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For a game with a DLC called "Heart of Darkness", Africa needs a lot of work. The first thing I would like to see is a type of ship, called the riverboat. It is a total piece of trash, can only sail in inland seas and along coastlines, and functions like a transport combined with a low level warship. The only advantage it has is that it can sail down the navigable rivers located throughout each continent. This is good not only for wars and exploration (more on that later) in Africa, but it also allows for a more accurate American Civil War, and a method of moving your troops inland quickly. A riverboat could be countered by another riverboat engaging it in combat or an army unit on the shore that attacks it, provided that unit has cannons.
The other odd thing about Africa in Victoria 2 is that we can see in perfect detail every inch of it. I would add Terra Incognita, like EU4 to the game, that you must move through and map. To do this, one must send an army or a riverboat on an "expedition" much like sea exploration in EU4. In addition, Africa looks really bare, with only the Zulu, Sokoto, and various North African nations present, when in reality there were many more African nations.
My suggestion for the map is a compromise between the EU4 3d map and VicII 2d map. The political mapmode would be flat and feature graphical details and a filter to make it look like a physical map on a desk. The geographic map mode would be in 3d, with borders shown as gradients in various colors at the edge of the map, like HOI4.
 
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My suggestion for the map is a compromise between the EU4 3d map and VicII 2d map. The political mapmode would be flat and feature graphical details and a filter to make it look like a physical map on a desk. The geographic map mode would be in 3d, with borders shown as gradients in various colors at the edge of the map, like HOI4.
Well Victoria 3 would likely be on the Clausewitz engine like CK2, EU4, and HoI4 are, so it basically a given that Vicy3's map to be like those games'.

but speaking of maps, would it be possible to make it so that the EU4 to Vicy3 converter can carry over Random New Worlds? though that in turn would create the need to make the Vicy3 to HoI4 converter to do it to... and the HoI4 converter is going to have enough problems as it is considering how National Focuses in that game are customized for each Major Power...
 
real currency with value for each country, real gold standard
But currencies in Victoria's time period changed a lot and wasn't even set in stone like modern currencies are today. The U.S. had multiple banks with multiple competing paper currencies and relied on gold / silver coins prior to adopting the Greenback dollar in the 1860s

What would really be immersive would be an overhaul of the tax and tariff system. It always bugged me how players could set their taxes and tariffs wherever and however extreme they wanted when such moves would be impossible in both the historical and practical sense.

Imagine if your government could set income taxes at 0% one year and then swing to 80% the next. That would be crazy, no? The U.S. didn't even have an Income Tax system before WW1! If Vic 3 could get a better political system running maybe the peacetime will be just as fun as wartime.
 
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1. Pops, of course.
2. Logistics, in trade. A reason to build a big a** harbour or two, and to have your industrial centres nearby. Hopefully, will also give you a reason to claim that province with that resource.
3. Remove RGO's, replace then with deposits as mentioned earlier here.
Better yet, if they have a 'best capacity', so there's no hard limit on how many people who can work there, but you get very diminishing returns after a while, which means people will find a new job, perhaps somewhere else. Also, let urban centres eat into farmlands etc. The same farm plot can be used for either sugar or cotton, right?
4. Less annoying armies. A scaled down HOI3/4 would work nicely.
5. Leaders/characters. Your nation, your cities, your industries and your situation will affect what kind of political, military/naval, adm/econ, scientist and rebel leaders you get.
So yeah, England still get some leaders for big-a** navy, prussians a bunch of drill/discipline specialists, etc.
6. Limited wars. Which you could declare a bit up front, to potentially negotiate peace before, or eventually just zerg-rush and hope no one intervenes and escalates into:
7. Not-so-limited wars.
8. Some new tech system, kinda liked PoN's system. Also that new Polaris sector somewhat.
9. Choices, where you can go for cultural hegemony within your borders, or whatnot else. Always at a price.
10. Realistic resources placed around the world, to be harvested, or not.

And yeah, pops, plenty pops.
And some way for the citizens of Milan, not all have 10% literacy when you liberate them from the evil Habsies.
Like have an internal literacy for their own culture, and a literacy modifier when they are belonging to some other culture's state, or whatnot
 
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1) That the devs that develop read every single post and thread in this forum that has suggestions (I know there's a lot, but then again there is so much gold in them).

2) An in-depth Industrial Revolution simulator with a worldwide dynamic economy based on supply and demand. This would simulate how, once a product was found profitable,
thousands of producers jumped on it, eventually saturating the marked and causing a shift to a new product.

3) Export/import control with effects on populations. Possibility to do stuff like the the Calico Acts tried to do (ban imports of textiles to aid domestic industry). Or boycott/embargo other states, giving cause for war or forcing them to see to other realms for resources.

4) Advanced, in-depth diplomacy to simulate the fascinating diplomatic relations of for example the Bismarck era.

5) Larger demands from, effects on, and control of the populations. Improved immigration, emmigration, artisans, etc. Possibility of authotarian states to attempt to forcefully move or assimilate pop groups. Economy affects populations more, with the possibility of famines if you lack resources. Further demands of products from pops, which would contribute to the imperialism of the era as need for (exotic) resources would increase.

6) All of this in a smooth package, with pretty graphics, and making all of these immense possibilities easily comprehended (making it easy for newcomers to play simple, and for the more experienced to go truly in depth).

7) Factories! WOO!!!!!!!!!! (and industries)

8) Blockading ports weakens import (a fully blockaded Britain will starve, only getting domestic production, having to live off stockpiles).
 
1) That the devs that develop read every single post and thread in this forum that has suggestions (I know there's a lot, but then again there is so much gold in them).

I imagine they are doing this but commenting would give it all away. To be honest I'd be suprised if they haven't already begun some form of initial production though obviously on the backburners due to Stellaris and HOI4 releases.
 
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