I know you guys at Paradox didn't develop the Mac version of the Victoria but I've only started having this problem recently and I have no idea why or what has cause it. The game crashes about every 40 minutes now where as a couple months ago it would never crash. Nothing has changed except a few software updates.
Is there anyway to fix this?
Is anyone else having this problem?
I get this report when it crashes
I also can't register the game on my paradox account because the link on the launcher that allows you to register the game is broken so I can't get any mods :/
System Information
OS Version:
Mac OS X 10.11.6 (build 15G1217)
Hardware Info:
Machine Type MacBookPro12,1
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz
CPU Speed 2700 MHz
CPU Physical Cores 2
CPU Logical Cores 4
Physical Memory 8388608 KiB
Virtual Memory 1048576 KiB
Graphics Info:
Intel Iris Graphics 6100
Crash Dump
8F953005-09E2-4E52-AC4F-CB0DD3AD083A.dmp (338160 bytes)
Application Log
[thread 00000001]: Default allowed number of simultaneously open files in the system is 256.
[thread 00000001]: Setting allowed number of simultaneously open files to OPEN_MAX = 10240
[thread 00000001]: NSWindow for window 0x814f420 is 0x81829d0
[thread 00000004]: Available video memory: 1610612736
[thread 00000004]: Available texture memory: 1610612736
[thread 00000004]: Direct3D -> OpenGL context information:
[thread 00000004]: renderer: Intel(R) Iris(TM) Graphics 6100
[thread 00000004]: vendor: Intel Inc.
[thread 00000004]: version: 2.1 INTEL-10.14.73
[thread 00000004]: GLSL version: 1.20
[thread 00000004]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048575
[thread 00000004]: Recommended max number of indices addressed in one glDrawRangeElements() call: 150000
[thread 00000004]: This graphics card has no ARB_imaging OpenGL extension support, and thus may not simulate BLENDFACTOR!
[thread 00000004]: This graphics card has no GL_EXT_texture_mirror_clamp OpenGL extension support, and thus may not simulate MIRROR and MIRRORONCE sampling modes!
[thread 00000001]: Closing NSWindow 0x81829d0 for window 0x814f420
[thread 00000001]: NSWindow for window 0x833c820 is 0x83b3cc0
[thread 00000004]: Sound mixer version: 0x20400
[thread 00000004]: Available video memory: 1610612736
[thread 00000004]: Available texture memory: 1610612736
[thread 00000004]: Direct3D -> OpenGL context information:
[thread 00000004]: renderer: Intel(R) Iris(TM) Graphics 6100
[thread 00000004]: vendor: Intel Inc.
[thread 00000004]: version: 2.1 INTEL-10.14.73
[thread 00000004]: GLSL version: 1.20
[thread 00000001]: Closing NSWindow 0x83b3cc0 for window 0x833c820
[thread 00000001]: NSWindow for window 0x833c820 is 0x8283e50
Is there anyway to fix this?
Is anyone else having this problem?
I get this report when it crashes
I also can't register the game on my paradox account because the link on the launcher that allows you to register the game is broken so I can't get any mods :/
System Information
OS Version:
Mac OS X 10.11.6 (build 15G1217)
Hardware Info:
Machine Type MacBookPro12,1
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz
CPU Speed 2700 MHz
CPU Physical Cores 2
CPU Logical Cores 4
Physical Memory 8388608 KiB
Virtual Memory 1048576 KiB
Graphics Info:
Intel Iris Graphics 6100
Crash Dump
8F953005-09E2-4E52-AC4F-CB0DD3AD083A.dmp (338160 bytes)
Application Log
[thread 00000001]: Default allowed number of simultaneously open files in the system is 256.
[thread 00000001]: Setting allowed number of simultaneously open files to OPEN_MAX = 10240
[thread 00000001]: NSWindow for window 0x814f420 is 0x81829d0
[thread 00000004]: Available video memory: 1610612736
[thread 00000004]: Available texture memory: 1610612736
[thread 00000004]: Direct3D -> OpenGL context information:
[thread 00000004]: renderer: Intel(R) Iris(TM) Graphics 6100
[thread 00000004]: vendor: Intel Inc.
[thread 00000004]: version: 2.1 INTEL-10.14.73
[thread 00000004]: GLSL version: 1.20
[thread 00000004]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048575
[thread 00000004]: Recommended max number of indices addressed in one glDrawRangeElements() call: 150000
[thread 00000004]: This graphics card has no ARB_imaging OpenGL extension support, and thus may not simulate BLENDFACTOR!
[thread 00000004]: This graphics card has no GL_EXT_texture_mirror_clamp OpenGL extension support, and thus may not simulate MIRROR and MIRRORONCE sampling modes!
[thread 00000001]: Closing NSWindow 0x81829d0 for window 0x814f420
[thread 00000001]: NSWindow for window 0x833c820 is 0x83b3cc0
[thread 00000004]: Sound mixer version: 0x20400
[thread 00000004]: Available video memory: 1610612736
[thread 00000004]: Available texture memory: 1610612736
[thread 00000004]: Direct3D -> OpenGL context information:
[thread 00000004]: renderer: Intel(R) Iris(TM) Graphics 6100
[thread 00000004]: vendor: Intel Inc.
[thread 00000004]: version: 2.1 INTEL-10.14.73
[thread 00000004]: GLSL version: 1.20
[thread 00000001]: Closing NSWindow 0x83b3cc0 for window 0x833c820
[thread 00000001]: NSWindow for window 0x833c820 is 0x8283e50