• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
crash63 said:
In my game as Austria, I win the 7 weeks war but impossible to have the hungarian culture (I have chosen to make a SGF to stay a danubian monarchy). :(

Why would a successful old-system Habsburg monarchy that's won the 7 Weeks war accept the idea that Hungarians should be treated as equal partners in the monarchy? A victory would have been validation of the Germanophone supremacy that has been implemented after the Revolution of 1848.
 

crash63

Pacifiste né
50 Badges
Oct 11, 2003
12.595
1
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Sengoku
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
OHgamer said:
Why would a successful old-system Habsburg monarchy that's won the 7 Weeks war accept the idea that Hungarians should be treated as equal partners in the monarchy? A victory would have been validation of the Germanophone supremacy that has been implemented after the Revolution of 1848.
Historically true but it's a pity for a player that chose to stay a Danubian monarchy with a statu quo in germany.
 

Jedrek

Chronicler of the Light
61 Badges
Aug 21, 2006
1.272
41
  • Europa Universalis IV: Rights of Man
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Strange... I've won the 7 Weeks War as well, but still had an opportunity to create a double monarchy in an event (Which I chose, mostly because liberal revolutions across my country were just a little less than infuriating...).
 

Victor1234

Tabornagy
10 Badges
Jan 3, 2004
1.582
573
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Heir to the Throne
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Collection
So, before I embark on coding this federalist proposal, I want to outline my plan to see what you all think of how I intend to implement it.

The Federalist party will be deactivated and only available by event (sort of like Republicans for the US Civil War), the federalist event chain will start in about 1906 (shortly after all those minority revival events fire that add con and militancy to the minorities. Will check on the dates). The first event triggered by the date and the other events (the revivals) activates the party. If Austria is being played by the AI, this chain won't fire at all. The next event in the chain fires provided that Austria is Austria-Hungary, the Federalists are in power and A-H owns the key cities in each of the regions (Praha, Zagreb, Wien, Pest-Buda, Novi Sad, Brasso and Stryj). This event comes in two forms, only one of which will fire (one where additional city required for event is Sarajevo, another is without, representing whether Bosnia is in A-H or not).

Here's where I come to my problem, of how to actually handle the federal state. From what I've thought about it, there are 3 possibilities:

A-H gains all minorities as national cultures and loses some tax efficiency
A-H broken up into each of the states shown on the map, all the new countries being satellites of Austria (some small states combined, Austria retains some coast-land so the navy doesn't disappear)
A-H broken up into each of the states, who are their satellites, except Hungary, and Hungarians are mad.

The first seems too good for the player, with no real drawback, the second seems to punish the player too much and would likely never be chosen, so I think the third one is the best representation. A-H (with cultures South German and Hungarian) remains, with Pola, Fiume and Kotor, the other federals states break off as shown on the map with some combinations and the Hungarians get somewhat of a con/mil rise, with another event that reduces the bad effects in a few years.

If anyone has any other ideas on how to represent this in the game, feel free to add them.
 

unmerged(86954)

Sergeant
Nov 9, 2007
87
0
Victor1234 said:
So, before I embark on coding this federalist proposal, I want to outline my plan to see what you all think of how I intend to implement it.

The Federalist party will be deactivated and only available by event (sort of like Republicans for the US Civil War), the federalist event chain will start in about 1906 (shortly after all those minority revival events fire that add con and militancy to the minorities. Will check on the dates). The first event triggered by the date and the other events (the revivals) activates the party. If Austria is being played by the AI, this chain won't fire at all. The next event in the chain fires provided that Austria is Austria-Hungary, the Federalists are in power and A-H owns the key cities in each of the regions (Praha, Zagreb, Wien, Pest-Buda, Novi Sad, Brasso and Stryj). This event comes in two forms, only one of which will fire (one where additional city required for event is Sarajevo, another is without, representing whether Bosnia is in A-H or not).

Here's where I come to my problem, of how to actually handle the federal state. From what I've thought about it, there are 3 possibilities:

A-H gains all minorities as national cultures and loses some tax efficiency
A-H broken up into each of the states shown on the map, all the new countries being satellites of Austria (some small states combined, Austria retains some coast-land so the navy doesn't disappear)
A-H broken up into each of the states, who are their satellites, except Hungary, and Hungarians are mad.

The first seems too good for the player, with no real drawback, the second seems to punish the player too much and would likely never be chosen, so I think the third one is the best representation. A-H (with cultures South German and Hungarian) remains, with Pola, Fiume and Kotor, the other federals states break off as shown on the map with some combinations and the Hungarians get somewhat of a con/mil rise, with another event that reduces the bad effects in a few years.

If anyone has any other ideas on how to represent this in the game, feel free to add them.
Option number two sounds like the best solution...

But you could also add a second option. Hungary, Croatia (as a Hungarian satellite?) and Bosnia become Austrian satellites and Austria gets to keep the "Cisleithian" (Bohemia, Slovenia, the coast) lands. You'd lose land either way but the player would have a choice of what lands he values most. Manpower potential vs industrial potential. Bohemia has resources valuable for industry, Hungary has large amounts of land and population. Choices are never bad, now are they? I would see it as a choice between where the Austrians want to focus their influence on in a federal state.
 

unmerged(17791)

KO'd, Replaced by Newer Equip.
Jun 24, 2003
1.863
0
Visit site
I'm playing my first VIP game, and I have one comment about Austria. The time between ~1845 to ~1860 for Austria was the most chaotic thing I've ever seen in my life. I don't even know where to begin. It seemed they were fighting on all sides (not to mention from within), and just when it couldn't get any worse there was Hungarian & Italian revolutions.

The war w/ Denmark (1 on 1 w/ Austria) virtually never ended, from the Schleswig event). It lasted until the late 1850s. Prussia took Flensburg & Ribe, and somehow the Pact/Alliance/access with Prussia was broken, so Austria couldn't access Denmark. So, even little Denmark was harassing Austria for many years, landing in the south (THUS... all the rebel fighting was gradually increasing their war exhaustion).

Then there was war w/ Switzerland, of course.

THEN they actually decided to engage in the Crimean War. Btw, they were having revolutions like crazy. Austria had some insane level of manpower, like 600, and an equivocal number of divisions (most of any nation), plus the Russians were sending them a bunch. Even still, they were barely able to keep their own country under control, right when Hungary started doing it's thing.

Pretty much all of this was happening at once. Seriously, if I had been in that situation, I would have quit. I'm not gonna lie. I guess the AI is a bigger man than I am. That was pure chaotic h3ll. I actually had to adjust my message settings, because the constant Austrian turmoil was overwhleming me.


So, ummm... is it always that hellish, for Austria?! :wacko:

It's the early 1860s now, and somehow the country held together, and has demobilized. But now IIRC Prussia is going to want a piece of 'em here soon...

Man, it was bad. I'm probably leaving a bunch of stuff out. Their war exhaustion was reaching max, before it all quieted down. I've never seen a country in that much turmoil, from so many different angles.

Just wondering if all Austrian players have this to look forward to?
 
Last edited:

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
Yes. Basically the tumults of the late 1840s very nearly led to the collapse of the House of Habsburg. It took all of the skill of the Habsburgs to deal with the internal revolts and preserve their throne. In fact VIP has even staggered the crises a bit compared to actual history and toned down elements of it to ensure that the AI at least can survive. If we were to script the events of 1848 as the actually happened, Austria would have revolt in Vienna, Milan, Prague, Venice and Budapest all within about three weeks of each other in 1848.

The war with Denmark should end for Austria when Prussia makes peace. I know this is fixed in VIP:R for Revolutions, and I thought it was fixed for 0.45, though again an AI making an ahistoric b-choice could mean war does not end until one side or the other makes peace.

Same with both Switzerland and Crimea, if the AI nation makes ahistoric b-choices, the result is involvement in wars.

But yeah, Austria in VIP is NOT for a beginning player, it is a major challenge to try and hold on against the pressures of internal revolts and potentials to be drug into war. However, the human player if following the historical path and choosing the first choice in event, can avoid war in Switzerland and the Crimea (as Austria historically avoided) and can bring the Danish war to a successful conclusion quite quickly.
 

Kaiser Franz

I am the Walrus
32 Badges
Aug 25, 2004
3.229
0
  • Hearts of Iron IV: Cadet
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Stellaris
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
austrian navy

i found some info on the austria in 1836....the ships that comprised the austrian navy were all frigates....

the ships were called:
Italiano
Ebe
Guerriera
Medea
Vebere

hope that helps make everything more accurate
 

Panzerschreck

Major
85 Badges
Jun 1, 2003
510
75
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
actually we have them already... but it seams that they where not included

Code:
navalunit = { location = 837 id = { type = 14193 id = 30 } name = "Österreichische Kriegsmarine"
division = { name = "Juno" type =  frigate id = { type = 14193 id = 31 } quality = regular location = 837 extra = corvette culture = south_german strength = 100 }
division = { name = "Ebe" type =  frigate id = { type = 14193 id = 32 } quality = regular location = 837 culture = south_german strength = 100 }
division = { name = "Medea" type =  frigate id = { type = 14193 id = 33 } quality = regular location = 837 culture = south_german strength = 100 }
division = { name = "Venere" type =  frigate id = { type = 14193 id = 34 } quality = regular location = 837 culture = south_german strength = 100 }
division = { name = "Venus" type =  frigate id = { type = 14193 id = 35 } quality = regular location = 837 culture = south_german strength = 100 }
division = { name = "1. Klipperflottille" type =  clipper_transport id = { type = 14193 id =  36} quality = regular location = 837 culture = south_german strength = 100}
division = { name = "2. Klipperflottille" type =  clipper_transport id = { type = 14193 id =  37} quality = regular location = 837 culture = south_german strength = 100}
division = { name = "3. Klipperflottille" type =  clipper_transport id = { type = 14193 id =  38} quality = regular location = 837 culture = south_german strength = 100}
	}

Some where renamed and some where wracked... so this list was made by me and Atahualpa.
 

unmerged(91995)

Sergeant
10 Badges
Jan 30, 2008
89
0
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • Magicka
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • Pillars of Eternity
I just read a few pages, I couldn't make it to the end.(And I know that this thread is pretty old)
I have to say this

STOP saying WIENNA all the time.

As an Austrian its making me sick! Call it WIEN (the german name) or VIENNA.
Please for gods sake stop mixing those two and then call it Wienna! For me, this is an insult! (at least if its used all over again like in this thread)

And why does everybody just want Austria to die? This game is from 1836 - 1920. And in this time Austria still was a major. World war 1 was just at the very end.(and it could also have ended with Austria intact also) So stop crying all the time for a Czech- or Hungarian- empire or whatsoever. If you wanna see this nations after Austrias fall play HOI.

I really was interested in this thread, but somehow I nearly only saw bashing on Austria.

Austria shall die here, Austria should blow up in a big bang there and give independence to everyone in the Austrian realms, make events where everybody is free instantly and to ensure this everybody should declare war on Austria... (this is exorbitant and no quote of course ^^)

I really didn't know how many people hate Austria. It makes me sad somehow... At least we didn't slaughter thousand of natives like spain or others, nor did we slave anyone. Most of the land Austria aquired was through marriage. So whats worse? Conquer and death, or hand-over of land through marriage after decades? (And the people in these lands we aquired were citizens not slaves)

"tu, felix Austria, nubes!" - "You, lucky Austria, marry!"
 
Last edited:

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.035
4.222
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
Settlement events to change culture

I am playing Austria currently and I had this idea:

Events which let you settle national pops (South German in this case) into occupied territories.
This would let a country that rules with a national minority over a diverse ethnical majority slowly but steadily increase its base.

It would make great empires easier to rule and spread the culture of the dominant nation.
Think about Japan conquering half of Asia and still confining it's national pops to tiny Japan. If they had a choice, they would probably spread their population across their colonies.

I have no idea how to write those events.
Should look something like:

random event (for each region will randomly trigger every couple of years, until you select option b), then the event will never trigger again for that region)

Would you like to build settlements in occupied territories?

a) Yes
Turn 10 % of local population into ... pops (like South German in case of Austria)
Consciousness and militancy for affected culture + 3
Cost: 2000 pounds

b) No
sleep event

----------------------

It would be kind of what Israel is doing in the Palestinian territories.
Not nice, but over the course of decades highly effective.
The consciousness and militancy increase would reflect the natural reaction of the affected culture.

How is the USA handled in VIP? Shouldn't the Native American pops decrease significantly due to the settlers?

What do you think about this idea and is it even possible to implement?
 

unmerged(74032)

Count of Cayenne
Apr 10, 2007
921
0
Events like those could be written easily with spoonists eventbuilder. I thought about this for an Austrian Megacampaign a long time ago but dumped the idea. My intention was to establish kind of a military border to the russians and the turks with armed south-german farmers.
You can convert existing POPs into national culture POPs but you can't transfer them from one province to another (what I had in mind). You could also simply add new national culture POPs in those provinces by event but this will affect the balance of the game alot.
 

Mishgan

Major
83 Badges
Sep 4, 2005
633
3
  • Stellaris: Galaxy Edition
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • War of the Roses
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
You could always just... overflow home RGOs and force your peasants to move where work is available:

Venetien.jpg
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.035
4.222
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
Mishgan said:
You could always just... overflow home RGOs and force your peasants to move where work is available:

...and how would I do that?
 

Tempelridderen

First Lieutenant
2 Badges
Feb 22, 2004
294
0
  • Victoria 2
  • 500k Club
seattle said:
...and how would I do that?

That's what I always do!

Just don't expand your rgo in places with national culture, and do some pop splitting. That's a great way to spread the Russians around in the Russian Empire at least.. Caucasus becomes Orthodox Russian :)
 

Mishgan

Major
83 Badges
Sep 4, 2005
633
3
  • Stellaris: Galaxy Edition
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • War of the Roses
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Tempelridderen said:
Caucasus becomes Orthodox Russian :)

Pffft! I had a Russian-majority West Coast once. The Governor-General of North America resided in Sankt-Francisk. And then the game ran out of time -.-
 

Mishgan

Major
83 Badges
Sep 4, 2005
633
3
  • Stellaris: Galaxy Edition
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • War of the Roses
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Treppe said:
Well in my ongoing game with Argentina I closed the RGOs of the conquered border provinces to force migration and thus assimilation but nothing happened for 10 years. What am I doing wrong?

Closing RGOs does not help, unfortunately, because a closed RGO is "potential work" and, thus, the POPs will simply squat outside its walls and wait until it opens instead of going on a job hunt -.- You must really overspill the RGO all while leaving it open. For example, if the RGO has 5 slots, you must arrange to have 6 farmer/labourer POPs to force the sixth POP to move out.

Since you surely have a Full Citizenship party in power, then remember the pause+free convert trick to force the migration of big POPs as opposed to little POPs. Namely, say you have a fruit RGO with five farmer POPs. One farmer is 41k and can be split. You pause the game, split the 41k farmer POP, convert the remaining ~30k pop into labourers (it's free), go to the RGO screen, add workers (it will add the 10k pop). When you unpause the game, the 30k labourers will automatically convert into farmers, but it doesn't change anything, as they'll be unemployed and will then migrate.