In my honest opinion, which will probably be unpopular with literally everybody on this forum, I don't think the victory conditions are balanced quite right. In actuality, I think all three of them aren't quite suited to the conditions this game is set for at the moment. My thoughts are as follows:
The Domination condition is the easiest and most straightforward victory condition to obtain, which is reasonable. However, I don't think controlling 40% of all habitable planets necessarily fits the condition. It would be very easy, in fact, to achieve this goal while still leaving 3 awakened empire swarming about who can come and collectively crush you whenever they'd like. That's not much of a domination.
I have not once gone for the conquest victory condition because in many ways it's too much of a hassle. First you have to build up a significantly huge empire so the others don't rebel against you, then you have to whittle the enemy down. By the time you're ready to put significant focus onto this victory condition, you're likely already on track for Domination. The building-tall conditions being added in 1.5 might address this, but I don't think it's quite enough.
Federation victory is pretty easy to obtain under the right circumstances. It's especially easy to get if the war in heaven occurs and you are the leading galactic power. In fact, my League of Non-Aligned Powers achieved this condition just after my presidency ended (sadly) and before the true war even started.
So at the moment, I think the game leans towards domination. The game frankly doesn't have enough victory conditions atm and there's plenty more the devs could add to make interesting challenges. But as for what I think they could do to improve these victory conditions,
The Domination condition is the easiest and most straightforward victory condition to obtain, which is reasonable. However, I don't think controlling 40% of all habitable planets necessarily fits the condition. It would be very easy, in fact, to achieve this goal while still leaving 3 awakened empire swarming about who can come and collectively crush you whenever they'd like. That's not much of a domination.
I have not once gone for the conquest victory condition because in many ways it's too much of a hassle. First you have to build up a significantly huge empire so the others don't rebel against you, then you have to whittle the enemy down. By the time you're ready to put significant focus onto this victory condition, you're likely already on track for Domination. The building-tall conditions being added in 1.5 might address this, but I don't think it's quite enough.
Federation victory is pretty easy to obtain under the right circumstances. It's especially easy to get if the war in heaven occurs and you are the leading galactic power. In fact, my League of Non-Aligned Powers achieved this condition just after my presidency ended (sadly) and before the true war even started.
So at the moment, I think the game leans towards domination. The game frankly doesn't have enough victory conditions atm and there's plenty more the devs could add to make interesting challenges. But as for what I think they could do to improve these victory conditions,
- Domination should require 50% of the galaxy instead of 40%. A bit of a step forward but it would require a bit more effort and that extra push would probably be enough to firmly cement your power over the fallen empires. Furthermore, planets owned by vassals or tributaries wouldn't count - they must be within your own empire, hence dominating them.
- Conquest should be a list of goals rather than simply conquering all other empires. Firstly, no fallen empires should exist. Secondly, your navy must make the collective naval power of your subjects be inferior in comparison. Finally, you must subjugate three-quarters of other nations. This would support a focus on conquest without necessarily taking everything from everyone, suitable for anybody not being militarist.
- Federation victory condition should require 75% of all habitable planets as opposed to 60%. Vassals and tributaries SHOULD count in this scenario.
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