Ok, first I'd like to say that we should scrap 17207 for the moment (because of the buggy trigger

). I got an idea for how we can handle the contact with the first colonisers though, using the 'neighbour' trigger:
Code:
# Contact with the English #
event = {
id = 17300
trigger = { neighbour = ENG }
random = no
country = U10
name = "New neighbours"
desc = "EVENTHIST17300"
style = 2
date = { day = 1 month = january year = 1419 }
offset = 300
deathdate = { day = 1 month = january year = 1820 }
action_a ={
name = "Give them a gentle welcome, but take precaucions"
command = { type = trigger which = 11100 }
}
action_b ={
name = "We welcome them with open arms!"
command = { type = trigger which = 11101 }
}
action_c ={
name = "Warn them that we are vigilant"
command = { type = trigger which = 11102 }
}
}
#EVENTHIST17300;A group of Englishmen has arrived nearby, and it looks as if they plan to settle in the area. The English could become valuable partners in trade to us, and bring new impulses from Europe. However, they might also pose a threat to us if they cast their eyes on our land... How do we welcome them? ;;;;;;;;;;X #
These three choices will give different events for England (in this case - events should be duplicated for France too):
Code:
# Contact with Vinland 1#
event = {
id = 11100
random = no
country = ENG
name = "A strange messenger..."
desc = "EVENTHIST11100"
style = 2
action_a ={
name = "Try to find out more about this land..."
command = { type = trigger which = 17301 }
command = { type = relation which = U10 value = 50 }
}
action_b ={
name = "That land is claimed for the England!"
command = { type = trigger which = 17303 }
command = { type = relation which = U10 value = -50 }
command = { type = casusbelli which = U10 value = 60 }
}
}
# Contact with Vinland 2#
event = {
id = 11101
random = no
country = ENG
name = "A strange messenger..."
desc = "EVENTHIST11101"
style = 2
action_a ={
name = "Welcome them, and send a small gift"
command = { type = trigger which = 17302 }
command = { type = cash value = -50 }
command = { type = relation which = U10 value = 100 }
}
action_b ={
name = "Tell us more about this land..."
command = { type = trigger which = 17301 }
command = { type = relation which = U10 value = 50 }
}
action_c ={
name = "That land is claimed for the England!"
command = { type = trigger which = 17303 }
command = { type = relation which = U10 value = -50 }
command = { type = casusbelli which = U10 value = 60 }
}
}
# Contact with Vinland 3#
event = {
id = 11102
random = no
country = ENG
name = "A strange messenger..."
desc = "EVENTHIST11102"
style = 2
action_a ={
name = "That land is claimed for the England!"
command = { type = trigger which = 17303 }
command = { type = relation which = U10 value = -50 }
command = { type = casusbelli which = U10 value = 60 }
}
action_b ={
name = "Try to find out more about this land..."
command = { type = trigger which = 17301 }
command = { type = relation which = U10 value = 50 }
}
}
#EVENTHIST11100;A savage norseman has arrived, claiming to be a messenger from a place called 'Vinland' close to our new settlements in the new world. They welcome us to the area, but does not seem very keen on sharing any knowledge of the land... How do we receive him?;;;;;;;;;;X #
#EVENTHIST11101;A savage norseman has arrived, claiming to be a messenger from a place called 'Vinland' close to our new settlements in the new world. They welcome us heartly to the area, and tell strange tales of the land... How do we receive him?;;;;;;;;;;X #
#EVENTHIST11102;A savage norseman has arrived, claiming to be a messenger from a place called 'Vinland' close to our new settlements in the new world. They are very blunt, and say they will not accept any intrusion on their land... How do we receive him?;;;;;;;;;;X #
As you can see there are three possible answers, all default for one of the three initiating events (but surprises may occur

). If you chose the friendliest messenger in the first event you get a more positive reception as default. If you chose the most hostile message you gain the most hostile answer as default...
Then the messenger returns:
Code:
#Messenger returns 1#
event = {
id = 17301
random = no
country = U10
name = "Our messenger returns..."
desc = "EVENTHIST17301"
style = 2
action_a ={
name = "He who lives will see..."
command = { type = trade value = 100 }
command = { type = merchants value = 2 }
}
}
#Messenger returns 2#
event = {
id = 17302
random = no
country = U10
name = "Our messenger returns..."
desc = "EVENTHIST17302"
style = 2
action_a ={
name = "This could be the beginning of a beautiful friendship..."
command = { type = cash value = 50 }
command = { type = trade value = 100 }
command = { type = merchants value = 2 }
}
}
#Messenger returns 3#
event = {
id = 17303
random = no
country = U10
name = "Our messenger returns..."
desc = "EVENTHIST17303"
style = 2
action_a ={
name = "Let them come - if they dare!"
command = { type = land value = 200 }
command = { type = inf which = -2 value = 1000 }
command = { type = cav which = -2 value = 500 }
}
}
#EVENTHIST17301;Our messenger returns, bearing greetings from our new neighbours. He seems to have been well received, and trade has already commenced. They seemed very interrested in stories about our land though - could they pose a danger to us later? ;;;;;;;;;;X #
#EVENTHIST17302;Our messenger returns, bearing heartly greetings and gifts from our new neighbours. He seems to have been well received, and trade between our two countries has already commenced.;;;;;;;;;;X #
#EVENTHIST17302;Our messenger returns, bearing harsh words of greeting from our new neighbours. They crave our land, and has claimed it for their king! We should prepare for visitors...;;;;;;;;;;X #
These last three can be used as triggers for later events dealing with the relations with England - makes this first contact quite important
So what do you think?