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Blackberry

Lord of the Dweebs
65 Badges
Jun 8, 2002
502
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Reworked Civilizing Events

Here are the civilizing events again, reworked after suggestions given here earlier:
Code:
###Protestant Vinland moves to civilize####

event = {
	id = 293530
	random = no
	country = U12

	trigger = { local_flag = { name = protestant_flag value = 1 }}

	name = "The Protestant civilized world comes to our aid"
	desc = "Many of the protestant nations of Europe and the US see the economic and political advantages of having a civilized Vinland in North America.  The UK and US both see a potential ally and economic market.  The Scandinavian nations see also potential economic benefits and a desire for pan-Scandinavianism."

	style = 0

	date = { day = 1 month = january year = 1839 }
	offset = 300
	deathdate = { day = 30 month = december year = 1852 }

	action_a = {
		name = "Accept help from the US"
		command = { type = relation  which = USA  value = 100 }
		command = { type = relation  which = ENG  value = -100 } #UK fears US influence
		command = { type = pop_militancy which = icelandic value = 1 } #worries about the cost of accepting help from US
		command = { type = pop_militancy which = franco_canadian value = 2 } #Upset over US assistance
		command = { type = treasury value = -2000 } #it will cost for this
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = resource which = machine_parts value = 5 } #encouraging industry
		command = { type = civilized value = yes }
		}
	action_b = {
		name = "Accept help from the UK"
		command = { type = relation  which = USA  value = -100 } #US fears UK influence
		command = { type = relation  which = ENG  value = 100 }
		command = { type = pop_militancy which = icelandic value = 1 } #worries about the cost of accepting help from UK
		command = { type = pop_militancy which = yankee value = 2 } #upset over UK assitance
		command = { type = treasury value = -2000 } #it will cost for this
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = resource which = machine_parts value = 5 } #encouraging industry
		command = { type = civilized value = yes }
		}
	action_c = {
		name = "Accept help from Sweden"
		command = { type = relation which = SWE value = 100 } #our new buddies
		command = { type = treasury value = -1000 }
		command = { type = add_countryculture  which = swedish } #make Swedes full citizens
		command = { type = pop_militancy which = swedish value = -1 } #happy over being full citizens
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = gain_tech  which = 2401 } #The Command Principle
		command = { type = prestige value = 20 } #help on the way to being civilized
		command = { type = resource which = machine_parts value = 5 } #encouraging industry
		}
	action_d = {
		name = "Accept help from Denmark"
		command = { type = relation which = DAN value = 100 } #our new buddies
		command = { type = treasury value = -1000 }
		command = { type = add_countryculture  which = danish } #make Danes full citizens
		command = { type = pop_militancy which = danish value = -1 }
#happy about being full citizens
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = gain_tech  which = 2401 } #The Command Principle
		command = { type = prestige value = 20 } #help on the way to being civilized
		command = { type = resource which = machine_parts value = 5 } #encouraging industry
		}
}

###Pagan Vinland moves to civilize####

event = {
	id = 293531
	random = no
	country = U12

	trigger = { local_flag = { name = pagan_flag value = 1 }}

	name = "The Europeans come to our aid"
	desc = "Many of the nations of Europe  see the economic and political advantages of having a civilized Vinland in North America.  The UK sees a potential secure economic market and military base.  The Scandinavian nations see also potential and political economic benefits and a desire for pan-Scandinavianism."

	style = 0

	date = { day = 1 month = january year = 1839 }
	offset = 300
	deathdate = { day = 30 month = december year = 1852 }

	action_a = {
		name = "Accept help from the UK"
		command = { type = relation  which = USA  value = -100 } #worries over UK influence
		command = { type = relation  which = ENG  value = 100 }
		command = { type = pop_militancy which = pagan value = 2 } #Upset over foreign non-Scandinavian Christian influence
		command = { type = pop_militancy which = yankee value = 2 } #Upset over UK influence
		command = { type = treasury value = -2500 } #It will cost
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = resource which = machine_parts value = 5 } #encouraging industry
		command = { type = civilized value = yes }
		}
	action_b = {
		name = "Accept help from Sweden"
		command = { type = relation which = SWE value = 100 } #new friends
		command = { type = treasury value = -1000 }
		command = { type = add_countryculture  which = swedish } #make Swedes full citizens
		command = { type = pop_militancy which = pagan value = 2 } #worried over Christian influence
		command = { type = pop_militancy which = swedish value = -1 } #happy they are full citizens
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = gain_tech  which = 2401 } #The Command Principle
		command = { type = prestige value = 10 }
		command = { type = resource which = machine_parts value = 5 }
		}
	action_c = {
		name = "Accept help from Denmark"
		command = { type = relation which = DAN value = 100 } #new friends
		command = { type = treasury value = -1000 }
		command = { type = add_countryculture  which = danish }
		command = { type = pop_militancy which = pagan value = 2 } #worried over Christian influence
		command = { type = pop_militancy which = danish value = -1 } #happy they are full citizens
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = gain_tech  which = 2401 } #The Command Principle
		command = { type = prestige value = 10 }
		command = { type = resource which = machine_parts value = 5 }
		}
	action_d = {
		name = "We do not need help from the Christian"
		command = { type = prestige value = 25 } #Proud to stand alone
		command = { type = pop_militancy which = icelandic value = -1 }
		}		
 }

###Catholic Vinland moves to civilize####

event = {
	id = 293532
	random = no
	country = U12

	trigger = { local_flag = { name = catholic_flag value = 1 }}

	name = "The Catholics of the world come to our aid"
	desc = "Many of the catholic nations of Europe look to Vinland as a potential economic and political investment.  France and Spain especially see the value of having influence once again in North America.  The UK and US are also looking to Vinland as each vie for supremacy on the continent."
	style = 0

	date = { day = 1 month = january year = 1839 }
	offset = 300
	deathdate = { day = 30 month = december year = 1852 }

	action_a = {
		name = "Accept help from France"
		command = { type = relation which = FRA value = 100 } #Our new friends
		command = { type = relation  which = USA  value = -50 } #upset over French influence
		command = { type = relation  which = ENG  value = -100 } #real upset
		command = { type = treasury value = -2000 }
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = resource which = machine_parts value = 5 } #encouraging industry
		command = { type = civilized value = yes }
		}
	action_b = {
		name = "Accept help from Spain"
		command = { type = relation which = SPA value = 100 }
		command = { type = treasury value = -1000 }
		command = { type = addcore  which = 1749 } # Puerto Rico
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = gain_tech  which = 2401 } #The Command Principle
		command = { type = prestige value = 20 }
		command = { type = resource which = machine_parts value = 5 }
		}	
	action_c = {
		name = "Accept help from UK"
		command = { type = relation which = ENG value = 100 }
		command = { type = pop_militancy which = catholic value = 1 } #upset over Protestant nation pick
		command = { type = pop_militancy which = yankee value = 2 } #worried about UK influence
		command = { type = treasury value = -2000 }
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = resource which = machine_parts value = 5 } #encouraging industry
		command = { type = civilized value = yes }
		}
	action_d = {
		name = "Accept help from US"
		command = { type = relation which = USA value = 100 }
		command = { type = pop_militancy which = catholic value = 1 } #worried over Protestant nation pick
		command = { type = pop_militancy which = franco_canadian value = 2 } #worried over US influence
		command = { type = treasury value = -2000 }
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = resource which = machine_parts value = 5 } #encouraging industry
		command = { type = civilized value = yes }
		}

}

###Orthodox Vinland moves to civilize####

event = {
	id = 293533
	random = no
	country = U12

	trigger = { local_flag = { name = orthodox_flag value = 1 }}

	name = "The Orthodox civilized world comes to our aid"
	desc = "Russia looks to Vinland as a potential ally and economic market, as the only Orthodox nation in the Americas, Vinland seems like a natural ally to the third Rome.  The UK and US are also looking to Vinland as each vie for supremacy on the continent, and Sweden looks to assist as part of pan-Scandinavianism."
	style = 0

	date = { day = 1 month = january year = 1839 }
	offset = 300
	deathdate = { day = 30 month = december year = 1852 }

	action_a = {
		name = "Accept help from Russia"
		command = { type = relation  which = RUS  value = 100 }
		command = { type = relation  which = USA  value = -50 }
		command = { type = relation  which = ENG  value = -50 }
		command = { type = treasury value = -2000 }
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = resource which = machine_parts value = 5 } #encouraging industry
		command = { type = civilized value = yes }
		}
	action_b = {
		name = "Accept help from Denmark"
		command = { type = relation which = DAN value = 100 } #new friends
		command = { type = treasury value = -1000 }
		command = { type = add_countryculture  which = danish }
		command = { type = pop_militancy which = danish value = -1 }
		command = { type = pop_militancy which = orthodox value = 1 } #worried over Christian influence
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = gain_tech  which = 2401 } #The Command Principle
		command = { type = prestige value = 10 }
		command = { type = resource which = machine_parts value = 5 }
		}
	action_c = {
		name = "Accept help from Sweden"
		command = { type = relation which = SWE value = 100 }
		command = { type = treasury value = -1000 }
		command = { type = add_countryculture  which = swedish }
		command = { type = pop_militancy which = swedish value = -1 }
		command = { type = pop_militancy which = orthodox value = 1 }
		command = { type = gain_tech  which = 1401 } #The Command Principle
		command = { type = gain_tech  which = 3301 } #Freedom of Trade
		command = { type = gain_tech  which = 3001 } #Private Banks
		command = { type = gain_tech  which = 4301 } #Enlightenment Thought
		command = { type = gain_tech  which = 5201 } #Mechanized Mining
		command = { type = gain_tech  which = 2401 } #The Command Principle
		command = { type = prestige value = 20 }
		command = { type = resource which = machine_parts value = 5 }
		}
}
 
Last edited:

Kenshin

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Blackberry said:
I cannot give cash to a certain percentage of a particular Pop, only to a percentage to the total Pops of the nation, so I just give it to the military Pops.
Looks good. Rather fun, even if a bit unbalanced, but... what the heck, its only for fun and not multiplayer so...

If we gonna use VIP then... Add some events for Pagans then, since in 0.4 there will be at least 5 native countries.

And as of VIP... As I said, if Ericsson is hired by Vinland then he will work for them and the result will benefit Vinland.

An event like this
Code:
[SIZE=1]##################################################  #######################
# Vinland hires ericsson--  Kenshin ######################################  #######################

###Protestant Vinland moves to civilize####

event = {
	id = 293550
	random = no
	country = U12

	trigger = { local_flag = { name = protestant_flag value = 1 }
		  NOT = { war = { country = U12 country = SWE} }
                           civilized = yes
                          }

	name = "Ericsson is looking for employment"
	desc = "Unable to get fundings for his reaearch in Sweden and England, 
Ericsson has come over the ocean to try his luck. 
Stories about how good Vinland treats their researchers and the possibilities in this new country has lead his voyage here."

	style = 0

	date = { day = 1 month = january year = 1839 }
	offset = 300
	deathdate = { day = 30 month = december year = 1852 }

	action_a = {
		name = "Accept Ericsson service"
		command = { type = treasury value = -5000 } #it will cost for this
#If this is navy tech... Have to look it up
# Should be the tech for steamers and stuff like that. He was one of the greatest inventors in this area, with submarines, the monitor..
		command = { type = gain_tech  which = 1101 } 		command = { type = gain_tech  which = 1201 } 
		command = { type = gain_tech  which = 1301 } 
		command = { type = gain_tech  which = 1102 } 
		command = { type = gain_tech  which = 1202 } 
		command = { type = gain_tech  which = 1302 } 
		command = { type = civilized value = yes }
		}
	action_b = {
		name = "Its to expensive"
		command = { }
                            }
[/SIZE]
 

Blackberry

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Kenshin said:
Looks good. Rather fun, even if a bit unbalanced, but... what the heck, its only for fun and not multiplayer so...

If we gonna use VIP then... Add some events for Pagans then, since in 0.4 there will be at least 5 native countries.

I will have to talk to the VIP people, since I may have to change Vinland's country tag if that many new nations are being added... I will have to wait until 0.4 to see what they do before adding events for native nations as I will be spending time making sure the Vinland scenario simply works first with that release.

And as of VIP... As I said, if Ericsson is hired by Vinland then he will work for them and the result will benefit Vinland.

Does Ericsson become available as early as 1836? When did he actually become an adult? I know Vinland has a couple of those "01" naval techs in the begining, and gains another (1401) if she accepts civilizing help.

I can see him giving some of those "02" techs since they are the next level of naval technology.

As for the piracy, if its too unbalanced in beta gameplay I can reduce it to 50 pounds per Pop.
 

Kenshin

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Why do Vinland gets civiliezed if help from UK or US but prestige if help from scandinavia? Does not make sense to me. Should not be an event that make them civilized since you will be civilized in anycase if prestige 100 and...

Well, its your scenario, think it will be more fun if we alter history with a Vinland that forces England to only colonize south of Boston and a Vinland that during 1630 helps the protestants against the war against the catholics by plunder the Spanish fleet regulary and burn the spanish colonies and in doing that gains the favor of Sweden, Denmark, France and England. And then later have an extensive pirate fleet between 1680-1750 until the a war between England and Vinland occurs that results in a peacetreaty when some of the english colonies rebels and forms the federation of america (later united states of...)
Something like this I will do in a scenario if you think this is boring :)
Personally I think its more fun.
 

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Kenshin said:
Why do Vinland gets civiliezed if help from UK or US but prestige if help from scandinavia? Does not make sense to me. Should not be an event that make them civilized since you will be civilized in anycase if prestige 100 and...

From the suggestions I got, people felt that Sweden and Denmark would not have the power to help Vinland enough for instant civilizing statis like the US, UK, or France could. The prestige boost is to help Vinlane get that much closer to 100 since they start the game with 1 point I believe and it will be hard for them to get 100 purely alone.

Well, its your scenario, think it will be more fun if we alter history with a Vinland that forces England to only colonize south of Boston and a Vinland that during 1630 helps the protestants against the war against the catholics by plunder the Spanish fleet regulary and burn the spanish colonies and in doing that gains the favor of Sweden, Denmark, France and England. And then later have an extensive pirate fleet between 1680-1750 until the a war between England and Vinland occurs that results in a peacetreaty when some of the english colonies rebels and forms the federation of america (later united states of...)
Something like this I will do in a scenario if you think this is boring :)
Personally I think its more fun.

Like I said after this is done, I would welcome a "Vinland 2.0" version to work on that will alter the history of all of North America by the time 1836 comes around for the scenario (some example maps were shown on how that may look), that would require a lot of work though and I have little time to work on this until December. I'd like to get this done and out for players to enjoy first :) Plus I don't want the scenario to die like so many others for being too big that it never finishes, and I like to see VIP be farther along.

All those dates above are in EU2 times, would be great for an EU2 version. By Victoria all of the above would be the past and done.
 

Kenshin

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Blackberry said:
I will have to talk to the VIP people, since I may have to change Vinland's country tag if that many new nations are being added... I will have to wait until 0.4 to see what they do before adding events for native nations as I will be spending time making sure the Vinland scenario simply works first with that release..
I will look it up (i am one of them)
Blackberry said:
Does Ericsson become available as early as 1836? When did he actually become an adult? I know Vinland has a couple of those "01" naval techs in the begining, and gains another (1401) if she accepts civilizing help.

I can see him giving some of those "02" techs since they are the next level of naval technology.
..

As you can se belov in the flavour events for sweden he are af age 20 1836...
Doing some of his famous inventions at 23 and since the stupid english (and swedish) did not hire him he went to USA for employment.
Blackberry said:
As for the piracy, if its too unbalanced in beta gameplay I can reduce it to 50 pounds per Pop.
Well, it really does not matter since the relations between other countries are quite severe

Code:
#########################################################################
# The USS Monitor by Svantepolk
#########################################################################
event = {
	id = 270500
	random = no
	country = SWE
	picture = monitor

	trigger = {
			event = 304609 # US creation of the USS Monitor
			exists = USA # Make sure USA exists
		}

	date = { day = 6 month = march year = 1862 }
	offset = 3
	deathdate = { day = 12 month = march year = 1862 }

	name = "The USS Monitor"
	desc = "John Ericsson presented drawings of the USS Monitor, a totally unique and novel design of armoured ships,	which after much controversy was eventually built and finished on March 6, 1862. At this moment the Southern battleship CSS Virginia was harvesting victories against the Northern fleet until the Monitor appeared. A battle on March 9, 1862 at Hampton Roads in Virginia, ended with the flight of CSS Virginia and victory of the Monitor, saving the Northern fleet from defeat."
	style = 0

	action_a = {
		name = "Swedish Engineering at its Finest"
		command = { type = prestige value = 2 }
	}
}
#########################################################################
# Trollhätte Canal Reconstruction by Svantepolk
#########################################################################
event = {
	id = 270501
	random = no
	country = SWE
	picture = panama

	date = { day = 1 month = january year = 1860 }
	offset = 30
	deathdate = { day = 30 month = december year = 1860 }
	
	name = "Trollhätte Canal Reconstruction"
	desc = "Only 40 years after the construction of the canal, reconstruction was necessary. Headed by Nils Ericson, the masonry of the locks and canal banks was repaired and a new lock was built. At several places locks were built on new sites."
	style = 0

	action_a = {
		name = "Swedish Engineering at its Finest"
		command = { type = prestige value = 2 }
	}
}
#########################################################################
# The Death of inventor John Ericsson by Svantepolk
#########################################################################
event = {
	id = 270502
	random = no
	country = SWE
	picture = organisation

	date = { day = 1 month = january year = 1889 }
	offset = 30
	deathdate = { day = 30 month = december year = 1889 }
	
	name = "The Death of inventor John Ericsson"
	desc = "After his passing in 1889 his remains were brought from the United States to Stockholm by USS Baltimore and to the final resting place at Filipstad, in his Wermelandia. "
	style = 0

	action_a = {
		name = "Great Inventor Dies"
		command = { type = pop_consciousness which = swedish value = -1 }
	}
}
#########################################################################
# Screw Propeller Patented by Svantepolk
#########################################################################
event = {
	id = 270503
	random = no
	country = SWE
	picture = naval_engineering

	date = { day = 1 month = february year = 1838 }
	offset = 30
	deathdate = { day = 30 month = december year = 1838 }

	name = "Screw Propeller Patented"
	desc = "While in England, John Ericsson invented the screw propeller. The English Admiralty disapproved of the invention, which led to the fortunate contacts with the encouraging American captain Robert Stockton who had Ericsson design a propeller steamer for him and told him to bring his invention to the northern states of America instead."
	style = 0

	action_a = {
		name = "A Great Invention"
		command = { type = research_points value = 2 }
	}
}
#########################################################################
# John Ericsson's Fume Engine by Svantepolk
#########################################################################
event = {
	id = 270504
	random = no
	country = SWE
	picture = power

	date = { day = 1 month = february year = 1838 }
	offset = 30
	deathdate = { day = 30 month = december year = 1838 }

	name = "John Ericsson's Fume Engine"
	desc = "At 23 he sought his fortune in London. There he worked with compressed air and marine engines. Then he entered an historic locomotive design contest. He barely lost the race to the Rocket locomotive."
	style = 0

	action_a = {
		name = "A Great Invention"
		command = { type = research_points value = 2 }
	}
}


Nils Ericsson is the brother of John
 

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Notes for the day

Added the events by Sute]{h for Vinland and the American Civil War
Added the events by Kenshin for Vinland and the The Slesvig Question and the Danish/Prussian crisis.
Added slave Pops to Vinland for the scenario.
Added the piracy events
Added those "civilize" events.

Need to do:
Plan to increase soldier and officer Pops for Vinland, are rather low right now.
Possible immigrant events based on nation Vinland goes with in "civilize" events.
Work out the Erricson event.

Ideas:
Someone suggested a possible pro-Prussian event path for the The Slesvig Question and the Danish/Prussian crisis.

Need leaders and events for the 20th century.

Hope to have version for play testing this weekend.
 

Blackberry

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Kenshin said:
I will look it up (i am one of them)

Cool, maybe you can influence them to allow the Vinland scenario to be also a possible VIP fantasy option ;)
 

Kenshin

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Blackberry said:
From the suggestions I got, people felt that Sweden and Denmark would not have the power to help Vinland enough for instant civilizing statis like the US, UK, or France could. The prestige boost is to help Vinlane get that much closer to 100 since they start the game with 1 point I believe and it will be hard for them to get 100 purely alone.
Well, a +10 prestige you could achive just by having a high defence setting. :)

Blackberry said:
Like I said after this is done, I would welcome a "Vinland 2.0" version to work on that will alter the history of all of North America by the time 1836 comes around for the scenario (some example maps were shown on how that may look), that would require a lot of work though and I have little time to work on this until December. I'd like to get this done and out for players to enjoy first :) Plus I don't want the scenario to die like so many others for being too big that it never finishes, and I like to see VIP be farther along.

All those dates above are in EU2 times, would be great for an EU2 version. By Victoria all of the above would be the past and done.
YES IT IS :D But its more fun to play if you know the history of a country, esp if its a alternative/fantasy...
But I agree... Make this one first. But have in mind the idea with this alternative path
 

Kenshin

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Blackberry said:
Cool, maybe you can influence them to allow the Vinland scenario to be also a possible VIP fantasy option ;)
Probably not as VIP is all about correctness of history, and sadly we scandinavians did not really get a hang of colonizing... So a scandinavian north america is not even a likely in a alternetive path in 1836. Thats why i started the What IF thread. To have a fantasy scenario in top of VIP/Vanilla. But its lot of redoing in the events to create such a scenario.
 

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Kenshin said:
Probably not as VIP is all about correctness of history, and sadly we scandinavians did not really get a hang of colonizing... So a scandinavian north america is not even a likely in a alternetive path in 1836. Thats why i started the What IF thread. To have a fantasy scenario in top of VIP/Vanilla. But its lot of redoing in the events to create such a scenario.

Oh well, that was just a pipe dream for me anyway ;) As long as I make sure the Vinland scenario works with upcoming VIP releases, and yes please let me knoe about the native states when that info becomes availble.

Add the Ericsson when I get a chance to check the techs.
 
Last edited:

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Touched up Erricson event

Touched up Erricson event:

Code:
[SIZE=2]#########################################################################
# Vinland hires ericsson--  Kenshin 
#########################################################################

event = {
	id = 293534
	random = no
	country = U12

	trigger = { local_flag = { name = protestant_flag value = 1 }
		    #civilized = yes  There is a command to civilize so I commented this
		    NOT = { war = { country = U12 country = SWE} }
                  }

	name = "Ericsson is looking for employment"
	desc = "Unable to get fundings for his reaearch in Sweden and England, Ericsson has come over the ocean to try his luck. Stories about how good Vinland treats their researchers and the possibilities in this new country has lead his voyage here."

	style = 0

	date = { day = 1 month = january year = 1842 }#a few years to give the economy a little time to recover
	offset = 300
	deathdate = { day = 30 month = december year = 1852 }

	
	#If this is navy tech... Have to look it up
	# Should be the tech for steamers and stuff like that. He was one of the greatest inventors in this area, with submarines, the monitor..
	action_a = {
		name = "Accept Ericsson service"
		command = { type = treasury value = -5000 } #it will cost for this
		command = { type = gain_tech  which = 2002 }#Battleship Column Doctrine 
		command = { type = gain_tech  which = 2102 }#Steamers		
		command = { type = gain_tech  which = 2201 }#Naval Design Bureaus
		command = { type = gain_tech  which = 2301 }#Alphabetic Flag Signaling 
		command = { type = gain_tech  which = 2401 }#The Command Principle
		command = { type = civilized value = yes }
		}
	action_b = {
		name = "Its to expensive"
		command = { }
                   }
}[/SIZE]

-- Mainly what I did is go ahead and add naval technologies for the event since that was his specialty. The techs themselves are not all that advanced, but Vinland won't have them by this point in the game so they will all be a technical boost.

My one question is: Should this event civilize (if one did not get civilized in the "Vinland civilizes events")? Right now the way it is set up, that is what happened. Kenshin, is that what you were aiming for?
 

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Internal Test

Ran the scenario pretty much to 1901. Overall the events were a success (of course I took one of several paths).

Still need leaders to add.

There is virtually no events past 1890, what would be good for 20th century Vinland?

Internal immigration was a major happening in the game, causing a lot of merges, not sure how to fix this.

It is a real challenge to get the economy working and the nation technologically competitive.

Wondering if I should add random events (based on what path selected in Civilizing event).

Pro-Prussian options for Denmark crisis? Good or Bad idea?

Other then that I am nearly ready to post the first beta copy.
 

Kenshin

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Blackberry said:
Pro-Prussian options for Denmark crisis? Good or Bad idea?
Bad idea. If Vinland do not care for Denmark the would not wage war against them on the german side. Afterall, they live in america. And Greenland and iceland isnt worth that much... Only if Vinland have Greenland as a antional province from the beginning, and then you do not need events for it, ´cause attacking Denmark would be a major prestigeloss as it is rather coward behaiviour.
 

Kenshin

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Blackberry said:
-- Mainly what I did is go ahead and add naval technologies for the event since that was his specialty. The techs themselves are not all that advanced, but Vinland won't have them by this point in the game so they will all be a technical boost.

My one question is: Should this event civilize (if one did not get civilized in the "Vinland civilizes events")? Right now the way it is set up, that is what happened. Kenshin, is that what you were aiming for?
Well, it will trigger the civilize event by it self i would think. But later on if this have happend, then you could add a research boost with say 2+2+2 points and/or add ironsteamer technology depending if funding (1000+1000+1000==>ironsteamers)

something like three events with
Ericsson ask for more funding, he have a huge ironboat with a steamengine in it. That crazy inventor..
a: give it, he has done some good before
b: hope it will sink... No money
 

Sute]{h

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I for one don't think the Ericsson event should civilise (or give that amount of tech)... We already have events civilizing Vinland. I would rather have the Ericsson event add research points. That way a civilized Vinland does have something to gain by accepting his aid.

EDIT: Also remember that the pagan civilizing event should trigger events for the ones Vinland asks for aid from, that will make Vinland a sattelite. Therefor no aid wanted should be option A. Also the Command Chain Principle figures multiple times in a couple of the options.
 

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Sute]{h said:
I for one don't think the Ericsson event should civilise (or give that amount of tech)... We already have events civilizing Vinland. I would rather have the Ericsson event add research points. That way a civilized Vinland does have something to gain by accepting his aid.

EDIT: Also remember that the pagan civilizing event should trigger events for the ones Vinland asks for aid from, that will make Vinland a sattelite. Therefor no aid wanted should be option A. Also the Command Chain Principle figures multiple times in a couple of the options.

Should choosing any nation allow civilizing then? Say if you choose Sweden or Denmark can one still civilized right then and there just like if you pick US or France? If not, should there be a lateer helpful event that pushes Vinland accross the threshold?

The "make Sattelite" command would have to be done in the other nation''s event file. You cannot make a nation a sattelite of another nation in its own event file. For example if Vinalnd was to be Sweden's sattelite it would have to be an event in Sweden's event file.
 

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The big questions...

In the civilizing event, should going with every nation civilize Vinland (for example: chosing Sweden or Denmark lead to civilized statis right away as well)?

If not should there be other later events that grant's civilizing status?

What should Erricson do for Vinland? Should he be one big event or a series of smaller events?

Should there be any other tech events?

EDIT: My option, Vinland civilized in the beginning but backwards, help doesn't civilize then but gives technological and political support in exchange for economic benifits (cash) and influence (maybe sattelite staus) that was even stand alone pagan can be civilized (but backwards).
 
Last edited:

Kenshin

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Blackberry said:
In the civilizing event, should going with every nation civilize Vinland (for example: chosing Sweden or Denmark lead to civilized statis right away as well)?
Help should give alliance, some tech, and good relations. If UK or US then piracy will sto´p.

Blackberry said:
If not should there be other later events that grant's civilizing status?
No event should grant civilazation, there exist one for all nations that will kick in anyway

Blackberry said:
What should Erricson do for Vinland? Should he be one big event or a series of smaller events?
I like if he comes around in several events. 3 small ones that gives 2 reserachpoints each. And if you pay him enough you will get iron steamer. (the money will correspond to what it should cost to research a tech, around 30000)

Blackberry said:
Should there be any other tech events?
Not necessary, depending how backward you make Vinland
Blackberry said:
EDIT: My option, Vinland civilized in the beginning but backwards, help doesn't civilize then but gives technological and political support in exchange for economic benifits (cash) and influence (maybe sattelite staus) that was even stand alone pagan can be civilized (but backwards).
Coming more...
 

Blackberry

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Kenshin said:
Help should give alliance, some tech, and good relations. If UK or US then piracy will stop.

No event should grant civilazation, there exist one for all nations that will kick in anyway.

In that case Vinland should start civilized but backwards. There is a "backwards class" of civilized knowledge, the South American and Central American nations are at that level, Vinland can be slighty behind them. This way the events can instead of civilize, give technology and relations (at a cost of course), depends on what faith you choose earlier.

After all the vinland for Vinland 2.0 after this scenario is done certainly won't be "primitive" :)


I like if he comes around in several events. 3 small ones that gives 2 reserachpoints each. And if you pay him enough you will get iron steamer. (the money will correspond to what it should cost to research a tech, around 30000)

That is fine with me and others seem to agree, do you want to write those up or should I?