Confirmed Victoria III - Skyscrapers are buildable in Africa like normal buildings

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Notme1

Captain
Dec 21, 2015
424
771
Short summary of your issue
Skyscrapers are buildable in Africa like normal buildings

Game Version
1.1

What OS are you playing on?
Windows

Do you have mods enabled?
No

Have you tried verifying your game files?
No

How much "pain" is this causing you?
3

Please explain the issue you experienced in the most condensed way possible
I read somewhere, that you can build skyscrapers in some states like it was rural building

Please explain how to reproduce the issue
Search for bg_skyscraper in state_region defines

Is there anything else you think could help us identify/replicate the issue?
STATE_HAUSALAND = {
id = 211
subsistence_building = "building_subsistence_farms"
provinces = { "x00E669" "x0384A9" "x0DF31F" "x347C9D" "x34871E" "x40DF11" "x50FF61" "x510816" "x569FF1" "x5DFEA9" "x61CC39" "x69DA37" "x6D072E" "x6F05D2" "x71EDC6" "x80DF90" "x81A7FC" "x858543" "x8CA417" "x8E8AC1" "x90F068" "x96C7B6" "x9D553E" "x9DD8E1" "xA15613" "xA2E6F9" "xB0475D" "xB44A59" "xBCB447" "xC06110" "xC76E76" "xC9FC2D" "xCA0FEB" "xCAC7F9" "xDDE2EB" "xE04A46" "xF0DC5B" "xF1D52F" }
traits = { "state_trait_malaria" "state_trait_niger_river" }
city = "xC76E76"
farm = "x6F05D2"
mine = "x96C7B6"
wood = "x8E8AC1"
arable_land = 110
arable_resources = { "bg_millet_farms" "bg_livestock_ranches" "bg_coffee_plantations" "bg_cotton_plantations" "bg_dye_plantations" "bg_tobacco_plantations" "bg_sugar_plantations" "bg_banana_plantations" "bg_skyscraper" }
capped_resources = {
bg_logging = 23
}
resource = {
type = "bg_rubber"
undiscovered_amount = 20
}
resource = {
type = "bg_oil_extraction"
undiscovered_amount = 10
}

STATE_DARFUR = {
id = 184
subsistence_building = "building_subsistence_pastures"
provinces = { "x010112" "x011B9B" "x04709D" "x077DC4" "x084452" "x0BA549" "x0D82D5" "x10E778" "x11D060" "x148DA5" "x14FA53" "x17D9A6" "x18E2B5" "x19839D" "x1D37F3" "x2E3B87" "x2F8CDB" "x305FFB" "x30C844" "x35FA3C" "x3621AB" "x36EF31" "x37D51A" "x38F470" "x3B2BDC" "x3D369E" "x41753A" "x442107" "x4586BC" "x46840A" "x46ED52" "x485733" "x489122" "x4EB670" "x4EF5BA" "x4FC3BD" "x505160" "x513188" "x527CA4" "x55777E" "x5AE385" "x5C6F68" "x5E7EEA" "x5E802B" "x646AA7" "x72ACD5" "x7A5770" "x7C6AEF" "x7E47BC" "x81C138" "x8373D4" "x83E20C" "x85CCF5" "x88AA5B" "x89EB91" "x8C8A7D" "x9396AE" "x93A35B" "x93B32F" "x94ED1A" "x960309" "x96E1C9" "x9AB09C" "x9C55FE" "xAA0224" "xAB96CA" "xAF05DC" "xAF1E1F" "xB319F8" "xB504CF" "xB6298D" "xBC054B" "xBD58DE" "xBEFBD1" "xCAC2D6" "xCC7B24" "xCD6EAD" "xCF1CDF" "xD0C01E" "xD157C6" "xD58989" "xD5BA32" "xD6250A" "xD6AF7B" "xD84C2A" "xDA1631" "xDAD586" "xDE9636" "xE1085B" "xE8B9DA" "xE9857F" "xE9E506" "xEA728B" "xF0883A" "xF1FBFF" "xF43EA4" }
impassable = { "x72ACD5" "x489122" "x646AA7" "x0D82D5" "xB504CF" "xBEFBD1" "x36EF31" "x30C844" "xB319F8" "x85CCF5" "x4EB670" "xD58989" "xCD6EAD" "x8373D4" "xF1FBFF" "x17D9A6" "x4586BC" }
traits = { "state_trait_sahara_desert" }
city = "x89EB91"
farm = "x96E1C9"
mine = "xF0883A"
wood = "x3B2BDC"
arable_land = 20
arable_resources = { "bg_livestock_ranches" "bg_skyscraper" }
resource = {
type = "bg_oil_extraction"
undiscovered_amount = 10
}
}



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Last edited:

Duke Corvus

Lt. General
External QA
Feb 26, 2021
1.493
553
Hi, Notme1,

Thank you for reporting this!
Funnily enough, we investigated this and found that Skyscrapers cannot be built in these states at all. We've now added the issue to our database. Marking the issue as Confirmed, though not in a way you'd expect :D

Cheers!
 
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