What about the Super China?
Is China still the superpower in the East, running 500 divisions and having killer economy?
Is China still the superpower in the East, running 500 divisions and having killer economy?
frasco101 said:Mozart...was that the official Paradox MOD statement? j/k
I suppose what I was asking was- based on other peoples experience...which do they prefer and why. Now, I dont think THAT is such an unanswerable question?![]()
In all seriousness though, keep us the good work guys. Us lazy gamers appreciate your efforts.
Oh..one more thing. I dont know bout youz guys, but I always get a little annoyed with the fact that America cannot gain the land it actually got in the mex-american war, since there is no event. Because of this, I wrote up my own events so that
a) the war should actually happen more often.
b) If America (this was desinged so that even the AI could win easily...since the AI does not have the ability to land at vera cruz and sack mexico city) gains a few western territories...it gets the land.
Its a simple event..but it works (at least..im my few test).
****Note...I have not yet had time to see if the war will regularly happen now, but the event does work once the war itself is triggered and America gains the area needed.****
If anyone wants to see it....just let me know and I will post it here (with the threads permission![]()
~Rob
Dean said:Doing a game as Netherlands using this mod... the AAR is here ... One thing is that the African coastal colonies are all gone by April 10, 1839:
For the record:
40 possible trading post/missions/fortresses/coaling stations...
Netherlands - 7
Britain - 16
France - 7
Spain - 3
Russia - 3
Oman - 3
Ottoman Empire - 1
Obviously, even though the cost of colonies was increased to 10,000 plus 100 cement and 100 lumber, it only delayed things a year or so....
Mozart41st said:Modern angel, This game was mostly modeled around how well the great European powers made money, and how well uncivilized nations like Korea and Japan did. I never played as Brazil until today, and you are right. Brazil definitely has no problem earning money. Using typical settings, I was making 160 bucks a day at the beginning, though that slowed down to about 100 after a few months, it was still a bit much for that early in the game. Brazil is one of those countries that benefits from having lots of small pops, they have dozens of little 2,000 pops spread out all over the place. This will make industrialization tough, but it does give you a big boost at the beginning.
Unfortunately, this is not something that could be easily rectified, short of giving Brazil an event similar to what I gave Austria, which I don't think would be justified in this case. The number of small pops Brazil has will come back to bite it in the butt when it wants to build factories. I think this situation will resolve itself if/when Paradox switches over to a strictly linear model for pops. Thanks for trying out the mod, sorry if your experiences were dampened by the Brazil situation.
Mozart41st said:That's a really great idea actually Angel. In all of my tweaks to try to slowdown colonization, I have not tried something simple like adding a couple resource requirements.
You can look forward to these requirements appearing in the next update.
Modern Angel said:Play with it a bit, first, though.I think what I had was the base 1.02 cost, plus 30 glass/30 p_metal for the mission and trading post respectively. Worked quite nicely. That was with the economy Mod, so YMMV with the Community Mod. I noticed glass is tough to come by with this mod.