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Languish

Fighting the Boredom
Apr 17, 2002
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Originally posted by Captain Krunch


What about my latest events for trial?

You know how quickly i am cranking them out at the moment. I uploaded that last one a mere few hours after holiday and finished playtesting it that same night too!!! :)

Ill add yours tonight, and make a few amendments to some others later tonight.

You really dont want to know what time i went to sleep last night ;)
 
Mar 27, 2002
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A new event....

Code:
event = {
	id = 17017
	trigger = { NOT = { religion = hinduism }
	random = no
	country = U10
	name = "Thor's Hammer"
	desc = "Villagers in the northern lands of the kingdom of Vinland in the 
autumn of the year 1516. It was not long after Vinland had converted 
to Christianity, and many villagers were still practicing Asa rituals 
alongside Catholic rituals. It all started at a rock formation in the 
northern town of Jernbakker. This rock formation was known as "Thor's 
Hammer", for it was shaped as such. For hundreds of years, farmers had 
ekked out an existance from the rocky soils surrounding Thor's Hammer, 
until the day lightening struck it. From this day forth, the crops 
failed, and the lands surrounding Thor's Hammer became a barren wasteland. 
Also, it is said in that same year a large black wolf was roaming the 
countryside. This black wolf was said to have killed several villagers 
and dozens of head of cattle, before it mysteriously disappeared into 
the wilds from which it had originated. Even more fantastic stories were 
rumoured happening in more remote areas of Vinland. To the more educated 
individuals, this seemed as a mere famine brought on by drought, and the 
wolf was attracted to the livestock due to the scarcity of food in the 
wild for it to prey upon. But to the superstitious villagers of the north, 
this was a message from the Gods, and it seemed the Gods were angry....."
	style = 1
        date = { day = 1 month = january year = 1516 }
	offset = 365

	action_a = {
		name = "Make An 'Enlightened' Assessment Of The Situation"
                command = { type = stability  value = -6 }
                command = { type = revolt which = x }
                command = { type = domestic which = innovative = 1 }
                command = { type = provincetax which = x value = -1 }
                command = { type = population which = x value = -100 }
                command = { type = provincereligion which = x value = hinduism }
                command = { type = independence which = aaa } #Black Wolf Clan
	}
	action_b = {
		name = "The Gods Are Angry!"
                command = { type = sleepevent which = 17018 } #The Black Wolf
                command = { type = stability  value = -3 }
                command = { type = domestic which = innovative = -1 }
                command = { type = provincetax which = x value = -1 }
                command = { type = population which = x value = -100 }
                command = { type = religion which = hinduism }
                command = { type = provincereligion which = -2 value = hinduism }
                command = { type = provincereligion which = -1 value = hinduism }
	}
	action_c = {
		name = "Destroy The Rock Formation"
                command = { type = sleepevent which = 17019 } #The Hammer Hermit
                command = { type = stability  value = -1 }
                command = { type = revolt which = x }
                command = { type = domestic which = innovative = -2 }
                command = { type = provincetax which = x value = -1 }
                command = { type = population which = x value = -100 }
                command = { type = religiousrevolt which = x }
                command = { type = religiousrevolt which = x }
                command = { type = religiousrevolt which = x }
                command = { type = provincereligion which = x value = catholic }
                command = { type = provincereligion which = -1 value = catholic }
	}
}
 
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Code:
event = {
	id = 17018
	trigger = { event = 17017  } #Thor's Hammer
	random = no
	country = U** #Black Wolf Clan
	name = "The Black Wolf"
	desc = "The strange events of the year 1516 came to a dramatic close when the ambitious *insert name here*, a member of an Inuit tribe, attempted to seize control of Vinland during the chaos. Immediately after the carnage of the wolf, *insert name here* immediately changed his name to 'Black Wolf', and proclaimed himself the embodiment of Odinn. He gathered a large following in the north of Vinland, where Christianity's roots had not yet grown deep, and a blend of Animism and Asa beliefs were still widely practiced. 'Black Wolf' had dark hair and slanted eyes, indicative of the Inuit. However, he was quite tall and had blue eyes, which suggested norse ancestry. This remarkable appearance, supported his proclamation of divinity, and many Inuit and Norse flocked to his banner, and a civil war between Vinland and the Black Wolf Clan seemed imminent..."
	style = 1
        date = { day = 1 month = january year = 1517 }
	offset = 35

	action_a = {
		name = "Unite Vinland Under Our Banner!"
                command = { type = casusbelli which = U10 value = 2000 }
                command = { type = war which = U10 }
                command = { type = provinceculture which = -2 value = inuit }
                command = { type = provinceculture which = -1 value = inuit }
                command = { type = leader which = **** } #Black Wolf
                command = { type = DIP which = -2 value = 2000 }
                command = { type = addcore which = x } # All Vinland provinces
                command = { type = INF which = -2 value = 5000 }
                command = { type = INF which = -1 value = 2000 }
                command = { type = CAV which = -2 value = 500 }
                command = { type = CAV which = -1 value = 500 }
                command = { type = CAV which = -1 value = 500 }
	}
	action_b = {
		name = "We Shall Go Our Seperate Ways..."
                command = { type = provinceculture which = -2 value = inuit }
                command = { type = provinceculture which = -1 value = inuit }
                command = { type = DIP which = 2 value = 2000 }
                command = { type = missionaries value = 3 }
	}
}
 
Last edited:
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Code:
event = {
	id = 17019
	trigger = { NOT = { religion = hinduism }
        }
	random = no
	country = U10
	name = "The Hammer Hermit"
	desc = "It was 200 years since the day lightning mysteriously struck the rock formation known as 'Thor's hammer'. Ever since that fateful day, the land surrounding the rock formation was a barren wasteland. The farming community was forced out, and a mysterious force seemed to linger upon the land. Many who wished to see the 'curse' lifted from the land, made pilgrimages to the rock formation, and left behind a token and/or sacrifice in a nearby cave. One such pilgrim named *insert name here* adopted an ascetic lifestyle, and made this cave his home. Until the end of his days, 'The Hammer Hermit', as he later become known as, offered his services as a soothsayer in return for food and other items. This seemed to rekindle interest in mysticism among the inhabitants of Vinland, but will the church stand tolerate this?"
	style = 1
        date = { day = 1 month = january year = 1717 }
	offset = 365

	action_a = {
		name = "Our Government Is Now Secular"
                command = { type = domestic which = innovative value = 1 }
                command = { type = provincereligion which = -1 value = hinduism }
	}
	action_b = {
		name = "Burn The Hermit At The Stake!"
                command = { type = sleepevent which = 17020 } #The Curse Is Lifted
                command = { type = missionaries value = 3 }
                command = { type = stability value = -1 }
                command = { type = domestic which = innovative value = -2 }
                command = { type = religiousrevolt which = -1 }
                command = { type = conversion which = xxx }
	}
	action_c = {
		name = "Make The Hermit's Oracle A Tourist Attraction"
                command = { type = missionaries value = 3 }
                command = { type = gainmanufactory which = x  value = luxury }
                command = { type = provincetax which = x value = 2 }
                command = { type = religion which = hinduism }
                command = { type = provincereligion which = -2 value = hinduism }
                command = { type = provincereligion which = -1 value = hinduism }
	}
}

event = {
	id = 17020
	trigger = { event = 17019 } #The Hammer Hermit
	random = no
	country = U10
	name = "The Curse Is Lifted"
	desc = "In the winter of 1734, *Insert name here*, 'The Hammer Hermit' passed away in his sleep. The next morning, a group of pilgrims found his body, and buried him in the icy ground near the rock formation. Next spring, the ground thawed and long dormant seeds awoke. The curse was lifted, and prosperity once again returned to this northern province."
	style = 1
        date = { day = 1 month = january year = 1734 }
	offset = 30

	action_a = {
		name = "Praise Allah, The Curse is lifted! ;)"
                command = { type = population which = xxx value = 1000 }
                command = { type = provincetax which = x value = 5 }
	}
}
 
Last edited:

Havard

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A few things about code posting:

- Could you all add and a closer [ /color] - the black on dark grey isn't very readable...
- When posting long descriptions please add linebreaks. text in code does not wrap, and one long line isn't very readable...

Here are Krunchy's latest events again - which one is most readable? ;)
Code:
event = {
	id = xxxxxx
	trigger = { NOT = { religion = hinduism }
        }
	random = no
	country = U10
	name = "The Hammer Hermit"
	desc = "It was 200 years since the day lightning mysteriously struck the rock 
	formation known as 'Thor's hammer'. Ever since that fateful day, the land 
	surrounding the rock formation was a barren wasteland. The farming community 
	was forced out, and a mysterious force seemed to linger upon the land. Many 
	who wished to see the 'curse' lifted from the land, made pilgrimages to the 
	rock formation, and left behind a token and/or sacrifice in a nearby cave. 
	One such pilgrim named *insert name here* adopted an ascetic lifestyle, and 
	made this cave his home. Until the end of his days, 'The Hammer Hermit', as 
	he later become known as, offered his services as a soothsayer in return for 
	food and other items. This seemed to rekindle interest in mysticism among the 
	inhabitants of Vinland, but will the church stand tolerate this?"
	style = 1
        date = { day = 1 month = january year = 1717 }
	offset = 365

	action_a = {
		name = "Our Government Is Now Secular"
                command = { type = domestic which = innovative value = 1 }
                command = { type = provincereligion which = -1 value = hinduism }
	}
	action_b = {
		name = "Burn The Hermit At The Stake!"
                command = { type = sleepevent which = xxxx } #The Curse Is Lifted
                command = { type = missionaries value = 3 }
                command = { type = stability value = -1 }
                command = { type = domestic which = innovative value = -2 }
                command = { type = religiousrevolt which = -1 }
                command = { type = conversion which = xxx }
	}
	action_c = {
		name = "Make The Hermit's Oracle A Tourist Attraction"
                command = { type = missionaries value = 3 }
                command = { type = gainmanufactory which = x  value = luxury }
                command = { type = provincetax which = x value = 2 }
                command = { type = religion which = hinduism }
                command = { type = provincereligion which = -2 value = hinduism }
                command = { type = provincereligion which = -1 value = hinduism }
	}
}

event = {
	id = xxxxxx
	trigger = { event = xxxx  } #The Hammer Hermit
	random = no
	country = U10
	name = "The Curse Is Lifted"
	desc = "In the winter of 1734, *Insert name here*, 'The Hammer Hermit' passed 
	away in his sleep. The next morning, a group of pilgrims found his body, and 
	buried him in the icy ground near the rock formation. Next spring, the ground 
	thawed and long dormant seeds awoke. The curse was lifted, and prosperity once 
	again returned to this northern province."
	style = 1
        date = { day = 1 month = january year = 1734 }
	offset = 30

	action_a = {
		name = "Praise Allah, The Curse is lifted! "
                command = { type = population which = xxx value = 1000 }
                command = { type = provincetax which = x value = 5 }
	}
}
 
Mar 27, 2002
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Originally posted by Havard
A few things about code posting:

- Could you all add and a closer [ /color] - the black on dark grey isn't very readable...
- When posting long descriptions please add linebreaks. text in code does not wrap, and one long line isn't very readable...

Here are Krunchy's latest events again - which one is most readable? ;)
Code:
event = {
	id = xxxxxx
	trigger = { NOT = { religion = hinduism }
        }
	random = no
	country = U10
	name = "The Hammer Hermit"
	desc = "It was 200 years since the day lightning mysteriously struck the rock 
	formation known as 'Thor's hammer'. Ever since that fateful day, the land 
	surrounding the rock formation was a barren wasteland. The farming community 
	was forced out, and a mysterious force seemed to linger upon the land. Many 
	who wished to see the 'curse' lifted from the land, made pilgrimages to the 
	rock formation, and left behind a token and/or sacrifice in a nearby cave. 
	One such pilgrim named *insert name here* adopted an ascetic lifestyle, and 
	made this cave his home. Until the end of his days, 'The Hammer Hermit', as 
	he later become known as, offered his services as a soothsayer in return for 
	food and other items. This seemed to rekindle interest in mysticism among the 
	inhabitants of Vinland, but will the church stand tolerate this?"
	style = 1
        date = { day = 1 month = january year = 1717 }
	offset = 365

	action_a = {
		name = "Our Government Is Now Secular"
                command = { type = domestic which = innovative value = 1 }
                command = { type = provincereligion which = -1 value = hinduism }
	}
	action_b = {
		name = "Burn The Hermit At The Stake!"
                command = { type = sleepevent which = xxxx } #The Curse Is Lifted
                command = { type = missionaries value = 3 }
                command = { type = stability value = -1 }
                command = { type = domestic which = innovative value = -2 }
                command = { type = religiousrevolt which = -1 }
                command = { type = conversion which = xxx }
	}
	action_c = {
		name = "Make The Hermit's Oracle A Tourist Attraction"
                command = { type = missionaries value = 3 }
                command = { type = gainmanufactory which = x  value = luxury }
                command = { type = provincetax which = x value = 2 }
                command = { type = religion which = hinduism }
                command = { type = provincereligion which = -2 value = hinduism }
                command = { type = provincereligion which = -1 value = hinduism }
	}
}

event = {
	id = xxxxxx
	trigger = { event = xxxx  } #The Hammer Hermit
	random = no
	country = U10
	name = "The Curse Is Lifted"
	desc = "In the winter of 1734, *Insert name here*, 'The Hammer Hermit' passed 
	away in his sleep. The next morning, a group of pilgrims found his body, and 
	buried him in the icy ground near the rock formation. Next spring, the ground 
	thawed and long dormant seeds awoke. The curse was lifted, and prosperity once 
	again returned to this northern province."
	style = 1
        date = { day = 1 month = january year = 1734 }
	offset = 30

	action_a = {
		name = "Praise Allah, The Curse is lifted! "
                command = { type = population which = xxx value = 1000 }
                command = { type = provincetax which = x value = 5 }
	}
}


Yes, I agree it is more readable. Didn't it used to be white by default? If so, why did it become black?
 
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Code:
event = {
	id = 17021
	trigger = { relation = { country = U11 value = 100 }
	random = no
	country = U11
	name = "A Ship Of Our Own"
	desc = "The ship's name was Sjøagurk, and it was in poor shape. No one in Vinland 
	would buy it, so a merchant by the name of*insert name here* approached the Micmac 
	chieftain, and offered to sell the ship to his tribe for half it's weight in furs. 
	It's a deal of a lifetime, I guarantee you won't regret it... but what exactly 
	would our tribe do with a ship?"
	style = 1
        date = { day = 1 month = january year = 1471 }
	offset = 365

	action_a = {
		name = "Does This Ship Have Airbags?"
                command = { type = galleys which = x value = -1 } #Sjøagurk
                command = { type = cash value = -10 }
                command = { type = trigger  which = 17022 } #Piece Of Crap
	}
	action_b = {
		name = "Take This Rotten Scow From Our Shores!"
                command = { type = sleepevent which = 17022 } #Piece Of Crap
                command = { type = relation which = U10 value = -1 }
	}
}

event = {
	id = 17022
	trigger = { event = 17021 }
	random = no
	country = U11
	name = "Piece Of Crap"
	desc = "Curses, we have been tricked by the whiteman! It appears Sjøagurk means 
	'sea cucumber', an appropriate name for this piece of garbage. It will cost more 
	to fix it than it is worth..."
	style = 1

	action_a = {
		name = "Fix It Up, And Use It For Fishing"
                command = { type = cash value = -10 }
                command = { type = provincetax which = x value = 2 } #From Fishing
	}
	action_b = {
		name = "Fix It Up, And Use It For Exploration"
                command = { type = cash value = -50 }
                command = { type = wakeleader which = x } #Dormant Micmac explorer
	}
	action_c = {
		name = "Let It Rot Like The Garbage Scow It Is!"
                command = { type = sleepevent which = 17023 } #The Micmac Shipyards
	}
}

event = {
	id = 17023
	trigger = { event = 17022 }
	random = no
	country = U11
	name = "The Micmac Shipyards"
	desc = "Though the merchant who sold Sjøagurk to the Micmac may think he swindled 
	them good, the effects of this ship purchase dramatically altered the ways of the 
	Micmac people. No longer were they content to remain in their huts, as the 
	whiteman explored the world. Now they too sought out new horizons, and began to 
	build ships of their very own, much to the alarm of the Vinlanders...."
	style = 1
        date = { day = 1 month = january year = 1510 }
	offset = 365

	action_a = {
		name = "Our Knowledge Grows"
                command = { type = naval value = 500 }
                command = { type = technology which = china }
                command = { type = relation which = U10 value = -50 }
                command = { type = domestic which = land value = -2 }
                command = { type = domestic which = innovative value = 2 }
	}
}
 
Last edited by a moderator:

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Contact established

I posted an idea for how we can handle the contact with the first colonisers though, using the 'neighbour' trigger on page two. I've redone and added a set for France too:
Code:
[color=white]# Contact with the English #
event = {
    id = 17021
    trigger = { neighbour = ENG }
    random = no
    country = U10
    name = "New neighbours"
    desc = "EVENTHIST17021"
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Give them a gentle welcome, but take precaucions"
                command = { type = trigger which = 15400 }
    }
    action_b ={
                name = "We welcome them with open arms!"
                command = { type = trigger which = 15401 }
    }
    action_c ={
                name = "Warn them that we are vigilant"
                command = { type = trigger which = 15402 }
    }
}[/color]
#EVENTHIST17021;A group of Englishmen has arrived nearby, and it looks as if they plan to settle in the area. The English could become valuable partners in trade to us, and bring new impulses from Europe. However, they might also pose a threat to us if they cast their eyes on our land... How do we welcome them? ;;;;;;;;;;X #

These three choices will give different events for England:
Code:
[color=white]# Contact with Vinland 1#
event = {
    id = 15400
    random = no
    country = ENG
    name = "A strange messenger..."
    desc = "EVENTHIST15400"
    style = 2

    action_a ={
                name = "Try to find out more about this land..."
                command = { type = trigger which = 17022 }
                command = { type = relation which = U10 value = 50 }
    }
    action_b ={
                name = "That land is claimed for England!"
                command = { type = trigger which = 17023 }
                command = { type = relation which = U10 value = -50 }
                command = { type = casusbelli which = U10 value = 60 }
    }
}

# Contact with Vinland 2#
event = {
    id = 15401
    random = no
    country = ENG
    name = "A strange messenger..."
    desc = "EVENTHIST15401"
    style = 2

    action_a ={
                name = "Welcome them, and send a small gift"
                command = { type = trigger which = 17023 }
                command = { type = cash value = -50 }
                command = { type = relation which = U10 value = 100 }
    }
    action_b ={
                name = "Tell us more about this land..."
                command = { type = trigger which = 17022 }
                command = { type = relation which = U10 value = 50 }
    }
    action_c ={
                name = "That land is claimed for England!"
                command = { type = trigger which = 17024 }
                command = { type = relation which = U10 value = -50 }
                command = { type = casusbelli which = U10 value = 60 }
    }
}

# Contact with Vinland 3#
event = {
    id = 15402
    random = no
    country = ENG
    name = "A strange messenger..."
    desc = "EVENTHIST15402"
    style = 2

    action_a ={
                name = "That land is claimed for England!"
                command = { type = trigger which = 17024 }
                command = { type = relation which = U10 value = -50 }
                command = { type = casusbelli which = U10 value = 60 }
    }
    action_b ={
                name = "Try to find out more about this land..."
                command = { type = trigger which = 17022 }
                command = { type = relation which = U10 value = 50 }
    }
}[/color]
#EVENTHIST15400;A savage norseman has arrived, claiming to be a messenger from a place called 'Vinland' close to our new settlements in the new world. They welcome us to the area, but does not seem very keen on sharing any knowledge of the land... How do we receive him?;;;;;;;;;;X #
#EVENTHIST15401;A savage norseman has arrived, claiming to be a messenger from a place called 'Vinland' close to our new settlements in the new world. They welcome us heartly to the area, and tell strange tales of the land... How do we receive him?;;;;;;;;;;X #
#EVENTHIST15402;A savage norseman has arrived, claiming to be a messenger from a place called 'Vinland' close to our new settlements in the new world. They are very blunt, and say they will not accept any intrusion on their land... How do we receive him?;;;;;;;;;;X #

As you can see there are three possible answers, all default for one of the three initiating events (but surprises may occur ). If you chose the friendliest messenger in the first event you get a more positive reception as default. If you chose the most hostile message you gain the most hostile answer as default...

Then the messenger returns:
Code:
[color=white]#Messenger returns 1#
event = {
    id = 17022
    random = no
    country = U10
    name = "Our messenger returns..."
    desc = "EVENTHIST17022"
    style = 2

    action_a ={
                name = "He who lives will see..."
                command = { type = trade value = 100 }
                command = { type = merchants value = 2 }
    }
}

#Messenger returns 2#
event = {
    id = 17023
    random = no
    country = U10
    name = "Our messenger returns..."
    desc = "EVENTHIST17023"
    style = 2

    action_a ={
                name = "This could be the beginning of a beautiful friendship..."
                command = { type = cash value = 50 }
                command = { type = trade value = 100 }
                command = { type = merchants value = 2 }
    }
}

#Messenger returns 3#
event = {
    id = 17024
    random = no
    country = U10
    name = "Our messenger returns..."
    desc = "EVENTHIST17024"
    style = 2

    action_a ={
                name = "Let them come - if they dare!"
                command = { type = land value = 200 }
                command = { type = inf which = -2 value = 1000 }
                command = { type = cav which = -2 value = 500 }
    }
}[/color]
#EVENTHIST17022;Our messenger returns, bearing greetings from our new English neighbours. He seems to have been well received, and trade has already commenced. The English seemed very interrested in stories about our land though - could they pose a danger to us later? ;;;;;;;;;;X #
#EVENTHIST17023;Our messenger returns, bearing heartly greetings and gifts from our new English neighbours. He seems to have been well received, and trade between our two countries has already commenced.;;;;;;;;;;X #
#EVENTHIST17024;Our messenger returns, bearing harsh words of greeting from our new English neighbours. They crave our land, and has claimed it for their king! We should prepare for visitors...;;;;;;;;;;X #

These last three can be used as triggers for later events dealing with the relations with England - makes this first contact quite important


--------------------------------------------------

Code:
[color=white]# Contact with the French #
event = {
    id = 17025
    trigger = { neighbour = FRA }
    random = no
    country = U10
    name = "New neighbours"
    desc = "EVENTHIST17025"
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Give them a gentle welcome, but take precaucions"
                command = { type = trigger which = 15500 }
    }
    action_b ={
                name = "We welcome them with open arms!"
                command = { type = trigger which = 15501 }
    }
    action_c ={
                name = "Warn them that we are vigilant"
                command = { type = trigger which = 15502 }
    }
}[/color]
#EVENTHIST17025;A group of Frenchmen has arrived nearby, and it looks as if they plan to settle in the area. The French could become valuable partners in trade to us, and bring new impulses from Europe. However, they might also pose a threat to us if they cast their eyes on our land... How do we welcome them? ;;;;;;;;;;X #

These three choices will give different events for France:
Code:
[color=white]# Contact with Vinland 1#
event = {
    id = 15500
    random = no
    country = FRA
    name = "A strange messenger..."
    desc = "EVENTHIST15500"
    style = 2

    action_a ={
                name = "Try to find out more about this land..."
                command = { type = trigger which = 17026 }
                command = { type = relation which = U10 value = 50 }
    }
    action_b ={
                name = "That land is claimed for France!"
                command = { type = trigger which = 17027 }
                command = { type = relation which = U10 value = -50 }
                command = { type = casusbelli which = U10 value = 60 }
    }
}

# Contact with Vinland 2#
event = {
    id = 15501
    random = no
    country = ENG
    name = "A strange messenger..."
    desc = "EVENTHIST15501"
    style = 2

    action_a ={
                name = "Welcome them, and send a small gift"
                command = { type = trigger which = 17027 }
                command = { type = cash value = -50 }
                command = { type = relation which = U10 value = 100 }
    }
    action_b ={
                name = "Tell us more about this land..."
                command = { type = trigger which = 17026 }
                command = { type = relation which = U10 value = 50 }
    }
    action_c ={
                name = "That land is claimed for France!"
                command = { type = trigger which = 17028 }
                command = { type = relation which = U10 value = -50 }
                command = { type = casusbelli which = U10 value = 60 }
    }
}

# Contact with Vinland 3#
event = {
    id = 15502
    random = no
    country = ENG
    name = "A strange messenger..."
    desc = "EVENTHIST15502"
    style = 2

    action_a ={
                name = "That land is claimed for France!"
                command = { type = trigger which = 17028 }
                command = { type = relation which = U10 value = -50 }
                command = { type = casusbelli which = U10 value = 60 }
    }
    action_b ={
                name = "Try to find out more about this land..."
                command = { type = trigger which = 17026 }
                command = { type = relation which = U10 value = 50 }
    }
}[/color]
#EVENTHIST15500;A savage norseman has arrived, claiming to be a messenger from a place called 'Vinland' close to our new settlements in the new world. They welcome us to the area, but does not seem very keen on sharing any knowledge of the land... How do we receive him?;;;;;;;;;;X #
#EVENTHIST15501;A savage norseman has arrived, claiming to be a messenger from a place called 'Vinland' close to our new settlements in the new world. They welcome us heartly to the area, and tell strange tales of the land... How do we receive him?;;;;;;;;;;X #
#EVENTHIST15502;A savage norseman has arrived, claiming to be a messenger from a place called 'Vinland' close to our new settlements in the new world. They are very blunt, and say they will not accept any intrusion on their land... How do we receive him?;;;;;;;;;;X #

As you can see there are three possible answers, all default for one of the three initiating events (but surprises may occur ). If you chose the friendliest messenger in the first event you get a more positive reception as default. If you chose the most hostile message you gain the most hostile answer as default...

Then the messenger returns:
Code:
[color=white]#Messenger returns 1#
event = {
    id = 17026
    random = no
    country = U10
    name = "Our messenger returns..."
    desc = "EVENTHIST17026"
    style = 2

    action_a ={
                name = "He who lives will see..."
                command = { type = trade value = 100 }
                command = { type = merchants value = 2 }
    }
}

#Messenger returns 2#
event = {
    id = 17027
    random = no
    country = U10
    name = "Our messenger returns..."
    desc = "EVENTHIST17027"
    style = 2

    action_a ={
                name = "This could be the beginning of a beautiful friendship..."
                command = { type = cash value = 50 }
                command = { type = trade value = 100 }
                command = { type = merchants value = 2 }
    }
}

#Messenger returns 3#
event = {
    id = 17028
    random = no
    country = U10
    name = "Our messenger returns..."
    desc = "EVENTHIST17028"
    style = 2

    action_a ={
                name = "Let them come - if they dare!"
                command = { type = land value = 200 }
                command = { type = inf which = -2 value = 1000 }
                command = { type = cav which = -2 value = 500 }
    }
}[/color]
#EVENTHIST17026;Our messenger returns, bearing greetings from our new French neighbours. He seems to have been well received, and trade has already commenced. The French seemed very interrested in stories about our land though - could they pose a danger to us later? ;;;;;;;;;;X #
#EVENTHIST17027;Our messenger returns, bearing heartly greetings and gifts from our new French neighbours. He seems to have been well received, and trade between our two countries has already commenced.;;;;;;;;;;X #
#EVENTHIST17028;Our messenger returns, bearing harsh words of greeting from our new French neighbours. They crave our land, and has claimed it for their king! We should prepare for visitors...;;;;;;;;;;X #

These last three can be used as triggers for later events dealing with the relations with France - makes this first contact quite important
 
Last edited:

Havard

Dark Power
49 Badges
Jun 28, 2001
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OK, here goes: Conversion events of Vinland get contact with colonising English or French.

First trigger events:

Code:
[color=white]# A matter of beliefs... (ENG) #
event = {
    id = 17030  #Used as a trigger for later events#
    trigger = { #Triggers on contact with Europe if still "Hindu"#
        OR = {
            event = 17022
            event = 17023
        }
        religion = hinduism
    }
    random = no
    country = U10
    name = "A matter of beliefs"
    desc = "EVENTHIST17029"
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Oh, really?"
                command = { type = vp value = 1 }
    }
}
# A matter of beliefs... (FRA) #
event = {
    id = 17030  #Used as a trigger for later events#
    trigger = { #Triggers on contact with Europe if still "Hindu"#
        OR = {
            event = 17026
            event = 17027
        }
        religion = hinduism
    }
    random = no
    country = U10
    name = "A matter of beliefs"
    desc = "EVENTHIST17030"
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Oh, really?"
                command = { type = vp value = 1 }
    }
}[/color]

EVENTHIST17029;Since contact was established with the English, many of their traders have visited our homeland. However, they seem to be troubled by our religious beliefs...;;;;;;;;;;X
EVENTHIST17030;Since contact was established with the French, many of their traders have visited our homeland. However, they seem to be troubled by our religious beliefs...;;;;;;;;;;X


Then the English events:

Code:
[color=white]#The pagan Vinlanders - ENG#

event = {
    id = 15403
    trigger = {
        event = 17029                   #Vinland still "Hindu"#
        OR = {
            religion = catholic         #ENG Catholic#
            religion = counterreform
        }
    }
    random = no
    country = ENG
    name = "The pagan Vinlanders"
    desc = "EVENTHIST15403"
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Send missionaries at once. This must come to an end!"
                command = { type = trigger which = 17031 } #English missionaries in Vinland#
                command = { type = relation which = PAP value = 50 }
                command = { type = cash value = -30 }
    }
    action_b ={
                name = "Leave them be. They are just barbarians anyway."
                command = { type = relation which = PAP value = -50 }
    }
}

event = {
    id = 15404
    trigger = {
        event = 17030           #Vinland still "Hindu"#
        religion = protestant   #ENG Protestant#
    }
    random = no
    country = ENG
    name = "The pagan Vinlanders"
    desc = "EVENTHIST15403" #Uses same text as above#
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Send missionaries at once. This must come to an end!"
                command = { type = trigger which = 17032 } #English missionaries in Vinland#
                command = { type = relation which = PAP value = 50 }
                command = { type = cash value = -30 }
    }
    action_b ={
                name = "Leave them be. They are just barbarians anyway."
                command = { type = relation which = PAP value = -50 }
    }
}
event = {
    id = 15405
    trigger = {
        event = 17030         #Vinland still "Hindu"#
        religion = reformed   #ENG Reformed#
    }
    random = no
    country = ENG
    name = "The pagan Vinlanders"
    desc = "EVENTHIST15403"
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Send missionaries at once. This must come to an end!"
                command = { type = trigger which = 17033 } #English missionaries in Vinland#
                command = { type = relation which = PAP value = 50 }
                command = { type = cash value = -30 }
    }
    action_b ={
                name = "Leave them be. They are just barbarians anyway."
                command = { type = relation which = PAP value = -50 }
    }
}[/color]

EVENTHIST15403;Our traders visiting the new-found settlements of Vinland tell shocking tales of their barbarous paganism, long sice dead in Europe but apparantly still thriving among the Vinlanders. What do you advise?;;;;;;;;;;X

And the responses:

Code:
[color=white]#English missionaries in Vinland#

event = {
    id = 17031
    random = no
    country = U10
    name = "English missionaries" #Catholic#
    desc = "EVENTHIST17031"
    style = 2

    action_a ={
                name = "Accept baptism"
                command = { type = religion which = catholic }
                command = { type = provincereligion which = -2 value = catholic }
                command = { type = provincereligion which = -1 value = catholic }
                command = { type = provincereligion which = -1 value = catholic }
                command = { type = relation which = ENG value = 100 }
                command = { type = relation which = PAP value = 100 }
    }
    action_b ={
                name = "Let them preach, but refuse baptism"
                command = { type = provincereligion which = -1 value = catholic }
                command = { type = provincereligion which = -1 value = catholic }
                command = { type = relation which = ENG value = 50 }
                command = { type = relation which = PAP value = 50 }
                command = { type = stability value = -1 }
    }
    action_c ={
                name = "Refuse them access to our land"
                command = { type = relation which = ENG value = -100 }
                command = { type = relation which = PAP value = -100 }
                command = { type = stability value = 1 }
    }
}

event = {
    id = 17032
    random = no
    country = U10
    name = "English missionaries" #Protestant#
    desc = "EVENTHIST17031"       #Uses same text as above#
    style = 2

    action_a ={
                name = "Accept baptism"
                command = { type = religion which = protestant }
                command = { type = provincereligion which = -2 value = protestant  }
                command = { type = provincereligion which = -1 value = protestant  }
                command = { type = provincereligion which = -1 value = protestant  }
                command = { type = relation which = ENG value = 100 }
    }
    action_b ={
                name = "Let them preach, but refuse baptism"
                command = { type = provincereligion which = -1 value = protestant  }
                command = { type = provincereligion which = -1 value = protestant  }
                command = { type = relation which = ENG value = 50 }
                command = { type = stability value = -1 }
    }
    action_c ={
                name = "Refuse them access to our land"
                command = { type = relation which = ENG value = -100 }
                command = { type = stability value = 1 }
    }
}

event = {
    id = 17033
    random = no
    country = U10
    name = "English missionaries" #reformed#
    desc = "EVENTHIST17031"       #Uses same text as above#
    style = 2

    action_a ={
                name = "Accept baptism"
                command = { type = religion which = reformed }
                command = { type = provincereligion which = -2 value = reformed  }
                command = { type = provincereligion which = -1 value = reformed  }
                command = { type = provincereligion which = -1 value = reformed  }
                command = { type = relation which = ENG value = 100 }
    }
    action_b ={
                name = "Let them preach, but refuse baptism"
                command = { type = provincereligion which = -1 value = reformed  }
                command = { type = provincereligion which = -1 value = reformed  }
                command = { type = relation which = ENG value = 50 }
                command = { type = stability value = -1 }
    }
    action_c ={
                name = "Refuse them access to our land"
                command = { type = relation which = ENG value = -100 }
                command = { type = stability value = 1 }
    }
}[/color]

EVENTHIST17031;Our new English trading partners wish to send missionaries to preach their Christian faith among us. They have already approached the royal family and suggested they abandon the old faith to receive baptism. Accepting will improve our relations, and might also open new markets. Not all of our people will like it though. How do we answer?;;;;;;;;;;X


Same events for the French:

Code:
[color=white]#The pagan Vinlanders - FRA#

event = {
    id = 15503
    trigger = {
        event = 17030                   #Vinland still "Hindu"#
        OR = {
            religion = catholic         #FRA Catholic#
            religion = counterreformed
        }
    }
    random = no
    country = FRA
    name = "The pagan Vinlanders"
    desc = "EVENTHIST15403"
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Send missionaries at once. This must come to an end!"
                command = { type = trigger which = 17034 } #French missionaries in Vinland#
                command = { type = relation which = PAP value = 50 }
                command = { type = cash value = -30 }
    }
    action_b ={
                name = "Leave them be. They are just barbarians anyway."
                command = { type = relation which = PAP value = -50 }
    }
}

event = {
    id = 15504
    trigger = {
        event = 17030           #Vinland still "Hindu"#
        religion = protestant   #ENG Protestant#
    }
    random = no
    country = FRA
    name = "The pagan Vinlanders"
    desc = "EVENTHIST15403" #Uses same text as above#
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Send missionaries at once. This must come to an end!"
                command = { type = trigger which = 17035 } #French missionaries in Vinland#
                command = { type = relation which = PAP value = 50 }
                command = { type = cash value = -30 }
    }
    action_b ={
                name = "Leave them be. They are just barbarians anyway."
                command = { type = relation which = PAP value = -50 }
    }
}
event = {
    id = 15505
    trigger = {
        event = 17030         #Vinland still "Hindu"#
        religion = reformed   #ENG Reformed#
    }
    random = no
    country = FRA
    name = "The pagan Vinlanders"
    desc = "EVENTHIST15403" #Uses same text as above#
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a ={
                name = "Send missionaries at once. This must come to an end!"
                command = { type = trigger which = 17036 } #French missionaries in Vinland#
                command = { type = relation which = PAP value = 50 }
                command = { type = cash value = -30 }
    }
    action_b ={
                name = "Leave them be. They are just barbarians anyway."
                command = { type = relation which = PAP value = -50 }
    }
}

#French missionaries in Vinland#

event = {
    id = 17034
    random = no
    country = U10
    name = "French missionaries" #Catholic#
    desc = "EVENTHIST17034"
    style = 2

    action_a ={
                name = "Accept baptism"
                command = { type = religion which = catholic }
                command = { type = provincereligion which = -2 value = catholic }
                command = { type = provincereligion which = -1 value = catholic }
                command = { type = provincereligion which = -1 value = catholic }
                command = { type = relation which = FRA value = 100 }
                command = { type = relation which = PAP value = 100 }
    }
    action_b ={
                name = "Let them preach, but refuse baptism"
                command = { type = provincereligion which = -1 value = catholic }
                command = { type = provincereligion which = -1 value = catholic }
                command = { type = relation which = FRA value = 50 }
                command = { type = relation which = PAP value = 50 }
                command = { type = stability value = -1 }
    }
    action_c ={
                name = "Refuse them access to our land"
                command = { type = relation which = FRA value = -100 }
                command = { type = relation which = PAP value = -100 }
                command = { type = stability value = 1 }
    }
}

event = {
    id = 17035
    random = no
    country = U10
    name = "French missionaries"  #Protestant#
    desc = "EVENTHIST17034"       #Uses same text as above#
    style = 2

    action_a ={
                name = "Accept baptism"
                command = { type = religion which = protestant }
                command = { type = provincereligion which = -2 value = protestant  }
                command = { type = provincereligion which = -1 value = protestant  }
                command = { type = provincereligion which = -1 value = protestant  }
                command = { type = relation which = FRA value = 100 }
    }
    action_b ={
                name = "Let them preach, but refuse baptism"
                command = { type = provincereligion which = -1 value = protestant  }
                command = { type = provincereligion which = -1 value = protestant  }
                command = { type = relation which = FRA value = 50 }
                command = { type = stability value = -1 }
    }
    action_c ={
                name = "Refuse them access to our land"
                command = { type = relation which = FRA value = -100 }
                command = { type = stability value = 1 }
    }
}

event = {
    id = 17036
    random = no
    country = U10
    name = "French missionaries"  #reformed#
    desc = "EVENTHIST17034"       #Uses same text as above#
    style = 2

    action_a ={
                name = "Accept baptism"
                command = { type = religion which = reformed }
                command = { type = provincereligion which = -2 value = reformed  }
                command = { type = provincereligion which = -1 value = reformed  }
                command = { type = provincereligion which = -1 value = reformed  }
                command = { type = relation which = ENG value = 100 }
    }
    action_b ={
                name = "Let them preach, but refuse baptism"
                command = { type = provincereligion which = -1 value = reformed  }
                command = { type = provincereligion which = -1 value = reformed  }
                command = { type = relation which = ENG value = 50 }
                command = { type = stability value = -1 }
    }
    action_c ={
                name = "Refuse them access to our land"
                command = { type = relation which = ENG value = -100 }
                command = { type = stability value = 1 }
    }
}[/color]

EVENTHIST17034;Our new French trading partners wish to send missionaries to preach their Christian faith among us. They have already approached the royal family and suggested they abandon the old faith to receive baptism. Accepting will improve our relations, and might also open new markets. Not all of our people will like it though. How do we answer?;;;;;;;;;;X
 
Last edited:

unmerged(10198)

Sergeant
Jul 12, 2002
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Here's a sequence of events that will lead to Vinland getting promoted to the latin tech group, provided they're prepared to do some rebel-fighting in order to get there. :D

Note that I've used the tag U14 for yet another revolter "Vinland Antieuropeans" (for lack of a better name). The revolt.txt entry I've used look like:
Code:
[COLOR=silver]
U14 = { # Vinland Antieuropeans
	date = { day = 1 month = january year = 1490 } 
	expirydate = { day = 31 month = december year = 1820 } 
	minimum = { 119 120 } 
	extra = { 118 } 
	capital = 119
	group = orthodox 
	ai = "Vinland.ai"
	culture = scandinavian
}
[/COLOR]
And in text.csv change the U14 line to something like:
U14;Vinland Antieuropeans;;;;;;;;;;344
(Don't ask me what that number at the end means, it was there from the beginning, and I let it be, doesn't seem to do any harm anyway). I have some concerns about the provinces, but that's for the main thread.

And now for the events themselves (line breaks added in event descriptions for readability):
Code:
[COLOR=silver]
# "Dissatisfaction with Christianity", Vinland
event = {
    id = 17037
    trigger = {
        # Require a western European religion.
        OR = {
            religion = catholic
            religion = counterreform
            religion = protestant
            religion = reformed
        }
    }
    random = no
    country = U10
    name = "Dissatisfaction with Christianity"
    desc = "EVENTHIST17037"
    date = { day = 1 month = february year = 1490 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "Christianity is here to stay, fight those who oppose it"
        command = { type = domestic which = innovative value = -1 }
        command = { type = revoltrisk which = 120 value = 8 }
        command = { type = relation which = ENG value = 50 }
        command = { type = relation which = FRA value = 50 }
        command = { type = relation which = SPA value = 50 }
        command = { type = relation which = DAN value = 50 }
        command = { type = relation which = NOR value = 50 }
        command = { type = relation which = U12 value = 50 }
    }
    action_b = {
        name = "Make some concessions, but keep trying to subdue them"
        command = { type = domestic which = mercantilism value = 1 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = revoltrisk which = 360 value = 2 }
    }
    action_c = {
        name = "Make major concessions (end the quest for latin tech)"
        command = { type = sleepevent which = 17040 }
        command = { type = domestic which = innovative value = -2 }
        command = { type = domestic which = mercantilism value = 2 }
        command = { type = domestic which = centralization value = -2 }
        command = { type = relation which = ENG value = -50 }
        command = { type = relation which = FRA value = -50 }
        command = { type = relation which = SPA value = -50 }
        command = { type = relation which = DAN value = -50 }
        command = { type = relation which = NOR value = -50 }
        command = { type = relation which = U12 value = -50 }
    }
    action_d = {
        name = "Change back to the old ways (end the quest for latin tech)"
        command = { type = sleepevent which = 17040 }
        command = { type = religion which = hinduism }
        command = { type = provincereligion which = -2 value = hinduism }
        command = { type = provincereligion which = -1 value = hinduism }
        command = { type = provincereligion which = -1 value = hinduism }
        command = { type = domestic which = innovative value = -3 }
        command = { type = domestic which = mercantilism value = 2 }
        command = { type = domestic which = centralization value = -2 }
        command = { type = relation which = ENG value = -100 }
        command = { type = relation which = FRA value = -100 }
        command = { type = relation which = SPA value = -100 }
        command = { type = relation which = DAN value = -100 }
        command = { type = relation which = NOR value = -100 }
        command = { type = relation which = U12 value = -100 }
    }
}

EVENTHIST17037;Our decision to change our state religion to
Christianity was never a very popular move among many of our
inhabitants. As of lately however, the situation has grown worse.
Many are no longer satisfied with being able to practice their own
religion for themselves, but want the country as a whole to
change back to the old ways. Furthermore, there is an emerging
faction that is prepared to take to violence to achieve that goal.
We could try to subdue them by force, but that is likely to just
create even more violent counter reactions. Alternatively, we
could make more or less concessions to them in order to help
calm down the situation, but still maintain our Christian state
religion. Or do they have a valid point? Should we change back to
the old ways?;;;;;;;;;;X

# "Dissatisfaction with Europe-Friendly Policies", Vinland
event = {
    id = 17038
    trigger = {
        # This will trigger if Vinland has good relations with _at_least_two_
        # European countries.
        OR = {
            # One of them should be a traditional major colonial power in NA.
            relation = { country = ENG data = 100 }
            relation = { country = FRA data = 100 }
            relation = { country = SPA data = 100 }
        }
        OR = {
            # The other may be a minor (at least in NA), but should still be a
            # reasonable candidate for having some NA interrests. This is a
            # somewhat long list, but many of these probably wont exist by the
            # time the event might trigger...
            relation = { country = NOR data = 100 }
            relation = { country = DAN data = 100 }
            relation = { country = U12 data = 100 }
            relation = { country = SWE data = 100 }
            relation = { country = SCO data = 100 }
            relation = { country = EIR data = 100 }
            relation = { country = WLS data = 100 }
            relation = { country = HOL data = 100 }
            relation = { country = FLA data = 100 }
            relation = { country = MEC data = 100 }
            relation = { country = BRA data = 100 }
            relation = { country = KUR data = 100 }
        }
    }
    random = no
    country = U10
    name = "Dissatisfaction with Europe-Friendly Policies"
    desc = "EVENTHIST17038"
    date = { day = 1 month = february year = 1490 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "Let them go their own way, so we can stick to our"
		command = { type = revoltrisk which = 12 value = 3 }
		command = { type = independence which = U14 }
        # Vinland Antieuropeans: "Vinland Is Accepting Our Freedom"
        command = { type = trigger which = 15900 }
    }
    action_b = {
        name = "Maintain good relations with the Europeans at all costs"
        command = { type = revoltrisk which = 120 value = 7 }
		command = { type = revolt which = 119 }
		command = { type = revolt which = 119 }
		command = { type = revolt which = 120 }
		command = { type = revolt which = 120 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = stability value = -2 }
        command = { type = relation which = ENG value = 50 }
        command = { type = relation which = FRA value = 50 }
        command = { type = relation which = SPA value = 50 }
        command = { type = relation which = DAN value = 50 }
        command = { type = relation which = NOR value = 50 }
        command = { type = relation which = U12 value = 50 }
    }
    action_c = {
        name = "Make some concessions, but keep trying to subdue them"
		command = { type = stability value = -1 }
        command = { type = domestic which = mercantilism value = 1 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = revoltrisk which = 360 value = 3 }
    }
    action_d = {
        name = "Make major concessions (end the quest for latin tech)"
        command = { type = sleepevent which = 17040 }
		command = { type = stability value = -1 }
        command = { type = domestic which = innovative value = -2 }
        command = { type = domestic which = mercantilism value = 2 }
        command = { type = domestic which = centralization value = -2 }
        command = { type = relation which = ENG value = -100 }
        command = { type = relation which = FRA value = -100 }
        command = { type = relation which = SPA value = -100 }
        command = { type = relation which = DAN value = -100 }
        command = { type = relation which = NOR value = -100 }
        command = { type = relation which = U12 value = -100 }
    }
}

EVENTHIST17038;There's been a fair amount of effort lately to
establish good relations with the Europeans - and not without
some successes. However, this has angered a faction of our
population who strongly feels that we should have nothing to do
with the Europeans. In fact, they feel that all the new ideas and
innovations they bring over to Vinland is a threat to their way of
life, and would rather have them driven off the continent
altogether. We have now reached the point where some decision
has to be made on how to deal with the antieuropeans.;;;;;;;;;;X

# "Dissatisfaction with Innovative Policies", Vinland
event = {
    id = 17039
    trigger = {
        # Require some interrest in new tech.
        domestic = { type = innovative value = 5 }
        # Require some minimum infra and trade tech levels.
        infra = 3
        trade = 3
    }
    random = no
    country = U10
    name = "Dissatisfaction with Innovative Policies"
    desc = "EVENTHIST17039"
    date = { day = 1 month = february year = 1490 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "We must keep focusing on new technologies"
        command = { type = revoltrisk which = 120 value = 5 }
        command = { type = domestic which = innovative value = 1 }
        command = { type = relation which = ENG value = 50 }
        command = { type = relation which = FRA value = 50 }
        command = { type = relation which = SPA value = 50 }
        command = { type = relation which = DAN value = 50 }
        command = { type = relation which = NOR value = 50 }
        command = { type = relation which = U12 value = 50 }
    }
    action_b = {
        name = "Make some concessions, but keep trying to subdue them"
        command = { type = domestic which = mercantilism value = 1 }
        command = { type = domestic which = centralization value = -1 }
        command = { type = infra value = -200 }
        command = { type = trade value = -200 }
        command = { type = revoltrisk which = 240 value = 2 }
    }
    action_c = {
        name = "Make major concessions (end the quest for latin tech)"
        command = { type = sleepevent which = 17040 }
        command = { type = domestic which = innovative value = -2 }
        command = { type = domestic which = mercantilism value = 2 }
        command = { type = domestic which = centralization value = -2 }
        command = { type = infra value = -1000 }
        command = { type = trade value = -1000 }
        command = { type = relation which = ENG value = -50 }
        command = { type = relation which = FRA value = -50 }
        command = { type = relation which = SPA value = -50 }
        command = { type = relation which = DAN value = -50 }
        command = { type = relation which = NOR value = -50 }
        command = { type = relation which = U12 value = -50 }
    }
}

EVENTHIST17039;Our efforts to learn and make use of new
technologies and innovations have met with quite a bit of
disapproval from some elements of our population, who would
rather go back to the old ways. This has now reached the point
where they are apparently ready to take to arms rather than
watch their society turn into something they can no longer
recognize or understand, let alone feel at home in.;;;;;;;;;;X

# "European Cooperation", Vinland
# This event is intended to give Vinland the latin tech group once they've
# fulfilled various conditions for being part of the western European
# tech exchange. (Although you can refuse if you insist. :-) )
event = {
    id = 17040
    trigger = {
        event = 17037 # "Dissatisfaction with Christianity"
        event = 17038 # "Dissatisfaction with Europe-Friendly Policies"
        event = 17039 # "Dissatisfaction with Innovative Policies"
        # And of course in those events you mustn't have selected any option
        # that sleepevent this one...
    }
    random = no
    country = U10
    name = "European Cooperation"
    desc = "EVENTHIST17040"
    date = { day = 1 month = january year = 1490 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "We are Europeans at heart"
        command = { type = domestic which = innovative value = 1 }
        command = { type = technology which = latin }
    }
    # Leave an option to refuse for those who want a challenge.
    action_b = {
        name = "Our ancestors left Europe for a reason"
        command = { type = domestic which = innovative value = -2 }
        command = { type = relation which = NOR value = -50 }
        command = { type = relation which = DAN value = -50 }
        command = { type = relation which = U12 value = -50 }
        command = { type = relation which = ENG value = -50 }
        command = { type = relation which = FRA value = -50 }
        command = { type = relation which = SPA value = -50 }
        command = { type = relation which = U11 value = 100 }
        command = { type = relation which = HUR value =  50 }
        command = { type = relation which = OHI value =  50 }
        command = { type = relation which = DEL value =  50 }
        command = { type = relation which = SHA value =  25 }
        command = { type = relation which = CHE value =  25 }
        command = { type = relation which = CRE value =  25 }
        command = { type = relation which = DAK value =  25 }
        command = { type = relation which = U14 value = 200 }
    }
}

EVENTHIST17040;Our hard and focused efforts to catch up on
and get closer to the Europeans are now finally beginning to pay
off. New ideas and innovations, as well as trade and diplomacy
now flow relatively freely back and forth across the Atlantic. For
all intents and purposes we can now be considered a part of
western Europe, at least socially and culturally if not
geographically. If we embrace these changes we stand to gain
greatly in wealth and power.;;;;;;;;;;X

# "The Antieuropeans Still Aren't Satisfied", Vinland
event = {
    id = 17041
    trigger = { } # Directly triggered by Vinland Antieuropean event
    random = no
    country = U10
    name = "The Antieuropeans Still Aren't Satisfied"
    desc = "EVENTHIST17041"
    action_a = {
        name = "Give in to their demands"
        command = { type = stability value = 1 }
        command = { type = revoltrisk which = 12 value = -3 }
        # This is a somewhat long list of provinces that will be seceded, but
        # they're quite well spread out, so if Vinland actually has most of
        # these they almost certainly also have many others.
		command = { type = secedeprovince which = U14 value = 135 }
		command = { type = secedeprovince which = U14 value = 129 }
		command = { type = secedeprovince which = U14 value = 123 }
		command = { type = secedeprovince which = U14 value = 117 }
		command = { type = secedeprovince which = U14 value = 116 }
		command = { type = secedeprovince which = U14 value = 112 }
		command = { type = secedeprovince which = U14 value = 110 }
		command = { type = secedeprovince which = U14 value = 102 }
		command = { type = secedeprovince which = U14 value = 89 }
		command = { type = secedeprovince which = U14 value = 86 }
		command = { type = secedeprovince which = U14 value = 63 }
		command = { type = secedeprovince which = U14 value = 46 }
		command = { type = secedeprovince which = U14 value = 1569 }
		command = { type = secedeprovince which = U14 value = 146 }
		command = { type = secedeprovince which = U14 value = 152 }
    }
    action_b = {
        name = "Enough is enough, this means war"
        command = { type = war which = U14 }
        command = { type = stability value = -1 }
        command = { type = revoltrisk which = 120 value = 5 }
    }
}

EVENTHIST17041;Our decision to let the antieuropeans go their
own way apparently wasn't enough to apeace them. Should we
give in to their demands, or is this where the line should be
drawn?;;;;;;;;;;X

# "Vinland Is Accepting Our Freedom", Vinland Antieuropeans
event = {
    id = 15900
    trigger = { } # Directly triggered by Vinland event
    random = no
    country = U14
    name = "Vinland Is Accepting Our Freedom"
    desc = "Should we demand more or be happy with what we've got?"
    action_a = {
        name = "This is insufficient"
        command = { type = breakvassal which = U10 }
        # Vinland: "The Antieuropeans Still Aren't Satisfied"
        command = { type = trigger which = 17041 }
        command = { type = domestic which = offensive value = 2 }
		command = { type = INF which = -2 value = 3000 }
		command = { type = CAV which = -2 value = 1500 }
		command = { type = INF which = -1 value = 1000 }
		command = { type = CAV which = -3 value = 500 }
    }
    action_b = {
        name = "Let's not push our luck"
        command = { type = domestic which = offensive value = -1 }
    }
}

# "Putting Our Affairs in Order", Vinland Antieuropeans
event = {
    id = 15901
    # Should trigger right away when they are formed (for the first time).
    trigger = { }
    random = no
    country = U14
    name = "Putting Our Affairs in Order"
    desc = "Enough said"
    date = { day = 1 month = january year = 1419 }
    deathdate = { day = 1 month = january year = 1821 }
    action_a = {
        name = "OK"
        # Some commands intended to make the antieuropeans a bit more to style.
        command = { type = domestic which = centralization value = -2 }
        command = { type = domestic which = innovative value = -4 }
        command = { type = domestic which = mercantilism value = 2 }
        command = { type = domestic which = quality value = -3 }
        command = { type = relation which = U10 value = -100 }
        command = { type = relation which = ENG value = -200 }
        command = { type = relation which = FRA value = -200 }
        command = { type = relation which = SPA value = -200 }
        command = { type = relation which = POR value = -200 }
        command = { type = relation which = DAN value = -200 }
        command = { type = relation which = NOR value = -200 }
        command = { type = relation which = U12 value = -200 }
        command = { type = relation which = SWE value = -200 }
        command = { type = relation which = SCO value = -200 }
        command = { type = relation which = EIR value = -200 }
        command = { type = relation which = WLS value = -200 }
        command = { type = relation which = HOL value = -200 }
        command = { type = relation which = FLA value = -200 }
        command = { type = relation which = MEC value = -200 }
        command = { type = relation which = BRA value = -200 }
        command = { type = relation which = KUR value = -200 }
    }
}

# "Claim for the Vinland Crown", Vinland Antieuropeans
event = {
    id = 15902
    trigger = {
        NOT = { exists = U10 }
    }
    random = no
    country = U14
    name = "Claim for the Vinland Crown"
    desc = "With Vinland not existing, the Vinland crown is rightfully ours."
    date = { day = 1 month = january year = 1419 }
    action_a = {
        name = "We are the Vinland"
        command = { type = country which = U10 }
    }
    action_b = {
        name = "Let's stay the way we are"
        command = { type = vp value = 100 }
    }
}
[/COLOR]
There's still plenty of room for improvements and more events on the subject, feel free to come up with suggestions and ideas.

EDIT: Fixed a typo (wrong event description number on 17037).
 
Last edited:

Havard

Dark Power
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Jun 28, 2001
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Here are the events dealing with possible conflicts over catholic Vinland in Spanish ToT provinces:

Code:
[color=white]
#Intrusion in Spanish ToT land#

event = {
    id = 17042
    trigger = {
        OR = {
            religion = catholic
            religion = counterreform
        }
        event = 100 #Reformation#
        event = 110 #Treaty of Tortesillas#
        neighbour = SPA
        OR = {
            #The Gulf coast#
            owned = { province = 28 data = -1 }
            owned = { province = 40 data = -1 }
            owned = { province = 41 data = -1 }
            owned = { province = 42 data = -1 }
            owned = { province = 43 data = -1 }
            owned = { province = 44 data = -1 }
            owned = { province = 45 data = -1 }
            owned = { province = 46 data = -1 }
            owned = { province = 47 data = -1 }
            owned = { province = 48 data = -1 }
            owned = { province = 49 data = -1 }
            owned = { province = 50 data = -1 }
            owned = { province = 51 data = -1 }
            owned = { province = 54 data = -1 }
            #Islands: 137-153#
            owned = { province = 137 data = -1 }
            owned = { province = 138 data = -1 }
            owned = { province = 139 data = -1 }
            owned = { province = 140 data = -1 }
            owned = { province = 141 data = -1 }
            owned = { province = 142 data = -1 }
            owned = { province = 143 data = -1 }
            owned = { province = 144 data = -1 }
            owned = { province = 145 data = -1 }
            owned = { province = 146 data = -1 }
            owned = { province = 147 data = -1 }
            owned = { province = 148 data = -1 }
            owned = { province = 149 data = -1 }
            owned = { province = 150 data = -1 }
            owned = { province = 151 data = -1 }
            owned = { province = 152 data = -1 }
            owned = { province = 153 data = -1 }
            #Central/South Amer.: 36-39, 822, 154, 156-158, 178-179, 181-182#
            owned = { province = 36 data = -1 }
            owned = { province = 37 data = -1 }
            owned = { province = 38 data = -1 }
            owned = { province = 39 data = -1 }
            owned = { province = 822 data = -1 }
            owned = { province = 154 data = -1 }
            owned = { province = 156 data = -1 }
            owned = { province = 157 data = -1 }
            owned = { province = 158 data = -1 }
            owned = { province = 178 data = -1 }
            owned = { province = 179 data = -1 }
            owned = { province = 181 data = -1 }
            owned = { province = 182 data = -1 }
        }
    }
    random = no
    country = U10
    name = "Spanish demands to our land!"
    desc = "Spanish envoys have arrived, presenting an agreement ratified by the Pope they 
    claim give them the right to half the world, including our possessions on the southern 
    coast, the islands and the southern lands. The Pope want us to cede this land to Spain. 
    Some of our nobles are influenced by the teachings of the German monk Luther, and advocate 
    a break with the Papacy. This will put us at odds with most of the Christian world, but 
    also help us keep our land from the greedy Spaniards. How do we react?"
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a = {
                name = "Break with Rome!"
                command = { type = religion which = protestant }
                command = { type = relation which = PAP value = -200 }
                command = { type = relation which = SPA value = -100 }
                command = { type = relation which = POR value = -50 }
                command = { type = provincereligion which = -2 value = protestant }
                command = { type = provincereligion which = -1 value = protestant }
                command = { type = provincereligion which = -1 value = protestant }
                command = { type = provincereligion which = -1 value = protestant }
                command = { type = provincereligion which = -1 value = protestant }
                command = { type = provincereligion which = -1 value = protestant }
                command = { type = stability value = 3 }
                command = { type = trigger which = 15600 }   #Spanish retaliation event#
                }
    action_b = {
                name = "Cave in to their demands"
                command = { type = relation which = PAP value = 50 }
                command = { type = relation which = SPA value = 100 }
                command = { type = stability value = -2 }
    }
    action_c = {
                name = "Refuse their demands, but stay Catholic"
                command = { type = relation which = PAP value = -200 }
                command = { type = relation which = SPA value = -100 }
                command = { type = relation which = POR value = -50 }
                command = { type = provincereligion which = -1 value = protestant }
                command = { type = provincereligion which = -1 value = protestant }
                command = { type = provincereligion which = -1 value = protestant }
                command = { type = stability value = -3 }
                command = { type = revoltrisk which = 120 value = 2 }
                command = { type = trigger which = 15600 }    #Spanish retaliation event#
                command = { type = trigger which = 15903 }    #Papal retaliation event#
                command = { type = sleepevent which = 17038 } #Cede provinces event#
                command = { type = sleepevent which = 17039 } #Cede provinces event#
                command = { type = sleepevent which = 17040 } #Cede provinces event#
    }
}

event = {
    id = 17043
    trigger = {
        OR = {
            religion = catholic
            religion = counterreform
        }
        event = 17042
        OR = {
            #The Gulf coast#
            owned = { province = 28 data = -1 }
            owned = { province = 40 data = -1 }
            owned = { province = 41 data = -1 }
            owned = { province = 42 data = -1 }
            owned = { province = 43 data = -1 }
            owned = { province = 44 data = -1 }
            owned = { province = 45 data = -1 }
            owned = { province = 46 data = -1 }
            owned = { province = 47 data = -1 }
            owned = { province = 48 data = -1 }
            owned = { province = 49 data = -1 }
            owned = { province = 50 data = -1 }
            owned = { province = 51 data = -1 }
            owned = { province = 54 data = -1 }
        }
    }
    random = no
    country = U10
    name = "Transfer of land to Spain"
    desc = "According to the agreement reached with the Spanish we are to cede to 
    them any land by the Carribean Sea."
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a = {
                name = "Ok"
                #Gulf coast: 28, 40-51, 54#
                command = { type = secedeprovince which = SPA value = 28 }
                command = { type = secedeprovince which = SPA value = 40 }
                command = { type = secedeprovince which = SPA value = 41 }
                command = { type = secedeprovince which = SPA value = 42 }
                command = { type = secedeprovince which = SPA value = 43 }
                command = { type = secedeprovince which = SPA value = 44 }
                command = { type = secedeprovince which = SPA value = 45 }
                command = { type = secedeprovince which = SPA value = 46 }
                command = { type = secedeprovince which = SPA value = 47 }
                command = { type = secedeprovince which = SPA value = 48 }
                command = { type = secedeprovince which = SPA value = 49 }
                command = { type = secedeprovince which = SPA value = 50 }
                command = { type = secedeprovince which = SPA value = 51 }
                command = { type = secedeprovince which = SPA value = 54 }
                command = { type = population  which = -2 value = 2000 }
                command = { type = population  which = -1 value = 500 }
                command = { type = population  which = -1 value = 500 }
                command = { type = population  which = -1 value = 500 }

    }
}

event = {
    id = 17044
    trigger = {
        OR = {
            religion = catholic
            religion = counterreform
        }
        event = 17042
        OR = {
            #Islands: 137-153#
            owned = { province = 137 data = -1 }
            owned = { province = 138 data = -1 }
            owned = { province = 139 data = -1 }
            owned = { province = 140 data = -1 }
            owned = { province = 141 data = -1 }
            owned = { province = 142 data = -1 }
            owned = { province = 143 data = -1 }
            owned = { province = 144 data = -1 }
            owned = { province = 145 data = -1 }
            owned = { province = 146 data = -1 }
            owned = { province = 147 data = -1 }
            owned = { province = 148 data = -1 }
            owned = { province = 149 data = -1 }
            owned = { province = 150 data = -1 }
            owned = { province = 151 data = -1 }
            owned = { province = 152 data = -1 }
            owned = { province = 153 data = -1 }
        }
    }
    random = no
    country = U10
    name = "Transfer of land to Spain"
    desc = "According to the agreement reached with the Spanish we are to cede to 
    them any land by the Carribean Sea."
    style = 2

    action_a = {
                name = "Ok"
                #Islands: 137-153#
                command = { type = secedeprovince which = SPA value = 137 }
                command = { type = secedeprovince which = SPA value = 138 }
                command = { type = secedeprovince which = SPA value = 139 }
                command = { type = secedeprovince which = SPA value = 140 }
                command = { type = secedeprovince which = SPA value = 141 }
                command = { type = secedeprovince which = SPA value = 142 }
                command = { type = secedeprovince which = SPA value = 143 }
                command = { type = secedeprovince which = SPA value = 144 }
                command = { type = secedeprovince which = SPA value = 145 }
                command = { type = secedeprovince which = SPA value = 146 }
                command = { type = secedeprovince which = SPA value = 147 }
                command = { type = secedeprovince which = SPA value = 148 }
                command = { type = secedeprovince which = SPA value = 149 }
                command = { type = secedeprovince which = SPA value = 150 }
                command = { type = secedeprovince which = SPA value = 151 }
                command = { type = secedeprovince which = SPA value = 152 }
                command = { type = secedeprovince which = SPA value = 153 }
                command = { type = population  which = -2 value = 1000 }
                command = { type = population  which = -1 value = 500 }
                command = { type = population  which = -1 value = 500 }
    }
}

event = {
    id = 17045
    trigger = {
        OR = {
            religion = catholic
            religion = counterreform
        }
        event = 17042
        OR = {
            #Central/South Amer.: 36-39, 822, 154, 156-158, 178-179, 181-182#
            owned = { province = 36 data = -1 }
            owned = { province = 37 data = -1 }
            owned = { province = 38 data = -1 }
            owned = { province = 39 data = -1 }
            owned = { province = 822 data = -1 }
            owned = { province = 154 data = -1 }
            owned = { province = 156 data = -1 }
            owned = { province = 157 data = -1 }
            owned = { province = 158 data = -1 }
            owned = { province = 178 data = -1 }
            owned = { province = 179 data = -1 }
            owned = { province = 181 data = -1 }
            owned = { province = 182 data = -1 }
        }
    }
    random = no
    country = U10
    name = "Transfer of land to Spain"
    desc = "According to the agreement reached with the Spanish we are to cede to 
    them any land by the Carribean Sea."
    style = 2

    action_a = {
                name = "Ok"
                #Central America: 36-39, 822#
                command = { type = secedeprovince which = SPA value = 36 }
                command = { type = secedeprovince which = SPA value = 37 }
                command = { type = secedeprovince which = SPA value = 38 }
                command = { type = secedeprovince which = SPA value = 39 }
                command = { type = secedeprovince which = SPA value = 822 }
                #Venezuela to Brazil: 154, 156-158, 178-179, 181-182#
                command = { type = secedeprovince which = SPA value = 154 }
                command = { type = secedeprovince which = SPA value = 156 }
                command = { type = secedeprovince which = SPA value = 157 }
                command = { type = secedeprovince which = SPA value = 158 }
                command = { type = secedeprovince which = SPA value = 178 }
                command = { type = secedeprovince which = SPA value = 179 }
                command = { type = secedeprovince which = SPA value = 181 }
                command = { type = secedeprovince which = SPA value = 182 }
                command = { type = population  which = -2 value = 1000 }
                command = { type = population  which = -1 value = 500 }
                command = { type = population  which = -1 value = 500 }
    }
}

event = {
    id = 15600
    random = no
    country = SPA
    name = "Intruders in our land!"
    desc = "A group of primitive northerners calling themself 'Vinlanders' have 
    occupied land in the New World granted us in the Treaty of Tortesillas. They 
    have openly broken with the Catholic Church and refuse our claims!"
    style = 2

    action_a = {
                name = "They will be punished"
                command = { type = casusbelli which = U10 value = 120 }
    }
    action_b = {
                name = "They must be punished - now!"
                command = { type = war which = U10 }
    }
    action_c = {
                name = "Leave them be..."
                command = { type = relation which = U10 value = 100 }
                command = { type = vp value = -50 }
    }
}


event = {
    id = 15903
    random = no
    country = PAP
    name = "The insubordinate Vinlanders"
    desc = "A group of primitive northerners calling themself 'Vinlanders' have 
    occupied land in the New World We granted the most Catholic King of Spains 
    in the Treaty of Tortesillas. They are openly opposing the Holy See!"
    style = 2

    action_a = {
                name = "They must be punished!"
                command = { type = casusbelli which = U10 value = 120 }
    }
    action_b = {
                name = "They must be punished - now!"
                command = { type = war which = U10 }
    }
    action_c = {
                name = "Leave them be..."
                command = { type = relation which = U10 value = 100 }
                command = { type = vp value = -50 }
    }
}[/color]
 

Peter Ebbesen

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15600 (Spain) and 15903 (Papal States). Perhaps add a casus belli before the war in option_b? Otherwise they'll take the stability and BB hit for declaring war without CB which can't have been the intention, right?
 

Havard

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Originally posted by Peter Ebbesen
15600 (Spain) and 15903 (Papal States). Perhaps add a casus belli before the war in option_b? Otherwise they'll take the stability and BB hit for declaring war without CB which can't have been the intention, right?
Good idea. Thanks :)
 

Havard

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More stuff: If England and France are at war AND they both border Vinland AND relations are better to one of the sides they get an option to choose what side to support (if any).

Code:
[color=white]
#French-English war#
event = {
    id = 17046
    trigger = {
        war = { country = ENG country = FRA }
        neighbour = ENG #English neighbours#
        neighbour = FRA #French neighbours#
        relation = { country = ENG value = 100 }
        NOT = { relation = { country = FRA value = 0 } }
    }
    random = no
    country = U10
    name = "French-English war"
    desc = "England and France are again thrown into war with each other. More 
    important now is that both countries have established presence at our borders. 
    An envoy from our English friends ask us to lend them support in the ongoing 
    conflict."
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a = {
                name = "Support the English!"
                command = { type = relation which = ENG value = 100 }
                command = { type = relation which = FRA value = -100 }
                command = { type = casusbelli which = FRA value = 12 }
                command = { type = war which = FRA }
                command = { type = stability value = 1 }
                }
    action_b = {
                name = "Give moral support"
                command = { type = relation which = ENG value = 50 }
                command = { type = relation which = FRA value = -50 }
                command = { type = casusbelli which = FRA value = 60 }
    }
    action_c = {
                name = "We prefer the French!"
                command = { type = relation which = ENG value = -150 }
                command = { type = relation which = FRA value = 150 }
                command = { type = casusbelli which = FRA value = 12 }
                command = { type = stability value = -2 }
    }
}

#French-English war#
event = {
    id = 17047
    trigger = {
        war = { country = ENG country = FRA }
        neighbour = ENG #English neighbours#
        neighbour = FRA #French neighbours#
        relation = { country = FRA value = 100 }
        NOT = { relation = { country = ENG value = 0 } }
    }
    random = no
    country = U10
    name = "French-English war"
    desc = "England and France are again thrown into war with each other. More 
    important now is that both countries have established presence at our borders. 
    An envoy from our French friends ask us to lend them support in the ongoing 
    conflict."
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a = {
                name = "Support the French!"
                command = { type = relation which = FRA value = 100 }
                command = { type = relation which = ENG value = -100 }
                command = { type = casusbelli which = ENG value = 12 }
                command = { type = war which = ENG }
                command = { type = stability value = 1 }
                }
    action_b = {
                name = "Give moral support"
                command = { type = relation which = FRA value = 50 }
                command = { type = relation which = ENG value = -50 }
                command = { type = casusbelli which = ENG value = 60 }
    }
    action_c = {
                name = "We prefer the English!"
                command = { type = relation which = FRA value = -150 }
                command = { type = relation which = ENG value = 150 }
                command = { type = casusbelli which = ENG value = 12 }
                command = { type = stability value = -2 }
    }
}

#-------------------------------------------------------------------------------#

#French-English war#
event = {
    id = 17048
    trigger = {
        war = { country = ENG country = FRA }
        OR = { 
            event = 17046 
            event = 17047 
        }
        relation = { country = ENG value = 100 }
        NOT = { relation = { country = FRA value = 0 } }
    }
    random = no
    country = U10
    name = "French-English war"
    desc = "England and France are again thrown into war with each other. More 
    important now is that both countries have established presence at our borders. 
    An envoy from our English friends ask us to lend them support in the ongoing 
    conflict."
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a = {
                name = "Support the English!"
                command = { type = relation which = ENG value = 100 }
                command = { type = relation which = FRA value = -100 }
                command = { type = casusbelli which = FRA value = 12 }
                command = { type = war which = FRA }
                command = { type = stability value = 1 }
                }
    action_b = {
                name = "Give moral support"
                command = { type = relation which = ENG value = 50 }
                command = { type = relation which = FRA value = -50 }
                command = { type = casusbelli which = FRA value = 60 }
    }
    action_c = {
                name = "We prefer the French!"
                command = { type = relation which = ENG value = -150 }
                command = { type = relation which = FRA value = 150 }
                command = { type = casusbelli which = FRA value = 12 }
                command = { type = stability value = -2 }
    }
}

#French-English war#
event = {
    id = 17049
    trigger = {
        war = { country = ENG country = FRA }
        OR = { 
            event = 17046 
            event = 17047 
        }
        relation = { country = FRA value = 100 }
        NOT = { relation = { country = ENG value = 0 } }
    }
    random = no
    country = U10
    name = "French-English war"
    desc = "England and France are again thrown into war with each other. More 
    important now is that both countries have established presence at our borders. 
    An envoy from our French friends ask us to lend them support in the ongoing 
    conflict."
    style = 2
    date = { day = 1 month = january year = 1419 }
    offset = 300
    deathdate = { day = 1 month = january year = 1820 }

    action_a = {
                name = "Support the French!"
                command = { type = relation which = FRA value = 100 }
                command = { type = relation which = ENG value = -100 }
                command = { type = casusbelli which = ENG value = 12 }
                command = { type = war which = ENG }
                command = { type = stability value = 1 }
                }
    action_b = {
                name = "Give moral support"
                command = { type = relation which = FRA value = 50 }
                command = { type = relation which = ENG value = -50 }
                command = { type = casusbelli which = ENG value = 60 }
    }
    action_c = {
                name = "We prefer the English!"
                command = { type = relation which = FRA value = -150 }
                command = { type = relation which = ENG value = 150 }
                command = { type = casusbelli which = ENG value = 12 }
                command = { type = stability value = -2 }
    }
}[/color]