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Totesmygotes97

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Dec 16, 2015
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I know you guys at Paradox didn't develop the Mac version of the Victoria but I've only started having this problem recently and I have no idea why or what has cause it. The game crashes about every 40 minutes now where as a couple months ago it would never crash. Nothing has changed except a few software updates.

Is there anyway to fix this?

Is anyone else having this problem?

I get this report when it crashes

I also can't register the game on my paradox account because the link on the launcher that allows you to register the game is broken so I can't get any mods :/

System Information

OS Version:

Mac OS X 10.11.6 (build 15G1217)



Hardware Info:

Machine Type MacBookPro12,1

CPU Type GenuineIntel x86_64

CPU Info Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz

CPU Speed 2700 MHz

CPU Physical Cores 2

CPU Logical Cores 4

Physical Memory 8388608 KiB

Virtual Memory 1048576 KiB



Graphics Info:

Intel Iris Graphics 6100



Crash Dump

8F953005-09E2-4E52-AC4F-CB0DD3AD083A.dmp (338160 bytes)



Application Log

[thread 00000001]: Default allowed number of simultaneously open files in the system is 256.

[thread 00000001]: Setting allowed number of simultaneously open files to OPEN_MAX = 10240

[thread 00000001]: NSWindow for window 0x814f420 is 0x81829d0

[thread 00000004]: Available video memory: 1610612736

[thread 00000004]: Available texture memory: 1610612736

[thread 00000004]: Direct3D -> OpenGL context information:

[thread 00000004]: renderer: Intel(R) Iris(TM) Graphics 6100

[thread 00000004]: vendor: Intel Inc.

[thread 00000004]: version: 2.1 INTEL-10.14.73

[thread 00000004]: GLSL version: 1.20

[thread 00000004]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048575

[thread 00000004]: Recommended max number of indices addressed in one glDrawRangeElements() call: 150000

[thread 00000004]: This graphics card has no ARB_imaging OpenGL extension support, and thus may not simulate BLENDFACTOR!

[thread 00000004]: This graphics card has no GL_EXT_texture_mirror_clamp OpenGL extension support, and thus may not simulate MIRROR and MIRRORONCE sampling modes!

[thread 00000001]: Closing NSWindow 0x81829d0 for window 0x814f420

[thread 00000001]: NSWindow for window 0x833c820 is 0x83b3cc0

[thread 00000004]: Sound mixer version: 0x20400

[thread 00000004]: Available video memory: 1610612736

[thread 00000004]: Available texture memory: 1610612736

[thread 00000004]: Direct3D -> OpenGL context information:

[thread 00000004]: renderer: Intel(R) Iris(TM) Graphics 6100

[thread 00000004]: vendor: Intel Inc.

[thread 00000004]: version: 2.1 INTEL-10.14.73

[thread 00000004]: GLSL version: 1.20

[thread 00000001]: Closing NSWindow 0x83b3cc0 for window 0x833c820

[thread 00000001]: NSWindow for window 0x833c820 is 0x8283e50
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
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I also can't register the game on my paradox account because the link on the launcher that allows you to register the game is broken so I can't get any mods :/

"Register A Game"

GIFF.gif


or just go here :
https://accounts.paradoxplaza.com/profile/redeems/new
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.440
2.857
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
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I can't register the game because I bought it on the App Store and I didn't get a redeem code

As far as i know you should have got a forum code, but i'm not a Mac user.

Submit a request at support https://support.paradoxplaza.com/hc/en-us for both issues then,
though i suppose they will just tell you to contact the AppStore or somesuch regarding the key.
Either way, good luck.