Trickle Down Economics to the extreme is liberal now?
I suppose 'trickle down economics' is a euphemism for reducing progressive tax rates? I suppose that is very liberal... In this time period, liberal referred to liberal economic theory before it was smashed to bits by the Great Depression, and World War II. It only remains an afterthought now (in America anyways), with a few different schools of (economic) thought.Trickle Down Economics to the extreme is liberal now?
keep in mind, there are more then 1 type of ConservatismWell it seems like in this time period there were plenty of successful conservative nations, such as Germany, the United States (which was liberal in its earliets years ut by the 1880s I'd say it was more conservative in nature than Europe), and of course Japan which, though still relatively backwards in this period, were certainly on a rise. Now of cours,e there were alos many successful liberal countries. THe Netherlands comes to mind.
Therefore, I think that the positives and negatives of different ideolgies should be weighted against each other, for example socialism should cure extreme poverty, and help yopu militarily, but piss off the religious and the conservative forces, also it should shrink your upper and middle classes. Reactionary should give you great contorl over the state's affairs, lower consciousness, please conservatives, etc. The only ideology I can think of that should be a complete failure is Anarcho-liberalism. I mean, it sucks so much that getting an Anarcho-liberal party into power should be game-over for the player. (Whereas, in Victoria I, I believe the Anarcho-liberal parties were actually quite good, for example Full Citixzenship)
Also, to the original poster, pleasde keep in mind that, although conservatism is good for moral values and such, that's not really something you can model in a game. Liberal's good points just have more effect when dealing with game mechanics.
Sute]{h;10701730 said:This whole issue would just be so much easier if someone in the US hadn't confused liberalism with socialism at some point.![]()
I disagree. Anarcho-liberal is a mislabel. "Hardcore" liberals should be labeled Radicals. They actually managed to govern some countries without causing the collapse of state. In Denmark for instance the radical party governed in 1909-1910 and in 1913-1920 under Carl Theodor Zahle. This hardly caused much suffering to the state.The only ideology I can think of that should be a complete failure is Anarcho-liberalism. I mean, it sucks so much that getting an Anarcho-liberal party into power should be game-over for the player.
Sute]{h;10701730 said:This whole issue would just be so much easier if someone in the US hadn't confused liberalism with socialism at some point.![]()
Well it seems like in this time period there were plenty of successful conservative nations, such as Germany, the United States (which was liberal in its earliets years ut by the 1880s I'd say it was more conservative in nature than Europe), and of course Japan which, though still relatively backwards in this period, were certainly on a rise. Now of cours,e there were alos many successful liberal countries. THe Netherlands comes to mind.
Therefore, I think that the positives and negatives of different ideolgies should be weighted against each other, for example socialism should cure extreme poverty, and help yopu militarily, but piss off the religious and the conservative forces, also it should shrink your upper and middle classes. Reactionary should give you great contorl over the state's affairs, lower consciousness, please conservatives, etc. The only ideology I can think of that should be a complete failure is Anarcho-liberalism. I mean, it sucks so much that getting an Anarcho-liberal party into power should be game-over for the player. (Whereas, in Victoria I, I believe the Anarcho-liberal parties were actually quite good, for example Full Citixzenship)
Also, to the original poster, pleasde keep in mind that, although conservatism is good for moral values and such, that's not really something you can model in a game. Liberal's good points just have more effect when dealing with game mechanics.
I believed that Paradox Interactive created a seperate Hearts of Iron game to sell in China that fits the tastes of the Censors, for example, removing Tibet in HOI2.
I definitely would like to see all govn't types be viable in Vicky 2 as opposed to Vicky 1 where I had my glorious Communist Revolution! in Columbia but then the entire country registered to become member of the Torches and Pitchforks Reactionary Party (seriously my pie chart went from dark red to dark blue in less than a month I think)...
Hehe, while in this case it's probably just a silly rumour, I would definitely not be surprised if it turned out that a special version of HoI was indeed released in China and indeed no one told you. It happened once to the company I worked for - some Chinese company forged a license agreement and started publishing our games in China without our knowledge.Really? No one told us.
Sure it resembles the old Victoria model but maybe make it easier for proletarian/presidential dictatorships to control militancy through defense spending/army units/social reforms/etc etc?
Also have it so that an educated population will be more inclined towards pluralism/democracy whilst an uneducated population would prefer authoritarianism (sure that is a liberal bias but one that would work quite well in regards to game mechanics for balancing out various gov. forms).
So maybe if the population have a literacy of 20%, they get a huge militancy penalty if you go democracy whereas a literacy of 80% would mean that the population would be really mad if you didn't become a democracy.