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Dec 20, 2003
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Mozart41st said:
---Economy
-Output is now 1.5 times what it is in vanilla 1.02, using an event created by Grouchy. Even though the most popular versions of Grouchy's event has output that is typically quadrupled, or even quadrupled and a half, I find that such an increase in output makes things too easy. I find that a simple doubling of output results in a greater challenge, and a game that is closer to Paradox's original vision for 1.02.

Sorry if it seems i'm stupid but where have you modded the thing above?
I haven't found in the idustry_tech.txt... i thought there should it be but... :confused:
 
Dec 20, 2003
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So i've got the same problem as Cyric yesterday...using ComMod 1.05c with Pop-Mod!
The progress bar comes near end and then nothing happens! This never happened to me before! I've tried the other mods here on forum everything ok!
And now! :(
I've take a look at the events... seems ok!
What's wrong???

Greetings
 

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There may be a problem with the Pop mod, I will discontinue the inclusion of the pop mod until further notice, and I will shortly issue a fix.
 

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In the meantime, if you downloaded the pop mod, you will notice there are back-up files included in the scenarios folder. Just delete the folder "GC" and rename the folder "OLDGC" to "GC".

I will post an official fix later.
 

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Mozart41st said:
In the meantime, if you downloaded the pop mod, you will notice there are back-up files included in the scenarios folder. Just delete the folder "GC" and rename the folder "OLDGC" to "GC".

I will post an official fix later.

I think I found the error, It was not in the POP files but actually in the events the last event for modena had an "}" missing.

Fixed it and it works with the updated pops.

Thanks for the hard work, now to set up my game see you soon
 

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Modena, Modena, Modena. Who would have ever thought that such a small country would ever prove to be such a huge headache? In any event, there was still some minor syntax error that somehow slipped past us. This has finally been corrected.

Well, I was about to release version 1.05d but instead I give you Victoria Community Mod 1.05 Super Turbo Championship Edition! After three versions, I was tired of using letters you see. :)

http://members.cox.net/constantinople/victoriacommunitymod105superturbo.zip

And this one I installed over my own files, so I guarantee it will fire up without a hitch. I apologize profusely over this, what will be remembered as the Modena Debacle. One of more lamentable happenings in Paradox modding history. It is quite embarassing, I assure you. :)

I am so so so sorry for all of the headaches and lost time I have caused everybody. At very least, rest assured that this has cause sweeping changes in how I organize my files! :rofl:

Thanks again for the support folks.
 

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Thanks for the kind words puppy!

But to answer your question: not yet. I'm just checking it out to make sure there are no problems with it. It seems like the problems everyone was having was with the modena file, but I am trying to play it on the safe side. :)
 
Dec 20, 2003
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Lusitania said:
I think I found the error, It was not in the POP files but actually in the events the last event for modena had an "}" missing.

Fixed it and it works with the updated pops.

Thanks for the hard work, now to set up my game see you soon

Yes thanks... it works well now and with the Popmod!!! :rolleyes:

So after i tested it i decided to host the corrected comunity mod with POP mod here :http://mitglied.lycos.de/victoriaempire/victoria/commod_fixed.zip

I hope this is ok for you Mozart? ;)

One suggestion i still have:
What's about to ask unknown_x to include his improved AI-Files in this famous mod? They work very well and i think it would be a great improvement!

Greetings
 

unmerged(23687)

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Wilhelm II. said:
One suggestion i still have:
What's about to ask unknown_x to include his improved AI-Files in this famous mod? They work very well and i think it would be a great improvement!

Yes, i want this, too. This would be a fantastic thing
 

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Dale- Thanks :)
Wilhelm- Thanks, I don't mind at all. I should have the pop-mod playtested enough to be included in the next version. For now, it's a great idea actually to give the people who want it the chance to try it out.

As for the question of victory-X's AI files, it is a good one to bring up. But I have to regrettably say that I don't have any plans to incorporate them in the near future. And this is why, unknown-X's intentions are to make the AI more efficent, even if it means throwing out historical parameters. Consider the following exchange:

----------------------------------------------
Originally posted by Chaingun
May I politely ask what the goal of this mod is? I mean, is it have each individual country perform as good as theoretically possible, or do you try to keep the AI within historic limits?

-unknown-X
Making countries act stricktly as they did historically would be pointless, because human player never-ever play's it out historically - why should ai?
Ofcourse ai countries will have it's historical ambitions(mybe more), but the means to archive them may differ.
Main point of this mod is to give *me* maximum challange and the best way to archive this is to let others test it aswell.
---------------------------------------------------

Naturally, I mean no slight to unknown-X or anyone who enjoys his mod. There is always going to be a demand for such a mod. It is a great mod after all. But I don't think that these changes would prove to be for everyone, and , philosophically, they go beyond the scope of this mod.

Now, that said, I am interested in a couple specific AI files from his mod, and am looking at making some AI tweaks myself. But at this time, i have no plans on trying to incorporate Victory-X with the Community mod in any real way. But I don't see any reason why his AI files would be incompatible with this mod and if there continues to be a demand for them, well, who knows? :p
 

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Great news, I just finished a few tests of the preliminary versions of my new German unification events, and I am very excited with the results! The next update may just be the most dramatic one yet.
 
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Mozart41st said:
Now, that said, I am interested in a couple specific AI files from his mod, and am looking at making some AI tweaks myself. But at this time, i have no plans on trying to incorporate Victory-X with the Community mod in any real way. But I don't see any reason why his AI files would be incompatible with this mod and if there continues to be a demand for them, well, who knows? :p

I'm afraid that most AI files made should be changed, because they would otherwise mess up economy in your game. This is because of changed starting factories and changed build orders for AI's. But, as i'm planning to do 2 versions of Victory X(the historical aka normal one, that is here now and new HARDOCRE version for experts), working closely with community mod would be excellent and should help save some time(time wasted on duplicate things like economy and etc).
 

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Mozart41st said:
Great news, I just finished a few tests of the preliminary versions of my new German unification events, and I am very excited with the results! The next update may just be the most dramatic one yet.
And is this update coming any time soon?
 

Lusitania

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Mozart41st said:
Great news, I just finished a few tests of the preliminary versions of my new German unification events, and I am very excited with the results! The next update may just be the most dramatic one yet.


Just wanted to remind you to put your mod in the scenario and mod section. The others have done so and I just cannot play the game with out your mod so I am sure other people would love it also.

Happy Gamming
 

Mozart41st

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Thanks so much for the kind words. You guys are the best!

I am putting the finishing touches on the next update, and you should see it in the next 2-3 days.
 
Oct 22, 2002
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Happy Face!!

Thanks to your hard work, I'm starting to enjoy this game, like I "knew" I would..... Great Game, and a Great Mod!! Keep up the good work..

Cheers
Long LEE