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unmerged(6509)

Dominique de Villepin
Nov 25, 2001
215
1
www.total.net
2 things:

1) I propose changing the text from the spanish response event from

desc = "A group of primitive northerners calling themself 'Vinlanders' have
occupied land in the New World granted us in the Treaty of Tortesillas. They
have openly broken with the Catholic Church and refuse our claims!"

to

desc = "A group of primitive northerners calling themself 'Vinlanders' have
occupied land in the New World granted us in the Treaty of Tortesillas. They
have openly defied the Papal decree and refuse our claims!"

since in the event, Vinland hasn't "broken" with the catholic church, they must be catholic or CRC for the event to fire. Yes, I know I'm a nitpicker
:D (is that even a word? :p )

2) For the choosing of sides during the english-french wars, how about an option d going like this:

action_d = {
name = "We claim these lands as ours!"
command = { type = relation which = ENG value = -100 }
command = { type = relation which = FRA value = -100 }
command = { type = addcore which = (insert quebec or newengland provinces ids here) }
}

After all, they've been there the longest, and those provinces aren't exactly super rich anyways, so it won't give them a huge boost. I guess you could also add a -100 relations towards micmacs and hurons, if they're still around.

My 2 cents

Zoupa
:)
 

Languish

Fighting the Boredom
Apr 17, 2002
3.588
0
www.twitter.com
Some ideas i have concerning a more militant catholic vinland.

Code:
# The formation of a militant crusading order.
# this will lead to grave concerns from micmac, maybe negotiation on ToT events earlier?
event = {
    id = 17049
    trigger = {
            religion = catholic
       }
    }
    random = no
    country = U10
    name = "The Catholic Militant Order"
    desc = "EVENTHIST17049"
    date = { day = 1 month = january year = 1530 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "Found the order"
        command = { type = stability value = -1 }
        command = { type = conversion which = -1 } #one converts over immediately as...
        command = { type = population which = -1 value = -250 } #five hundred or so non-catholics die in the purges.
        command = { type = population which = -1 value = -250 } #...
        command = { type = land value = 250 } #The order is militant and progressive. It is also well armed.
        command = { type = manpower value = 5 } #The order is needing alot of men, could help an expansionist player.
        command = { type = conquistador which = -2 } #The next three add a small ready crusading army.
        command = { type = INF which = -2 value = 2000 }
        command = { type = CAV which = -2 value = 2000 }
        command = { type = transports which = -1 value = 4 } #Enough to transport an army somewhere and replenish any losses.
        command = { type = vp value = 25 } #Important step towards europeanisation
        command = { type = relation which = U11 value = -100 } #of Grave concern to all local natives...
        command = { type = relation which = HUR value = -100 }
        command = { type = relation which = OHI value = -100 }
        command = { type = relation which = DEL value = -100 }
    }
    action_b = {
        name = "Rely on missionaries only"
        command = { type = missionaries value = 6 } #rush of missionaries, if you have used them all up.
        command = { type = religiousrevolt which = -2 } #catholic anger against the non foundation of the order.
        command = { type = religiousrevolt which = -1 } #another in a random area.
        command = { type = infra value = 500 } #Very lucrative if you dont wish to found the order
        command = { type = treasury value = 250 } #Cash incentive.
        command = { type = relation which = U11 value = 100 } #of Grave relief to all local natives...
        command = { type = relation which = HUR value = 100 }
        command = { type = relation which = OHI value = 100 }
        command = { type = relation which = DEL value = 100 }
        command = { type = sleepevent which = 17049 }
        command = { type = sleepevent which = 17050 }
        command = { type = sleepevent which = 17051 }
        command = { type = sleepevent which = 17052 }
        command = { type = sleepevent which = 17053 }
    }
}

# The Order seeks greater rights.
event = {
    id = 17050
    trigger = {
            event = 17049 #Order was founded, and thus only if action a was picked
       }
    }
    random = no
    country = U10
    name = "The Charter of the Order"
    desc = "EVENTHIST17050"
    date = { day = 1 month = january year = 1535 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "Agree to the amendments"
        command = { type = stability value = -2 } #Seen to be very demanding. Not many people happy.
        command = { type = land value = 250 } #Additional improvement as new facilites are constructed.
        command = { type = inflation value = 5 } #Expenditure will hurt.
        command = { type = treasury value = -150 } #This will be costly for any vinland player most likely. Could force loan.
        command = { type = fortress which = -1 value = 2 } #Large fortress built.
        command = { type = relation which = U11 value = -25 } #Continued Micmac concern.
    }
    action_b = {
        name = "Make only small concessions"
        command = { type = stability value = -1 } #Most people ok with concessions, but still anoyed.
        command = { type = land value = 250 } #No castle is built but extensive facilities are provided.
        command = { type = treasury value = -50 } #Still somewhat costly.
    }
    action_c = {
        name = "Dissolve the order!"
        command = { type = religiousrevolt which = -2 } #Some of the order rises up in revolt.
        command = { type = religiousrevolt which = -1 } #local supporters get angry.
        command = { type = treasury value = 250 } #The orders assets are repossessed by the state.
        command = { type = land value = -500 } #A disaster in terms of military progress. This WILL hurt badly.
        command = { type = relation which = U11 value = 100 } #of Grave relief to all local natives...
        command = { type = relation which = HUR value = 100 }
        command = { type = relation which = OHI value = 100 }
        command = { type = relation which = DEL value = 100 }
        command = { type = sleepevent which = 17051 }
        command = { type = sleepevent which = 17053 }
        command = { type = trigger which = 17052 } #Independance
    }
}

# The Order declares crusading intent.
event = {
    id = 17051
    trigger = {
            event = 17049 #ensuring that the order was founded.
       }
    }
    random = no
    country = U10
    name = "The Coastal Claims of the Order"
    desc = "EVENTHIST17051"
    date = { day = 1 month = january year = 1536 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "Support the Claim"
        command = { type = stability value = -3 } #Seen to be HIGHLY risky. However it isnt widely objected to.
        command = { type = INF which = -1 value = 5000 } #Troops made available
        command = { type = CAV which = -3 value = 5000 } #... as above...
        command = { type = addcore which = 1537 } #Greenland Colonies seen to be traditional and thus rightful territory
        command = { type = addcore which = 1538 } # ... as above...
        command = { type = addcore which = 117 } # Isle Royal, an island extremely close to vinland.
        command = { type = addcore which = 114 } #This early claim is on Micmac Lands, assuming they still exist.
        command = { type = addcore which = 115 }
        command = { type = addcore which = 116 }
        command = { type = addcore which = 111 }
        command = { type = addcore which = 105 } 
        command = { type = addcore which = 106 }#Stretching down St. Lawrence, parts of Huron, to helluland & markland.
        command = { type = addcore which = 109 }
        command = { type = addcore which = 110 }
        command = { type = addcore which = 121 }
        command = { type = addcore which = 122 }
        command = { type = addcore which = 126 } #North of Helluland and Markland.
        command = { type = addcore which = 127 }
        command = { type = addcore which = 128 }
        command = { type = relation which = U11 value = -400 } #This is viewed basically as an act of war by the micmac.
        command = { type = relation which = HUR value = -400 } #This is viewed basically as an act of war by the huron.
    }
    action_b = {
        name = "Dissolve the Order"
        command = { type = religiousrevolt which = -2 } #Some of the order rises up in revolt.
        command = { type = religiousrevolt which = -1 } #local supporters get angry.
        command = { type = treasury value = 250 } #The orders assets are repossessed by the state.
        command = { type = land value = -500 } #A disaster in terms of military progress. This WILL hurt badly.
        command = { type = relation which = U11 value = 100 } #of Grave relief to all local natives...
        command = { type = relation which = HUR value = 100 }
        command = { type = relation which = OHI value = 100 }
        command = { type = relation which = DEL value = 100 }
    }
}

# The Order declares independance.
event = {
    id = 17052
    }
    random = no
    country = U10
    name = "The Independance of the Order"
    desc = "EVENTHIST17052"
    date = { day = 1 month = january year = 1536 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "This cannot be allowed!"
        command = { type = independence which = U15 } #The order becomes a physical entity obviously.
        command = { type = war which = U15 } #Which vinland wars with and
        command = { type = stability value = -3 } #The realm is plunged somewhat into civil war.
        command = { type = sleepevent which = 17053 } #hence the negotiation event is killed off.
        command = { type = trigger which = 15903 } #VUC Independance and troop readiness.
    }
    action_b = {
        name = "We are not strong enough"
        command = { type = independence which = U15 } #The order becomes a physical entity, no war as negotiations start.
        command = { type = stability value = -1 } #Nobles pissed at the weakness of the state.
        command = { type = trigger which = 17053 } #Negotiations
    }
}

# The Order negotiates on their terms.
event = {
    id = 17053
    }
    random = no
    country = U10
    name = "Peace in the Realm"
    desc = "EVENTHIST17053"
    action_a = {
        name = "Accept Independance"
        command = { type = stability value = -1 } #This is a body blow for the prestige of the vinland state.
        command = { type = desertion which = -1 value = 2500 } #Troops will desert for the more powerful crusader state.
        command = { type = desertion which = -1 value = 2500 }
    }
    action_b = {
        name = "Try to Ally"
        command = { type = alliance which = U15 }
        command = { type = treasury value = 250 } #It will cost to bring them into line with vinland.
        command = { type = relation which = U15 value = 100 } #Relations warm.
    }
    action_c = {
        name = "Try to Vassalise"
        command = { type = inflation value = 5 } #Raising the money will be hard.
        command = { type = treasury value = 500 } #Very expensive... may force loans or bankruptcy
        command = { type = stability value = 3 } #From the peoples point of view this is a GOOD thing.
        command = { type = stability value = -1 } #Nobles understandably pissed at the weakness of the state.
        command = { type = domestic which = centralization value = -1 } #State is legislated to avoid it dissolving the order.
        command = { type = relation which = U15 value = 200 } #They are pleased.
        command = { type = vassal which = U15 } #Order is vassalised.
    }
    action_d = {
        name = "Agree Union"
        command = { type = inflation value = 10 } #This WILL hurt to do this. Big Time.
        command = { type = treasury value = 1000 } #I'd be shocked if they have the cash to re-incoporate them.
        command = { type = stability value = 3 } #From the peoples point of view this is a GOOD thing.
        command = { type = inherit which = U15 } #The order is thus assimilated.
        command = { type = domestic which = centralization value = -3 } #State is heavily decentralised. Order cannot be dissolved.
    }
}

# The Order declares crusading intent.
event = {
    id = 17054
    trigger = {
            event = 17049 #ensuring that the order was founded.
       }
    }
    random = no
    country = U10
    name = "The Inland Claims of the Order"
    desc = "EVENTHIST17054"
    date = { day = 1 month = january year = 1545 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "Support the Claim"
        command = { type = INF which = -1 value = 5000 } #Troops made available
        command = { type = CAV which = -3 value = 5000 } #... as above...
        command = { type = addcore which = 102 } #Most of modern day new england.
        command = { type = addcore which = 103 }
        command = { type = addcore which = 104 }
        command = { type = addcore which = 101 }
        command = { type = addcore which = 112 } #Last remaining micmac land and the...
        command = { type = addcore which = 113 } #... Micmac capital
        command = { type = addcore which = 83 }
        command = { type = addcore which = 70 }
        command = { type = addcore which = 68 }
        command = { type = addcore which = 69 }
        command = { type = addcore which = 85 }
        command = { type = addcore which = 86 }
        command = { type = addcore which = 91 }
        command = { type = addcore which = 90 }
        command = { type = addcore which = 87 }
        command = { type = addcore which = 88 }
        command = { type = addcore which = 89 }
        command = { type = addcore which = 99 }
        command = { type = addcore which = 100 }
        command = { type = addcore which = 96 } #Last remaining Huron lands.
        command = { type = addcore which = 97 }
        command = { type = addcore which = 98 }
        command = { type = relation which = U11 value = -400 } #This is viewed basically as an act of war by the micmac.
        command = { type = relation which = HUR value = -400 } #This is viewed basically as an act of war by the huron.
        command = { type = relation which = DEL value = -400 } #This is viewed basically as an act of war by the lenape.
        command = { type = relation which = OHI value = -400 } #This is viewed basically as an act of war by the iroquios.
    }
}

# Catching up with Europe
event = {
    id = 17055
    }
    random = no
    country = U10
    name = "Military Reform"
    desc = "EVENTHIST17055"
    date = { day = 1 month = january year = 1555 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "Reform the army"
        command = { type = land value = 1000 }
        command = { type = naval value = 500 }
        command = { type = domestic which = LAND value = 1 }
        command = { type = domestic which = OFFENSIVE value = 1 }
        command = { type = inf which = -1 value = 5000 }
        command = { type = cav which = -3 value = 5000 }
        command = { type = gainmanufactory which = -1 value = weapons }
    }
    action_b = {
        name = "Refom the Navy"
        command = { type = land value = 500 }
        command = { type = naval value = 1000 }
        command = { type = domestic which = LAND value = -1 }
        command = { type = domestic which = OFFENSIVE value = -1 }
        command = { type = warships which = -1 value = 5 }
        command = { type = gainmanufactory which = -1 value = navalequipment }
    }
}
 

Havard

Dark Power
49 Badges
Jun 28, 2001
15.686
170
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Ok. Here goes: I have scripted the event serie leading up to the takeover of Herjólfr illugi in 1573. There are different events, depending on the ruling faction (military/merchant), and on the choices made in earlier events.

Code:
[color=white]#-------------------------------------------------------------------------------#
#                                                                               #
#   The despotism of Herjólfr illugi (1573 - 1621)                              #
#                                                                               #
#   Events by Havard, based on ideas by Languish and Havard                     #
#                                                                               #
#-------------------------------------------------------------------------------#

# Events starting av 17050#

#-------------------------------------------------------------------------------#
#   Introducing Herjólfr (1566)                                                 #
#                                                                               #
#   (Because of his long reign (48 years!) he must be pretty young when he is   #
#    introduced. Lets say he is in his mid twenties (born ~1540))               #
#-------------------------------------------------------------------------------#

event = {
    id = 17050
    trigger = {
        relation = { country = ENG value = 0 } # Good relations to England #
        monarch = 17012 #Military wing rules#
    }
    random = no
    country = U10
    name = "A young nobleman seeks office"
    desc = "EVENTHIST17050"
    style = 1
    date = { day = 1 month = january year = 1566 }
    offset = 300
    deathdate = { day = 1 month = january year = 1567 }

    action_a = {
        name = "Give him a military command"
        command = { type = wakeleader which = 17526 }
        command = { type = sleepevent which = 17055 } #Herjólfr  seeks influence (gov)#
        command = { type = sleepevent which = 17056 } #Herjólfr  seeks influence (earl)#
    }
    action_b = {
        name = "Appoint him Governor of Wabana"
        command = { type = provincetax which = 120 value = 1 }
        command = { type = provincemanpower which = 120 value = 1 }
        command = { type = province_revoltrisk which = 120 value = 1 }
        command = { type = sleepevent which = 17054 } #Herjólfr  seeks influence (mil)#
        command = { type = sleepevent which = 17056 } #Herjólfr  seeks influence (earl)#
    }
    action_c = {
        name = "Grant him the Jarldom of Markland"
        command = { type = stability value = -1 } 
        #Other nobles don't like you favouring a "kid"#
        command = { type = provincetax which = 123 value = 1 }
        command = { type = provincetax which = 124 value = 1 }
        command = { type = provincetax which = 125 value = 1 }
        command = { type = provincetax which = 126 value = 1 }
        command = { type = provincemanpower which = 123 value = 1 }
        command = { type = provincemanpower which = 124 value = 1 }
        command = { type = provincemanpower which = 125 value = 1 }
        command = { type = provincemanpower which = 126 value = 1 }
        command = { type = province_revoltrisk which = 123 value = 1 }
        command = { type = province_revoltrisk which = 124 value = 1 }
        command = { type = province_revoltrisk which = 125 value = 1 }
        command = { type = province_revoltrisk which = 126 value = 1 }
        command = { type = sleepevent which = 17054 } #Herjólfr  seeks influence (mil)#
        command = { type = sleepevent which = 17055 } #Herjólfr  seeks influence (gov)#
    }
}

event = {
    id = 17051
    trigger = {
        NOT = { 
        	relation = { country = ENG value = 0 } # Not good relations to England #
        }
        monarch = 17012 #Military wing rules#
    }
    random = no
    country = U10
    name = "A young nobleman seeks office"
    desc = "EVENTHIST17051"
    style = 1
    date = { day = 1 month = january year = 1566 }
    offset = 300
    deathdate = { day = 1 month = january year = 1567 }

    action_a = {
        name = "Give him a military command"
        command = { type = wakeleader which = 17526 }
        command = { type = sleepevent which = 17055 } #Herjólfr  seeks influence (gov)#
        command = { type = sleepevent which = 17056 } #Herjólfr  seeks influence (earl)#
    }
    action_b = {
        name = "Appoint him Governor of Wabana"
        command = { type = provincetax which = 120 value = 1 }
        command = { type = provincemanpower which = 120 value = 1 }
        command = { type = province_revoltrisk which = 120 value = 1 }
        command = { type = sleepevent which = 17054 } #Herjólfr  seeks influence (mil)#
        command = { type = sleepevent which = 17056 } #Herjólfr  seeks influence (earl)#
    }
    action_c = {
        name = "Grant him the Jarldom of Markland"
        command = { type = stability value = -1 } 
        #Other nobles don't like you favouring a "kid"#
        command = { type = provincetax which = 123 value = 1 }
        command = { type = provincetax which = 124 value = 1 }
        command = { type = provincetax which = 125 value = 1 }
        command = { type = provincetax which = 126 value = 1 }
        command = { type = provincemanpower which = 123 value = 1 }
        command = { type = provincemanpower which = 124 value = 1 }
        command = { type = provincemanpower which = 125 value = 1 }
        command = { type = provincemanpower which = 126 value = 1 }
        command = { type = province_revoltrisk which = 123 value = 1 }
        command = { type = province_revoltrisk which = 124 value = 1 }
        command = { type = province_revoltrisk which = 125 value = 1 }
        command = { type = province_revoltrisk which = 126 value = 1 }
        command = { type = sleepevent which = 17054 } #Herjólfr  seeks influence (mil)#
        command = { type = sleepevent which = 17055 } #Herjólfr  seeks influence (gov)#
    }
}

event = {
    id = 17052
    trigger = {
        event =  # Good relations to England #
        monarch = 17005 #Merchant wing rules#
    }
    random = no
    country = U10
    name = "A young nobleman seeks office"
    desc = "EVENTHIST17052"
    style = 1
    date = { day = 1 month = january year = 1566 }
    offset = 300
    deathdate = { day = 1 month = january year = 1567 }

    action_a = {
        name = "Assign him a post in the administration"
        command = { type = infra value = 200 }
        command = { type = ADM which = 1 value = 48 }
        command = { type = sleepevent which = 17055 } #Herjólfr  seeks influence (gov)#
    }
    action_b = {
        name = "Appoint him Governor of Wabana"
        command = { type = provincetax which = 120 value = 1 }
        command = { type = provincemanpower which = 120 value = 1 }
        command = { type = province_revoltrisk which = 120 value = 1 }
        command = { type = sleepevent which = 17057 } #Herjólfr  seeks influence (adm)#
    }
}


event = {
    id = 17053
    trigger = {
        NOT = { event =  } # Not good relations to England #
        monarch = 17005 #Merchant wing rules#
    }
    random = no
    country = U10
    name = "A young nobleman seeks office"
    desc = "EVENTHIST17053"
    style = 1
    date = { day = 1 month = january year = 1566 }
    offset = 300
    deathdate = { day = 1 month = january year = 1567 }

    action_a = {
        name = "Assign him a post in the administration"
        command = { type = infra value = 200 }
        command = { type = ADM which = 1 value = 48 }
        command = { type = sleepevent which = 17055 } #Herjólfr  seeks influence (gov)#
    }
    action_b = {
        name = "Appoint him Governor of Wabana"
        command = { type = provincetax which = 120 value = 1 }
        command = { type = provincemanpower which = 120 value = 1 }
        command = { type = province_revoltrisk which = 120 value = 1 }
        command = { type = sleepevent which = 17057 } #Herjólfr  seeks influence (adm)#
    }
}

#-------------------------------------------------------------------------------#
#   Herjólfr seeks influence (1570)                                             #
#                                                                               #
#   (Following his services over the last four years, Herjólfr seeks promotion  #
#    - different events, depending on the choices above...)                     #
#-------------------------------------------------------------------------------#

event = {
    id = 17054
    trigger = {
        OR = { #Only if action_a chosen in 17050/17051#
        	event = 17050 
        	event = 17051 
        }
    }
    random = no
    country = U10
    name = "Herjólfr  Arnason seeks influencece"
    desc = "EVENTHIST17054"
    style = 1
    date = { day = 1 month = january year = 1570 }
    offset = 300
    deathdate = { day = 1 month = january year = 1570 }

    action_a = {
        name = "Appoint him Duke of the Realm (High Commander)"
        command = { type = stability value = -1 } 
        #Other nobles don't like you favouring a "kid"#
        command = { type = wakeleader which = 17527 }
        command = { type = MIL which = 1 value = 36 }
        command = { type = domestic which = quality value = 1 }
        command = { type = land value = 250 }
    }
    action_b = {
        name = "Grant him the Jarldom of Markland, an a seat in the Council"
        command = { type = stability value = -1 } 
        #Other nobles don't like you favouring a "kid"#
        command = { type = provincetax which = 123 value = 1 }
        command = { type = provincetax which = 124 value = 1 }
        command = { type = provincetax which = 125 value = 1 }
        command = { type = provincetax which = 126 value = 1 }
        command = { type = provincemanpower which = 123 value = 1 }
        command = { type = provincemanpower which = 124 value = 1 }
        command = { type = provincemanpower which = 125 value = 1 }
        command = { type = provincemanpower which = 126 value = 1 }
        command = { type = province_revoltrisk which = 123 value = 1 }
        command = { type = province_revoltrisk which = 124 value = 1 }
        command = { type = province_revoltrisk which = 125 value = 1 }
        command = { type = province_revoltrisk which = 126 value = 1 }
        command = { type = land value = 400 }
    }
}

event = {
    id = 17055
    #Only if action_b is chosen in 17050/17051/17052/17053 - governor#
    random = no
    country = U10
    name = "Herjólfr  Arnason seeks influencece"
    desc = "EVENTHIST17055"
    style = 1
    date = { day = 1 month = january year = 1570 }
    offset = 300
    deathdate = { day = 1 month = january year = 1570 }

    action_a = {
        name = "Grant him the Jarldom of Markland"
        command = { type = provincetax which = 123 value = 1 }
        command = { type = provincetax which = 124 value = 1 }
        command = { type = provincetax which = 125 value = 1 }
        command = { type = provincetax which = 126 value = 1 }
        command = { type = province_revoltrisk which = 123 value = 1 }
        command = { type = province_revoltrisk which = 124 value = 1 }
        command = { type = province_revoltrisk which = 125 value = 1 }
        command = { type = province_revoltrisk which = 126 value = 1 }
        command = { type = infra value = 250 }
    }
    action_b = {
        name = "Grant him a Jarldom, an a seat in the Council"
        command = { type = provincetax which = 123 value = 1 }
        command = { type = provincetax which = 124 value = 1 }
        command = { type = provincetax which = 125 value = 1 }
        command = { type = provincetax which = 126 value = 1 }
        command = { type = province_revoltrisk which = 123 value = 1 }
        command = { type = province_revoltrisk which = 124 value = 1 }
        command = { type = province_revoltrisk which = 125 value = 1 }
        command = { type = province_revoltrisk which = 126 value = 1 }
        command = { type = infra value = 400 }
        command = { type = ADM which = 2 value = 36 }
    }
}

event = {
    id = 17056
    trigger = {
        OR = { #Only if action_c chosen in 17050/17051#
        	event = 17050 
        	event = 17051 
        }
    }
    random = no
    country = U10
    name = "Herjólfr  Arnason seeks influencece"
    desc = "EVENTHIST17056"
    style = 1
    date = { day = 1 month = january year = 1570 }
    offset = 300
    deathdate = { day = 1 month = january year = 1570 }

    action_a = {
        name = "Grant him a seat in the Council"
        command = { type = infra value = 400 }
        command = { type = ADM which = 2 value = 36 }
    }
    action_b = {
        name = "Appoint him Drottsete, and leader of the Council"
        command = { type = infra value = 600 }
        command = { type = ADM which = 2 value = 36 }
        command = { type = MIL which = 1 value = 36 }
        command = { type = revoltrisk which = 36 value = 2 }
    }
}

event = {
    id = 17057
    trigger = {
        OR = { #Only if action_a chosen in 17052/17053#
        	event = 17052 
        	event = 17053 
        }
    }
    random = no
    country = U10
    name = "Herjólfr  Arnason seeks influencece"
    desc = "EVENTHIST17057"
    style = 1
    date = { day = 1 month = january year = 1570 }
    offset = 300
    deathdate = { day = 1 month = january year = 1570 }

    action_a = {
        name = "Grant him a seat in the Council"
        command = { type = infra value = 400 }
        command = { type = ADM which = 2 value = 36 }
    }
    action_b = {
        name = "Appoint him Drottsete, and leader of the Council"
        command = { type = infra value = 600 }
        command = { type = ADM which = 2 value = 36 }
        command = { type = MIL which = 1 value = 36 }
        command = { type = revoltrisk which = 36 value = 2 }
    }
}

#-------------------------------------------------------------------------------#
#   Herjólfr grabs the power (1573)                                             #
#-------------------------------------------------------------------------------#

event = {
    id = 17058
    trigger = {
    	monarch = 17012 #Military wing#
    }
    random = no
    country = U10
    name = "Herjólfr  Arnason grabs power"
    desc = "EVENTHIST17058"
    style = 1
    date = { day = 1 month = january year = 1573 }
    offset = 300

    action_a = {
        name = "The king is dead, long love the king!"
        command = { type = monarch which = 17013 }
        command = { type = province_revoltrisk which = 120 value = -1 }
        command = { type = province_revoltrisk which = 123 value = -3 }
        command = { type = province_revoltrisk which = 124 value = -3 }
        command = { type = province_revoltrisk which = 125 value = -3 }
        command = { type = province_revoltrisk which = 126 value = -3 }
        command = { type = infra value = 400 }
        command = { type = revoltrisk which = 120 value = 2 }
    }
}

event = {
    id = 17059
    trigger = {
    	monarch = 17005 #Merchant wing#
    }
    random = no
    country = U10
    name = "Herjólfr  Arnason grabs power"
    desc = "EVENTHIST17059"
    style = 1
    date = { day = 1 month = january year = 1573 }
    offset = 300

    action_a = {
        name = "The king is dead, long love the king!"
        command = { type = monarch which = 17013 }
        command = { type = province_revoltrisk which = 120 value = -1 }
        command = { type = province_revoltrisk which = 123 value = -3 }
        command = { type = province_revoltrisk which = 124 value = -3 }
        command = { type = province_revoltrisk which = 125 value = -3 }
        command = { type = province_revoltrisk which = 126 value = -3 }
        command = { type = infra value = 400 }
        command = { type = revoltrisk which = 120 value = 2 }
        command = { type = stability value = -3 }    }
}

#-------------------------------------<=000=>-----------------------------------#[/color]

Texts:
EVENTHIST17050;With increased trade and contact with Europe, it became common for the richer Nobles to send their sons back to the Old World as a part of their education. There they could study at the Universities, coming back to serve the Church, or they could receive administrative or military training by entering the service of a Lord, or apprentice with wealthy merchant houses.\n\nAs a son of a legendary military commander, and a distant relative of Óláfr skytja, it was natural for Herjólfr Arnason to choose a military education by serving the king of England. When he returned to Vinland upon the death of his father he had already built a reputation as a skillful commander and a ruthless leader, despite his young age. Being released from his vows by the English king, he now seeks office in Vinland.;;;;;;;;;;X #
EVENTHIST17051;With increased trade and contact with Europe, it became common for the richer Nobles to send their sons back to the Old World as a part of their education. There they could study at the Universities, coming back to serve the Church, or they could receive administrative or military training by entering the service of a Lord, or apprentice with wealthy merchant houses.\n\nAs a son of a legendary military commander, and a distant relative of Óláfr skytja, it was natural for Herjólfr Arnason to choose a military education by serving the king of France. When he returned to Vinland upon the death of his father he had already built a reputation as a skillful commander and a ruthless leader, despite his young age. Being released from his vows by the French king, he now seeks office in Vinland.;;;;;;;;;;X #
EVENTHIST17052;With increased trade and contact with Europe, it became common for the richer Nobles to send their sons back to the Old World as a part of their education. There they could study at the Universities, coming back to serve the Church, receive administrative or military training by entering the service of a Lord, or apprentice with wealthy merchant houses.\n\nAs a son of an influencal minister, and a distant relative of Bjórn Þórarinson, it was natural for Herjólfr Arnason to choose an education by serving the king of England. When he returned to Vinland upon the death of his father he had already built a reputation as a skillful administrator and a ruthless leader, despite his young age. Being released from his vows by the English king, he now seeks office in Vinland.;;;;;;;;;;X #
EVENTHIST17053;With increased trade and contact with Europe, it became common for the richer Nobles to send their sons back to the Old World as a part of their education. There they could study at the Universities, coming back to serve the Church, receive administrative or military training by entering the service of a Lord, or apprentice with wealthy merchant houses.\n\nAs a son of an influencal minister, and a distant relative of Bjórn Þórarinson, it was natural for Herjólfr Arnason to choose an education by serving the king of England. When he returned to Vinland upon the death of his father he had already built a reputation as a skillful administrator and a ruthless leader, despite his young age. Being released from his vows by the English king, he now seeks office in Vinland.;;;;;;;;;;X #
EVENTHIST17054;Arriving in the Vinland military system four years ago, the young and ambitous Herjólf quickly made an impact. With adapting modern strategies and tactics, his units were soon considered the elite of the armed forces. It is apparant that he is a rising star; how can we best use his skills?;;;;;;;;;;X #
EVENTHIST17055;Appointed Governor of X four years ago, the young and ambitous Herjólf quickly made an impact. With reforms of the administration of his province, and an iron grip on the populace he improved the efficiency of the government, although to much resentment among the people. However, it is apparant that he is a rising star; how can we best use his skills?;;;;;;;;;;X #
EVENTHIST17056;Granted the Earldom of X four years ago, the young and ambitous Herjólf quickly made an impact. With reforms of the administration of his domain, and an iron grip on the populace he improved the efficiency of the government, although to much resentment among the people. However, it is apparant that he is a rising star; how can we best use his skills?;;;;;;;;;;X #
EVENTHIST17057;Granted a post in the administration four years ago, the young and ambitous Herjólf quickly made an impact. With crafty reforms of the administration of his departments, and with ruthless methods he improved the efficiency of the government, although to much resentment among the people. However, it is apparant that he is a rising star; how can we best use his skills?;;;;;;;;;;X #
EVENTHIST17058;While Óláfr skytja seemed to trust and even appreciate the young Herlólf, there were evil plans being laid. Dissatisfied with the king's reluctance to reform the government of Vinland and his lenient treatment of the native Skrælings were among the reasons for the conspiracy. Supported by a group of young nobles Herjólfr Arnason has assassinated the king, and usurped the power!;;;;;;;;;;X #
EVENTHIST17059;While Bjórn Þórarinson seemed to trust and even appreciate the young Herlólf, there were evil plans being laid. Dissatisfied with the king's reluctance to reform the government of Vinland and his lenient treatment of the native Skrælings were among the reasons for the conspiracy. Supported by a group of young nobles Herjólfr Arnason has assassinated the king, and usurped the power!;;;;;;;;;;X #
 
Last edited:
Mar 27, 2002
2.756
0
Visit site
An incomplete event idea:

Code:
event = {
	id = ******
	trigger = {
                owned = { province = **** data = U10 } #All Micmac provinces
	}
		NOT = { exists = U11 #Micmac
	}
	random = no
	country = U10
	name = "Native Resurgence"
	desc = "The Vinland conquest of the Micmac came easy, almost too easy. Years have since passed, and the war had long been forgotten to all. All except for the thousands of natives who now lived under the yoke of slavery. It was in this setting that a native man who had escaped slavery and fled into the wilderness. Here he met with other escaped slaves, with the goal being the establishment of a free native state that would stand the test of time. Learning from the mistakes of his ancestors, Chief Standing Hawk (as he preferred to call himself) organized his rebellion as a struggle for all native peoples, as opposed to one tribe or nation. In this way he managed to gain support from the conquered tribes as far North as the Inuit, to the Cherokee of the south."
	style = 1
	date = { day = 1 month = october year = 1537 }
	offset = 15
	deathdate = { day = 2 month = novemeber year = 1537 }

	action_a = {
		name = "Chief Standing Who?"
                command = { type = stability value = -2 }
                command = { type = revoltrisk which = **** value = 3 } # X all conquered territory
	}
	action_b = {
		name = "Wring The Scrawny Bird's Neck!"
                command = { type = war which = *** } #
                command = { type = revolt which = **** } # X all conquered territory
                command = { type = revoltrisk which = **** value = 5 } # X all conquered territory
	}
	action_c = {
		name = "Acknowledge The Rising 'Phoenix'"
                command = { type = independence which = *** } #
                command = { type = stability value = -2 }
	}
}
 
Mar 27, 2002
2.756
0
Visit site
Code:
event = {
	id = ******
	trigger = {
                owned = { province = **** data = U10 } #All Micmac provinces
	}
		NOT = { exists = U11 #Micmac
	}
	random = no
	country = U10
	name = "Native Resurgence"
	desc = "The Vinland conquest of the Micmac came easy, almost too easy. Years have since passed, and the war had long been forgotten to all. All except for the thousands of natives who now lived under the yoke of slavery. It was in this setting that a native man who had escaped slavery and fled into the wilderness. Here he met with other escaped slaves, with the goal being the establishment of a free native state that would stand the test of time. Learning from the mistakes of his ancestors, Chief Standing Hawk (as he preferred to call himself) organized his rebellion as a struggle for all native peoples, as opposed to one tribe or nation. In this way he managed to gain support from the conquered tribes as far North as the Inuit, to the Cherokee of the south."
	style = 1
	date = { day = 1 month = october year = 1537 }
	offset = 15
	deathdate = { day = 2 month = novemeber year = 1537 }

	action_a = {
		name = "Chief Standing Who?"
                command = { type = stability value = -2 }
                command = { type = revoltrisk which = **** value = 3 } # X all micmac provinces
	}
	action_b = {
		name = "Wring The Scrawny Bird's Neck!"
                command = { type = war which = *** } #
                command = { type = revolt which = **** } # X all micmac provinces
                command = { type = revoltrisk which = **** value = 5 } # X all micmac provinces
	}
	action_c = {
		name = "Acknowledge The Rising 'Phoenix'"
                command = { type = independence which = *** } #
                command = { type = stability value = -2 }
	}
}

event = {
	id = ******
	trigger = { 
                event = **** #Native Resurgence
	        owned = { province = **** data = U** } #all Hawk CB provinces
	}
	random = no
	country = U**
	name = "Up From The Ashes"
	desc = "Within a year, Standing Hawk managed to recapture the former lands of his people, the Micmac. However even this did not satisfy him, and he now set his sights on liberating other native lands now held by Vinland..."
	style = 1
	date = { day = 1 month = november year = 1538 }
	offset = 15
	deathdate = { day = 2 month = january year = 1539 }

	action_a = {
		name = "Huzzah!"
                command = { type = addcore which = ??? } #x Other native provinces?
                command = { type = stability value = 2 }
                command = { type = INF which = -2 value = 10,000 }
                command = { type = ART which = -1 value = 3 } #Stolen arms
	}
}

event = {
	id = ******
	trigger = { 
                event = **** #Up From The Ashes
	        owned = { province = **** data = U** } #all Hawk CB provinces
	}
	random = no
	country = U**
	name = "The Final Push"
	desc = "After successfully liberating all native lands, the aging Chief Standing Hawk set his sights on one final goal - to rid the continent of Vinland. He spent his final days burning villages and slaughtering the inhabitants in order to "cleanse" the continent of the white man."
	style = 1
	date = { day = 1 month = january year = 1546 }
	offset = 15
	deathdate = { day = 2 month = december year = 1549 }

	action_a = {
		name = "Drive Them From The Mainland!"
                command = { type = addcore which = xxx } #All remaining Vinland provinces on the mainland
                command = { type = stability value = 1 }
                command = { type = INF which = -2 value = 30,000 }
                command = { type = INF which = -1 value = 10,000 }
	}
}

event = {
	id = ******
	trigger = { 
                event = **** #The Final Push
	        owned = { province = **** data = U** } #all Hawk CB provinces
	}
	random = no
	country = U**
	name = "War Hawks In Session"
	desc = "Chief Standing Hawk passed away quietly in his home, a home that looked suspiciously like a Vinland built fortification which occupied the same site not many years ago. But before he died, the chief proclaimed that he shall have no successor and power was to be handed over to a "native senate" composed of delegates from each tribe that made up the nation he had forged. Standing Hawk had never completed his conquest of Vinland, as he lacked the naval power to launch an offensive against the stronghold islands, the islands where rested Vinland's capital. And the largest city in the new world at the time...."
	style = 1
	date = { day = 1 month = january year = 1556 }
	offset = 15
	deathdate = { day = 2 month = december year = 1556 }

	action_a = {
		name = "Let's Bury The Hatchet"
                command = { type = stability value = 1 }
                command = { type = technology which = ??? } #Up 1 group from current level
	}
	action_b = {
		name = "Let's Bury The Hatchet... In Their Skulls!"
                command = { type = addcore which = xxx } #All remaining Vinland provinces 
                command = { type = INF which = -2 value = 30,000 }
                command = { type = INF which = -1 value = 10,000 }
                command = { type = galleys which = -1 value = 3 }
                command = { type = transports which = -1 value = 5 }
	}
}