Victoria 3 | Monthly Update #3 | September

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M

Mr. Wiggles

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A state wide negative infrastructure modifier in Lombardy? Really?
Just because the whole region is 40% mountainous it doesnt take into account a good half of it is basically flat (more than 10'000km2) and perfect for infrastructure and industry.
The fact "Austria" does not have the same modifier despite being mostly a mountainous region is even weirder.
 
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They probably already have a release date planned and all that, pdx announces games around a year before release
"planned release date" or even a planned release window are different from when they announce one, and when they do announce it, it becomes much more difficult to change, deadlines become more solid.
Asking for a release date now just puts more pressure on this deadline, they should be focusing on delivering the best game they can make, not on the deadline.
 
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"planned release date" or even a planned release window are different from when they announce one, and when they do announce it, it becomes much more difficult to change, deadlines become more solid.
Asking for a release date now just puts more pressure on this deadline, they should be focusing on delivering the best game they can make, not on the deadline.
No it doesn't
The people who determine the release date don't care what some rando on the internet says, they'll announce it when they think is good. Saying "give us the release date" or "take your time" doesn't matter for anybody other than independent indie devs.
 
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No it doesn't
The people who determine the release date don't care what some rando on the internet says, they'll announce it when they think is good. Saying "give us the release date" or "take your time" doesn't matter for anybody other than independent indie devs.
Then it's all equally meaningless, thank you for wasting our time.
 
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Don't listen to this guy, take your time, don't rush it!
I'm not asking them to rush it, I'm asking them to give us an idea when we can expect a release.
 
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M

Mr. Wiggles

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It’s got a bonus from the Po to make up for it.
Still weird, the malus should be net and not global.
My reasoning: the bonus of a train track built between Milan and Venice and Bologna should not be reduced by 15% because there is a mountain range 200 km up north.
As I said, Austria does not have it despite having a much more impervious geography overall.
 
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No shortage penalties until you get to only 1/4 of demand satisfied?
No explicit penalties, but the costs are their own drawback - higher costs make pops less able to hit higher SoLs and buildings less able to hit high employment. Spot shortages probably aren't so bad but you shouldn't plan on running shortages all the time.

Unless you want your people to be miserable and unproductive, which I guess is possible...
 
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Everything sounds great game mechanic wise(but then again I thought the same about Imperator and ended up disliking the game on release) but I personally am not too keen on the aesthetic. Aside from the UI (which I probably could get used to), the map especially when zoomed in looks just wrong to me. I hope there is a proper political map mode which shows the colours of the countries even if zoomed in. I don't really like the modern focus of Paradox on HD graphics and visuals, but I guess its necessary for them to get big and reach the mainstream. I don't know its hard to justify but I just find myself disliking the look of the map, maybe it looks not enough like an actual map to me. Hope it gets better by release.

Also I find it weird that there were no army units on any of the screenshots I've seen on the map.
 
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These are work in progress numbers, but not the numbers I expected...
Yes, these are work in progress numbers, we want to try to tighten these up a bit before release to increase the range of impact possible. At this point in development it's generally good to not set these too aggressively though - the economic engine underpins everything and the more extreme it can become the more severe the impact on the rest of the game. My plan is to tune these to be as harsh as possible without breaking the game. The impact of even small changes is greater than one would expect, since building expenses and revenues are both based on goods and the wages they're able to pay affect the Pop consumption and thereby demand for goods and thereby goods prices, etc etc.
 
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But this begs the question- is there also a possibility to move goods by ships between say Palermo and Naples, if both have ports? Or are you doomed to land-based infrastructure alone when the provinces are connected by direct landline to the capital?
Yes :)
 
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Doing like 20 backflips in a row involuntarily from the sheer joy of looking at a bunch of images of maps

Edit: Wait, hold on, obligatory complaint about a map detail I don't like, it seems like British Columbia and Oregon Territory are split away into their own nation which I assume is maybe the Columbia Department, owned by the North West Company. The only issue is that the North West Company and the Husdons Bay Company (which I assume is the big blob taking up most of central Canada) were merged by the British Government in 1821, so by the start date they should be one big blob.
Oh, this is something I can speak on! Hi, I do content design stuff for the game.

So, while the Columbia District was properly part of the Hudson Bay Company by the start of the game period, it did enjoy a modest amount of autonomy, and also was subject to a condominium with the United States, and we didn't want to totally ignore the joint occupancy agreed to under the Treaty of 1818. With these considerations in mind, we felt it best to represent the region as its own tag rather than an integrated part of the Hudson Bay Company.
 
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That is not very meaningful because it can be assumed that the screenshots are not from 1836. Japan had no population of 40Mio+ until late 19th century and motor industries wont exist 1836. Im more wondering in case of Japan that theyre still just #79 even if industrialized. In Vic2 they were always a great power after Meiji-Restauration.
I bet the reason for them being so low is because they haven't become recognized yet. Also what makes you think they are industrialized? The capital hasn't been moved to Tokyo yet. It still has shogunate flag. The SoL is only 8.9. The large population might just be from conquests or imbalanced birth/death rates
 
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Oh, this is something I can speak on! Hi, I do content design stuff for the game.

So, while the Columbia District was properly part of the Hudson Bay Company by the start of the game period, it did enjoy a modest amount of autonomy, and also was subject to a condominium with the United States, and we didn't want to totally ignore the joint occupancy agreed to under the Treaty of 1818. With these considerations in mind, we felt it best to represent the region as its own tag rather than an integrated part of the Hudson Bay Company.
I did another 20 involuntary backflips from seeing this reply. That makes a lot of sense!
 
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