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podcat

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Hi guys, since the expansion Victoria II: Heart of Darkness releases tomorrow I thought we should run a Q&A thread during the day.
So if you have any questions to us the devs or one of the beta testers - post away!

Brief description:
Victoria II: Heart of Darkness, the second expansion for the grand strategy/ political simulator Victoria II focuses on the Scramble for Africa as you compete with other colonial powers and experience international crises which require Great Power mediation if the world is to avoid war. Read all the devdiaries here: http://forum.paradoxplaza.com/forum...-II-Heart-of-Darkness-Developer-Diary-Archive
 
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Kluska

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If it's not available by release, would it be possible in the incorporate the editing of unit names - or even regions - within the game in a future patch?

I know Monsieur Lind und Herr Wells answered this during the recent livestream and it's probably been asked too many times, but yeah...

>.>

<.<
 

Phibs

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Hey there!

I haven't played victoria 2 yet but looked at a few AARs. An issue that came up a lot of times were the bureaucrats (and their culture conversion) in colonies.
Will that issue be resolved?
 

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Hey there!

I haven't played victoria 2 yet but looked at a few AARs. An issue that came up a lot of times were the bureaucrats (and their culture conversion) in colonies.
Will that issue be resolved?

This is by design, its supposed to be harder to convert to states where there is the wrong cultures. You can convert them to dominions instead now if you want though.

You still need bureaucrats for the final step of converting to a state, but it also cost colonial points. Cost scales with distance, so making a state far away is very costly, and its cheap close by.
 

tarpoon

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I've read in one of the beta AARs that revolutions are more likely to happen in HoD.
Have you done something to increase the fighting power of rebels? Do the changes you did for unciv armies (higher base tactics) apply to them as well? Or will they be just more numerous?
 

Asakhra

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I'm really liking the idea of those dynamic tags. How does the game decide what to call them? The dev diary says they get their names from one of their constituent states, but Svip released a country called the Confederation of Yoruba States, and I don't think there's a state called Yoruba States.
 

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Have you in any way edited the warscore limit won from battles. I don't think that 25 is enough.
 

Phibs

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Somewhere, I've read, that you won't need bureaucrats for turning colonies into states anymore, but a awful amount of Colonial Points.

This is by design, its supposed to be harder to convert to states where there is the wrong cultures. You can convert them to dominions instead now if you want though.

You still need bureaucrats for the final step of converting to a state, but it also cost colonial points. Cost scales with distance, so making a state far away is very costly, and its cheap close by.

Do these two statements contradict? I'm not versed in the game mechanics enough...

Anyways it seemed from the AARs that population will convert to bureaucrats if you tell them to. If the existing bureaucrats are not of your own culture the "converts" will be of the existing culture - which sucks sorta. It should be difficult to turn colonies into states but this particular mechanic sounds off.
If I'm talking rubbish please tell me so :D
 

pacja

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Q about a very very minor thing (more a wish than an actual issue): any quality of life improvements for a CSA player after winning the war? Some way to revoke USA cores or maybe a special casus belli to force the Union to give them up. I like the idea of playing "alternative" USA, but having to fight war after war soon becomes boring and prevents me from playing CSA further.
 
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Negru Voda

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Can you incorporate diplomatically Dominions later? [I'm guessing no]
 

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How trigger-happy is the AI about creating Dominions? I've seen in a couple of the Beta AARs how Portugal turned both Mozambique and Angola into dominions and it got me worried about the scramble for Africa turning half of Africa into dominions instead of directly-ruled colonies.

Also, is there any way to prevent "Dominion Crawl" to get tons of Colonial Points by releasing colonies as puppets, colonizing adjacent territories and then releasing them as well into another puppet?
 

sjp15991

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Q about a very very minor thing (more a wish than an actual issue): any quality of life improvements for a CSA player after winning the war? Some way to revoke USA cores or maybe a special casus belli to force the Union to give them up. I like the idea of playing "alternative" USA, but having to fight war after war soon becomes boring and prevents me from playing CSA further.

Sorry to hijack the Q and A a little but you want this mod for the CSA brother: http://forum.paradoxplaza.com/forum/showthread.php?567131-raney875-s-CSA-Decisions-Events-Mods
 

podcat

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I've read in one of the beta AARs that revolutions are more likely to happen in HoD.
Have you done something to increase the fighting power of rebels? Do the changes you did for unciv armies (higher base tactics) apply to them as well? Or will they be just more numerous?

We have redone this a bit. Uprisings can now grow larger, but rising chance of smaller rebellions are much lower.

I'm really liking the idea of those dynamic tags. How does the game decide what to call them? The dev diary says they get their names from one of their constituent states, but Svip released a country called the Confederation of Yoruba States, and I don't think there's a state called Yoruba States.

The names is based off the region names, and there is a Yoruba States region.

Can the international crisis system force/allow countries that have a truce or an alliance together to war with each other?

Yes, although it will break the alliance. Backing your allied is much preferred from the AI's point of view though.

Q about a very very minor thing (more a wish than an actual issue): any quality of life improvements for a CSA player after winning the war? Some way to revoke USA cores or maybe a special casus belli to force the Union to give them up. I like the idea of playing "alternative" USA, but having to fight war after war soon becomes boring and prevents me from playing CSA further.

We havent changes this. There is a new peace option that is used in crises where cores are removed, so a crafty modder could make a post-civil war specific goal you could use as the CSA to remove union cores

Can you incorporate diplomatically Dominions later? [I'm guessing no]

not diplomatically no

How trigger-happy is the AI about creating Dominions? I've seen in a couple of the Beta AARs how Portugal turned both Mozambique and Angola into dominions and it got me worried about the scramble for Africa turning half of Africa into dominions instead of directly-ruled colonies.

Also, is there any way to prevent "Dominion Crawl" to get tons of Colonial Points by releasing colonies as puppets, colonizing adjacent territories and then releasing them as well into another puppet?

Well, by doing so you might get more land, but you lose control and income, so its a tradeoff. I'd say perhaps the AI is a little trigger happy at the moment and I'll probably make it a little more hesitant in a future patch. But it depends on what people think. At the moment about half of africa gets turned into dominions I'd say. It depends a lot if there have been big wars hurting british and french navies and impacting their existing colonial power. Remember you get to control armies of dominions so they are more tightly controlled than you are used to as well.
 
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tobbinator

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From what I gather, this expansion focusses heavily on expanding the colonial mechanics. In relation to this, have there been improvements to pre-colonial africa (it looks a bit empty)? It'd be nice if you could sign "treaties" with native nations much like European powers did in that era.
 

Caewil

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Yeah, dominions are a good idea, but perhaps the ideas which activate the scramble should boost colonial point generation.

That's an issue that can be balanced post-release though, IMO so long as it's to do with colonial point generation and not some hardcoded AI thing that likes creating dominions.
 

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I've read in one of the beta AARs that revolutions are more likely to happen in HoD.
Have you done something to increase the fighting power of rebels? Do the changes you did for unciv armies (higher base tactics) apply to them as well? Or will they be just more numerous?

Base tactics applied to rebels too, yes.
 

podcat

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to expand on this, I think we set it on 50 now? There are also wargoals like Humiliate that get ticking warscore from winning battles so you dont even need to hold land to enforce it.