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RAM

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You can also influence the trend of national politics by spending large sums of money to change the status quo in several generic categories: political reforms, political parties (permitting their formation), voting rights, trade unions, public meetings, and press rights. Refusing to allow public meetings will please the more entrenched upper class, while permitting them thrills more liberal elements in your society. Or so the theory goes. There's virtually no feedback mechanism to let you know how your changes are be taken at large, save for the game's various pie charts, and they often provide contradictory results. I opened up multi-party politics in Sweden, but the political menu continued to show only Liberals and Conservatives running throughout history in regularly scheduled elections, each with their own policy platforms. Yet a breakdown of my country's political culture actually put the Socialists second behind the Conservatives at roughly 26%, with the Liberals staggering around badly at 16%. The Conservatives had 58%. The Socialists had no party in Sweden, however, which is ridiculous, and the voting public had chosen the Liberals through five successive elections. Something is seriously wrong in all this.
.


this review is bugged as hell because the guy doesn't know what he's playing to, and this is a good example. It's quite clear that he may have multy-party politics, but also that he has NO UNIVERSAL VOTE ON, and he doesn't even know it.

It's really dismaying that reviewers doesn't take the time to properly review the products they are assigned. I admit that Paradox coud've edited a MUCH improved manual to help sorting out this kind of misconceptions which aren't properly explained there, but that's no excuse for a man making a living out of reviews of games giving such a wrong and false impression of the game.

Victoria does have issues, of course. But this review is simply outrageous for the clear lack of testing done on it, IMHO.

Its distasteful, I won't ever trust IGN reviews anymore.
 
Last edited:

Spruce

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I'll re read it this evening, but it seems to me that the guy has a much more balanced review compared to the gamespot "monster review" and by this I'll give it another reading time later on,

I like he knows his references and some of the expectations are put into perspective. I think the guy points out some valid points here, :)
 
Jul 29, 2002
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The really unfortunate thing is that however half-arsed or blatently false some of the assertions of the review are, the general thrust of it is right.
 

unmerged(20865)

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Overall, I think this reviewer is right on the mark with most of his comments. Victoria has great potential but unfortunately has lots of bugs and quirks that will eventually get patched. I can not think of any other company who surpasses Paradox's ability to improve their releases. However, right now, Victoria is off of my gaming list for the next few weeks/months until several patches come along.
Only my opinion but the game is still in some kind of beat form. I love the fact the Paradox developed a game for this time period and will eagerly await patches and player mods. I believe this game will eventually be saved by Paradox' commitment to patches and a very dedicated. loyal, and talented foloowing of game players.
 

Volrath50

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IGN said:
But tax rates shouldn't shift on their own, and they do so rather startlingly in Victoria. I've seen rates of 24% slide as low as 14% and as high as 39% without human interference. (And no, you don't set it as a fixed amount of revenue, but as a percentage of income.)

Anyone have any idea what he is talking about here? My tax rates never change on their own.
 

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Volrath50 said:
Anyone have any idea what he is talking about here? My tax rates never change on their own.

Could be that he changed to a different ruling party that has a "roof" for taxes...but that shouldn't happen all that frequently.
 

Razgovory

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Some of the things He discusses as bugs are actually factors in the game the he does not seem to understand. Such as He can't figure out why his Conservatives are in the majority but not winning any elections. Oddly he does not touch on my biggest gripe. No tutorial.
 

unmerged(15764)

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I think you are wrong in saying victoria has "lots" of bugs, sure its not clean but not many games are, many of the problems with victoria are tweaks and things that need manymany gaming hours of testing to be made into a near perfect state..
 

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Volrath50 said:
Anyone have any idea what he is talking about here? My tax rates never change on their own.

I have seen this behavior, and been confused by it. I havent sunk alot of time in the game so far, so maybe I dont understand all the game mechanics.

Ive played two countries in the Grand Campaign: Sweden and USA.

With Sweden, I followed the typical path of making a luxury furniture factory as fast as possible, and eventually started making boatloads of money.

With the USA, Im still struggling to balance the budget. The tax rates really do seem to decline precipitously for no obvious reason, and then sometimes jump back up. Note that I mean the income received jumps around, not the position of the tax sliders. There may very well be a reason for this behaviour, but it is not at all obvious. I cant fault the reviewer for mentioning this. If anyone can explain the behavior, please fill me in!
 

unmerged(15764)

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Because tax revenues are dependant on how much your pops make! Your pops have to make money by working and say you dont have enough material for one of your factories, the pops there wont get any cash and so they cant pay any tax!
 

spacerat

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azid said:
Because tax revenues are dependant on how much your pops make! Your pops have to make money by working and say you dont have enough material for one of your factories, the pops there wont get any cash and so they cant pay any tax!

hmm...I didnt think that any of my factories were idle when I saw this happening, but Im not positive. I'll have to keep a closer eye on this. Thanks for the tip.

On reading the review more carefully, it does seem like the reviewer saw the *sliders* shift by themselves, which Ive never seen...
 

J.J.E.

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Well he's right on many of the things! But as mentioned, they will probably be fixed sooner or later. At least he's a reviewer that knows what he's talking about.
Btw hilarious intro to the review...liked that a lot :rofl:
 

Johan

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I just find that review utterly bad, as there were at least five errors/lies in it about the game at a quick glance.

Read the gamespot review instead if you want a critical look from someone who can write competent reviews of a game. (And gamespot rates it lower...)

Review of the Review.
Attitude: 5/10 - A bit too whiny to be taken seriously.
Quality: 2/10 - so many errors that its almost funny to read.
Depth: 4/10 - glossing over too many facts, with a "funny" quirk.

Conclusion: 3.6 - A buggy review, not worth the minutes it took to read. Maybe the review can be patched later...
 

Syt

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Hm, a few errors in the review. There's not 14, but 28 factories if you have all techs researched. I've not seen my budget/tax sliders take on a life of their own (except my ruling party set limits to it). Vegetation and topology do play a role in combat. There is also an overview of your factories - in the ledger. It seems many see the ledger as a nice to have info, not as tool (no better way to get a good overview of your POPs or RGOs). Health care does affect population growth. Plus a few more things. That's not to say that a some issues he touches upon aren't true. And it's nice that previous experience has assured him that those will be sorted out. :)
 
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hmm...i think it is undestandable why this reviewer has so negative oppinion about Victoria. Even in introduction he describes games that all but strategy and that, my dear victoria patriots, says it all...
Main problem is that IGN choosed wrong guy to do the review - first thing that i can tell by looking at the article is a fact that he has played this game only for few days - we should feel lucky if that much, mybe only few hours :eek: .

I would like to comment this review for hours and hours, but i feel too damn tired do that.
 

Niptium

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Sytass said:
Hm, a few errors in the review. There's not 14, but 28 factories if you have all techs researched. I've not seen my budget/tax sliders take on a life of their own (except my ruling party set limits to it). Vegetation and topology do play a role in combat. There is also an overview of your factories - in the ledger. It seems many see the ledger as a nice to have info, not as tool (no better way to get a good overview of your POPs or RGOs). Health care does affect population growth. Plus a few more things. That's not to say that a some issues he touches upon aren't true. And it's nice that previous experience has assured him that those will be sorted out. :)


Well I read the Gamespot review and I have to agree with both IGN and Gamespot's.

«Victoria still remains a difficult game to truly like. The numerous bugs, the obtuse interface--combined with the lack of a tutorial--and the design flaws make it positively unfriendly. Nothing draws you in. Despite some wonderful depth and a great alternate-history ambience, this game is more work than play.»

It's the best statement. Couple that with the fact that the immigration is screwed up as hell and that you can achieve powerfullness with Uruguay (or any other small nations) if you have a luxury factory, you're off to something.