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Which candidates should VIP assign the last three open tags for (choose 3)

  • Japanese Revolter

    Votes: 82 51,3%
  • Yucatan Revolter

    Votes: 70 43,8%
  • Newfoundland

    Votes: 45 28,1%
  • One Additional African Native State

    Votes: 27 16,9%
  • Iraq/Mesopotamia Revolter

    Votes: 71 44,4%
  • Ryukyu Islands

    Votes: 21 13,1%
  • An Independent State In The South Pacific

    Votes: 19 11,9%
  • Kurdistan Revolter

    Votes: 65 40,6%
  • One Additional Native American State In North America

    Votes: 18 11,3%
  • Czechoslovakia Revolter

    Votes: 43 26,9%

  • Total voters
    160
  • Poll closed .
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Windmolen

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OHgamer said:
I've seen HOL colonize the region quite nicely in tests I've done internally. As long as they have an early enough start, combine with adding a couple more native states like Banjarmasin and Makassar they should be able to do it. Again it is something that would require testing.

And Holland would ofcourse get financial support from DEI in the same way Britain is getting money from British India right now.
 

Generalisimo

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HELP NEEDED: "Flashing" events

Have anyone suffered a "flashing event"?
What is this?
Well, you are enjoying playing your nation... everything runs fine and then suddenly an event "flashes" on the screen... it is soooo quick that you cannot read anything before it dissapears.
Now you get what i am saying?

Well, we have now discovered the cause... while testing things we realized that when the commands that you use in an event are invalid, the event "flashes" (appears on the screen and quickly dissapears).

But how to track them?
Easy, as soon as you suffer that, pause the game and save it!
Then, Quit, open the save game with Notepad and go to the section were the IDs of the events that were triggered are saved (the history section)... the last entry, should be the "flashing event".
If you were a bit slow to pause the game, another event could have triggered too after the "flashing event", BUT, the "flashing event" is not showed in the LOG, so, look in the save game for the section were the log is saved and look for an event that was triggered (it is in the history section) but it's name is not showed in the History Log. Probably it should be in the last 5 events, depending on how much slow you were. :p

We MUST remove all these flashing events.
So, remember, as soon as you see them, do the procedure recommend up
here and track the flashing event, then report it in the "Bugs & Discussion" thread so we can solve it.
We need the entire community to help us on this problem because we cannot play the entire game with all the nations available.
Thanks for your help!!
:D
 

unmerged(2246)

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OK, played it finally. Excellent stuff.

Couple of questions/comments, maybe this stuff is intended, maybe not.

British India - I noticed they got some high population Indian states there, which you can build factories in. In previous versions you couldn't make Indian provinces states (well, I never saw enough Brits emigrate there anyway), is this a good idea, giving the Empire all these POPs to industrialise?

While on the subject of British India...

Sepoy Mutiny - very cool. Full marks. ;)

AI - the East India company is evidently pacifist or something. They didnt do any invading and satelliting, in the end Russia owned everything down to Panjab while BEIC just watched (with an enormous military).

While on a similar subject, is there some way to get the BEIC to help out the mother country when the mother country declares a colonial war? It'd be nifty if the UK could direct the BEIC's actions somewhat by colonial warring on the likes of Afghanistan and the BEIC being made to do likewise. ATM you have to station UK troops in India to do what you want, and anything you annex goes to the UK instead of BEIC.

I must say though, overall I think the BEIC is a brilliant addition. Love it. So only minor nitpicks/suggestions.

As for the United Kingdom itself - damn. I thought the UK was badass before, its even more badass now. Despite what I said above, when British India is actually fighting alongside the UK, nothing stops these guys. I had hordes of Gurkhas helping me out turning Brazil red. And the money you get off the BEIC... wow. It paid for my colonising almost everything. The French only got a tiny chunk of north Africa, I managed to bag most of the Sahara. I was absolutely swimming in loot the entire game. Oh, and the increased value to the Opium Trade event was very nice too. :rofl:

USA... I don't know what you did to the poor yanks... They only managed to get serious industrial muscle going around 1880, and even then, it was a bit feeble compared to usual. As of 1890 they were third place industrially, and about sixth place overall. Is this an intended result? I noticed that as of 1880 ish the USA only had a tiny handful of early railroads, most of the USA was at the experimental railroad level. (It makes things more interesting than the usual Russia = #1, USA = #2, UK = #3 listing anyway, so not a complaint, merely an observation) And no ACW. Though Deseret declared independence and got squashed, if that counts. ;)

Is this stuff intended? if so, cool. The game struck me as balanced very differently from the previous incarnations of VIP, though. Britain is definitely a winner in 0.3, and the USA definitely a loser.
 

Theodotus1

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EUBanana said:
OK, played it finally. Excellent stuff.

Couple of questions/comments, maybe this stuff is intended, maybe not.

British India - I noticed they got some high population Indian states there, which you can build factories in. In previous versions you couldn't make Indian provinces states (well, I never saw enough Brits emigrate there anyway), is this a good idea, giving the Empire all these POPs to industrialise?

While on the subject of British India...

Sepoy Mutiny - very cool. Full marks. ;)

AI - the East India company is evidently pacifist or something. They didnt do any invading and satelliting, in the end Russia owned everything down to Panjab while BEIC just watched (with an enormous military).

While on a similar subject, is there some way to get the BEIC to help out the mother country when the mother country declares a colonial war? It'd be nifty if the UK could direct the BEIC's actions somewhat by colonial warring on the likes of Afghanistan and the BEIC being made to do likewise. ATM you have to station UK troops in India to do what you want, and anything you annex goes to the UK instead of BEIC.

I must say though, overall I think the BEIC is a brilliant addition. Love it. So only minor nitpicks/suggestions.

As for the United Kingdom itself - damn. I thought the UK was badass before, its even more badass now. Despite what I said above, when British India is actually fighting alongside the UK, nothing stops these guys. I had hordes of Gurkhas helping me out turning Brazil red. And the money you get off the BEIC... wow. It paid for my colonising almost everything. The French only got a tiny chunk of north Africa, I managed to bag most of the Sahara. I was absolutely swimming in loot the entire game. Oh, and the increased value to the Opium Trade event was very nice too. :rofl:

USA... I don't know what you did to the poor yanks... They only managed to get serious industrial muscle going around 1880, and even then, it was a bit feeble compared to usual. As of 1890 they were third place industrially, and about sixth place overall. Is this an intended result? I noticed that as of 1880 ish the USA only had a tiny handful of early railroads, most of the USA was at the experimental railroad level. (It makes things more interesting than the usual Russia = #1, USA = #2, UK = #3 listing anyway, so not a complaint, merely an observation) And no ACW. Though Deseret declared independence and got squashed, if that counts. ;)

Is this stuff intended? if so, cool. The game struck me as balanced very differently from the previous incarnations of VIP, though. Britain is definitely a winner in 0.3, and the USA definitely a loser.

It is intended that USA not become an industrial monster ahistorically early, but we're still exploring the nuances of how to best accomplish that. (0.4 will likely have representations of the Native American tribal areas, which should make things even more historical in regard to USA.) We haven't yet got USA going exactly as we'd like, but we continue to work on it.

The ACW situation is the result of a bug we found after 0.3 was released, and this should be rectified in 0.3b.

The railroad situation is to some extent related to shortages of lumber (or so our testing seems to indicate) and we're working on this also.
 

OHgamer

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EUBanana said:
OK, played it finally. Excellent stuff.

Couple of questions/comments, maybe this stuff is intended, maybe not.

British India - I noticed they got some high population Indian states there, which you can build factories in. In previous versions you couldn't make Indian provinces states (well, I never saw enough Brits emigrate there anyway), is this a good idea, giving the Empire all these POPs to industrialise?

The AIs for IND are designed so that it will NOT industrialize. If the human player of IND decides to have an industrial IND then they will have to do a lot of research (tech level starts very low) but there is really little more we can do otherwise to block a determined human player. There was a debate among administrators in IND regarding industrial policy in IND so the human player decision to industrialize can reflect that ahistorical decision.

While on the subject of British India...

Sepoy Mutiny - very cool. Full marks. ;)

AI - the East India company is evidently pacifist or something. They didnt do any invading and satelliting, in the end Russia owned everything down to Panjab while BEIC just watched (with an enormous military).

While on a similar subject, is there some way to get the BEIC to help out the mother country when the mother country declares a colonial war? It'd be nifty if the UK could direct the BEIC's actions somewhat by colonial warring on the likes of Afghanistan and the BEIC being made to do likewise. ATM you have to station UK troops in India to do what you want, and anything you annex goes to the UK instead of BEIC.

I must say though, overall I think the BEIC is a brilliant addition. Love it. So only minor nitpicks/suggestions.

AI was designed pacifist because testing showed major problems with an aggressive IND launcing wars on its own that would never have been in ENG interest. Therefore the only wars IND will undertake are the ones to expand IND to controlling what was historically held (Panjab, Sind, Burma). Human players can of course do a lot more, but we tried to keep the IND ai as historical as possible.

Russians in Afghanistan of course should illicit a response so that will be one area to expand on in 0.4 for IND ai.

As for predicting what a human player might conquer and what should go IND afterwards, that would of course require a great deal of new events. Its an area we can definitely look at for 0.4 however.
 

Sekenr

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A few bugs. Wrong text in Bukhara treaty, Russia is making a treaty with Bukhara but in the event window its says Khiva. And another thing - I had (as Russia) ban to colonise Micronesia, Polynesia and such lifted in 1840. Or is this a WAD ?
 

unmerged(9404)

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Playing Prussia I go to war with Denmark over Slesvig in 1847 in 2 feb, Austria went to war over Slesvig a month later (why not at the same time?)

A few months later the treaty of Vienna event happens, giving me some provinces. However this event doesn't make peace between Denmark and Austria. Result: they fight for another year with Denmark landing oon the adriatic coast.
 

Mozart41st

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Playing as Persia, I did notice what I thought must have been a bug. The "Revolt in Afghanistan" in event occurs (having conquered them earlier) which gives 50% of the population in *Persia* +4 militancy. Surely this event was intended to give the Afghans the increased militancy, rather than the Persians, right?
 

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Reading the "must read" text it mentions that tech speeds was slowed by 25% After a few games I think this is too much. Steel steamers for instance wasn't gained by anyone until 1918, and typically a third of the tree is left unresearched. Where is this value so I can change it ? Maybe 10%..
 

Cavalry

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Don't know if only me see all the nations get poor. The game make turning rich more challenge. Human player can do it but AIs remain poor. In 1870 Germany human player is the top producer of nearly every high value good. China have only 100 divisions instead of 200, France has only 15. Do anyone like that? I feel I am the lonely producer!
 

Generalisimo

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MrOuija said:
Reading the "must read" text it mentions that tech speeds was slowed by 25% After a few games I think this is too much. Steel steamers for instance wasn't gained by anyone until 1918, and typically a third of the tree is left unresearched. Where is this value so I can change it ? Maybe 10%..
You have to mod all the tech files to be able to do that.
We are considering a reduction to that in the next patch... ;)
 

Generalisimo

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Cavalry said:
Don't know if only me see all the nations get poor. The game make turning rich more challenge. Human player can do it but AIs remain poor. In 1870 Germany human player is the top producer of nearly every high value good. China have only 100 divisions instead of 200, France has only 15. Do anyone like that? I feel I am the lonely producer!
Actually China with 100 divisions is ok... :D
But, we are considering some improvement in the economic aspect of the game for the v0.3B patch...
 

Generalisimo

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Ironfoundersson said:
Playing Prussia I go to war with Denmark over Slesvig in 1847 in 2 feb, Austria went to war over Slesvig a month later (why not at the same time?)

A few months later the treaty of Vienna event happens, giving me some provinces. However this event doesn't make peace between Denmark and Austria. Result: they fight for another year with Denmark landing oon the adriatic coast.
Yes, you are right, the event didn't have the peace command... we have already spotted that error and solved it, you should see it in the v0.3B patch.
 

McNaughton

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Generalisimo said:
Yes, you are right, the event didn't have the peace command... we have already spotted that error and solved it, you should see it in the v0.3B patch.

Hey, one thing about the historic peace treaty (which wasn't included in any other VIP, but may in 0.3B) is that both Austria and Prussia split up conquered territory (Prussia didn't get it all). This was one of the 'reasons' behind the 1866 war. However, 0.3B might have covered this already.
 

Generalisimo

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McNaughton said:
Hey, one thing about the historic peace treaty (which wasn't included in any other VIP, but may in 0.3B) is that both Austria and Prussia split up conquered territory (Prussia didn't get it all). This was one of the 'reasons' behind the 1866 war. However, 0.3B might have covered this already.
didn't know they splitted the conquered territorry... of which provinces we are talking about? and to who? :confused:
 

Foxl

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Generalisimo said:
didn't know they splitted the conquered territorry... of which provinces we are talking about? and to who? :confused:

hi there i think he's talking about about the german Kondominium :
Schleswig was placed under Prussian administration and Holstein under Austrian administration, while the duchy of Lauenburg (also lost by Denmark in 1864) went to Prussia in return for a money payment to Austria. The dual administration led, as Bismarck had anticipated, to such tension that Austria could easily be maneuvered into a war with Prussia.

i hope that helps :)
 

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Playing my first vip 0.3 game (france) and already I'm hugely impressed. Thanks to everyone whos involved. :D . I haven't been able to get above the 'slow' speed setting yet as there is so much to do (which has to be good!!!).

A few things:

1. Why is it not possible to colonise early in the game? I have the required money and goods but can't colonise yet. Its only about 1840. If this is to stop an early colonisation race and I need more prerequisites then I fully approve, but when can I begin?

2. This is a hangover from vanilla Vic; Is it possible to look at modding the chances of an ally allowing you mil access. Spain asked me to join their war vs Carlanists and I agreed, but then they refused to give me mil. access. I've found this to be quite common in other vic games and think its a bit silly! :wacko: .
Edit: I never thought of this before; but do you suffer less attrition on an ally's territory? This would simulate temporary mil access I suppose??

3. Darkrenown: I know you've been updating your 'quick fix interim patch' as needs arise. Could you please provide me with a link to your latest 'unofficial patch'. I'd be much obliged. Ta. this to tide me over at least until 0.3b is ready *hopes its soon* ;) .
 

pimparel

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