It is not very realistic to judge victory only because of provinces held. I thought of three factors that would modify the base result of victory points:
- military strength per province; when higher than worlds average - a small bonus; when lower - a small penalty
- IC per province; analogicaly
- a small bonus for each secret weapon type constructed in at least one exempar(constructing a second secret weapon unit of the same type would only give the standard military strenght per province bonus)
Why? Because if at least two of three ideological alliances remain strong after the war, the one who meets those conditions is in a better situation for the cold war that would occur after the endgame(or even for a hot war...).
Furthermore it would give a better incentive to have a nuclear programm, because in my opinion now, it's not really worth it, because it occupies a reasearch team throughout the whole war and afterwards you have little opportunity to use the fruits of it anyway. You can achieve much more by developing standard technologies instead.
- military strength per province; when higher than worlds average - a small bonus; when lower - a small penalty
- IC per province; analogicaly
- a small bonus for each secret weapon type constructed in at least one exempar(constructing a second secret weapon unit of the same type would only give the standard military strenght per province bonus)
Why? Because if at least two of three ideological alliances remain strong after the war, the one who meets those conditions is in a better situation for the cold war that would occur after the endgame(or even for a hot war...).
Furthermore it would give a better incentive to have a nuclear programm, because in my opinion now, it's not really worth it, because it occupies a reasearch team throughout the whole war and afterwards you have little opportunity to use the fruits of it anyway. You can achieve much more by developing standard technologies instead.
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