Resistance work on a bit of a logarithmic scale. So low numbers give higher scaled protection than the higher numbers do. Eg, 25 resistance might give 30% actual resistance yet 100 resistance might give 85% actual resistance. The only way to get 100% resistance is to have immunity.
I understand the math is different. What I meant to say is I tried to use healer shield on a unit that had masterwork armor and there was no effect. The shield did not apply.
I realize I sound confused at times. I am. At first I thought you could apply things over and over to get a greater resistance. Then realized each item, could only be applied one. But in this case and since then I have been looking to see what a unit has first, then applying new perk to verify that it applies.
I have also realized I don't like the size of the perk pictures with each unit. They are so small and it is hard to see clearly what a unit has so I can apply more. I restarted game with the auto save game and am at move 90 something again. The units that have perks have so many it take forever to look at each. I am trying to just look at the pictures and hope I did not miss anything. I have the healer for example perked to where she can take a city in 3 turns alone and can attack and defend against many units with little damage. It is hard to see with so many perks, what more I can add.
I do wish spells were not so slow also. If you have the mana why not be able to use it for units or whatever. I guess the computer units would overwhelm you if there was not a limit. But as I have said, I still am surprised at how quickly the computer units can use spells over and over than attack more than one unit.
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