Victory X version 0.21 released! Get new version
here .
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#New in Victory_X v0.21b PRO #
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AI Changes:
*Sardinia-Piedmonte AI reworked and consists of 3 separate files
*Egypt AI improved for better peformance in war
*Russia AI tweaked to do more research and economy and wage less war
*Sweden recived major AI rework(should build more railroads and factories now)
*Denmark recived major AI rework(a bit better against Prussia and is more likely to build railroads)
*Mexico AI tweaked to do more research and build more factories/railroads
*Brazil is now more likely to build factories and railroads(next version will include pimparels excellent AI files and events)
*Columbia recived new AI file
*Peru recived new AI file
*Venezuela recived new AI file
*Spain AI files tweaked for even better peformance
*Serbia AI priorities modified
*Japan AI slightly modified
*England AI only slightly modified(didn't have time for bigger changes)
*Portugal AI priorities tweaked
*Austria economy AI tweaked
*Ottoman Empire AI should peform a little bit better
*plus other changes i forgot to list!
Economy changes:
*cotton_plantation cost increased to 200
*dye_plantation cost increased to 200
*tobacco_plantation cost increased to 500
*tea_plantation cost increased to 350
*coffee_plantation cost increased to 350
*opium_plantation cost increased to 500
*sheep_ranch cost increased to 200
*silkworm_ranch cost increased to 200
*cattle_ranch cost increased to 200
*fishing_wharf cost increased to 200
*orchard cost increased to 200
*grain_farm cost increased to 150
*coal_mine cost increased to 200
*sulphur_mine cost increased to 250
*iron_mine cost increased to 250
*precious_metal_mine cost increased to 1000
*timber_lodge cost increased to 200
*rubber_lodge cost increased to 200
*oil_rig cost increased to 1000
*RGO construction time increased to 2 years, except : oil_rig, precious_metal_mine, sulphur_mine - 3 years
*Factory construction times tweaked. Different factories now take from 1.25 years to 4 years to build
Changes to Population:
*Everyday, luxury and life_need goods consumption tweaked for better balance
*Basic income from POP's reduced 2 times
*Defence spendings costs reduced by 1/4
*Crimefighting costs reduced by 1/3
*Literacy cost increased by 0.05
*One time mobilization reduced from 5 to 2
*Promoting leaders costs now 25 instead of 20
*Conversion costs changed:
*converting pop's into clerks no longer requires luxury furniture
*converting pop's into clerks is now slightly expensive
*converting pop's into craftsmen is now slightly expensive
*converting pop's into clergyman requires more paper
*converting pop's into capitalists requires more money and resource
*converting pop's into officers requires slightly more money and resources
Changes in starting resource pools:
(Changes in resource greatly improves gameplay for beginners.)
NB!Resource pool's are checked and never exceed their original values.
*Russia starting resources allow all of it's factories to work at full-load for 3 months
*Austria starting resources allow all of it's factories to work at full-load for 1 month
*Prussia starting resources allow all of it's factories to work at full-load for 6 months
*Sweden starting resources allow all of it's factories to work at full-load for 6 months
*Sardinia-Piedmonte starting resources allow all of it's factories to work at full-load for 6 months
*United Kingdom starting resources allow all of it's factories to work at full-load for 7 months
*USA starting resources allow all of it's factories to work at full-load for 4 months
*France starting resources allow all of it's factories to work at full-load for 6 months
*Spain starting resources allow all of it's factories to work at full-load for 5 months
*Ottoman Empire starting resources allow all of it's factories to work at full-load for 6 month
*...plus minor changes to other countries!
Tech changes:
*Techtree researchtime increased slightly
*Some tech's are now more expensive to research
*plus other overall changes!
Please report of any bugs/errors found in this mod!