Another good question is can you stop people in a province/country from migrating to another one?
Originally posted by Tunch Khan
Moslems had a much higher rate of increase in their population, since a man could have more than one wife. Would this be reflected in game?
Originally posted by int
does a 100000 pop produce as much as a 1000 pop?
Thats stupid bs.Moslems had a much higher rate of increase in their population, since a man could have more than one wife. Would this be reflected in game?
No. Which kind of sucks because I think as Britain it will be kind of weird having Susex population break down as 50% AngloSaxon 10% Hindu 4% Malaysian 7% Chinese...etc.Another good question is can you stop people in a province/country from migrating to another one?
Originally posted by AlexanderG
No. Which kind of sucks because I think as Britain it will be kind of weird having Susex population break down as 50% AngloSaxon 10% Hindu 4% Malaysian 7% Chinese...etc.
Originally posted by Tunch Khan
Moslems had a much higher rate of increase in their population, since a man could have more than one wife. Would this be reflected in game?
Originally posted by Vendere Sacerdo
Another good question is can you stop people in a province/country from migrating to another one?
Originally posted by PMLF
I think the game should also allow us to move populations from a place to another, like the Russians did (the Russification policy).
Originally posted by Samourai Steven
I'm pretty sure it won't be in, I think I read it in the FAQ.
Originally posted by PMLF
Too bad for the game realism.![]()
Originally posted by AlexanderG
Thats stupid bs.
Ottoman population remained more or less static during most of Victoria