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Aragos

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Short AAR--Texas, USA, Mexico and the ACW

Played two short games last night to iron out kinks (I'm the VIP stuckee for the ACW and USA antebellum events ) :D

Major changes:

The ACW isn't preordained anymore, but it is pretty hard to keep it from happening. A player can avoid the ACW by creating more slave states, but too many can cause New England to secede. Electing Republicans will anger South Carolina and the slave states.

USA issues--expansion into North America, and northern Mexico, exacerbates the slave/free issue. If the USA gets Cuba, for example, and if the player makes Cuba 'free soil' South Carolina and the southern Gulf states become very angry very quickly.

In the test games this is what happened. Keep in mind I was trying to only watch the USA (I was in Hands-Off mode as Hawaii).

Mexico granted Texas independence after San Jacinto (1836-37); USA allied with Texas in 1838-39. First Mexican-US-TEX war was in 1841, followed by the Second Mexican War (this one added France in the US-TEX alliance as well) happened in 1848. In the first war, USA gained MEX buildings in Colorado and a part of Utah. In the second, California rebelled and set up the Bear Flag Republic, and the USA gained the rest of Utah and Nevada. TEX gained El Paso. Mexico looked like a checkerboard for about 5 years with all the revolts. Peace finally came to MEX by the early 1850's.

For the USA, the good times ended in 1855, when South Carolina seceded over the Republican victory in the election of 1854-55. All of the historical CSA seceded; Kentucky, Maryland, Delaware, South Dakota and Washington (the border and northern slave states in this game) stayed loyal to the USA. Texas broke its military alliance with the USA and allied with the CSA. The war began in Dec 1855 with Texas' attacking US-held Oklahoma. CS forces attacked into Kentucky, but were defeated as they tried to invade Ohio. The CSA bought two commerce raiders from the UK, and raised havoc for a few months on US frigates and transports; they were destroyed in the Gulf of Mexico by the US MW's led by Farragut. The CS offensives petered out as US forces marched south through Virginia, Arkansas (toward New Orleans) and Tennessee. The war ended in early 1858 with a US victory; Texas continued to fight, holding on to its Oklahoma victories, but it was hopeless. Texas lost Amarillo but stayed independent.

Stopped the game at that point. A few other notes to be stated--the British East India (vice all of India as UK territory) really changes the game. Much more interesting now in that part of the world. Russia was wracked with revolts from 1838 to mid-1840's, and much of Russia (Poland, Ukraine, Crimea, etc.) broke away and formed their own nations. China jumped on Russia during the 'troubles' and took a chunk of the Russian Far East. The 1848 revolutions created three German states--Germany (led by Prussia), North German Confed. and South German Confed. (a satellite of Austria). All three were Great Powers and allied with each other and Austria. They did a job on Russian-allied Poland in the Crimean War, taking all but the capital in the peace treaty. France ended up satelliting Annam, and with most of Russian Alaska in the Crimean War. The UK settled differnces with the USA in the Oregon Treaty, then focused on colonizing Canada, Australia and New Zealand. Most of Africa was still open for colonization--very little spread by anyone past the at-start colonial buildings. Same for the Pacific islands, which were still wide open for grabbing :)

Once the last kinks are ironed out, it will be a blast to play!
 

Darkrenown

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PriestOfDiscord said:
What are all the new countries in Africa, and that one new country in Northern Arabia? Did you just use the tags freed up from India to make those, or did you have to dip into a few user-defined ones as well?

We're up to U009 now :)
 

Darkrenown

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Wolf Hawken said:
This is nice. I am all for modders making things better. I may even try 0.3 sometime soon, but for now ..
Please move thread to correct forum page (mods and scens). Thanks.

Nope. I cleared this with DK beforehand, this is a GD thread.
 

Darkrenown

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Hans said:
Well unless machine parts are available earlier in the game or there are more on the WM looks like I won't be using VIP :(.

Remember this is a beta version, by the time you get your hands on it, it could be compleatly different. If somethig messes up the game we don't keep it.
 

OriginalRafiki

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Darkrenown said:
Nope. I cleared this with DK beforehand, this is a GD thread.
Yup, it's an advertisment aimed at people who aren't playing VIP already. Clearly GD, IMHO :)

:) Rafiki
 

Aragos

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rafiki said:
Yup, it's an advertisment aimed at people who aren't playing VIP already. Clearly GD, IMHO :)

:) Rafiki
C'mon Raf--you're not supposed to say it out loud. Could chase off the unwashed masses :D
 

Waffen9999

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I really don't understand the point of having railroads cost machine parts. That's just insane. A piece of track is hunk of steel bolted down over wooden planks. Cement possibly in certain spots. But Machine parts? Even track junctions to change the tracks don't have anything fancy, just more steel leading to another part. That just seems hokey that they'd make them cost machine parts. Do they really not want the world to become developed?
 

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Waffen9999 said:
I really don't understand the point of having railroads cost machine parts. That's just insane. A piece of track is hunk of steel bolted down over wooden planks. Cement possibly in certain spots. But Machine parts? Even track junctions to change the tracks don't have anything fancy, just more steel leading to another part. That just seems hokey that they'd make them cost machine parts. Do they really not want the world to become developed?
good luck with your track without trains ;)
 

Memnon

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I don't like the machine parts requirement either, to be honest. Realism aside, I think thta with the dearth of MPs in the beginning, it'll be damned hard for anyone other than the UK to build any railroads at all. Maybe that's realistic, but it's also boring.
 

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If you need an additional tester for VIP 0.3 let me know. If you want me to test, I'd prefer you assign me a specific country or event condition to go after, since I'm not familiar with all of the changes in the mod.
 

unmerged(27373)

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I think MP requirements is interesting but it should be very very small or none initially.

The argument for locomovies doesn't apply completely. You spend a lot of steel, cement, lumber to laying down railroad tracks. It's up to the private companies to provide the locomotives. Eventhen, don't automobiles resemble locomotives better? Maybe having integrated rail require MP is more realistic but keep MP requirement off the initial early RR level.

Historically, it's not just UK that's laying tracks, unless VIP address the shortage of MP on WM in the early years. It's not hisotrically accurate to have only UK building railroad until 184x when prussia, usa, and others begin to have precision works invention triggered and another year to build an MP factory.

Honestly, having MP requirement for RR is a big turnoff for me to adopt VIP. It's fine for single player, on multi-player, it gives an advantage to players who can get precision work even bigger advantage.
 

pimparel

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What the hell!!!!

Why are you complaining if the you haven't played yet. Just remembet the world in the XIX century was covered with RR tracks, as in Vicky. My last vanilla game the only thing left was magrails, cause even in Amazonia, Tibet, Indonesia, Saara I had level 4 RR.

USA wasn't covered with RR either, they had one RR that cutted the country accross.

We a trying to bring the game into a historical scope, and to have fun. If we are adding a SMALL (read SMALL here, cause it is SMALL machine_parts requirement) we are sure that the world won't have a supply defict. We are not that dumb.

Also, this is a beta, for testing, if it doesn't work it will be scraped as a ton of ideas were, DR shouldn't even post a screenie with this in the first place.

So, to the ones that doesn't tried the final product, wait, play THEM complain.
 

Generalisimo

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Blitzkrieg said:
I think MP requirements is interesting but it should be very very small or none initially.

The argument for locomovies doesn't apply completely. You spend a lot of steel, cement, lumber to laying down railroad tracks. It's up to the private companies to provide the locomotives. Eventhen, don't automobiles resemble locomotives better? Maybe having integrated rail require MP is more realistic but keep MP requirement off the initial early RR level.

Historically, it's not just UK that's laying tracks, unless VIP address the shortage of MP on WM in the early years. It's not hisotrically accurate to have only UK building railroad until 184x when prussia, usa, and others begin to have precision works invention triggered and another year to build an MP factory.

Honestly, having MP requirement for RR is a big turnoff for me to adopt VIP. It's fine for single player, on multi-player, it gives an advantage to players who can get precision work even bigger advantage.
I think that FIRST, you MUST understand that this is a BETA version, so everything is under testing...
If MP doesn't work, we will remove it later... don't complain about that so early when you haven't even seen the results over the game.
;)

About your suggestions, we cannot give specific requirements to a railroad level, every level has the same requirements, it is coded that way in the engine.
 

Aragos

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I can see both sides of the MP issue. Personally, I dont think the Lv 1 or Lv 2 should require MP, mostly due to the general shortage of parts in the early game. However, i can see the use of them with Iron (maybe) and Steel (definately) Railroads, since more MP will be on the WM.

But then again, I think fortifications should require artillery....
 

Generalisimo

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hasskugel said:
Is there a reason for the 'hole' in the Ottoman Empire's possessions in Libya? It bothers me.
Because it is historical, the Ottoman Empire didn't have control over that area.

hasskugel said:
There is also a similar 'hole' in between northeastern British India and southwestern China, which the British AI has trouble dealing with when it invades China.
Now it is controlled by Burma.

hasskugel said:
I also noticed that in v0.2 the Ottomans have cores in Libya. Is there a reason for this or is it a mistake?
They are removed now. It was a bug inherited from the early GC of Vanilla Vicky.

:D
 

Aragos

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Dec 30, 2002
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pimparel said:
What the hell!!!!

Why are you complaining if the you haven't played yet. Just remembet the world in the XIX century was covered with RR tracks, as in Vicky. My last vanilla game the only thing left was magrails, cause even in Amazonia, Tibet, Indonesia, Saara I had level 4 RR.

USA wasn't covered with RR either, they had one RR that cutted the country accross.

We a trying to bring the game into a historical scope, and to have fun. If we are adding a SMALL (read SMALL here, cause it is SMALL machine_parts requirement) we are sure that the world won't have a supply defict. We are not that dumb.

Also, this is a beta, for testing, if it doesn't work it will be scraped as a ton of ideas were, DR shouldn't even post a screenie with this in the first place.

So, to the ones that doesn't tried the final product, wait, play THEM complain.


HUZZAH! HUZZAH!!

I felt like someone should cheer :D
 

pimparel

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Feb 12, 2003
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Aragos said:
HUZZAH! HUZZAH!!

I felt like someone should cheer :D

Thanks for the support Aragos.