I'm not sure if this has been proposed yet, or acted on, but with the release of the no time limit patches for Victoria it should be possible to adapt the engine to the time period of Europa Universalis II. There are a few issues that I'm not completely certain on the adaptability of, including technology, but from my own experience the game it seems like the engine should be flexible.
This means, of course, a massive overhaul. Events aside, the POP setup would require at least four to five people per region. Not to mention that statistics from the era are very sketchy.
If anyone is interested in this at all, I'd love to see it go through. I, personally, can do everything from POP research to map setup, but I can't say that I'm expert in all of the fields. Veterans modders, especially anyone who worked on the AGC or EEP projects, would be welcome.
I'll make a basic map setup mod tonight, to start things off.
This means, of course, a massive overhaul. Events aside, the POP setup would require at least four to five people per region. Not to mention that statistics from the era are very sketchy.
If anyone is interested in this at all, I'd love to see it go through. I, personally, can do everything from POP research to map setup, but I can't say that I'm expert in all of the fields. Veterans modders, especially anyone who worked on the AGC or EEP projects, would be welcome.
I'll make a basic map setup mod tonight, to start things off.