Short summary of your issue
Construction sector PMs not suffering input shortages penalties
Game Version
1.2.7
What OS are you playing on?
Windows
Do you have mods enabled?
No
Have you tried verifying your game files?
Yes
How much "pain" is this causing you?
1
Please explain the issue you experienced in the most condensed way possible
Until i investigated it a bit further i thought this was a buff to small AI nations so they can't wreck their ability to build by using a new PM.
But now i believe this is a bug.
If you change construction PMs you do not get the input goods penalty that reduces the output (or just a very minor part of it)
For example the construction secotor (Size 1) itself will say it puts out 2.5 Construction, but the building tab repots the same sector contributing 4.3 (5 is the max set by the PM).
If you change the PM back and forth the decreases calculated correctly in the building tab, thats why i believe this is a bug.
Please explain how to reproduce the issue
Start as Japan, change construction sector PM to iron frame and let the game run.
Being isolated and without any production of iron or tools you should have ~10 construction, you get 13+
Wait a few weeks to see the updated values in the cs.
If you then cycle the PMs you will get the expected values that are reported in the sector itself.
Is there anything else you think could help us identify/replicate the issue?
I have attached a save game
No
Upload Attachment
File(s) attached
Construction sector PMs not suffering input shortages penalties
Game Version
1.2.7
What OS are you playing on?
Windows
Do you have mods enabled?
No
Have you tried verifying your game files?
Yes
How much "pain" is this causing you?
1
Please explain the issue you experienced in the most condensed way possible
Until i investigated it a bit further i thought this was a buff to small AI nations so they can't wreck their ability to build by using a new PM.
But now i believe this is a bug.
If you change construction PMs you do not get the input goods penalty that reduces the output (or just a very minor part of it)
For example the construction secotor (Size 1) itself will say it puts out 2.5 Construction, but the building tab repots the same sector contributing 4.3 (5 is the max set by the PM).
If you change the PM back and forth the decreases calculated correctly in the building tab, thats why i believe this is a bug.
Please explain how to reproduce the issue
Start as Japan, change construction sector PM to iron frame and let the game run.
Being isolated and without any production of iron or tools you should have ~10 construction, you get 13+
Wait a few weeks to see the updated values in the cs.
If you then cycle the PMs you will get the expected values that are reported in the sector itself.
Is there anything else you think could help us identify/replicate the issue?
I have attached a save game
No
Upload Attachment
File(s) attached
Attachments
Upvote
0