hah...you know messing around with that many AI files causes a HUGE mess. Thank you for pointing that out!
Raynald said:The economy need a major fix (not that the economy alone need a fix) but I'm afraid the fix won't please me.
In 1836, all the pre-industrialized economy should be working correctly, be able to wage war and colonize (a little) if they want. Hell, it's been done since the 15th century !
But they should become less and less competitive (economically and military)compared to the more industrialyzed one. It should be very progressive however. In 1853-56, GB could not have done any arm to Russia (except to its navy) without the French army. In 1914, there were still far more peoples in the country than in the city in France (until after WWII actually), yet it was as technically advanced as Great Britain? Germany or the United State, had the money to pay a huge bill to Germany in 1871 (a bill designed to ruin her, she nevertherless repayed it quicker than anyone expected), and didn't lose WWI in 6 weeks.
The industrialisation of the world in the 19th century wasn't like the one in USSR between 1923 and 1941. The whole "convert POP" concept is completely ahistorical. If anything, it should be harder to convert peasan to craftmen, and still far harder to convert them to clerk.
To make it short, I'm afraid that the fixing of 1.02 will make industrialisation easier and quicker, while it should be harder but far less vital (with consequence later rather than sooner).
unknown-X- said:these mistakes must be game bugs...because a mod can't change hardcoded diplomacy rules.
unknown-X- said:i think that to be engaged in colonial war and to be allied to same country is a bit strange and should be reported as a bug, but it might be a wad...
ImperialMog said:I don't know if anyone else has seen this but I have seen Brazil start colonizing the Congo though I have heard that some of the AI files are messed up. Have you worked on getting the ai files to have them colonize in the appropriate places and when is an ETA of the next update?
unknown-X- said:the other for DIE-HARD victoria gamer. The harder version would contain ai files that are made for best peformance against human opponent. Also there will be hidden events to help AI to fight against any threat from human player.
valisk said:I'm looking forward to giving it a try![]()
ImperialMog said:I am curious as well if you are contributing your AI files to the VIP project since they are quite good and having extra hands with your work would make it even better? Especially given that it seems they want to get the first version of it set up for download pretty soon.
unknown-X- said:After few days of testing i have reached a conclusion that historical/standard Vicotry X megamod will be discontinued. I will release one last version somewhere next week when i have more time to put all the materials together.
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e80e80 said:well thanks for your mod but the HARDCORE Victory X is not for me. thanks again i had fun with your mod.![]()