwar = MOD
				atwar = PAP
				atwar = PAR
				atwar = SAR
				atwar = SIC
				atwar = TUS
				atwar = VEN
				}
			}
		}

	name = "The Italian Unification Assembly"
	desc = "After the great victory to free Lombardia and Venetia from the opressor power of Austria, the italian people now has the power to become one great nation. Mazzini is proposing to the Assembly the unification... all the italian nations are invited to vote to unify or not."
	style = 0

	date = { day = 1 month = january year = 1848 }
	offset = 180
	deathdate = { day = 1 month = july year = 1900 }

	action_a = {
		name = "Yes!"
		#command = { type = prestige value = 50 }
		command = { type = trigger which = 202005 } #LOM
		command = { type = trigger which = 215005 } #MOD
		command = { type = trigger which = 239005 } #PAP
		command = { type = trigger which = 240005 } #PAR
		[/color][color=red]command = { type = trigger which = 215055 } #SAR[/color][color=cyan] Should be event 253055![/color][color=white]
		command = { type = trigger which = 280005 } #TUS
		command = { type = trigger which = 305005 } #VEN
		command = { type = sleepevent which = 239006 } # ITA-PAP Assembly victory
		command = { type = sleepevent which = 253039 } # ITA-SAR Assembly victory
		command = { type = sleepevent which = 5903 } # The birth of Italy
		command = { type = sleepevent which = 185001 } # Accomplish what was promised
		}
	action_b = {
		name = "No!"
		command = { }
		}
}[/color]
 

Quarto

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tyrel68 said:
This is still a little extreme but it is a start and seems to be logical. At this point you lose the ability to build ManoWars so this event Mothballs your Clipper Transports and ManoWars and Possibly Commerce Raiders but that is unavoidable. This will definitly trim down the number of Wooden ships kicking around later on.
Well, this is probably better than not having anything at all (probably - some testing would be needed, obviously), although I'm still concerned about the effects this might have if it happens in the middle of a war (ironclads are better, but not _that_ much better, so it might be kind of a raw deal). I wonder if it might be a good idea to add a peace condition to the trigger - but in that case, you'd have the problem of the event being delayed sometimes by several years, during which the AI builds new ships, and consquently you'd end up disbanding some of the new ships as well.

This is ineffectual to just disband the starting navies as the starting navies pale in comparison to the later built navies. Therefore it would have little to no effect on most countries.
Most countries wouldn't need it - it's really just the three or four top naval powers like Britain, France and Russia. And even if this wouldn't solve the problem for them, it would at least reduce the number of obsolete ships in their fleets (in the case of Britain, by a very significant number). I think this kind of targetted solution is probably more balanced and less intrusive than what you're proposing, even though it doesn't go quite as far towards solving the problem.
 

tyrel68

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Quarto said:
Well, this is probably better than not having anything at all (probably - some testing would be needed, obviously), although I'm still concerned about the effects this might have if it happens in the middle of a war (ironclads are better, but not _that_ much better, so it might be kind of a raw deal). I wonder if it might be a good idea to add a peace condition to the trigger - but in that case, you'd have the problem of the event being delayed sometimes by several years, during which the AI builds new ships, and consquently you'd end up disbanding some of the new ships as well.
Exactly my reasoning, I couldn't do anything more exact since you can't help to disband the wrong types of ships.
 
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