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Mar 27, 2002
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Just thought it would be a better idea to have a seperate thread for the events, as the main Vinland thread gets alot of posts and the events will be buried after awhile. Here they can be kept neat and organized.

Comments are still welcome, but to keep this thread for events only please post comments and suggestions in the main thread. :)
 
Mar 27, 2002
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The effects in this event were taken from a similar China event, and as such are not appropriate to Vinland standards. So it will need to be tweaked significantly...

event = {
id = 100000
trigger = { NOT = { monarch = 17000 } #Bjarni Eiríksson
random = no
country = U10
name = "The Dreams Of Young Þorvaldr Bjarnason"
desc = "The young Þorvaldr Bjarnason grew up in the shadow of his father, the great king Bjarni Eiríksson of the long line of Eiríkssons dating back to Leif, the discoveror and founder of the kingdom of Vinland. Unlike his father however, Þorvaldr was not content in leaving the kingdom to it's current boundaries. At the tender age of 7, his father brought him to the Oracle that lived in a cave atop a hill overlooking the capital. The old crone foretold that the young Þorvaldr would be killed by a 'feather of stone'. Þorvaldr of course, due to his high level of education, did not believe in prophecies. His father always warned him to stay close to home in order to avoid the prophecy, but will he listen?"
style = 1
date = { day = 1 month = january year = 1430 }

action_a ={ #Outward Expansion
name = "Þorvaldr Þorvaldr Bjarnason Dreams Of Exploration"
command = { type = relation which = OHI value = -20 }
command = { type = relation which = HUR value = -20 }
command = { type = relation which = DEL value = -20 }
command = { type = relation which = U11 value = -40 }
command = { type = colonists value = 3 }
command = { type = domestic which = CENTRALIZATION value = -3 }
command = { type = domestic which = ARISTOCRACY value = -2 }
command = { type = domestic which = SERFDOM value = -4 }
command = { type = domestic which = INNOVATIVE value = 2 }
command = { type = domestic which = MERCANTILISM value = -5 }
command = { type = domestic which = LAND value = -2 }
command = { type = domestic which = QUALITY value = -2 }
command = { type = domestic which = OFFENSIVE value = 3 }
command = { type = naval value = 500 }
command = { type = trade value = 500 }
command = { type = wakeleader which = 17510 } #Þorvaldr Helluflagi
}
action_b ={ #Inward Perfection
name = "HÞorvaldr Bjarnason Heeds His Father's Warning"
command = { type = relation which = OHI value = 20 }
command = { type = relation which = HUR value = 20 }
command = { type = relation which = DEL value = 20 }
command = { type = relation which = U11 value = 40 }
command = { type = colonists value = -3 }
command = { type = domestic which = CENTRALIZATION value = 4 }
command = { type = domestic which = ARISTOCRACY value = 2 }
command = { type = domestic which = SERFDOM value = 2 }
command = { type = domestic which = INNOVATIVE value = -3 }
command = { type = domestic which = MERCANTILISM value = 10 }
command = { type = domestic which = LAND value = 4 }
command = { type = domestic which = QUALITY value = 4 }
command = { type = domestic which = OFFENSIVE value = -3 }
command = { type = land value = 200 }
command = { type = infra value = 200 }
command = { type = stability value = 6 }
command = { type = colonists value = -4 }
command = { type = sleepleader which = 17510 } #Þorvaldr Helluflagi
command = { type = fortress which = -1 value = 1 }
}
 
Last edited:

Mad King James

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event = {
id = 10000
trigger = {
religion = hinduism
}
random = yes
name = "Christian missionary"
desc = "A highly successful Christian missionary has been preaching to the people of his religion. While he isn't really doing anything illegal, many listen to his words and abandon the old ways. Should we stop him? His church tithes will bring more taxes into our coffers..."
style = 0

action_a = {
name = "No, freedom is our way."
command = { type = provincereligion which = -1 value = catholic }
command = { type = provincetax which = -1 value = 1 }
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = centralization value = 1 }
}

action_b = {
name = "Yes, and reinforce the old beliefs."
command = { type = provincereligion which = -1 value = -1 }
command = { type = domestic which = innovative value = -1 }
command = { type = domestic which = centralization value = -1 } }
}

event = {
id = 10000
trigger = {
religion = catholic
}
random = yes
name = "Building a new ministry"
desc = "A young priest requests that he be granted funds to establish a new church and minstry. Christianity is relatively new to Vinland, this would be an important step in making it more permanent."
style = 0

action_a = {
name = "Yes, help him.."
command = { type = treasury value = -50 }
command = { type = provincereligion which = -1 value = -1 }
command = { type = provincetax which = -1 value = 1 }
}

action_b = {
name = "Yes, and give him plenty of funds!"
command = { type = treasury value = -200 }
command = { type = provincereligion which = -1 value = -1 }
command = { type = provincereligion which = -1 value = -1 }
command = { type = provincetax which = -1 value = 2 }
}
action_c = {
name = "We have more important things to worry about!"
command = { type = provincereligion which = -1 value = hinduism } #The old ways reassert themselves
}

}
 
Last edited:

unmerged(8303)

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event = {
id = 383873
random = no
country = ???
name = "The great carrack of Oslo"
desc = "Vinland outlanders have discovered an old
norweigan vessel loaded with valuable furs
and weapons. We can either resupply our warriors or return this vessel and its riches to its rightful owners."

date = { day = 10 month = april year = 1520}
offset = 100
deathdate = { day = 1 month = january year = 1530}

action_a = {
name = "Praise Odin!"
command = { type = treasury value =1000}
command = { type = land value = 500}
}

action_b = {
name = "Return it to Norway"
command = { relation = NOR value = 50}
}

}
 
Mar 27, 2002
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These sorts of debates were meant to remain in the main thread so that this one could remain purely code.

Oh well, I should have known the purity wouldn't last... :D
 

Mad King James

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event = {
id = 17205
random = no
trigger = { religion = hinduism }
country = U10
name = "The Travels of Snorri Bjarnason"
desc = "One of the greatest Skalds of his age, Snorri travelled throughout Vinland and to the dismay of his family, all through the land of the Skrælings. In his journeys he learned to speak the speech of the Skrælings and became a man of great knowledge to the people of the land, who came far and wide to hear his fabulous sagas. This caused great interest in many of the Skrælings into the faith of Asa."
style = 1
date = { day = 1 month = january year = 1432 }

action_a = {
name = "Let him travel"
command = { type = trigger which = 18201 } #Micmacs
command = { type = trigger which = 18202 } #Hurons
command = { type = trigger which = 18203 } #Iroquois
command = { type = domestic which = innovative value = 1 }
}

action_b = {
name = "Forbid him to go"
command = { type = domestic which = innovative value = -1 }
command = { type = sleepevent which = 17206 } #No Snorri's Legacy#
command = { type = stability value = 1 }
}
}

event = { #Slept if Vinland is Catholic
id = 18201 18202 18203
random = no
country = U11, OHI, HUR
name = "The Travels of Snorri Bjarnason"
desc = "One of the greatest Skalds of his age, Snorri travelled throughout Vinland and to the dismay of his family, all through the land of the Skrælings. In his journeys he learned to speak the speech of the Skrælings and became a man of great knowledge to the people of the land, who came far and wide to hear his fabulous sagas. This caused great interest in many people into the faith of Asa."
style = 1

action_a = {
name = "Let us learn of his stories"
command = { type = relation which = U10 value = 50 }
command = { type = domestic which = innovative value = 2 }
command = { type = provincereligion which = -1 value = hinduism }
command = { type = stability value = 1 }
}

action_b = {
name = "Our shaman is wrong! Asa is the truth!"
command = { type = relation which = U10 value = 100 }
command = { type = provincereligion which = -1 value = hinduism }
command = { type = provincereligion which = -1 value = hinduism }
command = { type = religion which = hinduism }
command = { type = domestic which = innovative value = 3 }
command = { type = technology which = china }
command = { type = stability value = -2 }
}

action_c = {
name = "His stories are dangerous, drive him away."
command = { type = relation which = U10 value = -50 }
command = { type = domestic which = innovative value = -2 }
command = { type = sleepevent which = 18204/5/6 } #sleeps that nation's 'Catholic Missionaries' event, as they are no longer open to foreign storytellers#
}
}

# The legacy of Snorri Bjarnason #
event = {
id = 17206
random = no
trigger = {
religion = catholic
}
country = U10
name = "The legacy of Snorri Bjarnason"
desc = "The legacy of the great skald Snorri Bjarnason have opened the Skræling's minds. Should we use this to advocate Christianity?"
style = 1
date = { day = 1 month = january year = 14?? }

action_a = {
name = "Yes. Send missionaries"
command = { type = trigger which = 18204 } #Micmacs
command = { type = trigger which = 18205 } #Hurons
command = { type = trigger which = 18206 } #Iroquois
command = { type = cash which = -100 }
}
action_b = {
name = "No missioning"
command = { type = vp value = -10 }
}
}

event = { #Triggered if Vinland is Catholic
id = 18204 18205 18206
random = no
country = U11, OHI, HUR
name = "The legacy of Snorri Bjarnason"
desc = "In the tradition of Snorri Bjarnason, the Christian missionaries of Vinland journeyed through the land of the Skræling telling stories from the Bible. Oftentimes they were quite successful."
style = 1

action_a = {
name = "Let us learn of these new stories"
command = { type = relation which = U10 value = 50 }
command = { type = domestic which = innovative value = 2 }
command = { type = provincereligion which = -1 value = catholic }
command = { type = technology which = china } #They've been exposed to lots of new ideas now#
command = { type = stability value = 1 }
}

action_b = {
name = "Let us adopt this new faith."
command = { type = relation which = U10 value = 100 }
command = { type = religion which = catholic }
command = { type = technology which = muslim }
command = { type = domestic which = innovative value = 2 }
command = { type = provincereligion which = -1 value = catholic }
command = { type = provincereligion which = -1 value = catholic }
command = { type = stability value = -2 }
command = { type = religiousrevolt which = -1 }
}

action_c = {
name = "They shall not enter our territory!"
command = { type = relation which = U10 value = -50 }
command = { type = domestic which = innovative value = -2 }
}
}
 
Last edited:

Mad King James

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event = {
id = 10000
random = no
country = U10
name = "Contact Reestablished"
desc = "The first European explorers in Vinland were quite surprized at their discovery, and more surprized and shocked at the pagan faith of many of the Vinlanders. Missionary expeditions were launched in earnest to fully convert the populace to good Catholics. The nominally Christian segment of the population was quickly made into a sort of de-facto inquisition, attempting to stamp out the Norse beliefs once and for all. Of course, this wasn't terribly popular in Vinland, which had enjoyed religious freedom for centuries."

date = { day = 1 month = january year = 1501 }
offset = 300

style = 1

action_a = {
name = "Let us be Catholic!"
command = { type = relation which = FRA value = 50 }
command = { type = relation which = SPA value = 50 }
command = { type = relation which = ENG value = 50 }
command = { type = relation which = POR value = 50 }
command = { type = relation which = PAP value = 100 }
command = { type = technology which = latin }
command = { type = domestic which = innovative value = 2 }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 12 value = 3 }
}

action_b = {
name = "Religious freedom in Vinland!"
command = { type = relation which = PAP value = -50 }
command = { type = relation which = SPA value = -25 }
}

action_c = {
name = "Drive the missionaries away!."
command = { type = relation which = SPA value = -50 }
command = { type = relation which = PAP value = -75 }
command = { type = relation which = FRA value = -25 }
command = { type = relation which = ENG value = -25 }
command = { type = relation which = POR value = -25 }
command = { type = domestic which = innovative value = -2 }
command = { type = technology which = muslim }
command = { type = sleepevent which = 10000 } #sleeps 'Catholic Missionaries' event
command = { type = stability value = 2 }
}
}
 

Mad King James

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event = {
id = 10000
random = yes
country = U10
name = "Alcohol sales to the Skraelings"
desc = "Alcohol was extremely popular in Skraeling communities, and the sale of it was one of the main reasons for Skraelings and Vinlanders to get together. Many Vinlanders made huge fortunes selling spirits and beer up and down the coast. It wasn't very popular with the tribal elders mind you..."
style = 0

action_a = {
name = "Beer is a man's true friend."
command = { type = treasury value = 60 }
command = { type = provincetax which = -1 value = 1 }
command = { type = inflation value = -1
command = { type = trigger which = 10000 } #Effects on Skraelings#
}

action_b = {
name = "Appease the tribal elders."
command = { type = relations which = U11 value = 30 }
command = { type = relations which = OHI value = 30 }
command = { type = relations which = HUR value = 30 }
}
}

event = {
id = 10000
random = no
country = U11 OHI HUR
name = "Alcohol sales to the Skraelings"
desc = "Alcohol was extremely popular in Skraeling communities, and the sale of it was one of the main reasons for Skraelings and Vinlanders to get together. Many Vinlanders made huge fortunes selling spirits and beer up and down the coast. It wasn't very popular with the tribal elders mind you..."
style = 0

action_a = {
name = "Blast!"
command = { type = treasury value = -20 }
command = { type = stability value = -1
}
}
 
Last edited:

Languish

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Apr 17, 2002
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event = {
id = 10000
trigger ={
monarch = 18004
year = 1470
}
random = no
country = U11
name = "He who brings order"
desc = "Pannoowau had admittedly at least restored order and some stability to the land, but his reign as grand chief was considered by many to be a corrupted one. He abused his position heavily and exacted substantial demands of his people, most notably with an increase in the tithes they were to pay, principally to finance his own ambitions. The latter part of his reign was blighted by illness, and when he took a turn for the worse, he was overthrown by Sunukkuhkau. Sunukkuhkau, a popular and young brave, was in fact related to Chogan himself and had the credibility to be appointed Grand Chief. He also had spent a great deal of time in the lands occupied by the vinlanders and was credible and much liked by them. His appointment greatly affected the relations the micmac had with both the Huron and Vinlanders."
style = 1

action_a ={
name = "Ok"
command = { type = wakemonarch which = 18005 } #Sunukkuhkau
command = { type = sleepmonarch which = 18004 } #Pannoowau
command = { type = relation which = HUR value = 50 }
command = { type = relation which = U10 value = 100 }
command = { type = stability which = 1 }
}
}

event = {
id = 10000
trigger ={
monarch = 18002
year = 1470
}
random = no
country = U11
name = "The passing of a chief"
desc = "Taregan, the much loved son of Askuwheteau, has died from an unknown illness that has blighted this land. Sunukkuhkau, a popular and young brave, who is in fact related to Chogan himself and thus a relative of Taregan is duly appointed the next Grand Chief. He is a good choice for the next grand chief having spent a great deal of time in the lands occupied by the vinlanders and it seems much liked by them. His appointment has greatly affected the relations the micmac had with both the Huron and Vinlanders."
style = 1

action_a ={
name = "Ok"
command = { type = wakemonarch which = 18005 } #Sunukkuhkau
command = { type = sleepmonarch which = 18002 } #Taregan
command = { type = relation which = HUR value = 50 }
command = { type = relation which = U10 value = 100 }
command = { type = stability which = 1 }
}
}
 

unmerged(8303)

Henri II Valois
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event = {
id = 12880
country = U10
random = yes

name = "Bountiful Catch"
desc = "Sometimes the Vinland fishing fleet would bring in an exceptional catch of fish. Such an event meant plenty of food and profits from sales to the local tribes."


action_a = {
name = "A gift from the sea!"
command = { type = treasury value = 100}
#command = { type = stability value = 1 }
}
}


please comment on both the event and if it should bring stability up a point. A sudden abundance of food in that region would surely be considered a blessing!
 

Languish

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New Random Event

event = {
id = 10000
random = yes
country = U10
name = "Skraeling killed"
desc = "A vinlander from one of the nearby homesteads has been accused in the killing of a young skraeling caught wandering on his land. The local chieftan has called for this man to be presented to him in order to face trial which almost certainly means death, whereas his kin are calling for him to be protected by the althing to face lawful punishment there. If he is not given over to the native chief it is likely relations will detoriorate."
style = 3

action_a ={
name = "He will be given over to the Micmac Chieftan"
command = { type = stability value = -1 }
command = { type = relations which = U11 value = 25 }
}

action_b ={
name = "He will face the Althing"
command = { type = relations which = U11 value = -25 }
}
}
 

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event = {
id = 10000 #slept by catholicism or strict asa belief
random = yes
country = U10
name = "Religious Rivalry"
desc = "Without state support of a particular religion, the radical Asa and Christian populations often feuded with each other, sometimes quite violently."
style = 0

action_a ={
name = "Let them fight it out"
command = { type = stability value = -2 }
}

action_b ={
name = "Supress both sides"
command = { type = revoltrisk value = 12 which = 2 }
}

action_b ={
name = "Side with one religion"
command = { type = revolt which = -1 }
}
}
 
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Here is my own interpretation on a random event that allows religious conversion between Catholic and Asa.

event = {
id = 100000
trigger = { religion = hinduism }
random = yes
country = U10
name = "Dream Of The Angel"
desc = "The king drifts off to sleep after a long night of drunken and sexual revelry. In his dream however, he is confronted by the vision of an Angel who reveals to him the eternal suffering that awaits him in hell if he did not abandon his heathen ways and embrace Christianity. The next day, the badly shaken king suffers from a severe hangover and pays careful thought to the vision in his dream..."
style = 1
date = { day = 1 month = january year = 1457 }

action_a ={
name = "Shake Off This Horrible Hangover"
command = { type = stability value = 1 }
}
action_b ={
name = "The Angel Vision Alarms You"
command = { type = domestic which = innovative value = 1 }
command = { type = domestic which = centralization value = 2 }
command = { type = relation which = OHI value = -50 }
command = { type = relation which = NOR value = 50 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = DEL value = -50 }
command = { type = stability value = -2 }
command = { type = religiousrevolt which = -2 }
command = { type = conversion which = -2 }
command = { type = missionaries value = 3 }
command = { type = religion which = catholic }
}
}

event = {
id = 100000
trigger = { religion = catholic }
random = yes
country = U10
name = "Vision Of The Valkyrie"
desc = "The king drifts off to sleep after a long night of drunken revelry. In his dream however, he is confronted by the vision of a Valkyrie who proceeds to bring an axe down upon his skull with a thud while murmuring something about betrayal of the gods. The next day, the badly shaken king suffers from a severe hangover and pays careful thought to the vision in his dream..."
style = 1
date = { day = 1 month = january year = 1457 }

action_a ={
name = "Shake Off This Horrible Hangover"
command = { type = stability value = 1 }
}
action_b ={
name = "The Angel Vision Alarms You"
command = { type = domestic which = innovative value = -1 }
command = { type = domestic which = centralization value = -2 }
command = { type = relation which = OHI value = 50 }
command = { type = relation which = NOR value = -50 }
command = { type = relation which = HUR value = 50 }
command = { type = relation which = DEL value = 50 }
command = { type = relation which = U11 value = 50 }
command = { type = stability value = -2 }
command = { type = religiousrevolt which = -2 }
command = { type = conversion which = -2 }
command = { type = missionaries value = 3 }
command = { type = religion which = hinduism }
}
}
 
Last edited:
Mar 27, 2002
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Here are three more events I created awhile ago that I would like to get finished off. They need tweaking so please comment on what you think should be changed:

#
event = {
id = 100000
trigger = { monarch = 17006 } #Einarr øxnamegin
random = no
country = U10
name = "The Heresy Of Einarr øxnamegin"
desc = "Legend tells us that the young Einarr was abandoned in the wilderness at a very young age. However, he survived, due to the fact that he was discovered by a Skraeling hunting party. The tribal Shaman knew that the young Einarr would rise to great power one day, he informed the chieftain of this. The chieftain, who himself was very old and had no heir, raised the boy as his own, in order that he may succeed him. Young Einarr soon proved himself to be an excellent hunter. His Skraeling wife complained about how he spent more time in the wilderness than he did in his own home. One day while Einarr was gone hunting, the nearby -fill in space here- tribe, struck out against Einarr's tribe. When Einarr returned, the entire village had been destroyed, all were dead except the shaman, who had been tied to a tree to be eaten alive by wild animals. Einarr freed the shaman, and together they set out in search of Einarr's real people.... Eventually, Einarr returned to Vinland, where at this time there was no king, the Queen had passed away heirless. Many believed the white man who dressed like a Skraeling was preordained by the gods to be their new ruler. Many, however, diagreed, so an election was held. Einarr eventually won, and set about ruling Vinland with all the skills he had been taught by the old Chieftain. He appointed the shaman who had travelled with him as the head of spiritual matters in Vinland. Many, however, disapproved of the adoption of Skraeling beliefs..."
style = 1
date = { day = 1 month = january year = 1454 }
date = { day = 1 month = january year = 1460 }

action_a ={
name = "Adopt Skraeling Beliefs"
command = { type = relation which = OHI value = 100 }
command = { type = relation which = NOR value = -10 }
command = { type = relation which = HUR value = 100 }
command = { type = relation which = DEL value = 100 }
command = { type = relation which = U10 value = 150 }
command = { type = stability value = -6 }
command = { type = religiousrevolt which = -2 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = technology which = china }
command = { type = add_countryculture which = abenaki }
command = { type = missionaries value = -3 }
command = { type = religion which = pagan }
}
}

event = {
id = 100000
trigger = { NOT = { monarch = 17001 } #Þorvaldr helluflagi
random = no
country = U10
name = "The Skraeling Ambush And The Widow's Response"
desc = "The young Þorvaldr helluflagi grew up in the shadow of his father, the great king Bjarni Eiríksson, of the long line of Eiríkssons dating back to Leif, the discoveror and founder of the kingdom of Vinland. Unlike his father however, Þorvaldr was not content in leaving the kingdom to it's current boundaries. Immediately after his father's death, Þorvaldr established a more outward expansionist policy, he himself led several expeditions into the uncharted wilderness and founded many colonies which to this day still bear his name. On one such expedition he led his warriors into the hostile territory of the -fill in space here- tribe. Relying on false information provided to him by his traitorous Skraeling guides, Þorvaldr was fooled into believing that this part of the forest was outside of the hostile tribe's territory. Indeed, he had been led into the heartland, where tribal warriors waited, anticipating his arrival.... A fierce battle ensued, and despite being greatly outnumbered, the Vinlanders superior weaponry and bravery eventually allowed them to claim victory. Though, in the heat of battle a Skraeling arrow had punctured the lung of king Þorvaldr, he later died during his journey back to the capital. With no male heir apparent, his grief stricken young wife assumed the throne (a rare situation in the history of Vinland). She was a very capable ruler, having often ruled in her husband's absence during his expeditions. But her thirst for revenge now blights her judgement...."
style = 1
date = { day = 1 month = january year = 1439 }

action_a ={
name = "Exterminate The Skraelings!"
command = { type = domestic which = centralization value = 2 }
command = { type = relation which = OHI value = -100 }
command = { type = relation which = HUR value = -200 }
command = { type = relation which = DEL value = -100 }
command = { type = relation which = U10 value = -200 }
command = { type = war which = OHI }
command = { type = war which = HUR }
command = { type = war which = DEL }
command = { type = war which = U10 }
command = { type = stability value = -3 }
command = { type = conquistador which = -2 }
command = { type = INF which = -2 value = 2000 }
command = { type = colonists value = 6 } #Colonists feel much safer
command = { type = MIL which = 3 value = 24 }
}
action_b ={
name = "Punish Only those Skraelings Involved"
command = { type = war which = HUR }
command = { type = relation which = OHI value = -50 }
command = { type = relation which = HUR value = -100 }
command = { type = relation which = DEL value = -50 }
command = { type = relation which = U10 value = -50 }
command = { type = domestic which = centralization value = 1 }
command = { type = colonists value = 3 } #Colonists feel safer
command = { type = MIL which = 3 value = 12 }
}

action_c ={
name = "Maintain Peaceful Trade Relations"
command = { type = relation which = OHI value = 30 }
command = { type = relation which = HUR value = 20 }
command = { type = relation which = DEL value = 30 }
command = { type = relation which = U10 value = 40 }
command = { type = DIP which = 2 value = 6 }
command = { type = domestic which = centralization value = -2 }
command = { type = stability value = 1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }#Colonists no longer feel safe
command = { type = colonists value = -3 }
command = { type = merchants value = 6 }
command = { type = cash value = 100 }
}
}


event = {
id = 100000
trigger = { monarch = 17003 } #Kolbeinn hinn gamli
random = no
country = U10
name = "The Greed Of Kolbeinn Hinn Gamli"
desc = "Kolbeinn hinn gamli was the wealthiest man in Vinland at this time. And as such, he was a prime candidate for the election of a new king upon the death of the heirless queen Þorgerðr. There are those who say he bribed the nobles into electing him, but whatever the case he eventually was elected as the new king of Vinland. A few years into his reign, he set out a trade expedition to Europe loaded with furs, whale ivory, and other valuable trade goods. Their arrival in Europe caused quite a stir, to say the least. Not just because Vinland was considered legend, but also because the Vinlanders worshipped the old gods. Eventually they arrive at port in Eire, here the local clan agreed to trade for these goods on the condition that a monk by the name of -fill in space here- travelled with them to convert the Heathen Vinland to Christianity."
style = 1
date = { day = 1 month = january year = 1457 }

action_a ={
name = "Open Trade With Europe, Allow *insert name here* To Preach"
command = { type = domestic which = centralization value = 1 }
command = { type = relation which = EIR value = 20 }
command = { type = relation which = ENG value = 10 }
command = { type = relation which = SCO value = 10 }
command = { type = relation which = NOR value = 10 }
command = { type = relation which = DEN value = 10 }
command = { type = relation which = SWE value = 10 }
command = { type = relation which = FRA value = 5 }
command = { type = stability value = -2 }
command = { type = trade value = 1000 }
command = { type = treasury value = 500 }
command = { type = merchants value = 6 }
}
action_b ={
name = "We Will Take Our Business Elsewhere"
command = { type = relation which = EIR value = -20 }
command = { type = stability value = 2 }
command = { type = trade value = 500 }
command = { type = treasury value = 200 }
command = { type = merchants value = 3 }
command = { type = sleepevent which = ****** } #The Conversion Of Kolbeinn Hinn Gamli
}
}
 
Last edited:

Havard

Dark Power
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Jun 28, 2001
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Ok, first (of several?) events dealing with the relation Vinland - Norway, this one with a possibility if Vinland owns parts of Norway, and Norway doesn't exist, to claim the throne.

Code:
#The Crown of Norway#
event = {
    id = 170000
    trigger = {
        NOT = { exists = NOR }
        OR = {
            AND = {
                owned = { province = 255 data = U10 }
                owned = { province = 256 data = U10 }
            }
            AND = {
                owned = { province = 255 data = U10 }
                owned = { province = 258 data = U10 }
            }
            AND = {
                owned = { province = 258 data = U10 }
                owned = { province = 256 data = U10 }
            }
        }
    }
    random = no
    country = U10
    name = "The Crown of Norway"
    desc = "With our new aquisitions in Norway, the nobility are talking about 
restoring the Crown of Norway, and claim it's historic posessions."
    style = 1
    date = { day = 1 month = january year = 1419 }
    deathdate = { day = 1 month = december year = 1821 }

    action_a ={
        name = "Restore the Crown, and make the claims"
        command = { type = country which = NOR }
        command = { type = domestic which = centralization value = 1 }
        command = { type = addcore which = 255 }
        command = { type = addcore which = 256 }
        command = { type = addcore which = 258 }
        command = { type = addcore which = 259 }
        command = { type = addcore which = 261 }
        command = { type = addcore which = 381 }
        command = { type = addcore which = 1466 }
        command = { type = addcore which = 1537 }
        command = { type = addcore which = 1538 }
        command = { type = relation which = DAN value = -100 }
        command = { type = relation which = SWE value = -50 }
        command = { type = stability value = -3 } #Political unrest#
    }
    action_b ={
        name = "Restore the Crown, but refrain from any claims"
        command = { type = country which = NOR }
        command = { type = relation which = DAN value = -50 }
        command = { type = relation which = SWE value = -25 }
        command = { type = stability value = -1 } #Political unrest#
    }
    action_c ={
        name = "Let the Crown rest"
        command = { type = domestic which = centralization value = 1 }
        command = { type = relation which = DAN value = 100 }
        command = { type = relation which = SWE value = 50 }
        command = { type = stability value = 2 } #Political stability#
    }
}
 
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Here is an event which reverses the heresy of Einarr event. It also tell's the story of how Þorgils came to be known as "the unlucky" :p


event = {
id = 100000
trigger = { monarch = 17007 } #Þorgils ógæfa
random = no
country = U10
name = "Þorgils Restores Reason To Vinland"
desc = "Immediately upon the death of Einarr, Vinland's Althing (Parliament) decided to elect a new ruler who would overturn the very unpopular decisions of Einarr, such as the adoption of the Skraeling ways. Þorgils lived up to his promise to return the old beliefs back to Vinland. This decision was extremely popular, as most Vinlanders did not adopt Skraeling beliefs in their own hearts. However, during the long reign of Einarr, there grew a minority cult of followers who opposed this decision... Years later, misfortune would catch up to Þorgils. In 1499 while he was hunting in the royal hunting grounds, assassins of the Einarr cult ambushed the elderly Þorgils. The old man was alone, and was too feeble to fend off the attack. Apparently, his royal guards took the day off, as it was a national holiday. If it had been any other day, it is likely his guards could have saved him. This is why in death, Þorgils will always be remembered as 'ógæfa' (the unlucky)."
style = 1
date = { day = 1 month = january year = 1487 }

action_a ={
name = "Reverse These Ridiculous Decisions!"
command = { type = relation which = OHI value = -50 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = DEL value = -50 }
command = { type = relation which = U10 value = -50 }
command = { type = stability value = 3 }
command = { type = technology which = torthodox }
command = { type = remove_countryculture which = abenaki }
command = { type = religion which = hinduism }
}
action_b ={
name = "Let's Go With Christianity"
command = { type = relation which = OHI value = -50 }
command = { type = relation which = NOR value = 100 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = DEL value = -50 }
command = { type = relation which = U10 value = -50 }
command = { type = stability value = -6 }
command = { type = religiousrevolt which = -2 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = technology which = latin }
command = { type = remove_countryculture which = abenaki }
command = { type = missionaries value = -3 }
command = { type = religion which = catholic }
}
action_c ={
name = "Einarr May Have Been On To Something..."
command = { type = relation which = OHI value = 50 }
command = { type = relation which = NOR value = -10 }
command = { type = relation which = HUR value = 50 }
command = { type = relation which = DEL value = 50 }
command = { type = relation which = U10 value = 50 }
command = { type = stability value = -3 }
command = { type = missionaries value = -3 }
command = { type = religiousrevolt which = -2 }
command = { type = religiousrevolt which = -1 }
}
}
 
Last edited:

Languish

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event = {
id = 18100
random = no
country = U11 #Micmac
name = "Reprisal Raids"
name = "For many summers now micmac scouting parties have been reporting the ever increasing movements and migrations of the Huron. Only a few months ago the two tribes had violently clashed over sacred hunting grounds in the provinces bordering the tribes settling for an uneasy and unsettled peace. The situation in these lands has however now reached a flashpoint thanks to the the brutal slaying of a much cherished nephew of Grand Chief Chogan by a Huron warrior a few days ago. His death and the parading of his mutilated body has enraged the people and led to a war party being promptly lauched against the Huron in reprisal. Chogan remains wary of the need for friends at a time of war and sends several trusted braves bearing gifts to his counterpart Bjarni, in their capital on the island of ktaqmkuk across the bay to seek their much valued assistance."
style = 1

date = { day = 1 month = january year = 1419 }
offset = 20

action_a = {
name = "Ok"
command = { type = relation which = HUR value = -100 }
command = { type = war which = HUR }
command = { type = casusbelli which = HUR value = 12 }
command = { type = trigger which = 18101 }

event = {
id = 18101
random = no
country = U10
name = "The Skraeling War"
name = "Ever since their arrival in these lands the vinlanders had maintained a precarious balance of trading and placating the natives along with careful expansionism. Over the course of several recent decades, and with the recent demise of the Beothuk tribe in southern newfoundland supposedly at their hand, their honesty and integrity has been challenged by the Micmac. The Micmac, closest tribe to vinland, have gone to war against their heriditary foes the Huron over the recent death of a nephew of the grand chief at the hands of a huron warrrior. The Micmac grand chief has himself personally sent messengers bearing gifts and tribute to Bjarni to request aid and indeed support for their actions against the Huron. Bjarni, predictably, is remaining cautious of such a committment for it would endanger his own lands to leave them so unprotected, however support for either tribe could and would most likely have lasting impact for vinland in years to come especially with any tribe he supported. Relations with neighbouring Micmacs had up until now been strong and well developed as the two depended on each other for trade, and Bjarni considered how damaging relations could be if he did not support them over the unknown and apparently warlike Huron... It was indeed a troubling time for the King."
style = 1

action_a = {
name = "Ally with the Micmac"
command = { type = relation which = HUR value = -200 }
command = { type = relation which = U11 value = 200 }
command = { type = war which = HUR }
command = { type = casusbelli which = HUR value = 72 }
command = { type = treasury value = 50 } #gifts and tribute
command = { type = alliance which = U11 }
}
action_b = {
name = "Ally with the Huron"
command = { type = relation which = U11 value = -200 }
command = { type = relation which = HUR value = 100 } #Lower because the Huron are all but unknown.
command = { type = war which = U11 }
command = { type = stability value = -2 } #This would be considered a bad decision by Bjarni.
command = { type = casusbelli which = U11 value = 72 }
command = { type = alliance which = HUR }
}
action_c = {
name = "Remain Strictly Neutral"
command = { type = relation which = U11 value = -50 } #Huron would not be bothered.
}
}

Note: ktaqmkuk is the Micmac name for Newfoundland.

Event 18102 to be triggered by ANY failure of Einarr to be elected

event = {
id = 18102
country = U11
name = "Einarr comes home..."
desc = "(to be added)..."
style = 1
action_a = {
name = "Ok"
command = { type = wakemonarch which = 18011 } #Einarr
command = { type = wakemonarch which = 18012 } #Pajackok
command = { type = wakemonarch which = 18013 } #Hassun
command = { type = sleepevent which = 18103 } # Askuwheteau's assassination }

event = {
id = 18103
country = U11
name = "Askuwheteau Assassinated!"
desc = "The venerable and much respected Askuwheteau has been found brutally slain in a forest a few miles away from the main village. Many people are already claiming Matchitehew, the rightful new Grand Chief, has had direct involvement in this although unfortunately it cannot be proven. He has concerningly and openly expressed his loathing of the biased micmac-vinland relationship and the one sided benefit it has given the vinlanders. Many people remain wary of war with the northmen if he comes to power, but a great majority are simply calling for him to be exiled from the tribe permanently. This would bring Taregan, the more moderate son of Askuwheteau, to be made grand chief."
style = 1

date = { day = 1 month = january year = 1457 }
offset = 0

action_a = {
name = "Accept Matchitehew"
command = { type = domestic which = CENTRALIZATION value = 1 }
command = { type = stability value = -3}
command = { type = relations which = U10 value = -50}
command = { type = casusbelli which = U10 value = 24 }
command = { type = wakemonarch which = 18002 } #Matchitehew
command = { type = sleepmonarch which = 18001 } #Askuwheteau
command = { type = revolt which = -1}
}
action_b = {
name = "Exile Matchitehew, Appoint Askuwheteau's Son"
command = { type = wakemonarch which = 18007 } #Taregan
command = { type = wakemonarch which = 18008 } #
command = { type = wakemonarch which = 18009 } #
command = { type = wakemonarch which = 18010 } #
command = { type = sleepmonarch which = 18001 } #Askuwheteau
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = stability value = 2}
}
}

event = {
id = 18104
trigger ={
monarch = 18003
year = 1459
}
random = no
country = U11
name = "Dark Times"
desc = "These are dark, dark years for the Micmac. Matchitehew has destroyed so much of the relations between the tribe and the Northmen from Ktaqmkuk over the past two summers that it is hard to see if they can ever be properly restored. Pannoowau, a former friend of Matchitehew and one of the greatest warriors of the Micmac, decides to take advantage of these treacherous times by staging an incident to get Matchitehew where he wants him. One morning he aptly rushes into the great lodge soaked in blood clutching a vinlander sword, outlandishly claiming he has been ambushed by Vinlanders, who now allied with the Huron are advancing directly to the capital itself! Matchitehew, seething with rage, leaps from his chair and leads a small war party out into the forest to meet the enemy head on. As he approaches an opening he turns to find his compatriots gone. Moments later, and in a flurry of arrows, Matchitehew falls to the floor dead. Pannoowau walks into the clearing moments later with his murderous companions. Pannoowau describes to the grand council a battle with some Huron in which Matchitehew fought bravely but was killed. Pannoowau earns a warranted reputation as a man not to be trusted, despite the fact he has rid the tribe of Matchitehew, and this blights his reign."
style = 1

action_a ={
name = "Ok"
command = { type = wakemonarch which = 18003 } #Pannoowau
command = { type = sleepmonarch which = 18002 } #Matchitehew
command = { type = relation which = HUR value = -50 }
command = { type = relation which = U10 value = -50 }
command = { type = stability which = -1 }
}
}

event = {
id = 18105
trigger ={
monarch = 18004
year = 1470
}
random = no
country = U11
name = "He who brings order"
desc = "Pannoowau had admittedly at least restored order and some stability to the land, but his reign as grand chief was considered by many to be a corrupted one. He abused his position heavily and exacted substantial demands of his people, most notably with an increase in the tithes they were to pay, principally to finance his own ambitions. The latter part of his reign was blighted by illness, and when he took a turn for the worse, he was overthrown by Sunukkuhkau. Sunukkuhkau, a popular and young brave, was in fact related to Chogan himself and had the credibility to be appointed Grand Chief. He also had spent a great deal of time in the lands occupied by the vinlanders and was credible and much liked by them. His appointment greatly affected the relations the micmac had with both the Huron and Vinlanders."
style = 1

action_a ={
name = "Ok"
command = { type = wakemonarch which = 18004 } #Sunukkuhkau
command = { type = wakemonarch which = 18005 } #
command = { type = wakemonarch which = 18006 } #
command = { type = sleepmonarch which = 18003 } #Pannoowau
command = { type = relation which = HUR value = 50 }
command = { type = relation which = U10 value = 100 }
command = { type = stability which = 1 }
}
}

event = {
id = 18106
trigger ={
monarch = 18001
year = 1457
}
random = no
country = U11
name = "Einarr the Hero"
desc = "Einarr struggled for many years to come to terms with his rejection by his ancestral people. His only source of guidance and re-assurance during these deeply troubling times was the venerable and much respected Askuwheteau, who had been like a real father to him both before and after his return from ktaqmkuk. It was one cold night, when Einarr had left the hut the two were staying in to run an errand, that the evil usurper Matchitehew and several other rebellious Micmac attempted to sneak in and kill the old man as he slept. None of the party were aware of the blonde haired Einarr standing in the shadows watching as the situation unfolded. As they began dragging the old man out of the hut he leapt forcefully in between them, weilding his double-edged norse axe with truly savage effeciency. When the dust had settled Matchitehew, Pannoowau and all the other micmac lay sprawled out on the floor blood pouring from huge gashes in their flesh. Although Askuwheteau had been hurt he had survived the attempt on his life, and he owed his life to Einarr. In the weeks after the incident he proclaimed that Einarr would succeed him upon his death. Even Askuwheteau's son, Taregan, agreed wholeheartedly."
style = 1

action_a ={
name = "Ok"
command = { type = stability which = 1 }
}
}

event = {
id = 18107
trigger ={
monarch = 18011
}
random = no
country = U11
name = "Askuwheteau Dies"
desc = "No man can live forever as Einarr and Taregan discovered when Askuwheteau finally passed away in 1461. The grand chieftanship passed without incident to Einarr and he set about commerating Askuwheteau by resolving to raise the profile of the Micmac people. Crucially he had not left Vinland on bad terms, and after coming to power sought to re-affirm the ties he did once have with vinland. He discovered, much to his delight, that the present rulers of vinland were most pleased at his coming to power. Einarr however was far more interested in attaining more practical benefits to this relationship, quickly securing dozens of new iron weapons and several horses from the vinlanders. Although trade of such items had been generally forbidden, Einarr was in somewhat of a unique position."
style = 1

action_a = {
name = "Appoint Einarr"
command = { type = land value = 1000 } #It is a massive injection of investment
command = { type = stability value = 1}
command = { type = relations which = U10 value = 50}
}

event = {
id = 18108
trigger ={
monarch = 18011
Year = 1465
}
random = no
country = U11
name = "Einarr's Reforms"
desc = "Einarr had overseen a radical change in the way Micmac warriors fought and even considered war. Now equipped with Iron weapons and with some braves even possessing horses, the micmac's were even stronger than before and represented a serious threat to those that opposed them. The mindset of the warrior was such that they possessed a significant advantage over the huron and other tribes to the south east."
style = 1

action_a = {
name = "Ok!"
command = { type = tech which = china }
command = { type = relations which = HUR value = -50}
command = { type = relations which = OHI value = -50}
command = { type = relations which = DEL value = -50}
}
 
Last edited:
Mar 27, 2002
2.756
0
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Here is an event I created to decide which of the wings will win in the election, and who becomes the new king of Vinland after the death of the heirless widow Queen.

It definitely will need more work:

event = {
id = 100000
random = no
country = U10
name = "The Widow Queen Dies Heirless"
desc = "Even as the Queen lay dying in her bed, Vinland's Althing had gathered to debate who would succeed her at the throne. The decision was made that all citizens in Vinland would be allowed to participate in an election. It was an experiment in old democratic concepts that would be applied on this continent for the very first time. A controversial decision in this election, was to allow Skraelings to vote, the only condition being that the Skraelings were official citizens of Vinland, and had renounced any tribal ties. Any candidate was free to run in this election, so long as they were of complete Norse heritage. Many candidates entered the election, but it seemed that no one candidate had enough votes to become king, so a runoff was held between the three most popular candidates. Kolbeinn Hinn Gamli, a wealthy merchant, who happened to be the wealthiest man in Vinland, seemed to be the most likely to win, having recieved 42% of the votes in the first round. However, Einarr øxnamegin, a commanding officer in the Vinland army, and a skilled woodsman. With his hard line approach to the Skraelings, he seemed to be most popular with the settlers along the frontiers, who felt uneasy due to the recent wars waged by the Queen. He came in a close second place with 38% of the vote in the first round. Finally, the third candidate, who goes by the name of -fill in space here- came in a distant third with 11% of the vote. He was a very mysterious character who was rumored to have been raised by Skraelings. He and his shaman friend came out of the forest one day with many wild and fantastic stories. Some believe, as his shaman friend says, that he is preordained for greatness, others believe he is crazy... In any case, he seems to draw most of his votes from the minority Skraeling citizens, and a few drunks and lunatics. Now it is up to you, the voter, to decide which of these three will become the new king of Vinland...."
style = 1
date = { day = 1 month = january year = 1454 }

action_a = { #Merchant Wing (Default)
name = "Kolbeinn hinn gamli"
command = { type = merchants value = 6 }
command = { type = desertion which = -1 value = 1000 }
command = { type = cash value = 200 }
command = { type = trade value = 250 }
command = { type = infra value = 250 }
command = { type = domestic which = quality = -2 }
command = { type = domestic which = offensive = -1 }
command = { type = domestic which = innovative = 1 }
}
action_b = { #Military Wing
name = "Einarr øxnamegin"
command = { type = wakeleader which = 17511 } #Einarr øxnamegin
command = { type = wakeleader which = 17512 } #Grímr skrælingjaskelfir
command = { type = wakeleader which = 17521 } #Þorgrímr skinfaxi
command = { type = wakeleader which = 17522 } #Óláfr skytja
command = { type = sleepleader which = 17532 } #Gísli Ketilsson
command = { type = sleepmonarch which = 17003 } #Kolbeinn hinn gamli
command = { type = sleepmonarch which = 17004 } #Þórarinn inn mikli
command = { type = sleepmonarch which = 17005 } #Bjórn Þórarinson
command = { type = wakemonarch which = 17006 } #Einarr øxnamegin
command = { type = wakemonarch which = 17007 } #Þorgils ógæfa
command = { type = wakemonarch which = 17008 } #Ketill inn hamrammi
command = { type = wakemonarch which = 17009 } #Óláfr Ormsson
command = { type = wakemonarch which = 17010 } #Þorgrímr skinfaxi
command = { type = wakemonarch which = 17011 } #Herjólfr Arngrímsson
command = { type = wakemonarch which = 17012 } #Óláfr skytja
command = { type = INF which = -2 value = 2000 }
command = { type = CAV which = -2 value = 1000 }
command = { type = warships which = -1 value = 3 }
command = { type = land value = 250 }
command = { type = naval value = 250 }
command = { type = domestic which = quality = 2 }
command = { type = domestic which = offensive = 1 }
command = { type = domestic which = innovative = -1 }
}
action_c = { #Heretic Wing
name = "(leader name not yet determined)"
command = { type = sleepleader which = 17511 } #Einarr øxnamegin
command = { type = sleepleader which = 17512 } #Grímr skrælingjaskelfir
command = { type = sleepleader which = 17521 } #Þorgrímr skinfaxi
command = { type = sleepleader which = 17522 } #Óláfr skytja
command = { type = sleepleader which = 17532 } #Gísli Ketilsson
command = { type = sleepmonarch which = 17003 } #Kolbeinn hinn gamli
command = { type = sleepmonarch which = 17004 } #Þórarinn inn mikli
command = { type = sleepmonarch which = 17005 } #Bjórn Þórarinson
command = { type = sleepmonarch which = 17006 } #Einarr øxnamegin
command = { type = sleepmonarch which = 17007 } #Þorgils ógæfa
command = { type = sleepmonarch which = 17008 } #Ketill inn hamrammi
command = { type = sleepmonarch which = 17009 } #Óláfr Ormsson
command = { type = sleepmonarch which = 17010 } #Þorgrímr skinfaxi
command = { type = sleepmonarch which = 17011 } #Herjólfr Arngrímsson
command = { type = sleepmonarch which = 17012 } #Óláfr skytja
#command = { type = wakemonarch which = xxxxx } #not yet determined
#command = { type = wakeleader which = xxxxx } #not yet determined
command = { type = sleepevent which = 18102 } #Einarr comes home (should no longer be Einarr though)
command = { type = domestic which = innovative = -2 }
}
}
 

Languish

Fighting the Boredom
Apr 17, 2002
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0
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event = {
id = 18109
trigger ={
monarch = 18007
Year = 1466
}
random = no
country = U11
name = "Taregan's Reforms"
desc = "Taregan, the moderate son of Askuwheteau, favoured many traditional techniques over the concepts and beliefs held by the vinlanders despite the obvious difference in technology. He recognised the need to strenghten the tribe and enacted several wise laws to do so."
style = 1

action_a = {
name = "Ok!"
command = { type = infra value = 500 }
command = { type = trade value = 500 }
}

event = {
id = 18110
trigger ={
monarch = 18004
Year = 1475
}
random = no
country = U11
name = "War Parties"
desc = "Sunukkuhkau had been a firm, but fair grand chief of the Micmac. The demands of his people were high, but he managed to advise the strong need to defend the lands of the Micmac very well, especially from other tribes and other aggressors from across the sea. His laws, although very basic, detailed the importance of ensuring most able bodied men were ready to fight if called upon. His law precipitated a massive increase in the amount of men at his disposal."
style = 1

action_a = {
name = "Ok!"
command = { type = land value = 500 }
command = { type = provincemanpower which = -2 value = 2 }
command = { type = provincemanpower which = -1 value = 2 }
}
 
Last edited: