In my experience? Committee meetings![]()
This actually made me laugh out loud... And made my girlfriend look at me funny!
In my experience? Committee meetings![]()
When the time comes to act, and, as a pacifist, I have the choice of all out war or subtle subterfuge at every possible government level of the empire I am at odds with, I'm taking the path of least resistance.
I'd like these.Wait a minute...if violence is the LAST refuge of the incompetent, then what do incompetents turn to first?
But seriously, I am VERY much looking forward to an espionage aspect to this game.
The possibilities of covert operations are extensive.
Different computer viruses, some of which can dramatically slow research, or cause drains in energy.
Biological warfare. Assassination. Bribery. Defection of leaders. Sabotage. Fomenting unrest.
And if your empire excels at espionage, you might even be able to make it look like your actions were committed by another Empire, or a faction within the target Empire.
And lots of these features might require a more extensive tech "tree". The more unique techs I can research, the happier I am.
Also, OP, I prefer: "War is merely diplomacy continued by other means."
And that's diplomacy, shoot, when smoke clears everything will be fine, or at least clear.In my experience? Committee meetings![]()
Personally I'd prefer a dedicated DLC for trade and a dedicated DLC for espionage
And thus, we should have means to sabotage other empires beyond naked force. Some of this is in the game already, some would probably be good for DLCs/mods/etc. Why face a battlefleet head-on, when you can:
- Incite unrest among enemy POPs who share your ethos or species
- Establish trade relations decades before the war... then activate the kill switch in all the equipment you sold your enemy in the peace
- Mind-control the enemy Star Emperor with psychic robots
- Install a computer virus in the enemy's wormhole network to reroute their ships.
And if Fanatic Pacifist Fallen Empires are in, they should be the absolute best at this. It should look like they're putting up no resistance, you're taking their worlds... and then your whole empire starts falling apart![]()
I'd like to see intelligence mechanics focused on corrupting the Leaders, which would cover many cases you could consider, including faction support.
However, I'd like to see impactful, flavorful options and not just "+X to Faction Attraction." I want to be able to hand a disgruntled species in another empire a virus bomb that only targets the dominant race. Or corrupt a planet governor into outright defection.
The counterintelligence mechanic can be centered around a new Leader type (let's call them Agents), assigned to other leaders (i.e., every leader position gets a second slot). These would monitor regular leaders they're assigned to, and generate various event chains depending on what these regular leaders are doing. That leads to false accusations, corruption of the Agents themselves and other !FUN!
No strategy game I have ever played a game with an engaging espionage system. Hopefully this will change things, but I'm doubtful.
If only a certain game which must not be named starting in E and ending in West had come out. That would I bet serve as a good model for how to do things not just for this game, but for many others.
In my experience? Committee meetings![]()
Or blaming everyone else for their incompetence...
I just got a mental image of a committee meeting in which a guy breaks into a cold sweat, starts blaming everyone else in the room for everything that's gone wrong, and finally flings a chair across the room, screams, and goes full feral attacking everyone else before being easily overpowered and wrestled to the floor.
I personally was reminded of the expert video: