For one sending more men to the front is more involved than in previous titles. There is a rippling economic cost that has never existed before. Coupled with a time delay this heightens the strategic choice here. Too early and you've harmed your economy unnecessarily, too late and you may have to send even more, or worse lose.
This is of course not the only strategic choice. Choice of which generals, when to push and when to hold, what to use your navy for (including possibly opening a second front), the composition of your armies, where exactly in your nation they are being drawn from) outside diplomacy and trade (eg securing a new trade route for raw materials, violating neutrality for a surprise front etc.)
You are making the assumption that by saying sending more men to the front I meant mobilizing your civilian population, I wasn't, I was thinking of sending another of your standing armies so there wouldn't be any economic cost except for the soldiers that will come back as dependents, admittedly a nice bit a flavour for your post-war situation but nothing more.
Not to mention that the ability to mobilize your population was something you could also do in Victoria 2 and there was a clear economic cost to it so it's untrue to say that it "has never existed before", sure Victoria 3 seems to focus even more on "the cost of war" but that hardly makes war more strategic in itself.
And I'm aware of all this options and I maintain that they make for a rather lackluster warfare system, but to come back to my comment it was : what can you do if you or more precisely if your AI control generals start losing on the front except from sending more men into the meatgrinder ? What kind of strategic options do the player have ? None of what you listed answer that concern, you are completely off topic :
- chosing a new general ? Is that even possible now that your armies are raised ?
- when to push or when to hold ? Since you are on the defensive, I'm going to assume that your armies on the front are on holding and frankly I find amusing that someone is trying to use the overly simplistic system of "advance" and "hold" as an argument in favour of how strategic warfare is in the game when it's clearly an argument against it
- using the navy ? Why wouldn't you have been using it in the first place especially since navies are always active ?
- changing your army composition ? Is it even possible to do now that your armies are raised ? And even if it is, that's pretty circumstantial
- using diplomacy and trade ? I don't see how diplomacy will help since you are already at war and a nation apparently can't join a war outside of the diplomatic play phase. I guess trade could help if your armies are losing because they are lacking certain military goods but why would you have waited until after the war started and you start losing to take care of it ? That would be pretty foolish, not to mention your armies could be losing for other reasons than lack of supplies
Saying this over and over doesn't make it any less wrong.
Seriously, if people are going to continue whining about the war system, they could at least come up with something new that hasn't been debunked a dozen times already.
I don't remember you ever "debunking" any of my arguments, most of the time you just tried to change the subject and when called on it you stopped answering.
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