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unmerged(21069)

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nothing makes a government more popular than winning a war. It occurs to me, therefore, that there should be events that lower dissent when capital provinces and some major cities get captured. For example, capturing Berlin, Rome, Milan, London, Stalingrad, Istanbul, New York, Tokyo, Paris, or many others. should lower dissent by a couple of points.

what do you all think?
 

Reichsmarshall

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Doesn't sound like it'd be too hard to do that either, just some more events. I think it sounds like a good idea. Capturing those cities was / would have been a major boost to morale in the countries they were at war with.

I can't remember if there is a dissent modifier for Germany when the Vichy event triggers, for example... but I don't think there is. (hadn't bothered to look before)
 

J.J.E.

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Actually the good old manual (yes the old paper one...) states that military victories or defeats will change your dissent level (page 58). Needless to say, I've never ever seen such a thing happen in-game. This is one thing I really miss in the game though- it would be a cool feature.
 

mvsnconsolegene

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Reichsmarshall said:
Johan said that he'd spent last weekend adding some functionality to HOI that was missing before.... maybe.....???

I don't think this could be realistically implemented with HoI as it stands. fine, you could come up with triggers for certain victories and make an event; but what happens if you are actually one of the people who likes to play a minor?

- MVSN
 

unmerged(21069)

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mvsnconsolegene said:
I don't think this could be realistically implemented with HoI as it stands. fine, you could come up with triggers for certain victories and make an event; but what happens if you are actually one of the people who likes to play a minor?

- MVSN

well, could the trigger be set to trigger for anyone who occupies some of the example cities I listed above? for example, if Romania takes Stalingrad its dissent should fall a couple of points.

plus any anexation should really knock off a couple dissent points.
 

mvsnconsolegene

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stefano2294 said:
well, could the trigger be set to trigger for anyone who occupies some of the example cities I listed above? for example, if Romania takes Stalingrad its dissent should fall a couple of points.

plus any anexation should really knock off a couple dissent points.

That would be the simplest way to do it. It does involve an extensive set of events for every country though.

- MVSN
 

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stefano2294 said:
well, could the trigger be set to trigger for anyone who occupies some of the example cities I listed above? for example, if Romania takes Stalingrad its dissent should fall a couple of points.

plus any anexation should really knock off a couple dissent points.

Unfortunately we dont have the option to center an event on a province the way i believe it can be done i Victoria. It is on the wish list though since it would enable us to trigger the event for any country capturing the province, except perhaps the original owner in which case a seperate event could fire for liberation. It would also be usefull in many other types of events like dambusting , natural dissasters and such which could be triggered for whoever owned the province(s).

Ghost_dk
 

steveh11

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I think this would have to be done via the .exe (i.e. Johan) and would have to be altering the dissent level in proportion to the value of provinces lost, in order to affect all countries equally. But I'm a little uncomfortable with potential game balance effects.

Steve.
 

unmerged(3221)

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I think this could GROSSLY unbalance the game. That's why dissent was completely changed between the manual going to the print and the game coming out. Germany for example could just go on a war rampage with little effect. It could also increase the likelihood of petty border wars between minors resulting in changing a game about WW2 into a game better named "regional petty wars 1936-1948".
 

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john heidle said:
I think this could GROSSLY unbalance the game. That's why dissent was completely changed between the manual going to the print and the game coming out. Germany for example could just go on a war rampage with little effect. It could also increase the likelihood of petty border wars between minors resulting in changing a game about WW2 into a game better named "regional petty wars 1936-1948".

Well naturally a battle between 3 divs shouldn't have any effect on dissent. Only if you capture major cities and win battles with more than, for example, 25 divs involved you would gain a 0.25 dissent decrease (and the other way around if you loose of course). You should only be able to change dissent with 4-5 by annexing countries.

Anyway, just my thoughts for how this could be worked out. But naturally, this can't be implemented in the current HoI engine.
 

unmerged(21069)

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john heidle said:
I think this could GROSSLY unbalance the game. That's why dissent was completely changed between the manual going to the print and the game coming out. Germany for example could just go on a war rampage with little effect. It could also increase the likelihood of petty border wars between minors resulting in changing a game about WW2 into a game better named "regional petty wars 1936-1948".


Historically, Germany DID go on a war rampage but because it was a victorious war rampage (at least through '42) the German populace didn't get that upset by it.
 

unmerged(17767)

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stefano2294 said:
well, could the trigger be set to trigger for anyone who occupies some of the example cities I listed above? for example, if Romania takes Stalingrad its dissent should fall a couple of points.

plus any anexation should really knock off a couple dissent points.

Remember though that when you are annexing previously hostile countries that their population and territory is now part of your own. Actually dissent should probably rise, at least temporarily, when annexing other countries to reflect the hostility of the newly annexed population.

This might be offset somewhat by the increased happiness of your native population to the victory. Smaller countries might affect dissent positively, Luxembourg for example, while larger countries might affect it negatively. Just some ideas.

Regardless I believe it's an issue worth exploring.

Also I believe that sharing technology with other countries should affect their alignment and relationship with the donating country/alliance.
 
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flossy

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hm, shouldn't be events for every capital in the world, only vital ones as berlin, paris, london etc., major powers. But this could make some stupid scenarios, if you have a high dissent, you could just paradrop a unit in some capital. Which a quick solution would be making a timed event that doesnt trigger until you've had the capital for ex. 1 month. Still this would be stupid, since it's supposed to be an event that triggers immediately , bringing the "good" news back to the population.

Hm, Think it's about time to sleep, arguing with my self now ;)
 

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john heidle said:
I think this could GROSSLY unbalance the game. That's why dissent was completely changed between the manual going to the print and the game coming out. Germany for example could just go on a war rampage with little effect. It could also increase the likelihood of petty border wars between minors resulting in changing a game about WW2 into a game better named "regional petty wars 1936-1948".

Hi John
well I think this is sort of a silly veiw to take, I mean what is the game we are playing now anyway ?

you play the game as GE, what are they doing down in India, it is called a WWII game, but it is a take as much land as you can, take more land then the other team and you win, don't take as much as the other team and you lose

if they on your border and you can beat them, most people attack, I mean why attack Greece, other then you can, but by attacking Greece, you can now attack Turkey, by attacking Turkey, you can now attack into the Middle East, attacking into the Middle East, you can now attack the Brits

I agree with the first poster, if you DOW and then win, your desent should go down, as it is now, we take a hit for DOW and then a hit when we take over

HARD_Sarge