Victoria 3 | Monthly Update #13 | July

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prismaticmarcus

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Right? Imagine CK 3 had animated combat as two castles shooting arrows at each other... ;D
i don't think vic should have giants wandering around. not with what they're doing with the map. it would feel like a godzilla movie
 
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I get the feeling we will not get animated line formations battling it out.
Instead we’ve only seen what looks like animated yet static buildings shooting at each other. This is a real let down for the immersion of the game, especially considering how all other aspects of the game are very immersive such as the railroads, ships and buildings.
I am really hoping they eventually add tiny armies of men fighting each other, not saying we control them, but they represent the progress of the battle the generals are conducting.
I believe many old players and fans will agree to see military models representing military units appear in the game. Because the previous works of paradox are so excellent, there is no reason to abandon the excellent tradition. If in front of games without military models at all, new players who have not even played Victoria 2 may also feel the following "this is the battle picture? That's all? Is this a boring pure business city simulation game?"
As an old fan of Victoria, I really can't agree that there is no military model in this game!! There is no soldier model in paradox game!! oh my god
 
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I believe many old players and fans will agree to see military models representing military units appear in the game. Because the previous works of paradox are so excellent, there is no reason to abandon the excellent tradition. If in front of games without military models at all, new players who have not even played Victoria 2 may also feel the following "this is the battle picture? That's all? Is this a boring pure business city simulation game?"
As an old fan of Victoria, I really can't agree that there is no military model in this game!! There is no soldier model in paradox game!! oh my god
Old players care about the excel sheets, not animated soldiers
 
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purinsu

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i don't think vic should have giants wandering around. not with what they're doing with the map. it would feel like a godzilla movie
In fact, Godzilla movies are very popular, just as paradox games have always been very popular. I'm curious. Paradox almost all games of the same type are full of Godzilla with guns as you said Then why have you been playing paradox games in the past
 
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prismaticmarcus

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In fact, Godzilla movies are very popular, just as paradox games have always been very popular. I'm curious. Paradox almost all games of the same type are full of Godzilla with guns as you said Then why have you been playing paradox games in the past
not for the godzillas. it doesn't bother me in CK cos the scale of wars are smaller there/then.

maybe a really thick line of smoke'n'flames so you can imagine troops underneath it?
 
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I believe many old players and fans will agree to see military models representing military units appear in the game. Because the previous works of paradox are so excellent, there is no reason to abandon the excellent tradition. If in front of games without military models at all, new players who have not even played Victoria 2 may also feel the following "this is the battle picture? That's all? Is this a boring pure business city simulation game?"
As an old fan of Victoria, I really can't agree that there is no military model in this game!! There is no soldier model in paradox game!! oh my god
it would be cool if your military model scales in relation to the other in size in terms of troops size and that the dominant type of troop is represented in the model.. see a big guy with pitch fork and rice hat
 

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Within this monthly update, we shall enthrall you with a tale weaving through: the Graphics of Victoria 3, our Living Map, the Tutorial and Player Objectives & Agency!

00:00 - Intro
00:25 - Graphics Overview
04:17 - Living Map
08:14 - Tutorial
11:44 - Player Objectives & Agency

For the screenshots used in the video, please see the files attached to this post!
But I wonder, will Victoria 3 have a custom nation feature like in other Paradox games?
 
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One of the charm of paradox game is that the map can reflect the feeling like a military sand table. And has anyone ever seen a sand table without a military model on it? That's meaningless!
 
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I believe many old players and fans will agree to see military models representing military units appear in the game. Because the previous works of paradox are so excellent, there is no reason to abandon the excellent tradition. If in front of games without military models at all, new players who have not even played Victoria 2 may also feel the following "this is the battle picture? That's all? Is this a boring pure business city simulation game?"
As an old fan of Victoria, I really can't agree that there is no military model in this game!! There is no soldier model in paradox game!! oh my god
As an old player, I highly disagree with this. The board gamey feel of having a gigantic unit walking around was just silly and distracting in recent Paradox games. And with the way Victoria 3's warfare system is set up, so is having a bunch of small units in a formation wandering around. The way they've set up the graphics for the battles is good for showing visually that a battle is occurring without having any more distracting elements on the map.
 
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I take my hat off to the developers of this masterpiece! Clearly 10/10. My eyes rejoice) This is way beyond my expectations! The learning system for me is the most unique of all the studio's games.
A few words about the map. At the moment, there are hubs for logging and mining of ores, and in states with a coastline, there is also a port hub. I hope that in the future there will be an oil production hub, and the live map will receive hydroelectric power stations, power lines. It seems superfluous, but it would be great to see reservoirs expanding your rivers, canals. But, I'm afraid to add all this you need to increase the map itself by 2 times, haha)
I hope that in the future, perhaps in the DLC, more architectural buildings will be added
for different cultures, such as Korean hanok style.
 
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As an old player, I highly disagree with this. The board gamey feel of having a gigantic unit walking around was just silly and distracting in recent Paradox games. And with the way Victoria 3's warfare system is set up, so is having a bunch of small units in a formation wandering around. The way they've set up the graphics for the battles is good for showing visually that a battle is occurring without having any more distracting elements on the map.
Also, IMO, having smaller units moving around the map slightly implies that the combat happens at that scale instead of being abstracted. And would probably require much more effort to look nice too.
 
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Also, IMO, having smaller units moving around the map slightly implies that the combat happens at that scale instead of being abstracted. And would probably require much more effort to look nice too.
I'd like to plug a proposal I made earlier, that units accumulate on the map in the leadup to a battle (and then vanish afterwards). In that case you could place troops in the exact province(s) under contention, and then you'd see the armies and borders shift after each battle.
 
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The scale of the trains and other vehicles to the cities is inconsistent but I don't feel like that detracts from the game in any way. Unless the performance concerns of small units/formations are crippling I don't see why they should be excluded based on that principle. Having culture specific units, at least equal in number to culture specific buildings I feel would add a lot to the game. That is not to say they should be added in at launch, we're probably far too along in that timeline, but they would make a positive addition later down the line.
 
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Unless the performance concerns of small units/formations are crippling I don't see why they should be excluded based on that principle.
That seems to be the devs' main concern, specifically the performance impact of large numbers of animated people.

I've made the conscious to try to steer clear from actual little humans running around, in part due to the already tweaked scale we have for a lot of things in game but also due to the performance cost of animations of non-rigid objects like humans.
 
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Am i paranoid for being worried that the game might be too resource intensive when looking at the map zoomed ?

Edit: Zoomed in i mean.
 
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