I think the main difference with Vicky compared to many other strategy games is that many choices don't have an
immediate effect, but are gradual and cumulative.
That's why there are all those nice statistics you can check to see where things are heading. Are my pops getting enough to eat? Is their militancy rising or falling. Do I have unemployed people?
I think it takes a few games under your belt to see how those cumulative changes culminate in stark differences over time. That's when you begin thinking like "I'd like to keep my pops' militancy very low as Prussia until the Liberal Revolution kicks in. There I'll forgo a bit of revenue now to keep them happy."
I'd also add, some of this ambiguity is part of makes me like Vicky. It's quite realistic IMO. It's not like political leaders today can go to their economics advisors and ask them: "If I lower taxes on the middle class by 2%, how would this impact GDP growth, unemployment, inflation and the people's happiness over the next ten years and what would happen if I increased taxes on the wealthy by 1% instead?"
Yeah, he or she's going to get some sort of answer, but unless it's in very general terms, it's rarely going to be anywhere close to 100% correct like it would be in many other games.
PS: Also,
read lots of AARs.
