Victoria 3 | Monthly Update #3 | September

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Spartakusbund

Banned
75 Badges
Oct 7, 2016
1.496
7.039
  • Tyranny: Archon Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Imperator: Rome
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Victoria 2
  • Stellaris: Federations
  • Europa Universalis IV: Rule Britannia
  • Shadowrun Returns
  • Cities: Skylines
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Still weird, the malus should be net and not global.
My reasoning: the bonus of a train track built between Milan and Venice and Bologna should not be reduced by 15% because there is a mountain range 200 km up north.
As I said, Austria does not have it despite having a much more impervious geography overall.
Oh you’re right, I didn’t even notice it was a percentage modifier and not a fixed number like rivers are.

That is weird.
 
  • 1Like
Reactions:

EntropyAvatar

General
73 Badges
Dec 5, 2008
2.422
3.109
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
No explicit penalties, but the costs are their own drawback - higher costs make pops less able to hit higher SoLs and buildings less able to hit high employment. Spot shortages probably aren't so bad but you shouldn't plan on running shortages all the time.

For sure. But it does mean that something like an undersized arms industry can be 4x smaller than demand without hurting your armies as long as the government can pay the bill, which would only be 50% higher than if the arms industry were correctly sized. On the other hand, if the arms industry were correctly sized, the money the government threw at it would be cycling through the economy again, rather than being thrown into the void.

The impact of even small changes is greater than one would expect, since building expenses and revenues are both based on goods and the wages they're able to pay affect the Pop consumption and thereby demand for goods and thereby goods prices, etc etc.

That's something I am starting to infer even looking through the keyhole as it were. Keep up the good work!
 

Jamaican Castle

Lt. General
12 Badges
Jan 27, 2019
1.362
5.206
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
Oh you’re right, I didn’t even notice it was a percentage modifier and not a fixed number like rivers are.
I wonder if, for inland mountains and the like, it would be more appropriate to have a malus to Infrastructure Usage by certain buildings?

In this case your urban buildings are mainly out of the way of the mountains and can enjoy good access to the water, but if you're building say, mines or forestry, you should expect to have to pay a premium to deal with that headache. (Maybe a lesser penalty for e.g. farms and factories, representing that you'll try to position them in accessible spots, but there's only so many of those so some of your industry has to draw the short straw.)

Or is this too much nit-picking? I guess it remains to be seen how much of an impact it really has in practice.
 
  • 3Like
Reactions:

Heatth

General
71 Badges
Apr 1, 2012
2.058
3.917
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
The capital hasn't been moved to Tokyo yet.
You think this is what the star in Oosaka means? That got me confused and if it means to mark the capital it feels really wrong to me. For starters, Oosaka itself wasn't the capital, I guess Kyoto and Oosaka are too close together so it is better for the game to consider as a single city? But if so it should be named Kyoto, because that is the name of the capital. Oosaka is bigger, but Kyoto is the capital, so that feels more important to me to carry the name.

More importantly, though, if this is pre-Meiji Kyoto wasn't the capital, not really. In practice, during the Edo era (1603-1867) the capital was Edo (Tokyo) which gives the era its name. It is where the Shogun, the de facto leader of Japan, resided and where the political power resided. The role of Kyoto as the imperial capital is mostly ceremonial and it doesn't feel accurate for the game's purpose to be set as the capital. The moving of the capital should be an event that change Edo's name to Tokyo but it shouldn't be an actual change in political set up (the government change, of course, but not the capital move itself). The reason the imperial capital changed when the Emperor rose to power was precisely because it was there the political power had been for almost 3 centuries. On a similar note, I find dubious the idea of using the Imperial symbol for the flag, the Tokugawa emblem or even the regular Japanese flag would be better for Shogunate Japan.

All in all that screenshot made me concerned they will portray Japan as if it is governed by the Emperor from Kyoto at the game start. If I am not mistaken Vic2 had no way to represent the situation and even EU4 kinda railroads the event to unite Japan as the "Emperor", which is not very accurate for the time period. On game start Japan should be governed from Edo by the Shogun, not the Emperor in Kyoto. Of course, since this screenshot is not of game start maybe this is just a Japan who took a different path to Imperial rule, never moving to Tokyo, so that is fine. I still argue the capital should probably still be Kyoto, though, if the Emperor never bothered moving to Edo would he really move to Oosaka instead? It is so close to Kyoto already that keeping the historical capital seem to make more sense to me.
 
  • 1
Reactions:

Kimberly

Lt. General
31 Badges
Sep 16, 2012
1.694
400
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
National Markets 1.png shows trade routes passing right through the Sargasso Sea, which was famously avoided by sailors for its lack of strong currents. There was even a legend that ships would get stuck in the weeds that accumulate there. The preferred route before the trans-Atlantic steam ship was north when going to Europe, following the Gulf Stream and westerlies, or south of it going to America, following the trade winds.
 
  • 1
Reactions:

nuarbnellaffej

Lt. General
32 Badges
Jul 27, 2009
1.206
2.164
  • Europa Universalis IV
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Darkest Hour
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Man that map is freaking gorgeous! I noticed the on map logging camps, really nice touch there. Are there plans for most/all of the buildings to be represented on map?
 

Svenska Super

Captain
48 Badges
Jan 30, 2016
327
374
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
A state wide negative infrastructure modifier in Lombardy? Really?
Just because the whole region is 40% mountainous it doesnt mean a good half of it is basically flat (more than 10'000km2) and perfect for infrastructure and industry.
The fact "Austria" does not have the same modifier despite being mostly a mountainous region is even weirder.
u spot it right, that s what i mean these modifiers dont work.. better stages of roads and rails and u have a nicer element of construciton...
 
  • 3Like
  • 1
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
327
374
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
take your time and dont rush this game, u might built a magnus opus

but listen to the comments, get rid of unrealstic modiffiers, make money more real as such gold exploration and storing and handling of goods! not to mention hygiene, plz dont scrw this 1 up
 
  • 1
Reactions:

Caesar15

Lt. General
71 Badges
Jan 2, 2012
1.682
2.549
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Res Publica
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 3 Sign Up
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
A lot of the screenshots on goods mention base price, is base price just there to see how expensive/cheap something is (plus for calculating pop needs)? I know in Victoria 2 the base prices were kind of sticky, even with lots of demand or very little the prices tended to stay around the base price, is this the case for Victoria 3? Thanks!
 

EntropyAvatar

General
73 Badges
Dec 5, 2008
2.422
3.109
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
A lot of the screenshots on goods mention base price, is base price just there to see how expensive/cheap something is (plus for calculating pop needs)? I know in Victoria 2 the base prices were kind of sticky, even with lots of demand or very little the prices tended to stay around the base price, is this the case for Victoria 3? Thanks!

When supply and demand is balanced, a good will trade for base price. There seems to be a limit for how far above base price it can get when demand exceeds supply. Right now that limit seems to be +50%, which seems rather low to me. Not sure if there is a price floor.

Anyway, the basic exchange of goods is very different in V3 since there is no storage. I recommend reading the national markets DD and the dev responses.
 
  • 1
Reactions:

Svenska Super

Captain
48 Badges
Jan 30, 2016
327
374
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
When supply and demand is balanced, a good will trade for base price. There seems to be a limit for how far above base price it can get when demand exceeds supply. Right now that limit seems to be +50%, which seems rather low to me. Not sure if there is a price floor.

Anyway, the basic exchange of goods is very different in V3 since there is no storage. I recommend reading the national markets DD and the dev responses.
no stockpiling and storage capacity etc. wil be detrimental to the game. the screenshot with the sugar is so unreal. if increasing the infrastructure a bit will change a couple of extra tons of sugar pro week.. prdx misses my drift

better categorize througput this way preferred even slightly more granular +/- 15 things

- natural barrier
- no road / forest
- dirt road
- lightly paved road
- metalled /tarmac road
- railway/river/handmade canal

to get more sugar i dont know if colonies are needed, if so u must make trade ships or transport ships, im getting worried now see to much unstitched unconnected elemetns
 
Last edited:
  • 6
Reactions:

Jamaican Castle

Lt. General
12 Badges
Jan 27, 2019
1.362
5.206
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
I have noticed in the screenshots that there appears to be a maximum of 1 market per country. I think this would be fine for smaller countries, but I wonder if this would be wise for larger countries, especially countries with colonial empires.
This is something the team looked into earlier, but their testing was not encouraging:

In earlier versions of the internal build we actually had countries split into multiple markets, trying out a variety of design solutions for this, but none of them resulted in satisfying gameplay as keeping track of all your markets and managing goods flow between them felt more like a chore than anything else and made it very difficult to understand the overall economic situation in your country. Moving to a single national market basically just made for a better game as it allows the player to focus their efforts and have a far better understanding of the consequences of the actions they're taking in that market. That said, we haven't completely ruled out having special cases like separate colonial markets if we can get that working in a way that doesn't create the problems I mentioned above.
 
  • 2
  • 1Like
Reactions:

Praetorian44

Field Marshal
98 Badges
Dec 14, 2009
4.785
1.941
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Surviving Mars: Digital Deluxe Edition
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Stellaris: Federations
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Victoria 2
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel