Victoria II -  A Ten Year Retrospective

Victoria II - A Ten Year Retrospective

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.060
27.708
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Hi everyone, as we are about to celebrate ten years since the original release of Victoria 2, I wanted to delve into a small retrospective of it. First of all, for me personally Victoria 2 was the last of an era of games, where I was leading a small studio of 7-8 people, where we released 1, sometimes 2 games in a year, with a minor expansion or 2. It was a completely different decade than the decade that has been since..

So how did we start it all? In the spring of 2008 we were busy working on Hearts of Iron III, but we needed to start thinking about which game to make for the next year. Back then the decision was basically me and Fredrik Wester talking about options for a few minutes and then we decided which one. In April, Chris King mailed me the pitch for making a sequel to Victoria, which we quickly decided to try. If you click the spoiler here, you’ll be able to read the original document.

Victoria was a strongly niche game that did not enjoy the commercial success of either the Europa Universalis or Hearts of Iron brand. This makes a mainstream commercial release of a sequel a dicey prospect at best. However the brand enjoys a cult following amongst its supporters and if we can budget correctly and go for a download only release we should be able to produce a profitable sequel. Apart from the profit benefit the production of a sequel to a niche title will also help the Paradox brand, by continuing to produce games out of the main stream we will keep our reputation as a ‘real’ strategy game developer.

The Core Concept

Pops are on the basic level describes as follows. Nationality, population size, social class break down. Each class then has its cash militancy, its political information (expressed as percentage support for each party rather than the more complicated shifting issues) and literacy. Under hood we can consider exactly how these things work, but the player is presented with pie charts that show these things. Thus our pops preserve its basic role, but now are less work to manage

There is no manual promotion, it is rather unrealistic to have the Kaiser walk into a farm and say you guys are now factory workers. Instead the population will promote itself based on things like education, local demand for goods, job opportunities. Although this will take tweaking to get it feeling right it will remove one of the greatest micro management chores in Victoria. (Not from a project planning point of view to get this right we would probably want to add on an extra month or so of beta testing without much programmer support from developers, say a day a week or less even, this would allow extended testing to get it fairly balanced without adding significantly to the budget).

Economy

One of the key strengths of Victoria that made it different from other brands on the market is its economy system; Revolutions with its auto building of factories push it almost into a niche of its own. For a Victoria 2 to prosper we need to play to the strengths of the original. We are looking for a mix of both easy and more complicated ways to make the economic system feel more real.

For simple solutions I present 3. Firstly there is a simple cap on the number of people who can work in farming or resource gathering in a province. This prevents the millions of farmers and labourers you see in Victoria. This also creates the real life pressures for immigration. Technology will reduce the number of farmers and increase the number of labourers that can work in a province.

Next a province can have more than one resource, and farmers/ labourers shift working according to demand, it also means that an area like the Rhur will still produce food (which it did do)

Thirdly we place limits on the construction of certain factories. We define inputs as hard to ship (like coal and iron) and for a factory that uses a hard to ship resource it can only appear in a region that produces one of them. This will mean that German heavy industry will be concentrated in the Rhur region (which it did do historically).

For a more complex economic overhaul we have two suggestions. Firstly craftsmen will produce a small amount of goods even if there is no factory in the state. This represents the small artisans and workshops (proto-industrialisation as it is called in period) that would produce goods. As the capitalist grows and makes more money factories start appearing that craftsmen will work in. TO see how this will benefit the game, you get a late game invention like the car, immediately small car workshops will go into action producing a small number of these, allowing the market to function much more effectively. It also allows backward countries (like China) to produce a limited amount of industrial goods. This change will allow both the economic system to function more effectively and add more realism. In addition it should actually make the game a little easier for new players.

Second is an overhaul of the world market. At the moment the world market functions on global scale and as a constant injection of money. Instead each territorially continuous part of your country functions as one market (we can choose to go for a more complicated system where internal markets are dynamically further divided based on transport links if we so wish). They have 0 tariffs between each other and share a single external tariff. Any market that cannot supply itself seeks to import from another market, selecting the cheapest first. This is done as a function of distance and tariff, but we can throw in things like merchant shipping and transport links to further influence it if so wish. Two markets can create a customs union with a senior partner who sets a single external tariff for all members (like the Zollverein). We can then add blockades that prevent routes for trade. For example in a war between France and Germany their mutual frontier is automatically blockaded meaning that each others markets are blocked to each other and trade that would move through each others territory (like German buying good from Spain) now has to take a longer route and is more expensive.

Our choice here is how much depth we can choose to add, we can add diplomatic actions like tariff deals, allow people to set individual tariffs for countries effecting relations (so you can give lower tariffs to countries you like and high to ones you dislike), peace options that force countries to remove tariffs to your merchants (the capitulations of the Ottoman Empire) the possibilities here are huge.

Government and Politics

The other strength of Victoria was its government system. This was why we had to keep the connection between the population and how the viewed the government. Basic changes we are looking for are improvements to the electoral system, more options for voting, better logic for how the population votes and different ways of counting the votes. We also want to have the party issues be more dynamic, so as your country changes parties may also change what they stand for to keep up with the times.

Another change is to add a new population job, the bureaucrat. These people need to paid for by the state (and are thus a money sink) and are required to govern a state effectively. Thus spending on things like education and crime fighting’s effect is limited by the bureaucracy that supports it. Thus we can create an effect like this, on the Eastern seaboard of the USA there are a lot bureaucrats who can government effectively, in the territories there is a limited number of bureaucrats and it feels a bit like the wild west.


Further work would be needed to flesh up other parts of the game, but this is the basic pitch.


Victoria2_04_soldiers.jpg

So, we still worked all summer on wrapping up HoI3, which launched the 7th of August 2009, pretty much exactly 1 year ago today. That was one hell of an ambitious project, maybe too ambitious for 11 months of development for 7 people, so the launch was a bit less than stellar.

Later in August we had Gamescom, and it was usually our best PR opportunity those days, so we wanted to announce the new game then, even if pretty much had nothing. Our 2 artists ,Jonas Jakobsson and Fredrik Toll, had made a fake screenshot and some concept art, and Chris King wrote a small design outline. I then made a small 2 page PDF that I used as a presentation when talking to the press. We had nothing else, but still got some nice articles :)

Back home the goal was to start the development by September 1st, but as most of you remember, the launch of Hearts of Iron III was a bit rocky so most of the team spent september and october on fixing bugs in that game, while I did the pre-production engineering for Victoria 2.

The timeline of the project was not particularly ambitious for the era, but these days it looks kind of crazy.

Start1st of September 2009
First Show of Playable22nd of January 2010
Alpha26th of February 2010
Pressdemo12th of March 2010
Beta30th of April 2010
Gold Master4th of June 2010
Release13th of August 2010

At the same time we also did the following expansions EU3:Heir to the Throne (autumn 2009) and HoI3: Semper Fi (Spring 2010)

We had recruited 4 new people during the summer and autumn of 2009 so the studio was now 12 people, and for me personally everything felt great with development and schedules.

The Studio in 2009-2010
Johan Andersson (Johan) - Lead Designer / Project Lead / Programmer
Henrik Fåhraeus (Doomdark) - Designer/Programmer
Thomas Johansson (Besuchov) -Lead Programmer
Fredrik Zetterman (Tegus) - Programmer
Dan Lind (Podcat) - Programmer
Olof Björk (birken) -Programmer
Björn Johannesen (Brother Bean) -Content Designer
Chris King (King) - QA/Designer
Jonas Jakobsson (yonaz) - 2d Art
Fredrik Toll (Aerie) - 3d Art
Sara Wendel-Örtqvist (Solsara) - Content Designer
Linda Kiby (Kallocain) - Community Manager

While pretty much everyone worked at V2 during the year, Henrik, Olof & Sara were primarily trying to make the expansions.

Some interesting tidbits about the development is that the game was started by taking the HoI3 code, ripping away systems we did not need, and implementing a new map that had been designed by some V1 modders, including OHgamer. The first 2 months was spent ripping away systems, rewriting stuff we knew we needed that was in Victoria for our new engine etc. Even if we started developing new stuff during the autumn, we still had HoI3 code to rip away in february 2010. Back then we had no Jomini layer, or an empty Marius project to build upon for new games, so all new ones were started by taking an old one, and ripping away code.

Tegus & Podcat spent most of their time on implementing the world market, which is one of the most complex systems we’ve ever done in a game. It had to handle single individual pops being able to purchase goods, and also allow volumes by millions, and all in a contained market. One funny right of passage is hiring a new programmer who has been a fan of V2 and thinks “the world market code is bugged, I’ll fix it, and then the sweet summer child looks into the code and quickly becomes a jaded cynical veteran :) While there have been funny bugs in it, most problems for the players have been due to one of two things, either its a market crash due to the chaos of a closed system, or it is due to losses due to scaling calculations which is non-solvable

I personally wrote the pop system and the entire politics system in a few weeks in november, and I had great fun with doing that. I wanted everything to be controlled by script files, so designers could tweak things themselves, and also so that modders could do whatever they wanted.

One thing that I remember we spent a lot of time on in development was the tooltips for effects and triggers. I really wanted to avoid complex things in the script to be unreadable by humans, so I tried to combine multiple objects together in tooltips, so instead of 5 code-like lines in the tooltips, you’d get “20% of the Yankee Craftsmen in New York gains +0.2 militancy”.

As you noticed in the list of people from the studio we did not have much QA back then, only King as a part-time QA. Nowadays, each team has multiple embedded QA, several outsource QA from partners, and the studio has a central QA department as well. Speaking of outsourcing, this was the first time we tried to use a QA studio to test the game, which we did twice in June.

We finally launched the game August 13th 2010, and the world was changed forever.
 
  • 122Like
  • 59Love
  • 23
Reactions:

Lord Lambert

Lord Lambert
84 Badges
Jan 26, 2014
1.316
750
  • Prison Architect
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • PDXCON 2018 "The Baron"
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Ancient Relics
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
Thank you for sharing, this was super interesting!
I know it's become a meme by now, but I would absolutely love to see a sequel to Vicky2. The depth and granularity of everything from economy to pops just tickles my fancy spot just right and I'd love to see what could be done with a bigger team, a better engine, and 10 years more advanced tech!

Here's hoping you don't write a 20 year retrospective on Vicky2's release!
-Lambert
 
  • 30Like
  • 8
  • 5Love
Reactions:

Dsingis

Colonel
90 Badges
May 8, 2014
1.113
713
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Shadowrun Returns
  • Hearts of Iron IV Sign-up
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
One funny right of passage is hiring a new programmer who has been a fan of V2 and thinks “the world market code is bugged, I’ll fix it, and then the sweet summer child looks into the code and quickly becomes a jaded cynical veteran
Poor little Wiz. Overconfidence is a slow and insidious killer.
I hope that whateher he's currently working on gives him less trouble :D (And that we hear about it soon *cough cough*)
 
  • 10Haha
  • 5
  • 1Love
Reactions:

Ipsissimus

Captain
101 Badges
Feb 15, 2004
335
43
  • 200k Club
  • Crusader Kings III
  • Rome Gold
  • Victoria 2
Thank you for sharing this. I have had such a good time with Victoria 2. Hopefully Paradox will make a new Victoria someday.
 
  • 3Like
  • 2
Reactions:

steveh11

Games Player
107 Badges
Jun 9, 2001
2.390
317
www.asstr.org
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Paradox Order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Cheers Johan. It's amazing how many of that team I still follow, on Twitter or elsewhere, and how many have moved to other studios but are still working on games I love (examples Chris King and Linda Kiby!)
 

Franconian

Colonel
117 Badges
Oct 4, 2009
1.026
959
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Tyranny - Bastards Wound
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Stellaris
  • 500k Club
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Colonel
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • BATTLETECH - Digital Deluxe Edition
You are aware everyone and their mums get their hopes up for V3?


That said, nice post.
 
  • 12Like
  • 5Haha
  • 1
Reactions:

Faulty

Jail or Medal
91 Badges
Sep 22, 2009
2.945
293
  • Arsenal of Democracy
  • Darkest Hour
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Tyranny: Archon Edition
  • Prison Architect
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Mount & Blade: With Fire and Sword
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
That's cool, Solsara started as content designer!
 

SolSara

Localization Manager
Super Moderator
70 Badges
Dec 26, 2009
1.530
324
www.sarawendel.se
  • Sword of the Stars
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars II
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Vikings
  • Darkest Hour
  • A Game of Dwarves
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • King Arthur II
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Supreme Ruler 2020
  • Age of Wonders: Planetfall
That's cool, Solsara started as content designer!
Yep, I have worked on almost all games and DLCs from 2010 to 2015 as a Content Designer and since 2015 I've worked on all of them as Localization Manager :p
 
  • 13Like
  • 5
  • 3
Reactions:

gigau

Imperare Orbis Universi
Demi Moderator
206 Badges
May 4, 2005
41.848
5.497
44
www.twitch.tv
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Collection
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Victoria: Revolutions
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Victoria 2
  • Hearts of Iron III Collection
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • Diplomacy
  • Mount & Blade: Warband
  • Magicka
  • Cities: Skylines Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • 500k Club
  • 200k Club
  • Paradox Order
  • PDXCON 2017 Gold Ticket holder
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "King"
  • PDXCon 2017 Awards Winner
Thanks for this retrospective, @Johan :)
 
  • 1Like
Reactions:

Veldmaarschalk

Simpleminded Strategist
Super Moderator
Moderator
136 Badges
Apr 20, 2003
29.969
987
  • 200k Club
  • 500k Club
Thanks for this retrospective.

Brings back so many memories.
 
  • 2Like
Reactions:

nikkythegreat

Captain
32 Badges
Dec 26, 2017
401
213
  • Crusader Kings II
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Lithoids
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: The Old Gods
Victoria 2 Remastered please! While we wait for Victoria 3.

Just vicky 2 with updated graphics, bug fixes and an army manager like Eu4 or Imperator.
 
  • 5Like
  • 1
  • 1
Reactions:

ROMMEL_HSQ

Major
33 Badges
Jun 2, 2005
644
242
  • Stellaris
  • Magicka
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Cities in Motion
  • Hearts of Iron II: Armageddon
V2 was my first game I legit bought from PI. I still have the game disc, which came with a big map....I think I bought it when I moved to Finland in 2010 or early 2011.
 
  • 1Like
  • 1
Reactions:

Amtep

First Lieutenant
52 Badges
Nov 20, 2017
257
150
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Tyranny: Archon Edition
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Heavy Metal
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • BATTLETECH: Flashpoint
Victoria 2 Remastered please! While we wait for Victoria 3.

Just vicky 2 with updated graphics, bug fixes and an army manager like Eu4 or Imperator.
Victoria 2 does not need "updated graphics", you heathen.
 
  • 9Like
  • 2
Reactions:

Edungeon

First Lieutenant
76 Badges
Feb 16, 2007
206
79
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • The Showdown Effect
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Leviathan: Warships
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Oh man I loved the market system you were thinking of implementing >.< for sure it was even more ambitious than what we got
 
  • 1
Reactions:

Xuanzue

Teorico Victarion
25 Badges
Aug 2, 2010
571
280
www.youtube.com
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Cities in Motion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Victoria 2
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
before I read the OP, I gonna say that:

Victoria 2 is the reason I have paradox games, was a game that took a lot of hours no-stop from me 10 years ago.

I also did a mod Colombia over the original files at the time, and now is hard to rescue everything. I waited for victoria 3 to make it again but seems to be lost forever

Stellaris and Imperator, just show how good are the Vic2 pops. no manual promotion/movement and a complex socio-economic model that works pretty well.

Victoria 3 (if even released) will be the last game of paradox I will buy, other paradox games (except hoi4) are not really for me. I would like it has the Hoi4 combat (maybe after WWI?)

I also remember that Victoria 2 won by far agains Pride of nations. It was a time when AGEOD put some competence, but after CK2+ Game of thrones combo all changed.

All in all, Victoria2 was a brilliant idea, that will be in my top5 games from all time.
 
  • 3Like
Reactions: