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If you've found a way to dumb-efy China and de-claw Austria, then I assure you that yours and the patch (probably 1.02) will be the first mods I download for my game :) .

I look forward to what game balancing you have in store next.

peace,
 

unmerged(8363)

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Really man, drop all you are doing and fix China! Seeing China colonize 3/4 of Africa by 1865 is just something i've never dreamed of :) Not to mention the fact that they have a 2600 industry rating! Yes, 2600! What the hell?
 

Jayavarman

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Originally posted by Bento
Really man, drop all you are doing and fix China! Seeing China colonize 3/4 of Africa by 1865 is just something i've never dreamed of :)
You did not play the early versions of EU2, did you?;)
The Chinese powerhouse is being looked at.
 

Varangian

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Unknown X,

I'm playing a game as Sweden now and I'm watching the Austrians CRUSH the Prussians. It isn't even close. The military ratings are 184 Austria and 10 Prussia. The Prussian army has been vaporized. Austria has to come down a couple of notches.

Varangian
 

unmerged(8363)

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Just one more thing, bare with me :)
I'm playing with Prussia, and have already anexed 95% of Germany, and declared war on half the civilized world, but i've still got a 0 in my BadBoy rating! I don't know if this is a bug in your mod, or if the problem is with the game itself...
 

Varangian

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Unknown X,

With your current mod, some of the factories require you to have more than a thousand of a particular resource to build (say 1,900 cement). THe world market slider is fixed at no more than a thousand; so you can only buy up to a thousand and it will take many, many years to get enough cement to build the factory. I know that you may want to slow down factory building and that you want to force people to build more basic factories, but 1,900 is too much. I would limit it to no more than 1,400. Another factor of the market is that there are few factories that do more than break even (if you don't have railroads in the province). For example say steel cost $10 on the world market but costs 2 coal ($2) and 2 Iron ($2.5), total cost of coal and iron is $9, so producing steel you make $1. There are other factors, but the market doesn't have any really great money makers (not necessarily a bad thing).

Varangian
 

unmerged(23049)

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got some questions:

1. are you sure, that i only have to backup the db folder?

2. apperantly you do great work. i want to make some mods too, but i think its too early, because there will be some more patches, for EUII there were 7 patches in about years i think.

So i decided to wait at least for 1.02 to start modding my own VIC, cause i dont know the changes in the next patch, so dont you fear that you could waste your time with modding?
 
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1. Yes, you have to backup only your /db folder.

2. I know there will be patch 1.02, patch 1.03, 1.04 and so on.
It is easier to begin making a mod when game is not "that" patched, this way i have plenty of time to learn all the weak spots that need fixing aka. problems that are not caused by one certan "bug" . General issues like AI improvement, world market, military buildup for ai, problems with tech research and so on. Some of my work lose it's value when new patch is released, but there are plenty of other areas for improvement.
 

unmerged(23049)

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Originally posted by unknown-X-
1. Yes, you have to backup only your /db folder.

2. I know there will be patch 1.02, patch 1.03, 1.04 and so on.
It is easier to begin making a mod when game is not "that" patched, this way i have plenty of time to learn all the weak spots that need fixing aka. problems that are not caused by one certan "bug" . General issues like AI improvement, world market, military buildup for ai, problems with tech research and so on. Some of my work lose it's value when new patch is released, but there are plenty of other areas for improvement.

ok ;)
 

Varangian

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Unknown X,

Using your current mod, the mexico no craftsmen still exist. I think you forgot to carry over your corrections between mods. Mexico has all clerks and no craftsmen. Any eta on the next mod??

Varangian
 

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Only just found out about your mod it's looking great so far. I'll start using after I've finished my current Prussian game. Just one point on no craftsmen, I remember that Russia (1836) 1.01 didn't get any for the timber factory in Arkhangelsk at game start. Thou she had plenty of labours there, maybe you could convert some over if you haven't already done so.
 
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Can you update it so Britain actually fights in the Great War? There's not a single army or division on the Western front throughout the entire war, and it's left up to France and the Netherlands to defend themselves(don't even ask me where Belgium went).
 

O CoRVo

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I dont have the mod installed because i uninstalled victoria since i am waiting for a patch, but PLEASE continue the work, i really hope you are having fun making the mod!

unknown-X- said:
Hmm...i have been testing China AI for few days now and...well...i must say that i'm shocked - I have to redesign all other AI's because ... China is doing too well(5 out of 6 test run's it archives leading position in world by late 60's)

In almost all my games (something similar to your 5 out of 6) china is leading the position, so even though i agree they should be nerfed down dont worry about it too much yet

Grosshaus said:
Smaller nations have artillery to prevent them from going bankcrupt in the first few months because trade AI always buys artillery if you have reached artillery tech level. Historical: no, important for gamebalance: yes.

Uh, but they buy all the other goods as well (since production is minimum compared to demand)