In my game as Austria, I win the 7 weeks war but impossible to have the hungarian culture (I have chosen to make a SGF to stay a danubian monarchy). 
crash63 said:In my game as Austria, I win the 7 weeks war but impossible to have the hungarian culture (I have chosen to make a SGF to stay a danubian monarchy).![]()
Historically true but it's a pity for a player that chose to stay a Danubian monarchy with a statu quo in germany.OHgamer said:Why would a successful old-system Habsburg monarchy that's won the 7 Weeks war accept the idea that Hungarians should be treated as equal partners in the monarchy? A victory would have been validation of the Germanophone supremacy that has been implemented after the Revolution of 1848.
Option number two sounds like the best solution...Victor1234 said:So, before I embark on coding this federalist proposal, I want to outline my plan to see what you all think of how I intend to implement it.
The Federalist party will be deactivated and only available by event (sort of like Republicans for the US Civil War), the federalist event chain will start in about 1906 (shortly after all those minority revival events fire that add con and militancy to the minorities. Will check on the dates). The first event triggered by the date and the other events (the revivals) activates the party. If Austria is being played by the AI, this chain won't fire at all. The next event in the chain fires provided that Austria is Austria-Hungary, the Federalists are in power and A-H owns the key cities in each of the regions (Praha, Zagreb, Wien, Pest-Buda, Novi Sad, Brasso and Stryj). This event comes in two forms, only one of which will fire (one where additional city required for event is Sarajevo, another is without, representing whether Bosnia is in A-H or not).
Here's where I come to my problem, of how to actually handle the federal state. From what I've thought about it, there are 3 possibilities:
A-H gains all minorities as national cultures and loses some tax efficiency
A-H broken up into each of the states shown on the map, all the new countries being satellites of Austria (some small states combined, Austria retains some coast-land so the navy doesn't disappear)
A-H broken up into each of the states, who are their satellites, except Hungary, and Hungarians are mad.
The first seems too good for the player, with no real drawback, the second seems to punish the player too much and would likely never be chosen, so I think the third one is the best representation. A-H (with cultures South German and Hungarian) remains, with Pola, Fiume and Kotor, the other federals states break off as shown on the map with some combinations and the Hungarians get somewhat of a con/mil rise, with another event that reduces the bad effects in a few years.
If anyone has any other ideas on how to represent this in the game, feel free to add them.
navalunit = { location = 837 id = { type = 14193 id = 30 } name = "Österreichische Kriegsmarine"
division = { name = "Juno" type = frigate id = { type = 14193 id = 31 } quality = regular location = 837 extra = corvette culture = south_german strength = 100 }
division = { name = "Ebe" type = frigate id = { type = 14193 id = 32 } quality = regular location = 837 culture = south_german strength = 100 }
division = { name = "Medea" type = frigate id = { type = 14193 id = 33 } quality = regular location = 837 culture = south_german strength = 100 }
division = { name = "Venere" type = frigate id = { type = 14193 id = 34 } quality = regular location = 837 culture = south_german strength = 100 }
division = { name = "Venus" type = frigate id = { type = 14193 id = 35 } quality = regular location = 837 culture = south_german strength = 100 }
division = { name = "1. Klipperflottille" type = clipper_transport id = { type = 14193 id = 36} quality = regular location = 837 culture = south_german strength = 100}
division = { name = "2. Klipperflottille" type = clipper_transport id = { type = 14193 id = 37} quality = regular location = 837 culture = south_german strength = 100}
division = { name = "3. Klipperflottille" type = clipper_transport id = { type = 14193 id = 38} quality = regular location = 837 culture = south_german strength = 100}
}
Mishgan said:You could always just... overflow home RGOs and force your peasants to move where work is available:
seattle said:...and how would I do that?
Tempelridderen said:Caucasus becomes Orthodox Russian![]()
Treppe said:Well in my ongoing game with Argentina I closed the RGOs of the conquered border provinces to force migration and thus assimilation but nothing happened for 10 years. What am I doing wrong?