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Languish

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Originally posted by Angelos
Ax me?Original:)
Just apply for that forum.In the worst case,you dont get it.

True, but like i said i dont think there is any real justification for asking for it. Thanks for the idea, and hope you like the beta. After you have played some of it please let us know what you thought.

Also, keep your version updated constantly. I am consistently updating it at the moment.
 

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Originally posted by Captain Krunch
I remember that Havard said that the military wing monarchs should have worse stats than the merchant wing, because this is part of the trade off you get for the conquistadors and explorers.
Yes. That is the reason. The "military wing" get some fine generals and Conquistadors, but loose some adm/dip stats in the bargain :)

The stats shouldn't be exactly the same though. Some variations could be added...
 

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Originally posted by Havard
Yes. That is the reason. The "military wing" get some fine generals and Conquistadors, but loose some adm/dip stats in the bargain :)

The stats shouldn't be exactly the same though. Some variations could be added...

Ahh, okay the trade off! Fair enough :) I only suggest that there should be aa little more variety in the monarchs. Maybe make one an excellent administrator but a really crappy diplomat, etc.
 
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Er, I don't know what's wrong with me, but the Vinland scenario doesn't work on my computer. I've got EU 1.05 and I installed the vinland scenairo into my eu\modifications directory and placed the .eug in my eu\scenarios directory. I read the readme, and it appears that there was supposed to be some sort of link file that I never got.. so when I ran EU and tried to run the Vinland scenario, the only playable country was Norway and I got the error: "could not open file:db\events\events_random.eue" and then crash.. Could anyone help me or tell me what's wrong?
 

Languish

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Originally posted by Delthalaz
Er, I don't know what's wrong with me, but the Vinland scenario doesn't work on my computer. I've got EU 1.05 and I installed the vinland scenairo into my eu\modifications directory and placed the .eug in my eu\scenarios directory. I read the readme, and it appears that there was supposed to be some sort of link file that I never got.. so when I ran EU and tried to run the Vinland scenario, the only playable country was Norway and I got the error: "could not open file:db\events\events_random.eue" and then crash.. Could anyone help me or tell me what's wrong?

The only way i have gotten it to work is to make sure the modifications (or whatever you want to call it) directory is under the europa universalis directory.

You will need to adjust the shortcut properties on your desktop as well to indicate where everything is.
 
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Hmm.. thanks, but I still don't know what to do. I already put the modifications directory in my eu2 directory. I just tried editting the shortcut to "start in" my eu2\modifications, which didn't work and then myy eu2\modifications\vinland which also didn't work.. could you please be a bit more specific?
 

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Originally posted by Delthalaz
Hmm.. thanks, but I still don't know what to do. I already put the modifications directory in my eu2 directory. I just tried editting the shortcut to "start in" my eu2\modifications, which didn't work and then myy eu2\modifications\vinland which also didn't work.. could you please be a bit more specific?

Hm... I have had no problem running it, even without putting it under the EU directory...

Take a look here for a little bit of info on how the moddir works.

What you need to do is to edit the second path in "target" to the directory where you installed the files (e.g. ("<your EU2 path>\eu2.exe" <your EU2 path>\Vinland))
 

unmerged(5185)

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A late tech group addendum

I just read through this thread (46 pages - it was exhausting!), and I have to say I'm impressed. I'm curious as to more about the alternative Mesoamerican stuff as well, since that does, despite thoughts to the contrary, hve an indirect to direct effect on the Vinland part of this.

One thing I wanted to add about the tech group retardation:

One of the major things preventing the development of technology would be the lack of workable, durable metals, in particular iron. Of all of North America east of PTI, er, the Rockies, there is one area where a native tribe did do some very limited metalworking and where iron could be easily extracted. A band of outcroppings from the upper/peninsular Michigan through eastern Minnesota still commercially produces iron today in the US.

The native tribes in the area knew little to nothing about iron, and cared little for its workability. However, any Vinlander worth his salt would recognize the metal for what it was, and likely a fortune could be made selling this base ore to the paleskins.

Proposal:

(1) an event detailing the discovery of this metal in North America, and the subsequent trade causing an explosion in certain technologies (+500 land, +1000 infra) and a decrease in treasury (-50, say) to represent the initial purchase of all the stores they could get their hands on. This should be a static event that occurs somewhere in the 1450-1500 period, without too specific an actual occurrence date.

(2) The establishment of a permanent settlement in one of the iron-bearing areas (I'm at work so I can't look up the province names right now) should bring about a rennaisance of sorts in their work, allowing them a tech level increase. Having a CoT open here might not be uncalled for, either, as the loss of such a center would result in a serious blow to the Vinlander economy.

To enable the second event to happen more readily, perhaps the Vinlanders should get a CB shield on one of these provinces to encourage the establishment of a single outpost on the Great Lakes.

For those who don't know the geography of the area, the UP area of Michigan is in the "corner" formed by the two westernmost Great Lakes. I want to say the province is "Wisconsin" but I might be off. Also, it might not be a bad idea to replace the commodity type for this province with 'iron' for the importance it would have to the European-isolated Vinlanders.

-Corey
 

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A potential desc fo rthe "Vinland becomes USA" event...

Noticed this event had no text, so I thought I'd offer a bit of a suggestion:

"The fathers of Vinland arrived many centuries ago, and such changes have been wrought in this time. Forgotten by her brothers, used as a dumping ground for the debris of their cultural upheaval, manipulated as a pawn and proxy for their petty wars. They treat us as an unwanted stepchild, called only when needed, punished at a whim, and neglected at all other times. There is power in Vinland, and power in the lands the Europeans call "the Americas," and they must see this, by political force or by force of arms. Vinland shall be reborn, forging a mighty nation, a union of states in the Americas, to take part not as a stepchild, but as a brother, as an equal. We bear this right in our blood, and it is time to claim it!"

Needs some editing - but that's what I get for writing at work.

-Corey
 

Languish

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Corwyn

I am mightily impressed you managed to read through the entire thread :) and even more impressed with your two well thought out comments you have posted here.

I really like the sound of the iron/metal discovery event and the permanent settlement concept, please (when you have the time) flesh this concept out further. It sounds extremely promising.

The Vinland becomes USA text was simply outstanding. It will definitely be used.
 

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More on the discovery of iron

I'm not very good with scripting events, so I'm still fleshing this one out. I'm also not certain necessarily the exact way things should play out without tweaking the scenario out of balance.

The first event is the smaller of the two, so I'll cover it in this one:

event = {
id = 1xxxxx
random = no
countery = U10
name = "The Discovery of Iron in the Interior"
desc = "For centuries the Vinlanders had subsited on recyclin the steel and iron they had, and what little they could eke out of the rocks and the few ships that would founder and wash up on the shores. One day, a trading mission with the Micmac encountered a member of a distant tribe who had travelled a great distance on water. What interested them the most was the trinkets he carried - they were pebbles and beads and even small works of art, all formed from IRON! This touched off a fervor that ripped through Vinlander society like wildfire. There was iron to be had, somewhere in the interior, near a great body of water. Traders quickly bought up all they could, and a small industrial boom swept through Vinland."
style = 1
date = { day = 1 month = january year = 1450 }
offset = 3000
action_a = {
name = "Let's rejoice!"
command = { type = conquistador which = -1 }
command = { provincetax which = -2 value = 1 }
command = { type = infra value = 1000 }
command = { type = land value = 500 }
command = { type = treasury value = -50 }
}
action_b = {
name = "Can we be sure?"
command = { type = conquistador which = -1 }
command = { provincetax which = -2 value = 1 }
command = { type = treasury value = -25 }
command = { type = stability value = 1 }
}
}

To summarize:

Option A is "irrational exuberance" - Vinland spends a lot to buy up all the stores of iron it can, and everyone gets in on the act, experimenting in ways they couldn't before because they had to husband their supplies.

Option B is more cautious. The goverment purchases what the traders have for sale and starts a slow and steady trade, but the old ways of doing things are kept - after all, there's no telling if this was just salvage from another vessel or if it really is an indicator of mineable resources in the interior.

In both cases, a random conquistador joins up to prospect for these new riches.

Comments on this? My next post will be to sketch the less concrete of the events - the settlement of Wisconsin (I got it right, and it's already an iron province) and the development of trade.
 

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The settlement of Wisconsin

First off, since this looks like it might be a major event, it might be a good idea to change the name of the city here for the Vinland scenario to something a little more fitting - something analogous to "Iron-land", perhaps.

Second, Wisconsin doesn't look like it's claimed by any of the established tribes - but getting there will require going through the Huron, trading maps with a more knowledgeable tribe, or rounding the Hudson Bay and exploring inland.

Now, the questions as to scale and effect. This should be a major event - as I said in an earlier post this region still produces iron commercially today.

This event should trigger whenever Wisconsin is settled with a city by the Vinlanders, rather than only being settled before Europeans come to the Americas. A "local" supply of ore is critical even well into the 18th century given the travel times and the difficulty in navigating the North Atlantic until the development of steamships.

I don't know when this event will trigger - it will likely be after the 1450's "discovery of iron" event, which means it might run afoul of some of the other "tech advancement" events.

What I envision is that it provides the following benefits:

One tech level upgrade
A CoT in Wisconsin
A fortress in Wisconsin
A small garrison in Wisconsin

Potentially it could also offer:
a stability bonus
a small treasury bonus
a few merchants

I don't want this event to be seen as giving away the farm, however, especially since the timing is so potentially random. Comments on this are greatly appreciated, since I want to flesh it out before I even begin coding it.

-Corey
 

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Re: The settlement of Wisconsin

Originally posted by Corwyn Alambar


What I envision is that it provides the following benefits:

One tech level upgrade
A CoT in Wisconsin
A fortress in Wisconsin
A small garrison in Wisconsin

Potentially it could also offer:
a stability bonus
a small treasury bonus
a few merchants

I don't want this event to be seen as giving away the farm, however, especially since the timing is so potentially random. Comments on this are greatly appreciated, since I want to flesh it out before I even begin coding it. -Corey

I think its a great idea :) I believe you can set triggers to make sure before the event fires that:

Its after 1450
You own Wisconsin
That a technology is at a certain level or higher (any or all the technologies this can be done for)

I couldn't see a trigger for a provinces population. Havard is there a way to do a province population trigger?

If you like, I'd be more then happy to help code this cool idea as an event, if its OK with the Vinland gurus here :)

Only other suggestion I'd make is possibly make Wisconsin a core province as a result of this event.
 

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Wisconsin as core

d'oh! Knew I forgot something. Yes, Wisconsin would definitely be added as a core province as a result of this event. I'm waitin got head comments on balancing the event - I doubt there needs to be a "choice B", since this is supposed to be, more or less, a good event.

I'm a little worried about how it'll mesh with the various monarch paths, each of which have the ability to move tech group as well. This should more or less just add one to whatever the baseline is - the last thing we want is an event that goes through and takes a hard-fought Latin tech group and makes it Orthodox as a good thing.

-Corey
 

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I think the "Þorgils Restores Reason To Vinland" event action_b might need a bit of tweaking, earlier today I selected that event and ended up in the following situation.

Stability: -3
Stability cost: 1282 :eek:
2% revolt risk in every single province except the capital (And that's without war exhaustion)
No missionaries
Receving -1.00 missionaries yearly (I was maxed out on Innovation (very easily doable with the right event choices)

As you can see I was quite quite fucked.

This is how the event looks now:
action_b = {
name = "Let's Go With Christianity"
command = { type = relation which = OHI value = -50 }
command = { type = relation which = NOR value = 100 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = DEL value = -50 }
command = { type = relation which = U10 value = -50 }
command = { type = stability value = -6 }
command = { type = religiousrevolt which = -2 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = technology which = latin }
command = { type = remove_countryculture which = abenaki }
command = { type = missionaries value = -3 }
command = { type = religion which = catholic }
If you ask me it should be changed to:
action_b = {
name = "Let's Go With Christianity"
command = { type = relation which = OHI value = -50 }
command = { type = relation which = NOR value = 100 }
command = { type = relation which = HUR value = -50 }
command = { type = relation which = DEL value = -50 }
command = { type = relation which = U10 value = -50 }
command = { type = stability value = -6 }
command = { type = religiousrevolt which = -2 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = technology which = latin }
command = { type = remove_countryculture which = abenaki }
command = { type = missionaries value = 3 }
command = { type = religion which = catholic }
command = { type = conversion which = -2 }
 
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Languish: I cannot install the latest version of the Vinland scenario. It says the 3 day trial is over...
 

Angelos

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That is my problem too.I still havent managed to install the beta :( .